Joy_Division wrote: »
- DK 20% stam bonus does not stack with tri-pots. NB does.
- Templar repentance is a skill that they have to actually slot to get that regen. The NB just have to use their favorite spam skill fear, amongst other possibilities.
- Why is the NB ability "really crappy" but the templar silly for not slotting something that scales off magicka and requires corpses to use?
- How is fear spamming NB, who uses a tri-pot, only 10% more the the GDB spamming DK, who also uses a tri-pot?
- If I am not mistaken and correct me if I am wrong, the Templar repentance skill only works while it is actually on their bar. So if they want it on their main bar, that means they are in essence playing with only 4 skills in a game where they want 6. Also health regen is worthless, magicka regen is easily acquired via other means. Slotting this is not quite the no brainer you make it out to be.
It's true that the Major Endurance buffs won't stack, which is generally why I don't bother w/ GDB personally (I tend to rely more on Mountain's Blessing w/ Igneous Shield + Fossilize, Battle Roar, and pots for my stam management), but if we are comparing what the base classes get for stam regen, you can't exactly count GDB out of the equation. The downfall of DK stam management is that it relies on magicka usage, which you simply don't have a ton of as a stam build.
Repentance is a skill that provides good resources while slotted and great resources when activated. I'd definitely slot it on at least 1 bar, personally, as they don't really have stam regen coming from elsewhere as a class. Who cares if it scales if it scales w/ magicka when it costs nothing to use?
NB ability costs magicka to use for the 10% stam regen, and it's activation effect requires 7 light / heavy attacks before it can proc a meh damage magicka projectile. It's not really very good for a stam build, when you need to conserve your magicka for Fears / Cloaks. Templar ability only needs to be slotted on your bar to work, and its activation is free. That's why it's a stronger ability. What "other means" are you talking about to get magicka regen as a stam build stacking weapon damage / stam regen? Tri-pots?
I thought I was pretty clear when I said that NB does definitely have the easiest time managing stamina due to Refreshing Shadows being a passive effect, but to say that the other classes (excluding poor Sorcs, which I've soapboxed for pretty passionately) don't bring anything to the table is just silly.
There's a reason that NB got Refreshing Shadows, and it has everything to do w/ it being the only class that doesn't come w/ a class-based shield, large in-combat heals, or true defenses that aren't completely neutered by a potion.
Joy_Division wrote: »But still a NB stam regen >>> DK, which was what the point the poster you replied to made.
Joy_Division wrote: »I understand it's par for the course to downplay those factoids that favor your opponent, but let's not neglect factoids. I'm no NB, but the impression I get is that the skill is used for the 8% berserk, which is a significant bonus, rather than the projectile. You get this on top of the 10% stam regen. As a templar, I will tell you we don't care about health regen, and we get out all the magicka sustain we want by slotting the atronach mundus stone or using the channel focus ability or through gear. Templars used to slot radiant aura to be stamina regen machines, but those days are long gone. I can tell you as a stamina based DPS for PvE content, you need a magicka based templar running repentance for sustain. The skill is not nearly the automatic you think it is.
Joy_Division wrote: »You said a bit more than that. You estimate that a NB will have about 10% more stamina regen than a DK or a Templar. The only way that is arguable for a Templar is that the templar must slot a specific skill and it is a skill that you are mistaken that they all slot. There is a real opportunity cost there.
Joy_Division wrote: »For a DK, the stamina benefits from GDB not stacking coupled with the lowered ultimate regen make, to me, that 10% estimate overly generous.
Joy_Division wrote: »I would agree that a NB stam management is not "insane" as the poster you responded to. However, I do think the difference is worthy of distinction from the other classes.
Joy_Division wrote: »What does it matter if NB have no self based heal when magicka and stamina NBs can easily access a very good ones? I understand harness and bone shield resist specific damage, but they still are good skills that are accessible. So NBs are given X passive to compensate them for not having Y ability, but they wind up getting Y ability anyway and now have both.
I know, this is a common topic and I don't want to qq. But I can no longer be silent about this.
Roll dodging is the worst thing, this game has ever seen.
How am I supposed to beat Nightblades ? They roll dodge forever, break free forever and can block forever. And IF I manage to hit (which only happens with a heavy lightning attack) it does nothing, because Nirnhoned eats the low damage.
I'm very desperate. Maybe this is not only a roll dodge and Nightblade problem, but a problem with stamina builds in general.
Stamina builds can invest everything into damage, and still have the highest sustain, because blocking and dodging is all you need in this game. I feel like blocking absorbs over 90% of the damage and stamina users don't even have to manage ressources, because it somehow never depleads.
While Magicka builds on the other hand, must go full sustain, because otherwise we're out after a few seconds and full damage doesn't help, because it never hits or is absorbed by the turtle block And still, shield stacking is nowhere as powerfull and cheap as a roll dodge or block.
So, what am I supposed to say ? It's horrible. Roll dodge should be a 'Oh crap' button and should be something very VERY situational, that you use as a skilled step to avoid damage. But NOT hit it 24/7 to enter god mode. No.... no this is not how it's supposed to be. So roll dodge must be far far far more expensive or needs a reasonable cooldown. And in my opinion, nobody should be able to block forever either. Even blocks should be something situationnal to block damage. Which could be easily achieved by a stamina cost over time (because come one, block costs nothing at the moment)
I'm sorry for the long text and hope, nobody feels insulted by this, I don't mean to qq or scream for nerfs. But this is a serious problem in my opinion and many people I know agree.
Nerf Magicka builds people swap to stamina
Nerf stamina builds people swap to magicka builds
It never ends lol there are many ways to combat dodge rolls but sometimes these threads feel they are just people lashing out because they got rofl stomped hard by someone.
Nerf sorcs!
Nerf templars!
Nerf nightblades!
Nerf dragon knights!
Nerf stamina builds!
Nerf magicka builds!
What if the person your versing is just a good player with heaps of cps and a good build and hell a nice set of gear lol.
Thats tooooooo simple
*runs to the forums*
Shouts over powered and needa more nerfs!
Roll dodging is only a problem for people that don't want to adapt their build to take on roll dodgers.
Something is only a problem if there are no counters, such as shield stacking for example.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You'll never understand, because nirn has left a blanket of confusion over you. You fight informed stamina builds and you hit like a wet noodle, while getting hit like a truck. Try running a stamina build without using any nirn. I have two gear versions of the same build now for comparison purposes. One dominates all including Sorc, and one gets ripped apart by half decent magicka builds. Same skills, same set bonus. One makes me understand why everyone hates stamina builds atm (for mostly the wrong reasons), the other one makes me wonder how anyone can defend Sorc.
RollDodger wrote: »i like roll dodge
do not nerf pls
It dodged.Wreuntzylla wrote: »RollDodger wrote: »i like roll dodge
do not nerf pls
How did this gem of a post escape notice????
I know, this is a common topic and I don't want to qq. But I can no longer be silent about this.
Roll dodging is the worst thing, this game has ever seen.
How am I supposed to beat Nightblades ? They roll dodge forever, break free forever and can block forever. And IF I manage to hit (which only happens with a heavy lightning attack) it does nothing, because Nirnhoned eats the low damage.
I'm very desperate. Maybe this is not only a roll dodge and Nightblade problem, but a problem with stamina builds in general.
Stamina builds can invest everything into damage, and still have the highest sustain, because blocking and dodging is all you need in this game. I feel like blocking absorbs over 90% of the damage and stamina users don't even have to manage ressources, because it somehow never depleads.
While Magicka builds on the other hand, must go full sustain, because otherwise we're out after a few seconds and full damage doesn't help, because it never hits or is absorbed by the turtle block And still, shield stacking is nowhere as powerfull and cheap as a roll dodge or block.
So, what am I supposed to say ? It's horrible. Roll dodge should be a 'Oh crap' button and should be something very VERY situational, that you use as a skilled step to avoid damage. But NOT hit it 24/7 to enter god mode. No.... no this is not how it's supposed to be. So roll dodge must be far far far more expensive or needs a reasonable cooldown. And in my opinion, nobody should be able to block forever either. Even blocks should be something situationnal to block damage. Which could be easily achieved by a stamina cost over time (because come one, block costs nothing at the moment)
I'm sorry for the long text and hope, nobody feels insulted by this, I don't mean to qq or scream for nerfs. But this is a serious problem in my opinion and many people I know agree.
Reverberating Bash > 9/10 NB in Cyrodiil. Most NB are copycats, that follow a relatively simple skill rotation. As soon as they're faced with a situation outside the norm, they die.
Stamina builds use dodge for defense in the same way casters spam damage shields for defense. It's fine as is.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
Because 'do something' obviously means one thing: remove it.Strider_Roshin wrote: »Sure, and while you're at it double the cost for bolt escape, blazing shields and green Dragon blood. Long story short stop whining and figure out how to counter it. Just because this mechanic is effective against you doesn't mean they should remove it.
ztyhurstub17_ESO wrote: »Reverberating Bash > 9/10 NB in Cyrodiil. Most NB are copycats, that follow a relatively simple skill rotation. As soon as they're faced with a situation outside the norm, they die.
Most players are copycats, that follow a relatively simple skill rotation. As soon as they're faced with a situation outside the norm, they die.
That's better... also add:
Then they log on to forums and ask for nerfs of things they don't want to figure out how to defend against.
Joy_Division wrote: »