Zbigb4life wrote: »Zbigb4life wrote: »
Leave him working??? They haven't fixed this while it's going on for almost 2 years! I rather thing they are incompetent and just don't know how to fix the mess they created: NPC guards in Cyrodill having more skills then intended, constant lag and loading screens, animation cancelling (which was not intended). They just don't have a clue what to do about it. Insteed they keep launching new dye's, skins and mounts: that's their actual level they can handle.
Cyrodiil performance team ≠ the Cosmetics team
ZOS does work very hard to keep the servers stable. I dont think you really understand the processing and storage needed to run something like pvp. lots of moving parts. there is no one specific problem.
You're the one not (willing?) to understand it. I don't care the performance team is not the same as cosmetics: it still is ZOS!
BTW I don't have to understand the processing and storage needs, I bought this game so I believe I can expect after a period of 2 years their servers could finally handle all interactions.
Do I need to remind you Brain already acknowledged these performance issues early 2016 with his 'what's coming this year' and said that they are looking into this problem. The only thing they are looking into is how to make more money with no effort at all!
Wake up and stop saying ZOS works hard: in any other normal company you would be fired if you still had the same problems after all these years. ZOS has no clue how to resolve it!
its not a matter of what im willing to do or not. I just think its frankly, quite silly to think zos does not care about the performance in cyrodiil. they do, and im sticking to that.
Joy_Division wrote: »
There is caring and then there is actively devoting resources in an attempt to address core issues.
As long as ZoS is convinced that performance is terrible because everyone just happened to unlock a bunch of passives just when the Lightning patch was released, all we will ever get from them is sympathy.
lordrichter wrote: »ZOS_BrianWheeler wrote: »Lighting would effect your client and not the server, and that's what these changes are focused on.
It was the botting "fix" from that patch.....
They have never publicly admitted to any botting fix in that update. At least, not that I have seen.
VirtualElizabeth wrote: »I have to say I was one of the lucky few who didn't experience lag until Horns of the Reach (and I have been here since 2014). Is this due to changes on the server or did the changes impact the performance of my PC. *sigh* the chicken/egg scenario
@ZOS_BrianWheeler
Drummerx04 wrote: »My game performance has gone down quite a bit as well in HOTR patch as well. If there is action at Chalman during primetime I have to stay away from it or I will disconnect. Fighting 1 guy at dclaw during NA primetime feels like I might as well be battling a zerg for how bad the skill delay is.
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
VirtualElizabeth wrote: »I have to say I was one of the lucky few who didn't experience lag until Horns of the Reach (and I have been here since 2014). Is this due to changes on the server or did the changes impact the performance of my PC. *sigh* the chicken/egg scenario
@ZOS_BrianWheeler