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[Suggestion] A Balance for Bolt Escape

Ffastyl
Ffastyl
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Bolt Escape is one of the few escape oriented abilities in the game and has been known to be too effective at its specialty. There have been several threads complaining about Bolt Escape and at least one attempt to balance it. All mentions propose altering the cost of Bolt Escape to a higher amount so it may not be spammed as is seen in several popular builds. Increasing cost grants very limited uses to lower Magicka users while having little impact on pure Magicka users for whom the issue stems from. Pure Magicka users make use of a combination of cost reduction, regeneration and max resource pool size to reduce the impact of a higher cost to Bolt Escape or outright negate it at the limits of the current system.

To this end I suggest a change to the mechanics of Bolt Escape. Bolt Escape is a blink, or short range teleport, and ingame texts describe it as "rid[ing] the lightning," arguably making the spell a form of movement. Bolt Escape should be affected by movement buffs and debuffs, increasing and decreasing the range respectively. Snares, roots, and Major/Minor Expedition should alter the distance Bolt Escape moves its user. Major Expedition increases Bolt Escape's travel distance from 15 m to 21 m; Minor Expedition increases travel distance to 16.5 m; a 30% snare reduces Bolt Escape's travel distance to 10.5 m; a 60% snare reduces travel distance to 6 m; and a root reduces Bolt Escape's travel distance to 0 m (stun/disorient still applies).

For readability:
  • Major Expedition increases Bolt Escape's travel distance from 15 m to 21 m
  • Minor Expedition increases Bolt Escape's travel distance to 16.5 m
  • A 30% snare reduces Bolt Escape's travel distance to 10.5 m
  • A 60% snare reduces Bolt Escape's travel distance to 6 m
  • A root reduces Bolt Escape's travel distance to 0 m (stun/disorient and damage still applies)
  • A snare of x% reduces Bolt Escape's travel distance to (15.0 * ( 1.00 - ( x * 0.01 ))) m

Treating Bolt Escape as movement and allowing movement de/buffs to alter the travel distance provides a means to counter Bolt Escape, similar to how Mage Light, Detection Potions, and wide area of effect attacks counter Cloak. Counter is defined here as a means to negate or limit the usage of something, a means to stop someone from using a skill or tactic/strategy.
The cost increase may or may not need to remain afterwards if Bolt Escape becomes a form of rapid movement. This suggestion has the intent of making Bolt Escape more balanced (by increasing the counters) without altering the ability in some way (cost) that would severely limit Bolt Escape's uses for builds not focused on Magicka and its management.

I would like to hear the criticisms, approval, disapproval, changes, and alternate suggestions the community has in regard to this balancing attempt.
Particularly the criticisms, changes, and alternate suggestions.
Edited by Ffastyl on 10 June 2015 02:05
"A person is smart. People are dumb, panicky, dangerous animals and you know it."

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  • Most_Awesome
    Most_Awesome
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    No
  • Plague_Scale
    Plague_Scale
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    Sounds good, make chain dodgerollingrollingrollingrollingrolling just as *balanced* eh?
  • OtarTheMad
    OtarTheMad
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    Bolt Escape has been nerfed like 5 times, it's seriously not a problem. I have no issues with bolting sorcs on my characters and plenty of enemies still kill me on my Sorc. when I am bolting. Just no.
    Edited by OtarTheMad on 10 June 2015 02:12
  • OtarTheMad
    OtarTheMad
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    double post.

    Edited by OtarTheMad on 10 June 2015 02:11
  • lolo_01b16_ESO
    lolo_01b16_ESO
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    Ffastyl wrote: »
    A root reduces Bolt Escape's travel distance to 0 m (stun/disorient and damage still applies)
    I'd like to see this fix, as all other gap closers don't work while rooted.
    But I don't think changing the travel distance when snared would be a good thing.
  • Ffastyl
    Ffastyl
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    I don't think changing the travel distance when snared would be a good thing.

    Could you please elaborate on why allowing snares to affect travel distance would be a bad thing?
    I am aware there are many sources of snares, however a few skills provide snare/root immunity which also removes existing snares/roots on activation. Shuffle (Evasion morph from Medium Armor) and Forward Momentum (Momentum morph from Two Handed) are a couple.
    "A person is smart. People are dumb, panicky, dangerous animals and you know it."

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    Member since May 4th, 2014.
  • Qyrk
    Qyrk
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    Bolt Escape is mostly used to get away.
    Bolt Escape succeeds in doing so.
    But because it is being used as it is intended, then you're asking for a further nerf? This topic has been beaten to death already and the skill has gone through surmountable amount of changes. While we're at it, why don't we just put penalties on all spammable skills, why don't you?
  • Huckdabuck
    Huckdabuck
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    ZOS has far greater issues to concern themselves with at the moment and for the foreseeable future (LAG, Crashes, forever load screens, Nirnhoned armor, Permadodgelol'er's, door exploiters, insert whatever else bugs ya here). NO NO NO....oh and L2P. #Stahpthanurfs #Musthazbuffs
    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • Vis
    Vis
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    I will sing you the song of our people:

    No, no, no, no, no, and learn to play.
    v14 Sorc Vae Exillis
    v14 DK Costs
    v14 NB 'Vis
    v14 Temp Fiat Lux

  • pkb16_ESO2
    pkb16_ESO2
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    Bol is OP thats right! Plz nerf it.
    Qyrk wrote: »
    Bolt Escape is mostly used to get away.
    Bolt Escape succeeds in doing so.
    But because it is being used as it is intended, then you're asking for a further nerf? This topic has been beaten to death already and the skill has gone through surmountable amount of changes. While we're at it, why don't we just put penalties on all spammable skills, why don't you?

    nice logic... so if a skill would kill someone instant, and it succeeds in doing so, it is ok?
    And u even get some "Agrees"??? Man u sorc are...

    #nerfsorclobby
  • Tankqull
    Tankqull
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    pkb16_ESO2 wrote: »
    Bol is OP thats right! Plz nerf it.
    Qyrk wrote: »
    Bolt Escape is mostly used to get away.
    Bolt Escape succeeds in doing so.
    But because it is being used as it is intended, then you're asking for a further nerf? This topic has been beaten to death already and the skill has gone through surmountable amount of changes. While we're at it, why don't we just put penalties on all spammable skills, why don't you?

    nice logic... so if a skill would kill someone instant, and it succeeds in doing so, it is ok?
    And u even get some "Agrees"??? Man u sorc are...

    #nerfsorclobby

    you know the difference between apples and oranges?
    comparing a tool allowing you to escape in some cases with a 100% free frag is definatly the best choice to make your point... :s
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Snit
    Snit
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    Learn to load a gap closer.
    Snit AD Sorc
    Ratbag AD Warden Tank
    Goblins AD Stamblade

  • pjwb16_ESO
    pjwb16_ESO
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    Ffastyl wrote: »
    Bolt Escape is one of the few escape oriented abilities in the game and has been known to be too effective at its specialty. There have been several threads complaining about Bolt Escape and at least one attempt to balance it.

    That means if I make several threads about Crit Rush (or any other skill) being OP etc. that means that skill should get balanced, too ?? lol
    ~ here since Beta

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  • pkb16_ESO2
    pkb16_ESO2
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    Tankqull wrote: »
    pkb16_ESO2 wrote: »
    Bol is OP thats right! Plz nerf it.
    Qyrk wrote: »
    Bolt Escape is mostly used to get away.
    Bolt Escape succeeds in doing so.
    But because it is being used as it is intended, then you're asking for a further nerf? This topic has been beaten to death already and the skill has gone through surmountable amount of changes. While we're at it, why don't we just put penalties on all spammable skills, why don't you?

    nice logic... so if a skill would kill someone instant, and it succeeds in doing so, it is ok?
    And u even get some "Agrees"??? Man u sorc are...

    #nerfsorclobby

    you know the difference between apples and oranges?
    comparing a tool allowing you to escape in some cases with a 100% free frag is definatly the best choice to make your point... :s

    ok master of logic i try to explain it a bit better.

    The argumentation of Qyrk seems to be: if a skill is intended to do this or that, and it is successful in doing it, then it shouldnt be nerfed, then its ok, because it fulfills for what is was made.

    And that is a logical mistake because the problem is not that it is used or not used as it is intended, but its success. Its just too successful and thats what makes the skill op.

    The argumentation is even contradictory.

    I try to bring an example closer to you:

    Your Brain is mostly used to think
    Your Brain obviously is not that successful
    Now should if be nerfed or buffed?

    think about it;)

  • Makkir
    Makkir
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    Bold Escape is ONLY a problem for people who suffer from tunnel vision syndrome.
  • umagon
    umagon
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    You might want to look at using power bash if you are having problems with bolters. Works on most rollers too.
  • Valnas
    Valnas
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    nerf crit rush
    Fluph Head EP sorc dank magus
    valnäs EP nb
    opHotterslol AD dk
  • RinaldoGandolphi
    RinaldoGandolphi
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    No

    Tagging @Ezareth

    Bolt Escape is fine as it is, its teleport distance now is less then any gap closer.

    Making those changes to Bolt Escape would render the skill useless...its been nerfed more then any other skill already as it is.



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    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • olsborg
    olsborg
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    Right now I think dodgerollerspermanentlyforever has higher priority to get looked at, aswell as siege on zergblobs(need to be more effective)

    PC EU
    PvP only
  • pjwb16_ESO
    pjwb16_ESO
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    siege on zergs was once very good think back of unpurgable oil catapults and when 1.6 launched the instant dot of sieges, was pretty helpful back there, also elementall wall was a really good counter against zergs purging their ways through everything
    ~ here since Beta

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  • Emma_Overload
    Emma_Overload
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    NO.

    Nerf beggars talk about Bolt Escape as if it's only used in PvP and only for the purpose of rapid movement. WRONG on both counts. Many people use the Streak morph as an AOE damage+stun, while many others use Ball of Lightning for its spell absorbing effects. Turning this bread-and-butter spell into an expensive treat would ruin it for everybody.

    Please stop asking for game-breaking nerfs! If you're getting your butt kicked in PvP, you should ask for a BUFF for YOUR class, not a nerf for mine.
    #CAREBEARMASTERRACE
  • Flaminir
    Flaminir
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    Ffastyl wrote: »
    A root reduces Bolt Escape's travel distance to 0 m (stun/disorient and damage still applies)
    I'd like to see this fix, as all other gap closers don't work while rooted.
    But I don't think changing the travel distance when snared would be a good thing.

    Why are the mechanics of a gap closer relevant? This is a gap extender, not a closer... it's meant to escape (There's a clue in the name somewhere! lol).

    A magicka sorc who uses Blink has very little stamina so can't just roll roll roll out of the talons.... they also have no worthwhile self heal, & are wearing light armor giving practically zero protection.... blink is the balance to this. Sorc's are meant to be mobile & ranged. Removing that would be like removing NB's stealth abilities... or Templars heals.

    Blink is really NOT an issue anymore... it's been nerfed several times.... & discussed ad nauseum on here. There are numerous counters to it... which again, have been discussed on these forums many many times. Being constructive, I suggest a quick search & then some practice at how to use them. :)



    Edited by Flaminir on 10 June 2015 18:55
    GM of the Unholy Legacy
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  • Ezareth
    Ezareth
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    If you still have issues chasing down sorcs after Eric Wroebel embedded an unresistable stun into every gap closer in the game aimed at nerfing sorcs (again) then you should probably head back to AoE-grinding mobs in craglorn or wherever it is you spent most of your time playing before this and forget about Cyrodiil.

    I rode a sorc 7 VR levels higher than my NB with crit charge a week or so ago for 10 Bolt escapes in a row until it finally popped him like a zit. Spamming my "1"- key over and over again took every ounce of skill I possessed but that OP Sorc died like he deserved!

    No one escapes!
    Edited by Ezareth on 10 June 2015 21:32
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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    Ezareth PvP on Youtube
  • Erock25
    Erock25
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    Ffastyl wrote: »
    Bolt Escape is one of the few escape oriented abilities in the game and has been known to be too effective at its specialty. There have been several threads complaining about Bolt Escape and at least one attempt to balance it. All mentions propose altering the cost of Bolt Escape to a higher amount so it may not be spammed as is seen in several popular builds. Increasing cost grants very limited uses to lower Magicka users while having little impact on pure Magicka users for whom the issue stems from. Pure Magicka users make use of a combination of cost reduction, regeneration and max resource pool size to reduce the impact of a higher cost to Bolt Escape or outright negate it at the limits of the current system.

    To this end I suggest a change to the mechanics of Bolt Escape. Bolt Escape is a blink, or short range teleport, and ingame texts describe it as "rid[ing] the lightning," arguably making the spell a form of movement. Bolt Escape should be affected by movement buffs and debuffs, increasing and decreasing the range respectively. Snares, roots, and Major/Minor Expedition should alter the distance Bolt Escape moves its user. Major Expedition increases Bolt Escape's travel distance from 15 m to 21 m; Minor Expedition increases travel distance to 16.5 m; a 30% snare reduces Bolt Escape's travel distance to 10.5 m; a 60% snare reduces travel distance to 6 m; and a root reduces Bolt Escape's travel distance to 0 m (stun/disorient still applies).

    For readability:
    • Major Expedition increases Bolt Escape's travel distance from 15 m to 21 m
    • Minor Expedition increases Bolt Escape's travel distance to 16.5 m
    • A 30% snare reduces Bolt Escape's travel distance to 10.5 m
    • A 60% snare reduces Bolt Escape's travel distance to 6 m
    • A root reduces Bolt Escape's travel distance to 0 m (stun/disorient and damage still applies)
    • A snare of x% reduces Bolt Escape's travel distance to (15.0 * ( 1.00 - ( x * 0.01 ))) m

    Treating Bolt Escape as movement and allowing movement de/buffs to alter the travel distance provides a means to counter Bolt Escape, similar to how Mage Light, Detection Potions, and wide area of effect attacks counter Cloak. Counter is defined here as a means to negate or limit the usage of something, a means to stop someone from using a skill or tactic/strategy.
    The cost increase may or may not need to remain afterwards if Bolt Escape becomes a form of rapid movement. This suggestion has the intent of making Bolt Escape more balanced (by increasing the counters) without altering the ability in some way (cost) that would severely limit Bolt Escape's uses for builds not focused on Magicka and its management.

    I would like to hear the criticisms, approval, disapproval, changes, and alternate suggestions the community has in regard to this balancing attempt.
    Particularly the criticisms, changes, and alternate suggestions.

    Bolt Escape needs no more nerfs. L2P I say. L2P.
    You earned the 500 LOLs badge.
    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Saint_JiubB14_ESO
    Saint_JiubB14_ESO
    ✭✭✭
    Ezareth wrote: »
    If you still have issues chasing down sorcs after Eric Wroebel embedded an unresistable stun into every gap closer in the game aimed at nerfing sorcs (again) then you should probably headed back to AoE-grinding mobs in craglorn or wherever it is you spent most of your time playing before this and forget about Cyrodiil.

    I rode a sorc 7 VR levels higher than my NB with crit charge a week or so ago for 10 Bolt escapes in a row until it finally popped him like a zit. Spamming my "1"- key over and over again took every ounce of skill I possessed but that OP Sorc died like he deserved!

    No one escapes!

    /thread
    You have enemies? Good. That means you've stood up for something, sometime in your life.

    Winston Churchill
  • pjwb16_ESO
    pjwb16_ESO
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    Ezareth wrote: »
    If you still have issues chasing down sorcs after Eric Wroebel embedded an unresistable stun into every gap closer in the game aimed at nerfing sorcs (again) then you should probably headed back to AoE-grinding mobs in craglorn or wherever it is you spent most of your time playing before this and forget about Cyrodiil.

    I rode a sorc 7 VR levels higher than my NB with crit charge a week or so ago for 10 Bolt escapes in a row until it finally popped him like a zit. Spamming my "1"- key over and over again took every ounce of skill I possessed but that OP Sorc died like he deserved!

    No one escapes!

    Thats it, i cant think of how many times i died to multiple people crit charging me, because fot that *** stun
    ~ here since Beta

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  • pkb16_ESO2
    pkb16_ESO2
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    How is it possible that each time someone make a thread over the opness of sorcs all you guy are so fast here to cry him down?
    You have a WhatsAPP group or what?
  • pjwb16_ESO
    pjwb16_ESO
    ✭✭✭✭
    Basically we just have no life <3
    ~ here since Beta

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  • Armitas
    Armitas
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    Use that gap closer to plow into every mine at once.
    Edited by Armitas on 10 June 2015 21:14
    Retired.
    Nord mDK
  • Ezareth
    Ezareth
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    pkb16_ESO2 wrote: »
    How is it possible that each time someone make a thread over the opness of sorcs all you guy are so fast here to cry him down?
    You have a WhatsAPP group or what?

    I was summoned, otherwise I don't even bother any more.

    It doesn't matter how many threads are created, people always going to need to L2P.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
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