dodgehopper_ESO wrote: »@Ezareth, I was just thinking about this a little while ago after looking at Fengrush's discussion. I realize if Hardened Ward became health based they would need to do some balancing to make up for the loss. I get that. What if Surge landed a much more reliable heal, even versus other shields? My position in this whole discussion is that they really need to simplify the design of their system, in large part because failure to do so will make Spellcrafting really difficult for them to implement (or worse it would completely ruin the balance of the game). I could be wrong but I think the overall design should try to make greater parity between comparable abilities. By doing this I think it will make it a lot easier for the developers to balance things overall. Please understand that when I voted yes to the possibility of HW being scaled off of health, I fully realize that other things would need to be brought into line for the Sorc. I personally think the function of Surge as a self heal could be part of that consideration. I know that my Nightblade does quite well keeping topped off on his health, based purely upon flinging the right amount of siphoning abilities. I reckon HW + a better functioning surge + dark magic passive could very well do the trick for this class. I'm also of the opinion that the way armor passives function could be better. Light armor could be stronger toward magic damage and weaker toward physical. Medium armor could be stronger toward physical and weaker toward magic damage. Heavy armor would just be the turtle that doesn't get all the more aggressive bonuses of the other two. I realize most Sorcs problem with Surge particularly in pvp right now is the way in which crits deal with damage shields, perhaps that is the core of what needs to be looked at.
There are a lot of things that would need to be looked at if the value of hardened ward were to be reduced. There are many issues with the combat system right now. The mobility of sorcs has been completely gimped lately. You can totally lock a sorc down with roots and the only thing he can do is sit there an spam hardened ward if he's unable to roll out. Crit surge not healing on damage shields isn't a huge problem for magicka sorcs, but relying on your attacks needing to actually *hit* a target in order to heal is the biggest issue.
I recently fought Sabre Ali who IMO is currently the best Stamina NB that I've faced and he cut through my hardened ward as it stands today effortlessly and always kept me on the defensive. Only 1 out of my 4 or 5 overloads would hit him and he'd block the ones that did, virtually all of a Sorc's abilities are dodgeable except Velocious curse + AoE abilities. I use both Crit Surge and Degeneration for healing on my sorc yet he would cloak off the degeneration and I could never crit him so I had zero chance to heal myself. I went through every possibility in my head of what I could do to beat him I really couldn't have done anything better.
Then he equipped shield breaker (he was using reactive armor) and made fighting me a joke. No heals, and constant stead damage to my heal pool and there was nothing I could do. If hardened ward is ever reduced then a lot of these things would need to be changed.
dodgehopper_ESO wrote: »@Ezareth, I was just thinking about this a little while ago after looking at Fengrush's discussion. I realize if Hardened Ward became health based they would need to do some balancing to make up for the loss. I get that. What if Surge landed a much more reliable heal, even versus other shields? My position in this whole discussion is that they really need to simplify the design of their system, in large part because failure to do so will make Spellcrafting really difficult for them to implement (or worse it would completely ruin the balance of the game). I could be wrong but I think the overall design should try to make greater parity between comparable abilities. By doing this I think it will make it a lot easier for the developers to balance things overall. Please understand that when I voted yes to the possibility of HW being scaled off of health, I fully realize that other things would need to be brought into line for the Sorc. I personally think the function of Surge as a self heal could be part of that consideration. I know that my Nightblade does quite well keeping topped off on his health, based purely upon flinging the right amount of siphoning abilities. I reckon HW + a better functioning surge + dark magic passive could very well do the trick for this class. I'm also of the opinion that the way armor passives function could be better. Light armor could be stronger toward magic damage and weaker toward physical. Medium armor could be stronger toward physical and weaker toward magic damage. Heavy armor would just be the turtle that doesn't get all the more aggressive bonuses of the other two. I realize most Sorcs problem with Surge particularly in pvp right now is the way in which crits deal with damage shields, perhaps that is the core of what needs to be looked at.
There are a lot of things that would need to be looked at if the value of hardened ward were to be reduced. There are many issues with the combat system right now. The mobility of sorcs has been completely gimped lately. You can totally lock a sorc down with roots and the only thing he can do is sit there an spam hardened ward if he's unable to roll out. Crit surge not healing on damage shields isn't a huge problem for magicka sorcs, but relying on your attacks needing to actually *hit* a target in order to heal is the biggest issue.
I recently fought Sabre Ali who IMO is currently the best Stamina NB that I've faced and he cut through my hardened ward as it stands today effortlessly and always kept me on the defensive. Only 1 out of my 4 or 5 overloads would hit him and he'd block the ones that did, virtually all of a Sorc's abilities are dodgeable except Velocious curse + AoE abilities. I use both Crit Surge and Degeneration for healing on my sorc yet he would cloak off the degeneration and I could never crit him so I had zero chance to heal myself. I went through every possibility in my head of what I could do to beat him I really couldn't have done anything better.
Then he equipped shield breaker (he was using reactive armor) and made fighting me a joke. No heals, and constant stead damage to my heal pool and there was nothing I could do. If hardened ward is ever reduced then a lot of these things would need to be changed.
The only thing I think that's fair is
Shields stay as they are, but become crittable and apply major/minor system.
Shield gets reduced, but leave uncrittable and remove shield breaker.
I personally don't even use mine now, it gimp me too much in other area, and it'd not even an option for any other magicks builds.
dodgehopper_ESO wrote: »@Ezareth, I was just thinking about this a little while ago after looking at Fengrush's discussion. I realize if Hardened Ward became health based they would need to do some balancing to make up for the loss. I get that. What if Surge landed a much more reliable heal, even versus other shields? My position in this whole discussion is that they really need to simplify the design of their system, in large part because failure to do so will make Spellcrafting really difficult for them to implement (or worse it would completely ruin the balance of the game). I could be wrong but I think the overall design should try to make greater parity between comparable abilities. By doing this I think it will make it a lot easier for the developers to balance things overall. Please understand that when I voted yes to the possibility of HW being scaled off of health, I fully realize that other things would need to be brought into line for the Sorc. I personally think the function of Surge as a self heal could be part of that consideration. I know that my Nightblade does quite well keeping topped off on his health, based purely upon flinging the right amount of siphoning abilities. I reckon HW + a better functioning surge + dark magic passive could very well do the trick for this class. I'm also of the opinion that the way armor passives function could be better. Light armor could be stronger toward magic damage and weaker toward physical. Medium armor could be stronger toward physical and weaker toward magic damage. Heavy armor would just be the turtle that doesn't get all the more aggressive bonuses of the other two. I realize most Sorcs problem with Surge particularly in pvp right now is the way in which crits deal with damage shields, perhaps that is the core of what needs to be looked at.
There are a lot of things that would need to be looked at if the value of hardened ward were to be reduced. There are many issues with the combat system right now. The mobility of sorcs has been completely gimped lately. You can totally lock a sorc down with roots and the only thing he can do is sit there an spam hardened ward if he's unable to roll out. Crit surge not healing on damage shields isn't a huge problem for magicka sorcs, but relying on your attacks needing to actually *hit* a target in order to heal is the biggest issue.
I recently fought Sabre Ali who IMO is currently the best Stamina NB that I've faced and he cut through my hardened ward as it stands today effortlessly and always kept me on the defensive. Only 1 out of my 4 or 5 overloads would hit him and he'd block the ones that did, virtually all of a Sorc's abilities are dodgeable except Velocious curse + AoE abilities. I use both Crit Surge and Degeneration for healing on my sorc yet he would cloak off the degeneration and I could never crit him so I had zero chance to heal myself. I went through every possibility in my head of what I could do to beat him I really couldn't have done anything better.
Then he equipped shield breaker (he was using reactive armor) and made fighting me a joke. No heals, and constant stead damage to my heal pool and there was nothing I could do. If hardened ward is ever reduced then a lot of these things would need to be changed.
The only thing I think that's fair is
Shields stay as they are, but become crittable and apply major/minor system.
Shield gets reduced, but leave uncrittable and remove shield breaker.
I personally don't even use mine now, it gimp me too much in other area, and it'd not even an option for any other magicks builds.
Thats because you play a templar and get a massive on demand heal...
dodgehopper_ESO wrote: »@Ezareth, I was just thinking about this a little while ago after looking at Fengrush's discussion. I realize if Hardened Ward became health based they would need to do some balancing to make up for the loss. I get that. What if Surge landed a much more reliable heal, even versus other shields? My position in this whole discussion is that they really need to simplify the design of their system, in large part because failure to do so will make Spellcrafting really difficult for them to implement (or worse it would completely ruin the balance of the game). I could be wrong but I think the overall design should try to make greater parity between comparable abilities. By doing this I think it will make it a lot easier for the developers to balance things overall. Please understand that when I voted yes to the possibility of HW being scaled off of health, I fully realize that other things would need to be brought into line for the Sorc. I personally think the function of Surge as a self heal could be part of that consideration. I know that my Nightblade does quite well keeping topped off on his health, based purely upon flinging the right amount of siphoning abilities. I reckon HW + a better functioning surge + dark magic passive could very well do the trick for this class. I'm also of the opinion that the way armor passives function could be better. Light armor could be stronger toward magic damage and weaker toward physical. Medium armor could be stronger toward physical and weaker toward magic damage. Heavy armor would just be the turtle that doesn't get all the more aggressive bonuses of the other two. I realize most Sorcs problem with Surge particularly in pvp right now is the way in which crits deal with damage shields, perhaps that is the core of what needs to be looked at.
There are a lot of things that would need to be looked at if the value of hardened ward were to be reduced. There are many issues with the combat system right now. The mobility of sorcs has been completely gimped lately. You can totally lock a sorc down with roots and the only thing he can do is sit there an spam hardened ward if he's unable to roll out. Crit surge not healing on damage shields isn't a huge problem for magicka sorcs, but relying on your attacks needing to actually *hit* a target in order to heal is the biggest issue.
I recently fought Sabre Ali who IMO is currently the best Stamina NB that I've faced and he cut through my hardened ward as it stands today effortlessly and always kept me on the defensive. Only 1 out of my 4 or 5 overloads would hit him and he'd block the ones that did, virtually all of a Sorc's abilities are dodgeable except Velocious curse + AoE abilities. I use both Crit Surge and Degeneration for healing on my sorc yet he would cloak off the degeneration and I could never crit him so I had zero chance to heal myself. I went through every possibility in my head of what I could do to beat him I really couldn't have done anything better.
Then he equipped shield breaker (he was using reactive armor) and made fighting me a joke. No heals, and constant stead damage to my heal pool and there was nothing I could do. If hardened ward is ever reduced then a lot of these things would need to be changed.
The only thing I think that's fair is
Shields stay as they are, but become crittable and apply major/minor system.
Shield gets reduced, but leave uncrittable and remove shield breaker.
I personally don't even use mine now, it gimp me too much in other area, and it'd not even an option for any other magicks builds.
Thats because you play a templar and get a massive on demand heal...
So that means gear sets should be useless?
Even my stamina templar doesn't use it, it gives up too much compared to hundings etc.
Or what about magicka dk? How are they supposed to burst shields down? With DoTs?
before 1.7 yes. now they totally screwed up the class balance. I'd wait until spellcrafting's release for discussing these stuff.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
I honestly don't think stamina players right now are having a huge problem facing an equally skilled sorc, only magicka builds and this I feel is the #1 issue.
mike.gaziotisb16_ESO wrote: »I honestly don't think stamina players right now are having a huge problem facing an equally skilled sorc, only magicka builds and this I feel is the #1 issue.
Not only do they not have huge problems, it's the opposite. We're having a duel tourney in 10 days in EU and I'm wondering if I should even bother bringing the Sorc to it. With so many skillful stamblades and stam DKs that have incorporated shield breaker into already extremely strong builds.... it's most likely to end in embarrassing defeats.
mike.gaziotisb16_ESO wrote: »I honestly don't think stamina players right now are having a huge problem facing an equally skilled sorc, only magicka builds and this I feel is the #1 issue.
Not only do they not have huge problems, it's the opposite. We're having a duel tourney in 10 days in EU and I'm wondering if I should even bother bringing the Sorc to it. With so many skillful stamblades and stam DKs that have incorporated shield breaker into already extremely strong builds.... it's most likely to end in embarrassing defeats.
This ^ along with the fact that switching skills/gear before/between duels is alowed makes me not participate. It´s just wrong. Against someone competent with shieldbreaker you have to use LOS. But LOSing is not allowed while switching gear/skills according to opponents class is? - Bullcr*p if you´re asking me.
Inb4 every stam player equipping shieldbreaker + defensive stance against every magica sorc.
dodgehopper_ESO wrote: »mike.gaziotisb16_ESO wrote: »I honestly don't think stamina players right now are having a huge problem facing an equally skilled sorc, only magicka builds and this I feel is the #1 issue.
Not only do they not have huge problems, it's the opposite. We're having a duel tourney in 10 days in EU and I'm wondering if I should even bother bringing the Sorc to it. With so many skillful stamblades and stam DKs that have incorporated shield breaker into already extremely strong builds.... it's most likely to end in embarrassing defeats.
This ^ along with the fact that switching skills/gear before/between duels is alowed makes me not participate. It´s just wrong. Against someone competent with shieldbreaker you have to use LOS. But LOSing is not allowed while switching gear/skills according to opponents class is? - Bullcr*p if you´re asking me.
Inb4 every stam player equipping shieldbreaker + defensive stance against every magica sorc.
Shieldbreaker shouldn't have been their solution to begin with.
@Ezareth
Say, for example, hardened ward was changed to provide a shield equal to 55% of your health given to you and your summoned creatures, the shield additionally being 30% stronger on you. It is effectively 70% of your total health being given as a shield. If one has 20k health (which I'd say is average), then the shield provided would be something like 14.3k outside of Cyrodiil. Would this effectively destroy sorcerers viability and balance?
Making the % health scaling = to other classes health shields isn't the way to go. As was said, ward is a sorc's main form of up- front defense, and the class does not have much other healing to go for it. Therefore, its % health it covers should be much more than other classes %health shields.
If, say, shields did scale to health, what would be the best value so as to be in line with the current defensive capabilities of Sorcs in your opinion? Would the fact that health scaling shields not being affected terribly by the power creep instilled with VR & CP level caps, unlike our current form in which the power creep benefits a shield based off of max magicka, be considered too harsh a nerf? I look at total class based balance, and tbh, if power creep could be taken away again through softcaps and/or smarter class building (such as making a choice between offensive vs defensive rather than stacking into one to get both), then this would be just one step in the right direction.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
@Ezareth
Say, for example, hardened ward was changed to provide a shield equal to 55% of your health given to you and your summoned creatures, the shield additionally being 30% stronger on you. It is effectively 70% of your total health being given as a shield. If one has 20k health (which I'd say is average), then the shield provided would be something like 14.3k outside of Cyrodiil. Would this effectively destroy sorcerers viability and balance?
Making the % health scaling = to other classes health shields isn't the way to go. As was said, ward is a sorc's main form of up- front defense, and the class does not have much other healing to go for it. Therefore, its % health it covers should be much more than other classes %health shields.
If, say, shields did scale to health, what would be the best value so as to be in line with the current defensive capabilities of Sorcs in your opinion? Would the fact that health scaling shields not being affected terribly by the power creep instilled with VR & CP level caps, unlike our current form in which the power creep benefits a shield based off of max magicka, be considered too harsh a nerf? I look at total class based balance, and tbh, if power creep could be taken away again through softcaps and/or smarter class building (such as making a choice between offensive vs defensive rather than stacking into one to get both), then this would be just one step in the right direction.
@Ezareth
Say, for example, hardened ward was changed to provide a shield equal to 55% of your health given to you and your summoned creatures, the shield additionally being 30% stronger on you. It is effectively 70% of your total health being given as a shield. If one has 20k health (which I'd say is average), then the shield provided would be something like 14.3k outside of Cyrodiil. Would this effectively destroy sorcerers viability and balance?
Making the % health scaling = to other classes health shields isn't the way to go. As was said, ward is a sorc's main form of up- front defense, and the class does not have much other healing to go for it. Therefore, its % health it covers should be much more than other classes %health shields.
If, say, shields did scale to health, what would be the best value so as to be in line with the current defensive capabilities of Sorcs in your opinion? Would the fact that health scaling shields not being affected terribly by the power creep instilled with VR & CP level caps, unlike our current form in which the power creep benefits a shield based off of max magicka, be considered too harsh a nerf? I look at total class based balance, and tbh, if power creep could be taken away again through softcaps and/or smarter class building (such as making a choice between offensive vs defensive rather than stacking into one to get both), then this would be just one step in the right direction.
Well it´s something i´ve learned to deal with - but i need to utilize terrain.
Not going to make a fool of myself in a setting where i´m not allowed to
Well it´s something i´ve learned to deal with - but i need to utilize terrain.
Not going to make a fool of myself in a setting where i´m not allowed to
5/5 Willow's Path, 5/5 Permafrost and 1 Kena seems nice
Edit: stambuilds won't break Harness so enjoy the insane permanent health recovery. Then you have power surge and maybe slot rapid regen.
Well it´s something i´ve learned to deal with - but i need to utilize terrain.
Not going to make a fool of myself in a setting where i´m not allowed to
5/5 Willow's Path, 5/5 Permafrost and 1 Kena seems nice
Edit: stambuilds won't break Harness so enjoy the insane permanent health recovery. Then you have power surge and maybe slot rapid regen.
I´d do sth as silly as that - but 5 permafrost with all three jewelry pieces? I´ve completed the arena three times and it drove me nuts already ._.
'Do you know that *Healing Ward* right now scales off of health? And that by changing Hardened Ward to health, you'd end up giving us insanely large healing wards relative to what we have now.'
I'm sorry if I misinterpreted this but... Someone who builds for max health as a sorc with this change would have access to much higher healing wards as well as hardened wards, yes. Under the ideology I've already discussed, this would come with an inherent neglect to damage orientated stats, and thus gives somewhat of a spectrum for someone to build their stats.
If what you're stating is that, someone who currently has 20k health and afterwards still has it, that the change to hardened ward (say, with more or less the same shield value as before) would somehow buff healing ward, how so?
Well it´s something i´ve learned to deal with - but i need to utilize terrain.
Not going to make a fool of myself in a setting where i´m not allowed to
5/5 Willow's Path, 5/5 Permafrost and 1 Kena seems nice
Edit: stambuilds won't break Harness so enjoy the insane permanent health recovery. Then you have power surge and maybe slot rapid regen.
I´d do sth as silly as that - but 5 permafrost with all three jewelry pieces? I´ve completed the arena three times and it drove me nuts already ._.
I got the maelstrom shield with permafrost aswell
'Do you know that *Healing Ward* right now scales off of health? And that by changing Hardened Ward to health, you'd end up giving us insanely large healing wards relative to what we have now.'
I'm sorry if I misinterpreted this but... Someone who builds for max health as a sorc with this change would have access to much higher healing wards as well as hardened wards, yes. Under the ideology I've already discussed, this would come with an inherent neglect to damage orientated stats, and thus gives somewhat of a spectrum for someone to build their stats.
If what you're stating is that, someone who currently has 20k health and afterwards still has it, that the change to hardened ward (say, with more or less the same shield value as before) would somehow buff healing ward, how so?
The objective of scaling Hardened Ward off of health instead of magicka is to force a sorc to choose between lowering their damage in order to increase survivability or lose survivability in order to maintain the highest damage. I understand players who look at this single aspect and think that.
Interestingly enough I just tested healing ward and it no longer scales off of health. I'm not sure when this change was made but apparently it only scales off of magicka now as well. That makes all 3 shields scale off of magicka although the healing ward only increased by a .115 magicka coefficient while Hardened ward increased by a .447 coefficient.