Bolt Escape is one of the few escape oriented abilities in the game and has been known to be too effective at its specialty. There have been
several threads complaining about Bolt Escape and at least one
attempt to balance it. All mentions propose altering the cost of Bolt Escape to a higher amount so it may not be spammed as is seen in several popular builds. Increasing cost grants very limited uses to lower Magicka users while having little impact on pure Magicka users for whom the issue stems from. Pure Magicka users make use of a combination of cost reduction, regeneration and max resource pool size to reduce the impact of a higher cost to Bolt Escape or
outright negate it at the limits of the current system.
To this end I suggest a change to the mechanics of Bolt Escape. Bolt Escape is a blink, or short range teleport, and ingame texts describe it as
"rid[ing] the lightning," arguably making the spell a form of movement. Bolt Escape should be affected by movement buffs and debuffs, increasing and decreasing the range respectively. Snares, roots, and Major/Minor Expedition should alter the distance Bolt Escape moves its user. Major Expedition increases Bolt Escape's travel distance from 15 m to 21 m; Minor Expedition increases travel distance to 16.5 m; a 30% snare reduces Bolt Escape's travel distance to 10.5 m; a 60% snare reduces travel distance to 6 m; and a root reduces Bolt Escape's travel distance to 0 m (stun/disorient still applies).
For readability:
- Major Expedition increases Bolt Escape's travel distance from 15 m to 21 m
- Minor Expedition increases Bolt Escape's travel distance to 16.5 m
- A 30% snare reduces Bolt Escape's travel distance to 10.5 m
- A 60% snare reduces Bolt Escape's travel distance to 6 m
- A root reduces Bolt Escape's travel distance to 0 m (stun/disorient and damage still applies)
- A snare of x% reduces Bolt Escape's travel distance to (15.0 * ( 1.00 - ( x * 0.01 ))) m
Treating Bolt Escape as movement and allowing movement de/buffs to alter the travel distance provides a means to counter Bolt Escape, similar to how Mage Light, Detection Potions, and wide area of effect attacks counter Cloak. Counter is defined here as a means to negate or limit the usage of something, a means to stop someone from using a skill or tactic/strategy.
The cost increase may or may not need to remain afterwards if Bolt Escape becomes a form of rapid movement. This suggestion has the intent of making Bolt Escape more balanced (by increasing the counters) without altering the ability in some way (cost) that would severely limit Bolt Escape's uses for builds not focused on Magicka and its management.
I would like to hear the criticisms, approval, disapproval, changes, and alternate suggestions the community has in regard to this balancing attempt.
Particularly the criticisms, changes, and alternate suggestions.
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Member since May 4th, 2014.