dap_robertb16_ESO wrote: »So just to confirm with these new 'Tel Var' stones:
- you can only craft VR15 and VR16 gear with them?
- They can only be used within Imperial city?
- They're lootable from PC corpses?
Are we able to make use of the refined materials outside of IC? e.g. crafting Hunding's Rage in VR16.
What sort of timeframe is there for looting? Is it automatically transferred or are people who insta-ress going to be able to stop others from getting their stones even though they lose theirs?
Is there going to be a bank merchant in the alliance safe zones?
Will there be different versions for Light/Medium/Heavy/Wooden armour and weapons? If so, how?
Is it really in the best interest of the game to have a lootable crafting material? Do you have any plans in place to change it to non-lootable when your player base starts flooding the forums with posts regarding their lack of options in keeping and trading the new resource?
Lastly, since it appears to be the only way to craft top level gear (not in stats, but VR), will you provide a high enough drop rate so that buying a stack of 100 in 3 months from release won't cost thousands of gold and limit even the most basic gear to only those with overflowing gold? (imagine nirncrux, only you could lose your hours farming in 3 seconds)
The Uninvited wrote: »@ZOS_BrianWheeler please consider to add the option "You must have a direct port route from the faction's gate area to one of their emperor keeps" as access restriction. That way, two or three keeps, along with at least one of their respective resource nodes, is all a faction needs. This can be achieved even if outnumbered on a campaign.
Don't make buff campaigns a thing again after going to all that effort to stop it.
Best thing I have read all day.
dsteve832b16_ESO wrote: »SO, ....
I don't PvP at all in any MMO - does this mean that the new content is unavailable to me?
I won't go near a place if there is even the possibility of PvP.
I can't do the fancy high-stress end-game repetitive group content, ...
... so at this point I don't bother with any end-game.
I have 6 chars that I level-up in succession, usually around 10 levels at a time. I take breaks from the game, so I'm only at lvl 25-35 right now.
I love the crafting, love the story and enjoy leveling-up my characters. I was hoping that maybe they would come up with some nice PvE end-game that wasn't repetitive.
Seems like I was wrong.
So my question is: Will I be able to enjoy ANY of the new content that isn't group-only with the guarantee of no PvP?
(I know that nobody cares, but I will try to explain - I simply can't deal with fighting against players. Lets just say I get enough 'challenge' with the mobs.)
dsteve832b16_ESO wrote: »SO, ....
I don't PvP at all in any MMO - does this mean that the new content is unavailable to me?
I won't go near a place if there is even the possibility of PvP.
I can't do the fancy high-stress end-game repetitive group content, ...
... so at this point I don't bother with any end-game.
I have 6 chars that I level-up in succession, usually around 10 levels at a time. I take breaks from the game, so I'm only at lvl 25-35 right now.
I love the crafting, love the story and enjoy leveling-up my characters. I was hoping that maybe they would come up with some nice PvE end-game that wasn't repetitive.
Seems like I was wrong.
So my question is: Will I be able to enjoy ANY of the new content that isn't group-only with the guarantee of no PvP?
(I know that nobody cares, but I will try to explain - I simply can't deal with fighting against players. Lets just say I get enough 'challenge' with the mobs.)
now allow me to ask you a question by way of answering you:
why exactly are you playing a MMO (a massive multiplayer online) game???
by your description of what you enjoy and what you hate out of a game, it seems to me you would be much, much better served by playing a singleplayer game...
I think including the outer keeps is a good idea. It means those are actually useful for something and there is more incentive to keep your own under your control. Right now, the outer keeps are useless so the home alliance doesn't bother trying to recover them.AssaultLemming wrote: »The Uninvited wrote: »@ZOS_BrianWheeler please consider to add the option "You must have a direct port route from the faction's gate area to one of their emperor keeps" as access restriction. That way, two or three keeps, along with at least one of their respective resource nodes, is all a faction needs. This can be achieved even if outnumbered on a campaign.
Don't make buff campaigns a thing again after going to all that effort to stop it.
Best thing I have read all day.
The best idea I have seen so far is that you need to have your three primary keeps plus one emp keep (EP: Arrius, farra, kc and either brk or chal) etc.
Seems to me this would provide a balance where it's likely that most factions will have access most of the time, with some scope for back and forth, and an emphasis on the importance of the emp keeps while allowing for the strategic capping of keeps to deny a faction access. Sure hope they test this on pts, I didn't really like any of the proposed options.
Access all the time: too easy, cyrodiil loses relevance.
Access only if all home keeps: too annoying with the outlier keeps so hard to defend, don't want to spend my whole life running to brindle, ganked, run again, ganked, etc.
Majority access: leads to buff campaigns.I
dsteve832b16_ESO wrote: »SO, ....
I don't PvP at all in any MMO - does this mean that the new content is unavailable to me?
I won't go near a place if there is even the possibility of PvP.
I can't do the fancy high-stress end-game repetitive group content, ...
... so at this point I don't bother with any end-game.
I have 6 chars that I level-up in succession, usually around 10 levels at a time. I take breaks from the game, so I'm only at lvl 25-35 right now.
I love the crafting, love the story and enjoy leveling-up my characters. I was hoping that maybe they would come up with some nice PvE end-game that wasn't repetitive.
Seems like I was wrong.
So my question is: Will I be able to enjoy ANY of the new content that isn't group-only with the guarantee of no PvP?
(I know that nobody cares, but I will try to explain - I simply can't deal with fighting against players. Lets just say I get enough 'challenge' with the mobs.)
now allow me to ask you a question by way of answering you:
why exactly are you playing a MMO (a massive multiplayer online) game???
by your description of what you enjoy and what you hate out of a game, it seems to me you would be much, much better served by playing a singleplayer game...
ViotexZippy wrote: »I don't understand the comotion this DLC is causing, the DLC is being placed on the PVP map if you only PVE then don't get the DLC as you wont be in Cyrodiil. The game is an MMO this style of DLC should not be a surprise.
ShadoPanauin wrote: »To all the PvE players complaining about having to PvP in 1.7...
YOU HAVE GOTTEN EVERY SINGLE MAJOR UPDATE SINCE LAUNCH. THE PVPERS NEED SOMETHING, TOO.
Hi ZoS!
Thanks for the awesome update today on imperial city! Super pumped (especially for solo arena!!!!)
Anyways, regarding one of the points of the info.
"Improvements to existing item sets"
Does that mean we can find the currently available item sets in VR16 formats? Or does that just mean there will be adjustments made to those sets, but only available up to VR14?
Thanks!
@ZOS_GinaBruno @ZOS_JessicaFolsom
You will lose Tel Var stones from non PvP deaths in Imperial City but it will be at a reduced amount compared to PvP death. At present this is set to 10% of your stones, but as is the case with all balance numbers, this is subject to ongoing adjustments.timidobserver wrote: »1. Is this only player kills or do you lose them from npc deaths and environment deaths as well.
2. Is it only killing blows that give you a stone if the person you killed had one, or is it anyone that gets ap for the kill?
Will mobs from the new group dungeons in IC also drop items that can be deconstructed for the new material? @MSchroeder
Attorneyatlawl wrote: »Will player kills provide comparable XP to PVE mob grinding per hour typically? And will rewards for the worthy bags' vr15/16 items be deconstructable to gain the new crafting materials?
I'm also a solo MMHO player that hates PvP. I never got through any Elder Scrolls game or even close.ViotexZippy wrote: »I don't understand the comotion this DLC is causing, the DLC is being placed on the PVP map if you only PVE then don't get the DLC as you wont be in Cyrodiil. The game is an MMO this style of DLC should not be a surprise.
How old are you? Not everyone is an adrenaline junky. If you have never been so ashamed of theHonestly, reading these people- who I assume are adults, saying they "can't take the high stress of PvP or end game PvE" in a damn video game are pathetic.... is the most pathetic thing I have ever heard.
I have never been so ashamed of the human race than I was reading those comments, it was truly sad.
ShadoPanauin wrote: »To all the PvE players complaining about having to PvP in 1.7...
YOU HAVE GOTTEN EVERY SINGLE MAJOR UPDATE SINCE LAUNCH. THE PVPERS NEED SOMETHING, TOO.
How old are you? Not everyone is an adrenaline junky. If you have never been so ashamed of theHonestly, reading these people- who I assume are adults, saying they "can't take the high stress of PvP or end game PvE" in a damn video game are pathetic.... is the most pathetic thing I have ever heard.
I have never been so ashamed of the human race than I was reading those comments, it was truly sad.
human race because someone refuses to play versus other players, then it seems that you are the
one living in a bubble.
Are you sure? You spend 10 seconds fighting and 5 mins riding your horse back to where the action is (if it's close to enemy inner keeps). You really don't learn if you're clueless, they kill you before you even start learning. Idk, I don't think that horse riding is funTo the worried PvE guys:
You learn to PvP in no time, and its far more fun to figth persons than scripts.
After. Those are due with Orsinium/Wrothgar, not Imperial City.Equilibriator wrote: »*cough* I think the real question on everyones mind here is will the bear mounts be released with this expansion (before, during or after)?