You can easily attain high regen rates with the champion system, the right build AND still do near infinite roll dodges.Smh, there is so much over-exaggeration here and misinformation. People truly have no idea how regen specs work, saying crap like roll dodging from one keep to another and putting out top damage. People who even try regen builds themselves, have no idea how the mechanics are working.
Infinite blockers tend to do low damage for their builds, but Nightblades can easily buff up 3K+ stam regen and do a fair amount of damage.
I'm not saying it's ideal, just that it can be done. With my base build (2H/Bow), I do 1.8K regen and 2.6K damage, and can dodge roll for quite a long time while still doing massive damage.
If I dropped Hunding's Rage and swapped it for Way of the Air, I could still do quite a bit of damage (after roll dodging). Hundings (gold) give 299 damage, Way of the Air (purple) gives 320 after dodging. Equipping Way of the Air (with my passives and Champion system additions) gives me about 500+ additional stamina regent, putting me at almost 2.4K regen, and still able to do quite a bit of damage. A Bosmer build would be looking at far, far more stam, same level of damage.
With 2.4K stamina regen, I can pop a Stam or Tripot and add another 20% to my stamina regen... adding another 500 to my stam regen and still able to dish out the damage, but I'm now able to dodge roll my little heart out. And people who've fought me in PVP know I can deal quite the damage. =D
TL;DR - you can easily have a build that allow you to high levels of damage with high level stamina regen AND roll dodge your heart out. It's not hard.
You can easily attain high regen rates with the champion system, the right build AND still do near infinite roll dodges.Smh, there is so much over-exaggeration here and misinformation. People truly have no idea how regen specs work, saying crap like roll dodging from one keep to another and putting out top damage. People who even try regen builds themselves, have no idea how the mechanics are working.
Infinite blockers tend to do low damage for their builds, but Nightblades can easily buff up 3K+ stam regen and do a fair amount of damage.
I'm not saying it's ideal, just that it can be done. With my base build (2H/Bow), I do 1.8K regen and 2.6K damage, and can dodge roll for quite a long time while still doing massive damage.
If I dropped Hunding's Rage and swapped it for Way of the Air, I could still do quite a bit of damage (after roll dodging). Hundings (gold) give 299 damage, Way of the Air (purple) gives 320 after dodging. Equipping Way of the Air (with my passives and Champion system additions) gives me about 500+ additional stamina regent, putting me at almost 2.4K regen, and still able to do quite a bit of damage. A Bosmer build would be looking at far, far more stam, same level of damage.
With 2.4K stamina regen, I can pop a Stam or Tripot and add another 20% to my stamina regen... adding another 500 to my stam regen and still able to dish out the damage, but I'm now able to dodge roll my little heart out. And people who've fought me in PVP know I can deal quite the damage. =D
TL;DR - you can easily have a build that allow you to high levels of damage with high level stamina regen AND roll dodge your heart out. It's not hard.
Read my earlier post here please. I'm running 2.2K stamina regen with 2.4K weapon damage (1H, higher with 2H) and I'm not a bosmer. With bow as my utility / buff bar, i can achieve high levels of sustain with roll dodge. It's not infinite roll dodge though, it's the movement speed buffs and the fact that i can get away from my opponents and not roll dodge as much. The extra stamina that I'm saving in regen can go to attacking with burst by means of arrow DoT and fear & 2H combo.
But this is not possible without bow, you cannot get enough distance as easily and thus you're taking more damage. In turn you're using heals like rally/vigor and other defensive abilities more to keep your HP protected. This is all a huge hit to your stamina pool, even with 2.2K stamina regen. Not to mention that you're losing a ton of damage potential by dropping 2H and using 1H or even DW in some cases (2H outshines DW easily in every way).
I will make a video that shows the gameplay difference between 2H/Bow no nirn vs 1H/2H or DW/2H or DW/1H no nirn. It's all in the combined efforts of bow speed + nirn + offensive synergy of 2H. Roll dodge is not the culprit here.
Tl;DR: What I'm saying is that ZOS needs to look at the overwhelming efficiency of 2H/Bow. Spruce up 1H / DW a bit, maybe remove the speed buff stack from bow (the mobility from bow is insane). And remove nirn from the game, and tone down magicka damage slightly and balance out phsyical damage a bit.
The problem is not regen or roll dodge.
@Bfish22090 yeah, and while we're at it just replace every weapon with a rubber chicken complete with the squeak effect too. And when we use it to attack a Sorc, it blows up in our face.
@Bfish22090 yeah, and while we're at it just replace every weapon with a rubber chicken complete with the squeak effect too. And when we use it to attack a Sorc, it blows up in our face.
No, this would be extremely silly. How can we improove rubber chickens to gold? Rubber chickens are plainly neither blacksmithing nor woodworking.
Please think before you make such ideas
Sure, but first tell me how to kill DK tank? Ive seen tanks taking beating from 10+ and getting away.
@Bfish22090 yeah, and while we're at it just replace every weapon with a rubber chicken complete with the squeak effect too. And when we use it to attack a Sorc, it blows up in our face.
#BalanceOrRiot, #RememberWhenStaminaDidn'tExist #NoSorcEverComplainedThen
Bfish22090 wrote: »Don't worry they're going to Nerf stamina soon.
#magickanightblade
Johngo0036 wrote: »I am a stamina bld nightblade and i dont know how some of these guys are dodgerolling as much as the can,
Yes i die regularly ...
I have all my attribute points into stamina and all my armour enchants are into magicka. I have around 27 - 30 k stamina and cannot roll dodge as much as others......
And it is flipping frustrating, trying to hit someone with a bow that is diving around.
Woodelf +21%
Werwolf +15%
Nightblade passive +30%
Plus sets and Regen buff drinks. It's not about max Stamina, its about regenerating more than a Dodge roll costs.
To topic: It's annoying but not the worst part of PvP. Hope they fix other things first tbh.
Yes and what does the Sorcerer shield require ? Right, Sustain You need full cost reduction to make this work or you will simply burn your Magicka for nothing in a few seconds. If you go full damage, your shields will be extremely expensive and you will burn your Magicka for shields instead of doing damage.
Stamina builds don't have this problem. They can go full damage and don't have any drawbacks.
And that is where you are wrong. Stamina builds have exactly the same problem. Go full regen - your damage will suffer. Go full damage, and you can not roll forever. It is not possible to have both at the same time.
SuraklinPrime wrote: »If they are dodging, blocking, sprinting or breaking free they are burning resources and not hitting you.
If they are needing to use break free then clearly you ARE hitting them.
If they are that heavily teched towards stamina regen then they are weak in other areas find the, exploit them, kill them.
For example have you heard of AOE and being mobile in combat yourself?
I would suggest you learn to habdle it in the same way we have to deal with stacked shields, bolting sorcs, perma-talons, jesus beams, wrecking blow spamming or any other tactic that is effective but sometimes annoying in the current meta.
Roll dodger here. Radiant Destruction and Soul Assault can do serious damager to a roll dodger, but we can also instantly stop that damage by throwing up a cloak. It stops the damage instantly, and we can activate the cloak mid-dodge.
Roll dodge works like sprint: while you are doing it, all your abilities are disabled. You can not even drink a potion until the roll completes. So no, nightblades can not activate a cloak(or anything else for that matter) mid-dodge.
Dodge isn't the problem tho its the insane regen Nightblade's get.
Knootewoot wrote: »Johngo0036 wrote: »What I really want to know is how some NB's seem to stay stealhed forever. Sometimes I just die with (what it seems) nobody around and the recap shows 5 times "concealed weapon".
IcyDeadPeople wrote: »Knootewoot wrote: »Johngo0036 wrote: »What I really want to know is how some NB's seem to stay stealhed forever. Sometimes I just die with (what it seems) nobody around and the recap shows 5 times "concealed weapon".
It's possible for magicka nightblade builds to get their magicka regen above the cost of dark cloak.
AssaultLemming wrote: »The fix here is obvious, give dodge roll the bolt escape treatment and make dodge rolls cost more stamina the more you roll...This being said while I find these pesky nbs a bit annoying I don't find them a threat on my sorc, either I kill them, force a retreat, or it's a standoff. Pretty rare for that type of build to kill me one on one.