i´m perfectly fine when fighting a sorc to perma block all their potential cc on my NB ... espacially as 99% of the sorcs are not using streak(since streaks unblockable cc has been changed to a blockable stun in 1.6) but ball of lightning wich does not cc while treveling but only at a circle around the starting point - making it obvious where the cc will be applied.
It's going to apply soon as you get next to them, if sorcs weren't bloody escaping people with ease you wouldn't have silly suggestions like "just don't chase the sorc". Not would you have a ton of people complaining about bolt escape or saying it's the best escape in the game. the only idiots saying just crit charge the sorc is actual sorcs because they know it doesn't work and that's their go to response they hand out.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
i´m perfectly fine when fighting a sorc to perma block all their potential cc on my NB ... espacially as 99% of the sorcs are not using streak(since streaks unblockable cc has been changed to a blockable stun in 1.6) but ball of lightning wich does not cc while treveling but only at a circle around the starting point - making it obvious where the cc will be applied.
It's going to apply soon as you get next to them, if sorcs weren't bloody escaping people with ease you wouldn't have silly suggestions like "just don't chase the sorc". Not would you have a ton of people complaining about bolt escape or saying it's the best escape in the game. the only idiots saying just crit charge the sorc is actual sorcs because they know it doesn't work and that's their go to response they hand out.
the problem is people have no clue, neither of what they are doing and capable off nor what the enemy class can do. the amount of players either playing all 4 classes in pvp and/or actually investing time in knowing their enemys capability is none existant. as it is so much easier to cry a river ig or at the boards than actually starting to "learn" the game mechanics.
charging a sorc does exactly what it is supposed to, denying the 15m (max range) port wich can be reduced by the landscape significantly. its a 1 to 1 trade nothing more and nothing less, are you inable to block while charging? nope so what ever he does if you do not react like being hypnotoaded you are not going to be cced ever by the sorc or end up out of range - i´m killed every day i play my sorc by people beeing able to push two buttons at the same time completly denying my defense in form of hardend ward with high dmging critical charges which deplete 70-90% of its value leaving me heavily vulnurable to the next charge thx to the overflow bug, while completly ignoring my cc options.
and than you have those guys running unstealthed at you enabling you to stack inevitable detonation, curse, a proced insta fragment charged by might of the guild in green armor eating 4-6 CS+8light attacks blaming sorcs for dealing to much dmg ...
And this beautyful thread title. SUGESTION! BALANCE! Why you all complaining? Its not the nerf sorc thread at all. I wont defend sorc this time, because i rerolled... There is just one viable build for sorcs, this class is so nerfed already that thanks to all changes implemented in patches 1.6+ its useles . Now excuse me i need to lvlup some alliance rank on my stamina NB... Or ill play my stam DK
It's going to apply soon as you get next to them, if sorcs weren't bloody escaping people with ease you wouldn't have silly suggestions like "just don't chase the sorc". Not would you have a ton of people complaining about bolt escape or saying it's the best escape in the game. the only idiots saying just crit charge the sorc is actual sorcs because they know it doesn't work and that's their go to response they hand out.
Cinnamon_Spider wrote: »If you don't chase, the sorc will come come back to you.Septimus_Magna wrote: »Bolt Escape is only strong against those who follow a fleeing sorc and waste their stamina trying to catch up..
Also, Bolt Escape isnt working when the servers start to lag and the ball of lightning doesnt absorb half the spells so its balanced enough imo.
So.....Its either don't chase the Sorc letting him escape 100% of the time
Or
Chase the sorc and have him waste your stamina trying to catch up...
That has to be quite possibly the worst advice I've seen given on this forum to date.
Yes just wait for the sorc to come back for you, it'll never possibly be when you are fighting someone else. Oh and if you manage to chase him off again. Remember just stay there and don't chase because having 100% chance to escape a fight isn't overpowered at all.
You seem like the kind of person who would say don't chase the thief in gw2 as well.
/facepalm
And you sound like a guy trying to tell everyone the only valid way to play is to stand still, not block (ever), not have any shields up, and just take those two incoming wrecking blows to the face because it makes you amazing to be able to hit the 1 key twice.
Perspective dude.
What are you even going on about? I said nothing of standing still, not blocking and not using shields.
I pointed out that not chasing is a stupid suggestion becauses you can't just not chase because it's most likely going to end up with that sorc jumping you when you are fighting someone else. Bout the only time you can just not chase is if you are with other people.
Even then not chasing raises balance issues. It basically says the sorc should be able to escape every fight because anyone who chases is going to lose.
So take your little perspective and learn from it.
Cin hit the nail on the head in the post above this one. What I was trying to get across to you.
You dont like it when the fight is taken out of your comfort zone, and thats what sorcs do as the mobility specialists. We arent the toe to toe slug it out fighters, we move and position to survive. With the sheer amount of one-hit wonder melee builds (and some ranged) its any wonder we do as well as we do and still see bolt escape threads as it is.
Now I personally am not a runner, unless outnumbered. I play very offensively on my sorc, because I am a raw bomber/damage build. But like all sorcs I CAN run away if i so choose. What usually happens is ill engage one guy, be doing alright, and suddenly three of his buddies pop up. then I have no choice but to bail and hope a couple follow, so i can string them out and take them out one by one.
You know what nerfing BE does to sorcs? it forces them to literally be instant AP for everyone else on the battlefield, and it aint happening on my watch. Its been nerfed three times already, yall calling for more nerfs have done enough damage in the past, thanks. if anything the added cost that BE gets when spammed should be added to EVERY ABILITY IN THE GAME. Then see how you like it.
Also what I am "on about" is your entire post history in this thread, you pretty much want the sorc class to be a free kill, and thats the sentiment i glean from every post thus far. You talk about critcharge so i know youre a 2H build (thus my WB comment). Sorry im not going to just stay in melee range of attacks that will smash through my 8k armor rating.
It's going to apply soon as you get next to them, if sorcs weren't bloody escaping people with ease you wouldn't have silly suggestions like "just don't chase the sorc". Not would you have a ton of people complaining about bolt escape or saying it's the best escape in the game. the only idiots saying just crit charge the sorc is actual sorcs because they know it doesn't work and that's their go to response they hand out.
Yeah well this "idiot" is telling you what works. If you're too bad to pull it off, I can't help you. I wasn't lying or exaggerating when I said a 2hander stamina build is what I fear the most on my sorc and I doubt you'll find many decent sorcs who say otherwise. You can use crit charge so that you're not right on top of the sorc when it lands, even if you do get on top of him you can take 1 step back before it even hits to avoid the stun. This game is so buggy and unreliable it doesn't take a genius to find a way to break about any mechanic.
I'll take the trade on "Chasing the sorc" every time if I'm built for it because I know they're losing 3K+ magicka a pop and crit charge costs me nothing factoring my regen. Even when I'm sprinting I can sprint just about as fast as a sorc bolt escapes and when they finally try to turn around and fight my stamina bar is higher than their magicka bar. If I were an Orc...I could probably permarun and faster than a sorc could bolt.
It is as I've always said it was, the "Ganker" type players typically just lack skill to do anything other than gank because that's all they ever do. These are the guys who try sprinting after a sorc or spamming ambush on the sorc with a gank build instead of a sustain build. You can't have your cake an eat it too. Know your class and your limitations.
I was under the impression that you could block cast bolt, is that not the case?
SUGESTION! BALANCE! Why you all complaining? Its not the nerf sorc thread at all.
I'll take the trade on "Chasing the sorc" every time if I'm built for it because I know they're losing 3K+ magicka a pop and crit charge costs me nothing factoring my regen. Even when I'm sprinting I can sprint just about as fast as a sorc bolt escapes and when they finally try to turn around and fight my stamina bar is higher than their magicka bar.
You can hit 2k+ magicka regen fairly easy...I mean You can bolt a stupid amount of times and all it takes is really a double bolt and you won't catch them.
Force-Siphon wrote: »Nerfing Bolt Escape in the suggested manner would kill magic sorcs as a pvp class. Crit rush, invasion, etc all work as a counter like others have said. this is a learn to play issue.
pkb16_ESO2 wrote: »And this beautyful thread title. SUGESTION! BALANCE! Why you all complaining? Its not the nerf sorc thread at all. I wont defend sorc this time, because i rerolled... There is just one viable build for sorcs, this class is so nerfed already that thanks to all changes implemented in patches 1.6+ its useles . Now excuse me i need to lvlup some alliance rank on my stamina NB... Or ill play my stam DK
if you are bad as sorc now, than you will be bad with every class.
MormondPayne_EP wrote: »OH FFS!!!!
WHAT ABOUT INFINITE DODGE F%&%^ING ROLLING!
Seriously!
My Sorc is effectively useless at the moment with the Nirn bug making me do sweet FA damage, the infinite dodge rollers dodging EVERY single projectile and now you want to nerf the balls off bolt escape so that instead of being able to run away and do nothing I just have to sit there and die.
Get the %^& out of here...
This has enraged me... do not say another word.
You mean that thing thats ignored by countless abilities right now?
No sorcerer would hold block while bolting. Even if it were possible, it would get him killed because block costs drain stamina on a sorc faster than anything else. But hey, let other people tell you what they "think" they see from friendly sorcs. Don't take it from us who actually rank a and play the class.
pkb16_ESO2 wrote: »And this beautyful thread title. SUGESTION! BALANCE! Why you all complaining? Its not the nerf sorc thread at all. I wont defend sorc this time, because i rerolled... There is just one viable build for sorcs, this class is so nerfed already that thanks to all changes implemented in patches 1.6+ its useles . Now excuse me i need to lvlup some alliance rank on my stamina NB... Or ill play my stam DK
if you are bad as sorc now, than you will be bad with every class.
Mate i know how to pew pew on my sorc but its so monochromatic class that im sick & tired. There is just one way to play this class and its so fkn boooring... Ive played this toon over a year so pls... With 75% of my class skills beeing dodged, stamina drained by fearing NBs its realy nothing funny. Y its easy to kill some rookies but this is no fun, when you meet expireinced player there is almost nothing what sorc can do in 1v1 except of run Forest run! NB will dodge&fear you to death. DK will tank you to death, here sorc have some chances but it depends if DK is patient or not. Only templars cant kill sorc. But as we all know templars are underpowered. Sorc vs sorc its skill battle, bc 90% of sorcs runs the same build (there isnt any other efective builds). When im facing sorc, i almost can pedict how fight will look like. Its so boring class...
pkb16_ESO2 wrote: »i really believe it was much better pre 1.5. how could that be possible???
MormondPayne_EP wrote: »MormondPayne_EP wrote: »OH FFS!!!!
WHAT ABOUT INFINITE DODGE F%&%^ING ROLLING!
Seriously!
My Sorc is effectively useless at the moment with the Nirn bug making me do sweet FA damage, the infinite dodge rollers dodging EVERY single projectile and now you want to nerf the balls off bolt escape so that instead of being able to run away and do nothing I just have to sit there and die.
Get the %^& out of here...
This has enraged me... do not say another word.
You mean that thing thats ignored by countless abilities right now?
Countless abilities? You mean the whole 2?!!?!?!?!
pkb16_ESO2 wrote: »A dk no matter if stam or magicka needs real counter build to kill a good sorc