Teargrants wrote: »1. Gid gud.Darnathian wrote: »
Has anything useful been said in this thread in the past 4 or 5 days or is it just the same 2 or 3 irrational nerfherders whining still? I've already wasted too much time here.
Look, I get it, you love your class and don't want to see any changes that would effect your gameplay. But there is no need to act like this and honestly it has negatively affected my view of you. Before this thread I had read a few arguments by you and you were usually well reasoned and not resorting to crap like this. I'm sure you couldn't care less but you will get more people to agree with you with a good argument than slinging around insults like some kind of elitist.
If you're gonna debate then debate on the merits of your argument. Cut out this "nerfherders whining" shiz and act like you can rationally think and explain your points. No one even asked you to be here, if you don't wanna discuss this go read a different thread or start your own where you can explain the finer points of your argument.
I mean for real, you didn't even respond once to the points I made about proactive defense vs reactive and why you feel Sorc is justified in not only having a proactive defense but having a proactive defense which can stack with non-class skills to triple it's effectiveness.
You put everyone down for repeating the same arguments but you do the same thing. I personally don't care if changes are made or not, I'm merely pointing out the disparity in your defense vs other classes and I am not the only one. How many of these threads asking for Sorc re-balancing pop up every week? Tons! Why? Because people can see the advantage you have and they feel it's unfair. If you feel it's fair use math and reasoning to show why it's equal and stop trying to personally insult people, they have just as much right to their opinions as you even if they are wrong. If you are right it should be easy to prove it.
You have butchered virtually everything I've said, tried passing off far too much as fact that was not, and presented an obviously biased and uninformed position in virtually *everything* you've said and dragged the discussion into several tangents. Do you really expect me or anyone else to try and have an actual discussion with you?
We've already pointed out the obvious reasons why this entire thread is absurd yet still it goes on about nerfing sorcs or buffing templars. I have no desire to discuss these opinions with a bunch of random people who haven't spent enough time in the game to learn their own class, yet alone other people's classes.
I PvPed on a Stamina Nightblade for the past 6 months, I know just how powerful sorcs are and just how hard they were nerfed this patch. You had one of the top PvP templars in the game here arguing with you and you insulted and dismissed her as well. So please step down from your high horse sir, there is no high ground in this discussion, just a giant meandering mess with no real objective.
How hard they were nerfed? Come on man. They didn't address the problem with sorcs at all. Shield stacking. While you were a NB you said things they still havnt fixed.
Shields wernt nerfed at all, yes the battle spirit debuff might have been raised, but thanks to a mix of vr16 and new gear and new enchants raising stats far higher than before, shields are infact far higher than before.
Same with damage, and even healing, the nerf is non effective on geared vr 16s , since our raw stats are so much higher now .
Obviously Ezareth is just being defensive as he doesn't want the fotm build nerfed...
Ezareth you said it yourself, Sorc is easy mode, you can kill things far quicker, you can survive far longer, you can escape far easier
No class should feel that superior in both pvp and pve to others, Sorc really is the easy mode of the game, whys that? Because they are over powered.
My sorc is tankier that my heavy armor dk
He hits just as hard as my glass cannon stamblade (if not harder)
He can survive easier than my templar
They have all the beat attributes of all the classes, their escape is broken and our of control.
Yesterday I was fighting a sorc in scourge, he was vr6, so probably battle leveled, he bolt escaped, by the time I clicked toppling charge he bolt escapes twice more, far out of gap closer range, then all he did was run for a bit, wait a few seconds and come back at full resources.
This happened 4 times in a row, it's utterly stupid that they can get that much distance instantly, putting them far out of gap closing range.
Please quit spreading your uninformed garbage and innuendo here. FOTM indeed, you don't know anything about me or my history in this game.
Shields were nerfed far more than anything else because they benefited far more than anything else from the buff with Battle Spirit stacking additively instead of multiplicatively (which I've already explained earlier in this thread). I don't need to spell out the math for you because you've already demonstrated that logic isn't your strong point.
Yeah sure a sorc running round with 25k worth of shields (or a possible 85k as I showed earlier in the thread) is totally totally balanced.
I'm SURE that's why sorcs are finding vetmsa easy mode, and conquering it with ease compared to all other classes, I'm SURE that's why nobody EVER complains about sorcs, ya know like this 20 page thread, nope nope all balanced and working as intended.
Btw they've already confirmed class rebalance incoming next year, hope you enjoy your fotm build while it lasts.
With some of the highest magicka possible in the game right now I have 49,064 magicka and my hardened ward is 14K in Cyrodiil. 14K and I've sacrificed all my health, regen, and a good deal of possible spellpower to maximize magicka. I don't care about hardened ward for healing ward because I don't use either one but I can only negate 14,000 damage done to me with no reliable heals and a bolt escape that is both buggy and completely drains my magicka while not doing anything to actually escape good players.
And if you think VetMSA is easymode as a Sorc, by all means go try one on a sorc and see just how easy it is. I know some *very* good sorcs who are still unable to complete it because it has nothing to do with being a sorc and everything to do with need to dedicate time to learn each fight and how to counter it with your build.
Yeah your 49 k is seriously close to the guy that has 65k that recently posted in the sorc section.
Oh sorry he's 64k with dual stat food.
14K damage is alot to keep constantly negated, not to mention it procs your single target dps skill that hits like a truck and cost next to nothing and knocks down.
Bolt escape seems to work really well for the sorcs I see spamming it like it's going out of fashion.
Fought a sorc again yesterday, his frags took at least 40%+ of my hp each hit, (26K total hp) and he was using bolt escape every possible second he could.
His rotation was bolt escape through, frags, bolt escape, frags, bolt escape, frags, ward, repeat.
After draining my 40k magicka on heals, and my attacks not even being able to bring his shields down, a couple friends arrived, he just bolt escaped away, counted 3 times before he diseppeared off.
Damm that skill must be expensive...
2. You cannot use bolt escape every other GCD, w/in 5-7 casts you will go from full to OOM, and that's not even counting the skills you claim being cast in between each.
3. If 3 bolt escapes in a row is all it takes to escape your friends, you friends have a serious case of needing to git gud.
Cinnamon_Spider wrote: »The guy with 65k was using a build that he said wouldn't work in PVP and was just to see how high he could get his magic.Darnathian wrote: »
Has anything useful been said in this thread in the past 4 or 5 days or is it just the same 2 or 3 irrational nerfherders whining still? I've already wasted too much time here.
Look, I get it, you love your class and don't want to see any changes that would effect your gameplay. But there is no need to act like this and honestly it has negatively affected my view of you. Before this thread I had read a few arguments by you and you were usually well reasoned and not resorting to crap like this. I'm sure you couldn't care less but you will get more people to agree with you with a good argument than slinging around insults like some kind of elitist.
If you're gonna debate then debate on the merits of your argument. Cut out this "nerfherders whining" shiz and act like you can rationally think and explain your points. No one even asked you to be here, if you don't wanna discuss this go read a different thread or start your own where you can explain the finer points of your argument.
I mean for real, you didn't even respond once to the points I made about proactive defense vs reactive and why you feel Sorc is justified in not only having a proactive defense but having a proactive defense which can stack with non-class skills to triple it's effectiveness.
You put everyone down for repeating the same arguments but you do the same thing. I personally don't care if changes are made or not, I'm merely pointing out the disparity in your defense vs other classes and I am not the only one. How many of these threads asking for Sorc re-balancing pop up every week? Tons! Why? Because people can see the advantage you have and they feel it's unfair. If you feel it's fair use math and reasoning to show why it's equal and stop trying to personally insult people, they have just as much right to their opinions as you even if they are wrong. If you are right it should be easy to prove it.
You have butchered virtually everything I've said, tried passing off far too much as fact that was not, and presented an obviously biased and uninformed position in virtually *everything* you've said and dragged the discussion into several tangents. Do you really expect me or anyone else to try and have an actual discussion with you?
We've already pointed out the obvious reasons why this entire thread is absurd yet still it goes on about nerfing sorcs or buffing templars. I have no desire to discuss these opinions with a bunch of random people who haven't spent enough time in the game to learn their own class, yet alone other people's classes.
I PvPed on a Stamina Nightblade for the past 6 months, I know just how powerful sorcs are and just how hard they were nerfed this patch. You had one of the top PvP templars in the game here arguing with you and you insulted and dismissed her as well. So please step down from your high horse sir, there is no high ground in this discussion, just a giant meandering mess with no real objective.
How hard they were nerfed? Come on man. They didn't address the problem with sorcs at all. Shield stacking. While you were a NB you said things they still havnt fixed.
Shields wernt nerfed at all, yes the battle spirit debuff might have been raised, but thanks to a mix of vr16 and new gear and new enchants raising stats far higher than before, shields are infact far higher than before.
Same with damage, and even healing, the nerf is non effective on geared vr 16s , since our raw stats are so much higher now .
Obviously Ezareth is just being defensive as he doesn't want the fotm build nerfed...
Ezareth you said it yourself, Sorc is easy mode, you can kill things far quicker, you can survive far longer, you can escape far easier
No class should feel that superior in both pvp and pve to others, Sorc really is the easy mode of the game, whys that? Because they are over powered.
My sorc is tankier that my heavy armor dk
He hits just as hard as my glass cannon stamblade (if not harder)
He can survive easier than my templar
They have all the beat attributes of all the classes, their escape is broken and our of control.
Yesterday I was fighting a sorc in scourge, he was vr6, so probably battle leveled, he bolt escaped, by the time I clicked toppling charge he bolt escapes twice more, far out of gap closer range, then all he did was run for a bit, wait a few seconds and come back at full resources.
This happened 4 times in a row, it's utterly stupid that they can get that much distance instantly, putting them far out of gap closing range.
Please quit spreading your uninformed garbage and innuendo here. FOTM indeed, you don't know anything about me or my history in this game.
Shields were nerfed far more than anything else because they benefited far more than anything else from the buff with Battle Spirit stacking additively instead of multiplicatively (which I've already explained earlier in this thread). I don't need to spell out the math for you because you've already demonstrated that logic isn't your strong point.
Yeah sure a sorc running round with 25k worth of shields (or a possible 85k as I showed earlier in the thread) is totally totally balanced.
I'm SURE that's why sorcs are finding vetmsa easy mode, and conquering it with ease compared to all other classes, I'm SURE that's why nobody EVER complains about sorcs, ya know like this 20 page thread, nope nope all balanced and working as intended.
Btw they've already confirmed class rebalance incoming next year, hope you enjoy your fotm build while it lasts.
With some of the highest magicka possible in the game right now I have 49,064 magicka and my hardened ward is 14K in Cyrodiil. 14K and I've sacrificed all my health, regen, and a good deal of possible spellpower to maximize magicka. I don't care about hardened ward for healing ward because I don't use either one but I can only negate 14,000 damage done to me with no reliable heals and a bolt escape that is both buggy and completely drains my magicka while not doing anything to actually escape good players.
And if you think VetMSA is easymode as a Sorc, by all means go try one on a sorc and see just how easy it is. I know some *very* good sorcs who are still unable to complete it because it has nothing to do with being a sorc and everything to do with need to dedicate time to learn each fight and how to counter it with your build.
Yeah your 49 k is seriously close to the guy that has 65k that recently posted in the sorc section.
Oh sorry he's 64k with dual stat food.
14K damage is alot to keep constantly negated, not to mention it procs your single target dps skill that hits like a truck and cost next to nothing and knocks down.
Bolt escape seems to work really well for the sorcs I see spamming it like it's going out of fashion.
Fought a sorc again yesterday, his frags took at least 40%+ of my hp each hit, (26K total hp) and he was using bolt escape every possible second he could.
His rotation was bolt escape through, frags, bolt escape, frags, bolt escape, frags, ward, repeat.
After draining my 40k magicka on heals, and my attacks not even being able to bring his shields down, a couple friends arrived, he just bolt escaped away, counted 3 times before he diseppeared off.
Damm that skill must be expensive...
Bolt Escape has an increasing 50% cost each time you use it again within 4 seconds. If you're able to wait out the 4 second period, then you can use it like he was, of course.
I'm just wondering why you aren't blocking these frags or streaks, using immovable pots, dodging, using LOS, etc. It really sounds like most of your problem with sorcs is not having the right gear and skills slotted and the rest is down to skill/experience.
And VetMSA is not simple on a sorc. I keep hearing that being parroted, but it simply not true. The people that have cleared it multiple times are spending the time to learn it.
Cinnamon_Spider wrote: »The guy with 65k was using a build that he said wouldn't work in PVP and was just to see how high he could get his magic.Darnathian wrote: »
Has anything useful been said in this thread in the past 4 or 5 days or is it just the same 2 or 3 irrational nerfherders whining still? I've already wasted too much time here.
Look, I get it, you love your class and don't want to see any changes that would effect your gameplay. But there is no need to act like this and honestly it has negatively affected my view of you. Before this thread I had read a few arguments by you and you were usually well reasoned and not resorting to crap like this. I'm sure you couldn't care less but you will get more people to agree with you with a good argument than slinging around insults like some kind of elitist.
If you're gonna debate then debate on the merits of your argument. Cut out this "nerfherders whining" shiz and act like you can rationally think and explain your points. No one even asked you to be here, if you don't wanna discuss this go read a different thread or start your own where you can explain the finer points of your argument.
I mean for real, you didn't even respond once to the points I made about proactive defense vs reactive and why you feel Sorc is justified in not only having a proactive defense but having a proactive defense which can stack with non-class skills to triple it's effectiveness.
You put everyone down for repeating the same arguments but you do the same thing. I personally don't care if changes are made or not, I'm merely pointing out the disparity in your defense vs other classes and I am not the only one. How many of these threads asking for Sorc re-balancing pop up every week? Tons! Why? Because people can see the advantage you have and they feel it's unfair. If you feel it's fair use math and reasoning to show why it's equal and stop trying to personally insult people, they have just as much right to their opinions as you even if they are wrong. If you are right it should be easy to prove it.
You have butchered virtually everything I've said, tried passing off far too much as fact that was not, and presented an obviously biased and uninformed position in virtually *everything* you've said and dragged the discussion into several tangents. Do you really expect me or anyone else to try and have an actual discussion with you?
We've already pointed out the obvious reasons why this entire thread is absurd yet still it goes on about nerfing sorcs or buffing templars. I have no desire to discuss these opinions with a bunch of random people who haven't spent enough time in the game to learn their own class, yet alone other people's classes.
I PvPed on a Stamina Nightblade for the past 6 months, I know just how powerful sorcs are and just how hard they were nerfed this patch. You had one of the top PvP templars in the game here arguing with you and you insulted and dismissed her as well. So please step down from your high horse sir, there is no high ground in this discussion, just a giant meandering mess with no real objective.
How hard they were nerfed? Come on man. They didn't address the problem with sorcs at all. Shield stacking. While you were a NB you said things they still havnt fixed.
Shields wernt nerfed at all, yes the battle spirit debuff might have been raised, but thanks to a mix of vr16 and new gear and new enchants raising stats far higher than before, shields are infact far higher than before.
Same with damage, and even healing, the nerf is non effective on geared vr 16s , since our raw stats are so much higher now .
Obviously Ezareth is just being defensive as he doesn't want the fotm build nerfed...
Ezareth you said it yourself, Sorc is easy mode, you can kill things far quicker, you can survive far longer, you can escape far easier
No class should feel that superior in both pvp and pve to others, Sorc really is the easy mode of the game, whys that? Because they are over powered.
My sorc is tankier that my heavy armor dk
He hits just as hard as my glass cannon stamblade (if not harder)
He can survive easier than my templar
They have all the beat attributes of all the classes, their escape is broken and our of control.
Yesterday I was fighting a sorc in scourge, he was vr6, so probably battle leveled, he bolt escaped, by the time I clicked toppling charge he bolt escapes twice more, far out of gap closer range, then all he did was run for a bit, wait a few seconds and come back at full resources.
This happened 4 times in a row, it's utterly stupid that they can get that much distance instantly, putting them far out of gap closing range.
Please quit spreading your uninformed garbage and innuendo here. FOTM indeed, you don't know anything about me or my history in this game.
Shields were nerfed far more than anything else because they benefited far more than anything else from the buff with Battle Spirit stacking additively instead of multiplicatively (which I've already explained earlier in this thread). I don't need to spell out the math for you because you've already demonstrated that logic isn't your strong point.
Yeah sure a sorc running round with 25k worth of shields (or a possible 85k as I showed earlier in the thread) is totally totally balanced.
I'm SURE that's why sorcs are finding vetmsa easy mode, and conquering it with ease compared to all other classes, I'm SURE that's why nobody EVER complains about sorcs, ya know like this 20 page thread, nope nope all balanced and working as intended.
Btw they've already confirmed class rebalance incoming next year, hope you enjoy your fotm build while it lasts.
With some of the highest magicka possible in the game right now I have 49,064 magicka and my hardened ward is 14K in Cyrodiil. 14K and I've sacrificed all my health, regen, and a good deal of possible spellpower to maximize magicka. I don't care about hardened ward for healing ward because I don't use either one but I can only negate 14,000 damage done to me with no reliable heals and a bolt escape that is both buggy and completely drains my magicka while not doing anything to actually escape good players.
And if you think VetMSA is easymode as a Sorc, by all means go try one on a sorc and see just how easy it is. I know some *very* good sorcs who are still unable to complete it because it has nothing to do with being a sorc and everything to do with need to dedicate time to learn each fight and how to counter it with your build.
Yeah your 49 k is seriously close to the guy that has 65k that recently posted in the sorc section.
Oh sorry he's 64k with dual stat food.
14K damage is alot to keep constantly negated, not to mention it procs your single target dps skill that hits like a truck and cost next to nothing and knocks down.
Bolt escape seems to work really well for the sorcs I see spamming it like it's going out of fashion.
Fought a sorc again yesterday, his frags took at least 40%+ of my hp each hit, (26K total hp) and he was using bolt escape every possible second he could.
His rotation was bolt escape through, frags, bolt escape, frags, bolt escape, frags, ward, repeat.
After draining my 40k magicka on heals, and my attacks not even being able to bring his shields down, a couple friends arrived, he just bolt escaped away, counted 3 times before he diseppeared off.
Damm that skill must be expensive...
Bolt Escape has an increasing 50% cost each time you use it again within 4 seconds. If you're able to wait out the 4 second period, then you can use it like he was, of course.
I'm just wondering why you aren't blocking these frags or streaks, using immovable pots, dodging, using LOS, etc. It really sounds like most of your problem with sorcs is not having the right gear and skills slotted and the rest is down to skill/experience.
And VetMSA is not simple on a sorc. I keep hearing that being parroted, but it simply not true. The people that have cleared it multiple times are spending the time to learn it.
That's only use single stat food, he said he just uses dual stat in pvp and loses 1k off of that.
He was using it far more than every 3 seconds , exactly how many times do you think a Magicka build can block and roll dodge? Even with my imperial racials and using sword and board and tri stat food that's only a few break free / roll dodges.
I was keeping up the pressure as much as possible, but just how great do you think dark flare is against a sorc? Jabs does absolutely nothing, and my only other options are javelin, or just healing myself.
You might want to look into using harness or dampen magic yourself. Blue magic/stam drinks, so you can dodge and block more often. Some good skills would be defensive stance or eclipse. Repentance would increase your regen and you can refill your stam if fighting someone with engine guardian, or in any situation with dead npcs and players. Purifying ritual is really good right now. I actually took healing ward off in place of this.Cinnamon_Spider wrote: »The guy with 65k was using a build that he said wouldn't work in PVP and was just to see how high he could get his magic.Darnathian wrote: »
Has anything useful been said in this thread in the past 4 or 5 days or is it just the same 2 or 3 irrational nerfherders whining still? I've already wasted too much time here.
Look, I get it, you love your class and don't want to see any changes that would effect your gameplay. But there is no need to act like this and honestly it has negatively affected my view of you. Before this thread I had read a few arguments by you and you were usually well reasoned and not resorting to crap like this. I'm sure you couldn't care less but you will get more people to agree with you with a good argument than slinging around insults like some kind of elitist.
If you're gonna debate then debate on the merits of your argument. Cut out this "nerfherders whining" shiz and act like you can rationally think and explain your points. No one even asked you to be here, if you don't wanna discuss this go read a different thread or start your own where you can explain the finer points of your argument.
I mean for real, you didn't even respond once to the points I made about proactive defense vs reactive and why you feel Sorc is justified in not only having a proactive defense but having a proactive defense which can stack with non-class skills to triple it's effectiveness.
You put everyone down for repeating the same arguments but you do the same thing. I personally don't care if changes are made or not, I'm merely pointing out the disparity in your defense vs other classes and I am not the only one. How many of these threads asking for Sorc re-balancing pop up every week? Tons! Why? Because people can see the advantage you have and they feel it's unfair. If you feel it's fair use math and reasoning to show why it's equal and stop trying to personally insult people, they have just as much right to their opinions as you even if they are wrong. If you are right it should be easy to prove it.
You have butchered virtually everything I've said, tried passing off far too much as fact that was not, and presented an obviously biased and uninformed position in virtually *everything* you've said and dragged the discussion into several tangents. Do you really expect me or anyone else to try and have an actual discussion with you?
We've already pointed out the obvious reasons why this entire thread is absurd yet still it goes on about nerfing sorcs or buffing templars. I have no desire to discuss these opinions with a bunch of random people who haven't spent enough time in the game to learn their own class, yet alone other people's classes.
I PvPed on a Stamina Nightblade for the past 6 months, I know just how powerful sorcs are and just how hard they were nerfed this patch. You had one of the top PvP templars in the game here arguing with you and you insulted and dismissed her as well. So please step down from your high horse sir, there is no high ground in this discussion, just a giant meandering mess with no real objective.
How hard they were nerfed? Come on man. They didn't address the problem with sorcs at all. Shield stacking. While you were a NB you said things they still havnt fixed.
Shields wernt nerfed at all, yes the battle spirit debuff might have been raised, but thanks to a mix of vr16 and new gear and new enchants raising stats far higher than before, shields are infact far higher than before.
Same with damage, and even healing, the nerf is non effective on geared vr 16s , since our raw stats are so much higher now .
Obviously Ezareth is just being defensive as he doesn't want the fotm build nerfed...
Ezareth you said it yourself, Sorc is easy mode, you can kill things far quicker, you can survive far longer, you can escape far easier
No class should feel that superior in both pvp and pve to others, Sorc really is the easy mode of the game, whys that? Because they are over powered.
My sorc is tankier that my heavy armor dk
He hits just as hard as my glass cannon stamblade (if not harder)
He can survive easier than my templar
They have all the beat attributes of all the classes, their escape is broken and our of control.
Yesterday I was fighting a sorc in scourge, he was vr6, so probably battle leveled, he bolt escaped, by the time I clicked toppling charge he bolt escapes twice more, far out of gap closer range, then all he did was run for a bit, wait a few seconds and come back at full resources.
This happened 4 times in a row, it's utterly stupid that they can get that much distance instantly, putting them far out of gap closing range.
Please quit spreading your uninformed garbage and innuendo here. FOTM indeed, you don't know anything about me or my history in this game.
Shields were nerfed far more than anything else because they benefited far more than anything else from the buff with Battle Spirit stacking additively instead of multiplicatively (which I've already explained earlier in this thread). I don't need to spell out the math for you because you've already demonstrated that logic isn't your strong point.
Yeah sure a sorc running round with 25k worth of shields (or a possible 85k as I showed earlier in the thread) is totally totally balanced.
I'm SURE that's why sorcs are finding vetmsa easy mode, and conquering it with ease compared to all other classes, I'm SURE that's why nobody EVER complains about sorcs, ya know like this 20 page thread, nope nope all balanced and working as intended.
Btw they've already confirmed class rebalance incoming next year, hope you enjoy your fotm build while it lasts.
With some of the highest magicka possible in the game right now I have 49,064 magicka and my hardened ward is 14K in Cyrodiil. 14K and I've sacrificed all my health, regen, and a good deal of possible spellpower to maximize magicka. I don't care about hardened ward for healing ward because I don't use either one but I can only negate 14,000 damage done to me with no reliable heals and a bolt escape that is both buggy and completely drains my magicka while not doing anything to actually escape good players.
And if you think VetMSA is easymode as a Sorc, by all means go try one on a sorc and see just how easy it is. I know some *very* good sorcs who are still unable to complete it because it has nothing to do with being a sorc and everything to do with need to dedicate time to learn each fight and how to counter it with your build.
Yeah your 49 k is seriously close to the guy that has 65k that recently posted in the sorc section.
Oh sorry he's 64k with dual stat food.
14K damage is alot to keep constantly negated, not to mention it procs your single target dps skill that hits like a truck and cost next to nothing and knocks down.
Bolt escape seems to work really well for the sorcs I see spamming it like it's going out of fashion.
Fought a sorc again yesterday, his frags took at least 40%+ of my hp each hit, (26K total hp) and he was using bolt escape every possible second he could.
His rotation was bolt escape through, frags, bolt escape, frags, bolt escape, frags, ward, repeat.
After draining my 40k magicka on heals, and my attacks not even being able to bring his shields down, a couple friends arrived, he just bolt escaped away, counted 3 times before he diseppeared off.
Damm that skill must be expensive...
Bolt Escape has an increasing 50% cost each time you use it again within 4 seconds. If you're able to wait out the 4 second period, then you can use it like he was, of course.
I'm just wondering why you aren't blocking these frags or streaks, using immovable pots, dodging, using LOS, etc. It really sounds like most of your problem with sorcs is not having the right gear and skills slotted and the rest is down to skill/experience.
And VetMSA is not simple on a sorc. I keep hearing that being parroted, but it simply not true. The people that have cleared it multiple times are spending the time to learn it.
That's only use single stat food, he said he just uses dual stat in pvp and loses 1k off of that.
He was using it far more than every 3 seconds , exactly how many times do you think a Magicka build can block and roll dodge? Even with my imperial racials and using sword and board and tri stat food that's only a few break free / roll dodges.
I was keeping up the pressure as much as possible, but just how great do you think dark flare is against a sorc? Jabs does absolutely nothing, and my only other options are javelin, or just healing myself.
I have played sorc and almost exclusively pvp'd on it for 2 years now, if you don't wish to listen to me when I explain the limitations of the class and what counters the class, then why are you here?Teargrants wrote: »1. Gid gud.Darnathian wrote: »
Has anything useful been said in this thread in the past 4 or 5 days or is it just the same 2 or 3 irrational nerfherders whining still? I've already wasted too much time here.
Look, I get it, you love your class and don't want to see any changes that would effect your gameplay. But there is no need to act like this and honestly it has negatively affected my view of you. Before this thread I had read a few arguments by you and you were usually well reasoned and not resorting to crap like this. I'm sure you couldn't care less but you will get more people to agree with you with a good argument than slinging around insults like some kind of elitist.
If you're gonna debate then debate on the merits of your argument. Cut out this "nerfherders whining" shiz and act like you can rationally think and explain your points. No one even asked you to be here, if you don't wanna discuss this go read a different thread or start your own where you can explain the finer points of your argument.
I mean for real, you didn't even respond once to the points I made about proactive defense vs reactive and why you feel Sorc is justified in not only having a proactive defense but having a proactive defense which can stack with non-class skills to triple it's effectiveness.
You put everyone down for repeating the same arguments but you do the same thing. I personally don't care if changes are made or not, I'm merely pointing out the disparity in your defense vs other classes and I am not the only one. How many of these threads asking for Sorc re-balancing pop up every week? Tons! Why? Because people can see the advantage you have and they feel it's unfair. If you feel it's fair use math and reasoning to show why it's equal and stop trying to personally insult people, they have just as much right to their opinions as you even if they are wrong. If you are right it should be easy to prove it.
You have butchered virtually everything I've said, tried passing off far too much as fact that was not, and presented an obviously biased and uninformed position in virtually *everything* you've said and dragged the discussion into several tangents. Do you really expect me or anyone else to try and have an actual discussion with you?
We've already pointed out the obvious reasons why this entire thread is absurd yet still it goes on about nerfing sorcs or buffing templars. I have no desire to discuss these opinions with a bunch of random people who haven't spent enough time in the game to learn their own class, yet alone other people's classes.
I PvPed on a Stamina Nightblade for the past 6 months, I know just how powerful sorcs are and just how hard they were nerfed this patch. You had one of the top PvP templars in the game here arguing with you and you insulted and dismissed her as well. So please step down from your high horse sir, there is no high ground in this discussion, just a giant meandering mess with no real objective.
How hard they were nerfed? Come on man. They didn't address the problem with sorcs at all. Shield stacking. While you were a NB you said things they still havnt fixed.
Shields wernt nerfed at all, yes the battle spirit debuff might have been raised, but thanks to a mix of vr16 and new gear and new enchants raising stats far higher than before, shields are infact far higher than before.
Same with damage, and even healing, the nerf is non effective on geared vr 16s , since our raw stats are so much higher now .
Obviously Ezareth is just being defensive as he doesn't want the fotm build nerfed...
Ezareth you said it yourself, Sorc is easy mode, you can kill things far quicker, you can survive far longer, you can escape far easier
No class should feel that superior in both pvp and pve to others, Sorc really is the easy mode of the game, whys that? Because they are over powered.
My sorc is tankier that my heavy armor dk
He hits just as hard as my glass cannon stamblade (if not harder)
He can survive easier than my templar
They have all the beat attributes of all the classes, their escape is broken and our of control.
Yesterday I was fighting a sorc in scourge, he was vr6, so probably battle leveled, he bolt escaped, by the time I clicked toppling charge he bolt escapes twice more, far out of gap closer range, then all he did was run for a bit, wait a few seconds and come back at full resources.
This happened 4 times in a row, it's utterly stupid that they can get that much distance instantly, putting them far out of gap closing range.
Please quit spreading your uninformed garbage and innuendo here. FOTM indeed, you don't know anything about me or my history in this game.
Shields were nerfed far more than anything else because they benefited far more than anything else from the buff with Battle Spirit stacking additively instead of multiplicatively (which I've already explained earlier in this thread). I don't need to spell out the math for you because you've already demonstrated that logic isn't your strong point.
Yeah sure a sorc running round with 25k worth of shields (or a possible 85k as I showed earlier in the thread) is totally totally balanced.
I'm SURE that's why sorcs are finding vetmsa easy mode, and conquering it with ease compared to all other classes, I'm SURE that's why nobody EVER complains about sorcs, ya know like this 20 page thread, nope nope all balanced and working as intended.
Btw they've already confirmed class rebalance incoming next year, hope you enjoy your fotm build while it lasts.
With some of the highest magicka possible in the game right now I have 49,064 magicka and my hardened ward is 14K in Cyrodiil. 14K and I've sacrificed all my health, regen, and a good deal of possible spellpower to maximize magicka. I don't care about hardened ward for healing ward because I don't use either one but I can only negate 14,000 damage done to me with no reliable heals and a bolt escape that is both buggy and completely drains my magicka while not doing anything to actually escape good players.
And if you think VetMSA is easymode as a Sorc, by all means go try one on a sorc and see just how easy it is. I know some *very* good sorcs who are still unable to complete it because it has nothing to do with being a sorc and everything to do with need to dedicate time to learn each fight and how to counter it with your build.
Yeah your 49 k is seriously close to the guy that has 65k that recently posted in the sorc section.
Oh sorry he's 64k with dual stat food.
14K damage is alot to keep constantly negated, not to mention it procs your single target dps skill that hits like a truck and cost next to nothing and knocks down.
Bolt escape seems to work really well for the sorcs I see spamming it like it's going out of fashion.
Fought a sorc again yesterday, his frags took at least 40%+ of my hp each hit, (26K total hp) and he was using bolt escape every possible second he could.
His rotation was bolt escape through, frags, bolt escape, frags, bolt escape, frags, ward, repeat.
After draining my 40k magicka on heals, and my attacks not even being able to bring his shields down, a couple friends arrived, he just bolt escaped away, counted 3 times before he diseppeared off.
Damm that skill must be expensive...
2. You cannot use bolt escape every other GCD, w/in 5-7 casts you will go from full to OOM, and that's not even counting the skills you claim being cast in between each.
3. If 3 bolt escapes in a row is all it takes to escape your friends, you friends have a serious case of needing to git gud.
Hmm let's see, options when sorc spams bolt escspe.
Chase after him by sprinting (cause other classes like DK and temp have awesome mobility yeah) when finally getting to range of a gap closer, see him bolt escape again...and again..or just lay down mines and bolt escape several more times.
I really don't care what your theory says, I've seen a sorc use bolt escape over 7 times in a row, after being in an extended fight for 3 or 4 minutes with 2 other players.
Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
but the problem here is any magica class is thx to shield stacking impossible to be killed by other magica classes if they do not make major mistakes. and the keywords here are harness magica = infinite magica, and healing ward = even with the pvp reduction up to a 25k shield on every magica class[explicitly for you zorny even on my healing temp i have a 23,2k ward ally shield in cyrodiil if used at the proper moment so it is not a sorc only issue - and it has absolutly nothing to do with sorc shields).
Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
Stupid poll... If you arenoob or noobblade that can't kill shielded sorc its your issue.. Go wear shieldbreaker set or use elemental drain or fear sorcerer to drain the low stamina or learn to dodge crystal frag or use tanky sets or use -% move speed skills\curses or quit the game
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
Stupid poll... If you arenoob or noobblade that can't kill shielded sorc its your issue.. Go wear shieldbreaker set or use elemental drain or fear sorcerer to drain the low stamina or learn to dodge crystal frag or use tanky sets or use -% move speed skills\curses or quit the game
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Unless that Sorc is using Ball of Lightning I can kill them with enough ultimate. My overload base damage at 1 second GCD will run them out of magicka, even if they're using harness.
Any good player playing the run around a tree LOL build is going to last indefinitely. I did this on my nightblade to two very good players for a good 3 minutes. Playing the LoS game is pretty stupid and its a boring way to fight.
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Unless that Sorc is using Ball of Lightning I can kill them with enough ultimate. My overload base damage at 1 second GCD will run them out of magicka, even if they're using harness.
Any good player playing the run around a tree LOL build is going to last indefinitely. I did this on my nightblade to two very good players for a good 3 minutes. Playing the LoS game is pretty stupid and its a boring way to fight.
I´ve met a couple of sorcs now who dumped 1000 ultimate of overload into me. The only time i died was after a bugged CF cc that i could not break. In every other scenario dodgerolling + shields (+ potions ofc) will guarantee i survive until they´re out of ultimate.
Key to overload is to never move into the sorcs direction or else they´re able to "stack" projectiles due to slow travel speed. If you let that happen you´re toast.
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Unless that Sorc is using Ball of Lightning I can kill them with enough ultimate. My overload base damage at 1 second GCD will run them out of magicka, even if they're using harness.
Any good player playing the run around a tree LOL build is going to last indefinitely. I did this on my nightblade to two very good players for a good 3 minutes. Playing the LoS game is pretty stupid and its a boring way to fight.
I´ve met a couple of sorcs now who dumped 1000 ultimate of overload into me. The only time i died was after a bugged CF cc that i could not break. In every other scenario dodgerolling + shields (+ potions ofc) will guarantee i survive until they´re out of ultimate.
Key to overload is to never move into the sorcs direction or else they´re able to "stack" projectiles due to slow travel speed. If you let that happen you´re toast.
Yeah as long as you're doing nothing but stacking shields and dodge rolling and never attacking you could probably do it since dodge roll is on a seperate GCD than abilities and puts you at a GCD advantage to an overload sorc as long as you are animation cancelling your shield casting with dodge rolls (Which personally I've never come across).
Dodge roll is by far the most effective defense against a Sorc overloading but I've never really fought another effective overload sorc either so perhaps you haven't as well.
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Unless that Sorc is using Ball of Lightning I can kill them with enough ultimate. My overload base damage at 1 second GCD will run them out of magicka, even if they're using harness.
Any good player playing the run around a tree LOL build is going to last indefinitely. I did this on my nightblade to two very good players for a good 3 minutes. Playing the LoS game is pretty stupid and its a boring way to fight.
I´ve met a couple of sorcs now who dumped 1000 ultimate of overload into me. The only time i died was after a bugged CF cc that i could not break. In every other scenario dodgerolling + shields (+ potions ofc) will guarantee i survive until they´re out of ultimate.
Key to overload is to never move into the sorcs direction or else they´re able to "stack" projectiles due to slow travel speed. If you let that happen you´re toast.
Yeah as long as you're doing nothing but stacking shields and dodge rolling and never attacking you could probably do it since dodge roll is on a seperate GCD than abilities and puts you at a GCD advantage to an overload sorc as long as you are animation cancelling your shield casting with dodge rolls (Which personally I've never come across).
Dodge roll is by far the most effective defense against a Sorc overloading but I've never really fought another effective overload sorc either so perhaps you haven't as well.
Well tbh i consider overload in a "duel" kind of trolling so i´ll just go into full turtle mode until their ultimate is depleted. You´re right if you aim to fight back there is no way to win against overlol.
Teargrants wrote: »Not really. Here's some key changes from my sorc experience than and now:Teargrants wrote: »He would have to have enough magicka to top it off w/ a pot, and just one person keeping on him w/ gap closers or sprint would make him a free kill at the end. All I can conclude is that the 2 players he was fighting were him and unable to kill him for minutes on end were either not specced properly and/or need to git gud. In 2.1 it is easier than ever before for 2 people to kill a magicka sorc.
I would not agree to that if both build happen to be magica based and the sorc is using the dreaded trippleshield of trololo.
With 1.6 dmg was high enough to burst down even trippleshield sorcs with the right builds. Now there are builds that can just decide to be immortal against two players for several minutes.
That is definetly an issue.
- Since 2.0 it's possible to stack much higher wep/spell dmg than 1.6, this lessens the impact of the dmg nerf from battle spirit changes.
- Bolt Escape cost nerf means I can't kite people who aren't potatos and have a gap closer.
- Additoinal Bolt Escape stealth nerf means I no longer blink in the direction the camera faces, but instead in the direction that my character is facing. This means that any root limits my mobility in 1 direction, such as into a wall going nowhere. Using Purge or dodge rolling to get out wastes 1 GCD and gives the opponent plenty of time to reapply gap closer + root after I get 1 Bolt Escape.
- Shields are weaker in proportion to damage than they were in 1.6, period. This is not something that is up for debate. Damage was nerfed an additional 30%, and shield strength was nerfed an additioanl 35%. On top of that, incorrect scaling formulas for shield morphs w/ % increases on the base strength were fixed (Hardened Ward, Dampen Magicka, Healing Ward) to be affected by battle spirit. This + the increased damage potential from higher wep/spell dmg & stat pools in 2.0 all make shields weaker proportionally than in 1.6. The increase to max magicka pools, by comparison, still doesn't provide an increase to shield strength enough to outweigh all these factors.
The thing that makes people more survivable is the way Health pools factor into this now. With the decreased damage from battle spirit, health is more powerful than it was in 1.6, meaning people don't blow up as easily when their shields go down before recasting them. This isn't an issue caused by shields, it's an issue w/ the battle spirit changes - and addressing battle spirit would be a better way to deal w/ it.
- Dodge roll nerf means I literally can non longer use my unique medium armor mag sorc build from 1.6. This build used to let me dodge roll effectively even w/ just a 9k stam pool. Obviously not infinitely like stam builds, but enough to make the loss of spell cost reduction + spell pen + regen a fair trade off. This build is dead now, end of story.
- Stam regen while blocking nerfed to hell means my heavy armor s/b builds are pretty much useless as a magicka build. 60+ points into block expertise + heavy armor + s/b + Energy Orb used to work great as a tanky sorc build, and again was a fair trade off for the loss of spell dmg/regen/cost reduction/spell pen. Now Enrgy Orb is unfeesable as a heal since I can't block while healing in the orbs.
It´s nice that you list all these things but you´re completely ignoring what i´ve said. So while everything you state is true it does not contradict my statement...
As i´ve said: Both builds magica based attacking the sorc. I did also not talk about escaping them (you won´t).
A capable player with three shields will not be killed by two magica builds (the only exception being two sorcs that time their burst and get a bit lucky). Every other two magica builds are f*cked. That´s an issue.
You can literally cast three shields run around a tree and lol @ magica builds trying to get you.
Ofc this is due to light armor buff by 50% and health acutally having value now. However it´s only achieveable with three shields on bar period. If you only have two shields you´re going to die.
Unless that Sorc is using Ball of Lightning I can kill them with enough ultimate. My overload base damage at 1 second GCD will run them out of magicka, even if they're using harness.
Any good player playing the run around a tree LOL build is going to last indefinitely. I did this on my nightblade to two very good players for a good 3 minutes. Playing the LoS game is pretty stupid and its a boring way to fight.
I´ve met a couple of sorcs now who dumped 1000 ultimate of overload into me. The only time i died was after a bugged CF cc that i could not break. In every other scenario dodgerolling + shields (+ potions ofc) will guarantee i survive until they´re out of ultimate.
Key to overload is to never move into the sorcs direction or else they´re able to "stack" projectiles due to slow travel speed. If you let that happen you´re toast.
Yeah as long as you're doing nothing but stacking shields and dodge rolling and never attacking you could probably do it since dodge roll is on a seperate GCD than abilities and puts you at a GCD advantage to an overload sorc as long as you are animation cancelling your shield casting with dodge rolls (Which personally I've never come across).
Dodge roll is by far the most effective defense against a Sorc overloading but I've never really fought another effective overload sorc either so perhaps you haven't as well.
Well tbh i consider overload in a "duel" kind of trolling so i´ll just go into full turtle mode until their ultimate is depleted. You´re right if you aim to fight back there is no way to win against overlol.
What about sword and board reflect? Just throwing back the odd attack enough to keep them distracted for a second.
I dont understand how sorc A can be any more effective at left clicking than sorc B to be honest. Maybe you've stacked your elemental damage through the roof or maybe you've found some effective combo but from my experience, any good sorc with annulment is going to shrug off an overload attack.
Well tbh i consider overload in a "duel" kind of trolling so i´ll just go into full turtle mode until their ultimate is depleted. You´re right if you aim to fight back there is no way to win against overlol.
Yeah that's part of why I don't like dueling. My build is centered around Overload and once I run out of overload my build is far less effective. When you have true PvP, neither play has any idea what the other player is about to do, what their bars look like etc, and they have only the information presented at the moment combat is engage. I usually spend a bit of time "farming ult" between real PvP engagements, or just riding a zerg for a bit from a safe zone to rebuild ult.
What about sword and board reflect? Just throwing back the odd attack enough to keep them distracted for a second.
I reflect it back to them and they get hit with two overloads simultaneously.I dont understand how sorc A can be any more effective at left clicking than sorc B to be honest. Maybe you've stacked your elemental damage through the roof or maybe you've found some effective combo but from my experience, any good sorc with annulment is going to shrug off an overload attack.
I use 100 CPs in Elemental Mastery with 3200 spellpower and 45-49K magicka so the base hit of my overload is ~9K + 20% on the leading degeneration overload. It is high enough that if a player isn't refreshing their shields every GCD or mitigating it in another way like dodge roll then I end up eating into their health.
The most dangerous Part of my build I'm using reflect with a pretty high amount of stamina regen so when I reflect a projectile it does two things. It procs my defensive rune and stuns them at the same time it gives them a CC that takes a second or two to break. Meanwhile my second overload hits them at the same time my reflected projectile.
That's exactly how I killed another sorc Emperor a couple weeks ago. We had some back and forth for awhile and then I set up reflect/defensive rune and he sent an overload at me at the same time I lead with an overload degeneration combo. By the time he broke out of the stun/defensive rune his shields were down and his health was at 15% or so and he kept spamming shields (He couldn't swap out of overload to his healing bar so he was spamming hardened or annulement) but my overloads didn't stop flying the entire time. He wasted a single GCD in order to cast degeneration instead of his shield and he died because I was cutting his shields down at the same rate he was throwing them up. He would have survived if he had thought to dodge roll weapon swap to get to his healing ward bar but he probably didn't quit realize how hard my overloads are hitting for and he said his health bar desynced /shrug.
Well tbh i consider overload in a "duel" kind of trolling so i´ll just go into full turtle mode until their ultimate is depleted. You´re right if you aim to fight back there is no way to win against overlol.
Yeah that's part of why I don't like dueling. My build is centered around Overload and once I run out of overload my build is far less effective. When you have true PvP, neither play has any idea what the other player is about to do, what their bars look like etc, and they have only the information presented at the moment combat is engage. I usually spend a bit of time "farming ult" between real PvP engagements, or just riding a zerg for a bit from a safe zone to rebuild ult.
What about sword and board reflect? Just throwing back the odd attack enough to keep them distracted for a second.
I reflect it back to them and they get hit with two overloads simultaneously.I dont understand how sorc A can be any more effective at left clicking than sorc B to be honest. Maybe you've stacked your elemental damage through the roof or maybe you've found some effective combo but from my experience, any good sorc with annulment is going to shrug off an overload attack.
I use 100 CPs in Elemental Mastery with 3200 spellpower and 45-49K magicka so the base hit of my overload is ~9K + 20% on the leading degeneration overload. It is high enough that if a player isn't refreshing their shields every GCD or mitigating it in another way like dodge roll then I end up eating into their health.
The most dangerous Part of my build I'm using reflect with a pretty high amount of stamina regen so when I reflect a projectile it does two things. It procs my defensive rune and stuns them at the same time it gives them a CC that takes a second or two to break. Meanwhile my second overload hits them at the same time my reflected projectile.
That's exactly how I killed another sorc Emperor a couple weeks ago. We had some back and forth for awhile and then I set up reflect/defensive rune and he sent an overload at me at the same time I lead with an overload degeneration combo. By the time he broke out of the stun/defensive rune his shields were down and his health was at 15% or so and he kept spamming shields (He couldn't swap out of overload to his healing bar so he was spamming hardened or annulement) but my overloads didn't stop flying the entire time. He wasted a single GCD in order to cast degeneration instead of his shield and he died because I was cutting his shields down at the same rate he was throwing them up. He would have survived if he had thought to dodge roll weapon swap to get to his healing ward bar but he probably didn't quit realize how hard my overloads are hitting for and he said his health bar desynced /shrug.
Ouch. Are you running inner light in that build?
Well tbh i consider overload in a "duel" kind of trolling so i´ll just go into full turtle mode until their ultimate is depleted. You´re right if you aim to fight back there is no way to win against overlol.
Yeah that's part of why I don't like dueling. My build is centered around Overload and once I run out of overload my build is far less effective. When you have true PvP, neither play has any idea what the other player is about to do, what their bars look like etc, and they have only the information presented at the moment combat is engage. I usually spend a bit of time "farming ult" between real PvP engagements, or just riding a zerg for a bit from a safe zone to rebuild ult.
What about sword and board reflect? Just throwing back the odd attack enough to keep them distracted for a second.
I reflect it back to them and they get hit with two overloads simultaneously.I dont understand how sorc A can be any more effective at left clicking than sorc B to be honest. Maybe you've stacked your elemental damage through the roof or maybe you've found some effective combo but from my experience, any good sorc with annulment is going to shrug off an overload attack.
I use 100 CPs in Elemental Mastery with 3200 spellpower and 45-49K magicka so the base hit of my overload is ~9K + 20% on the leading degeneration overload. It is high enough that if a player isn't refreshing their shields every GCD or mitigating it in another way like dodge roll then I end up eating into their health.
The most dangerous Part of my build I'm using reflect with a pretty high amount of stamina regen so when I reflect a projectile it does two things. It procs my defensive rune and stuns them at the same time it gives them a CC that takes a second or two to break. Meanwhile my second overload hits them at the same time my reflected projectile.
That's exactly how I killed another sorc Emperor a couple weeks ago. We had some back and forth for awhile and then I set up reflect/defensive rune and he sent an overload at me at the same time I lead with an overload degeneration combo. By the time he broke out of the stun/defensive rune his shields were down and his health was at 15% or so and he kept spamming shields (He couldn't swap out of overload to his healing bar so he was spamming hardened or annulement) but my overloads didn't stop flying the entire time. He wasted a single GCD in order to cast degeneration instead of his shield and he died because I was cutting his shields down at the same rate he was throwing them up. He would have survived if he had thought to dodge roll weapon swap to get to his healing ward bar but he probably didn't quit realize how hard my overloads are hitting for and he said his health bar desynced /shrug.
Ouch. Are you running inner light in that build?
No, although I would if it were not a toggle ability. My overload bar has proximity detonation that I also use to stack damage on my target and daedric mines (A must for fight a melee player). Overload bar is Degeneration, Prox Det, Ball of Lightning, Daedric Mines, Hardened Ward.
Well tbh i consider overload in a "duel" kind of trolling so i´ll just go into full turtle mode until their ultimate is depleted. You´re right if you aim to fight back there is no way to win against overlol.
Yeah that's part of why I don't like dueling. My build is centered around Overload and once I run out of overload my build is far less effective. When you have true PvP, neither play has any idea what the other player is about to do, what their bars look like etc, and they have only the information presented at the moment combat is engage. I usually spend a bit of time "farming ult" between real PvP engagements, or just riding a zerg for a bit from a safe zone to rebuild ult.
What about sword and board reflect? Just throwing back the odd attack enough to keep them distracted for a second.
I reflect it back to them and they get hit with two overloads simultaneously.I dont understand how sorc A can be any more effective at left clicking than sorc B to be honest. Maybe you've stacked your elemental damage through the roof or maybe you've found some effective combo but from my experience, any good sorc with annulment is going to shrug off an overload attack.
I use 100 CPs in Elemental Mastery with 3200 spellpower and 45-49K magicka so the base hit of my overload is ~9K + 20% on the leading degeneration overload. It is high enough that if a player isn't refreshing their shields every GCD or mitigating it in another way like dodge roll then I end up eating into their health.
The most dangerous Part of my build I'm using reflect with a pretty high amount of stamina regen so when I reflect a projectile it does two things. It procs my defensive rune and stuns them at the same time it gives them a CC that takes a second or two to break. Meanwhile my second overload hits them at the same time my reflected projectile.
That's exactly how I killed another sorc Emperor a couple weeks ago. We had some back and forth for awhile and then I set up reflect/defensive rune and he sent an overload at me at the same time I lead with an overload degeneration combo. By the time he broke out of the stun/defensive rune his shields were down and his health was at 15% or so and he kept spamming shields (He couldn't swap out of overload to his healing bar so he was spamming hardened or annulement) but my overloads didn't stop flying the entire time. He wasted a single GCD in order to cast degeneration instead of his shield and he died because I was cutting his shields down at the same rate he was throwing them up. He would have survived if he had thought to dodge roll weapon swap to get to his healing ward bar but he probably didn't quit realize how hard my overloads are hitting for and he said his health bar desynced /shrug.
Ouch. Are you running inner light in that build?
No, although I would if it were not a toggle ability. My overload bar has proximity detonation that I also use to stack damage on my target and daedric mines (A must for fight a melee player). Overload bar is Degeneration, Prox Det, Ball of Lightning, Daedric Mines, Hardened Ward.
So you're at nearly 50k magicka without inner light?
dodgehopper_ESO wrote: »@Ezareth, I was just thinking about this a little while ago after looking at Fengrush's discussion. I realize if Hardened Ward became health based they would need to do some balancing to make up for the loss. I get that. What if Surge landed a much more reliable heal, even versus other shields? My position in this whole discussion is that they really need to simplify the design of their system, in large part because failure to do so will make Spellcrafting really difficult for them to implement (or worse it would completely ruin the balance of the game). I could be wrong but I think the overall design should try to make greater parity between comparable abilities. By doing this I think it will make it a lot easier for the developers to balance things overall. Please understand that when I voted yes to the possibility of HW being scaled off of health, I fully realize that other things would need to be brought into line for the Sorc. I personally think the function of Surge as a self heal could be part of that consideration. I know that my Nightblade does quite well keeping topped off on his health, based purely upon flinging the right amount of siphoning abilities. I reckon HW + a better functioning surge + dark magic passive could very well do the trick for this class. I'm also of the opinion that the way armor passives function could be better. Light armor could be stronger toward magic damage and weaker toward physical. Medium armor could be stronger toward physical and weaker toward magic damage. Heavy armor would just be the turtle that doesn't get all the more aggressive bonuses of the other two. I realize most Sorcs problem with Surge particularly in pvp right now is the way in which crits deal with damage shields, perhaps that is the core of what needs to be looked at.