Yes, detection potions will let you see a Nightblade using Shadow Cloak. Note that the single target damage immunity on Shadow Cloak will not work if the enemy has revealed you with Magelight or Revealing Flare.will detect pots still work on disappearing NB's?
Attorneyatlawl wrote: »"Halfwitte wrote: »Thanks for the effort! I give it an overall score of... Drum Roll Please....
Abysmal. RIP Tanks. RIP WW. RIP Vamp. RIP Feedback. Surprise! No new mechanics to offset to loss of stamina regeneration while tanking.
>>>Shocked Face<<<
NO TESTING REQUIRED!
No reason to eat (edited out profanity) to know it tastes bad.
I wouldn't know... instead of complaining, I've been brainstorming with quite a number of other players to make an assessment. Try it sometime.
I still have seen zero evidence from anyone that they're bugged, to date. I did some cursory testing and saw no indication of it being glitched or oddities which made me think any more was warranted, after having seen a large number of posts that it was completely and outright broken somehow bypassing 100% of an enemy's mitigation alone. My guess is that it is largely parroting off of "I heard this!", from the current knowledge I have of it.
________
@ZOS_GinaBruno, any chance of some of these questions being pinged?http://forums.elderscrollsonline.com/en/discussion/comment/2078562/#Comment_2078562
Khajiit
--Removed the Robust passive, and replaced it with Robust Constitution. This will increase your Health regeneration by 6/13/20% and Stamina regeneration by 3/6/10%.
--Carnage: Increased the Critical Strike bonus to 2/5/8% from 2/4/6%.
Does carnage increase spell crit now? ...is there any reason left to be majicka khajiit? /sigh When are the race respecs?
WORST IDEA EVER TO MAKE THUNDERING PRESENCE STAMINA BASED! Stamina sorcs prefer Boundless Storm! Make that morph stamina based and give me back my Thundering Presence that's magic based!
Also no shield dyes.....AGAIN!
Darkonflare15 wrote: »So Bosmer gets a boost for more stamina added with their stamina regen. Now this is race better with stamina and regen.
Altmer gets even more magic regen.
Khajiit get 2% more crit chance and a 10% increase to stamina regen. A much welcome change.
Orcs get 4% more melee damage. Nice little bonus since they already have good max health and max stamina.
and Nords get a health increase from 3% to 10% the bonus is nice but they could done better.
Argonians a 2% increase to a passive that only works when using a potion that has cool down between the range 30 sec and 45 secs depending on jewelry. So no new stat buff. No new stat increase. No increase in health like Nords or stamina increase like Bosmer. That is it. It is confirmed ZOS hates Argonians but for some reason loves Bosmer.
Darkonflare15 wrote: »So Bosmer gets a boost for more stamina added with their stamina regen. Now this is race better with stamina and regen.
Altmer gets even more magic regen.
Khajiit get 2% more crit chance and a 10% increase to stamina regen. A much welcome change.
Orcs get 4% more melee damage. Nice little bonus since they already have good max health and max stamina.
and Nords get a health increase from 3% to 10% the bonus is nice but they could done better.
Argonians a 2% increase to a passive that only works when using a potion that has cool down between the range 30 sec and 45 secs depending on jewelry. So no new stat buff. No new stat increase. No increase in health like Nords or stamina increase like Bosmer. That is it. It is confirmed ZOS hates Argonians but for some reason loves Bosmer.
And Dark Elfs get nothing.
Now, who do you thing they hate more?
Darkonflare15 wrote: »So Bosmer gets a boost for more stamina added with their stamina regen. Now this is race better with stamina and regen.
Altmer gets even more magic regen.
Khajiit get 2% more crit chance and a 10% increase to stamina regen. A much welcome change.
Orcs get 4% more melee damage. Nice little bonus since they already have good max health and max stamina.
and Nords get a health increase from 3% to 10% the bonus is nice but they could done better.
Argonians a 2% increase to a passive that only works when using a potion that has cool down between the range 30 sec and 45 secs depending on jewelry. So no new stat buff. No new stat increase. No increase in health like Nords or stamina increase like Bosmer. That is it. It is confirmed ZOS hates Argonians but for some reason loves Bosmer.
And Dark Elfs get nothing.
Now, who do you thing they hate more?
Are there Skyshards in the Imperial City? I need more Skillpoints!!
The Sorc Changes...... The rise of the Twifear/Clannlight? (Twilight/Clannfear combo xD)
Edit: Necropotence set in v16 would be awesome!
All end-of-campaign mails now include a number of Keep Wall Masonry Repair Kits.
If your Alliance was in first place, you’ll receive 20 kits.
If your Alliance was in second place, you’ll receive 10 kits.
If your Alliance was in third place, you’ll receive 5 kits.
Lots of good changes in this patch, so no party pooper here, but....
hahahahahahahahahaha
"Proximity Detonation (Magicka Detonation morph): This ability is now an instant cast. We also increased the detonation time to 8 seconds, and reduced the damage by 28% to compensate."
So it's gonna be even harder to kill zergs now?
Brasseurfb16_ESO wrote: »@GIna
Those changes are drastic and are realy going to hurt tanks, especialy those who rely on health regen and Orgnum Scales (set). Getting a mundus stone which gives stamina is nice, but it would be interesting to keep one for health regen too since it is a major source of health regen for those builds.
The lover and the lady are currently very weak mundus stones (around 1280 armour/spellresist) while item sets give over 1800 in one of those resists.
I have a suggestion
- Keep the Serpent Mundus stone the way it is on PTS : extra base stamina regen
- Make the Lady Mundus stone work like the old Serpent Mundus stone : extra base health regen
- FInally, make the Lover Mundus stone grant both Armour/Spell resist
This way you make the mitigation increase a much more appreciated bonus and health regen tanks can keep a high source of base health regen when they decide to use Orgnum Scales.
Attorneyatlawl wrote: »