other features we are working on include scrolling combat text (which will go live with the Thieves Guild DLC in Q1), character nameplates,
Bloody-Goodbyes wrote: »What is a character nameplate exactly?
other features we are working on include scrolling combat text (which will go live with the Thieves Guild DLC in Q1), character nameplates,
Please PLEASE ensure this is 100% optional, and give everyone the option to -not- let others see their character nameplates.
And I really hope that you guys won't neglect the importance of the visual response in the game because of scrolling combat text. There are many of us here who're playing for the Elder Scrolls Experience, and I want to see visually on screen what is going on with effects and abilities, and I have absolutely no desire to be forced into focusing on a bunch of text scrolling down the screen.
"PTS in early February" -Nice. But when will we hear more determinated date?
Say "on ESO Live", Say "on ESO Live" please
Though I understand the difficulties with Justice PvP, I can't help to be disappointed. It was innovative, it was cool, it seemed as if you were already so far developing it. I would have loved it if it was only in one or two DLC zones with battle-leveling, have a lore-friendly reason why towns there needed player guards, have it limited that way. But hey.
ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
Ghanima_Atreides wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
Indeed; will current VR characters have theirs removed? It seems like the only way to avoid a permanent advantage on the part of the established player base although I dread the raging that will come with it...
Longer term, expect to see information about systems like a character customization shop so you can change your character's gender, appearance, name, etc., player housing, and other systems that we'll announce in the future. We'll have much more information about all of these as the year progresses.
•We will not be adding in the previously discussed PvP component of the Justice System.
We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.