Sidenote: The ~9 months between Nov 2014 and August 2015 was a pretty significant content draught for ESO, which will hopefully never happen again now that you are on track to releasing big content batches quarterly.
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ArvenAldmeri wrote: »Ghanima_Atreides wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
Indeed; will current VR characters have theirs removed? It seems like the only way to avoid a permanent advantage on the part of the established player base although I dread the raging that will come with it...
I am afraid though that if they remove those 15 points it is gonna destroy lot of builds. They should transfer those also to the champion system. Till CP 160 you gain one attribute per 10 CP.
ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
ZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Every 10 levels you will get 2 of each instead of 1. At 50 you will get 3.
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
ZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Every 10 levels you will get 2 of each instead of 1. At 50 you will get 3.
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
Sidenote: The ~9 months between Nov 2014 and August 2015 was a pretty significant content draught for ESO, which will hopefully never happen again now that you are on track to releasing big content batches quarterly.
Update 5 -> November 2014
Update 6 -> March 2015 (4 months)
Update 7 -> August 2015 (5 months)
There was never 9 months of content drought.
@ZOS_RichLambert Are you removing some points, or have you miscounted? That only accounts for 6, and there are 15 points at stake. You need 2 points every 5 and 3 points every 10 to cover them all.ZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Every 10 levels you will get 2 of each instead of 1. At 50 you will get 3.
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
ZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Here's a quick chart to help explain it better
Level - Bonus Attribute/Skill Points
5 - 1
10 - 2
15 - 1
20 - 2
25 - 1
30 - 2
35 - 1
40 - 2
45 - 1
50 - 3
Total 16
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
Sidenote: The ~9 months between Nov 2014 and August 2015 was a pretty significant content draught for ESO, which will hopefully never happen again now that you are on track to releasing big content batches quarterly.
Update 5 -> November 2014
Update 6 -> March 2015 (4 months)
Update 7 -> August 2015 (5 months)
There was never 9 months of content drought.
March's update was Update 6, which besides the overhaul of how the game works only had the Justice system, which is "meta content", meaning it adds nothing new but expands upon existing things = we all f**ked around with it for an hour and then most of us got bored.
@ZOS_RichLambert Are you removing some points, or have you miscounted? That only accounts for 6, and there are 15 points at stake. You need 2 points every 5 and 3 points every 10 to cover them all.ZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Every 10 levels you will get 2 of each instead of 1. At 50 you will get 3.
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
ZOS_RichLambert wrote: »ArvenAldmeri wrote: »What will happen with those attribute points we got for veteran ranks?
You will now earn the extra attribute/skill points while leveling up from 1-50. Every 10 levels you will get 2 of each instead of 1. At 50 you will get 3.
Note: This is different than what I posted in November last year. We've been iterating on the design for a bit now and this is a much more straightforward approach.
ZOS_JessicaFolsom wrote: »other features we are working on include scrolling combat text (which will go live with the Thieves Guild DLC in Q1), character nameplates,
Please PLEASE ensure this is 100% optional, and give everyone the option to -not- let others see their character nameplates.
And I really hope that you guys won't neglect the importance of the visual response in the game because of scrolling combat text. There are many of us here who're playing for the Elder Scrolls Experience, and I want to see visually on screen what is going on with effects and abilities, and I have absolutely no desire to be forced into focusing on a bunch of text scrolling down the screen.
Nameplates will have toggles so you can choose to turn them on or off. The same goes for scrolling combat text. (And both will be off by default.) We're dedicated to ensuring players have enough visual feedback during combat to play with SCT turned off.
We will not be adding in the previously discussed PvP component of the Justice System. We caveated this many times - as I said at the ESO QuakeCon presentation in 2014, it was always going to be very difficult making it fun, but not exploitable. When introducing new systems to the game, our number one goal is to make sure that we don't introduce new problems. Having players enforce justice on the criminal activity of other players has the potential to introduce imbalances and other issues that greatly outweigh any potential gameplay benefits. The game's central concept of "PvP in PvP areas and be safe in safe areas" needs to stay the way it is.
Thank you, thank you, for finally officially killing that horrible idea. I love you.