Forestd16b14_ESO wrote: »What I find weird is how does duel wielding 2 swords give more spell power that a actual magical staff.
Good info Jules, I knew stamina users had more benefits then magicka users, but not that much more lol. It's ridiculous.
Scyantific wrote: »Lava_Croft wrote: »I think you are overlooking quite a few utilities that are based on Stamina.
Tell me one good utility spell that is based on stamina.
Vigor
Well, good point, but apart from Rally and Vigor the selection is extremely thin, and there isn't a single good class utility spell based on stamina. There are countless powerful utility spells used by magicka builds, and barely any stamina skills that offer utility, available. You're not going to convince me that spell utility isn't superior by far.
If they increase spell damage or lower weapon damage, you're going to see the large decline in stamina builds that's already happening, take a sharp turn for the worst.
Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>
In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
Please do not disregard the scaling of the actual damage of abilities. If I need 4k weapon damage to get the same size max hits on an average equipped opponent like I get with 3k spell damage, both considering the most heavy hitting abilities for each specialization (which I guess would be WB for stamina and CF or Dark Flare for magicka), then the 4k weapon damage and 3k spell damage are effectively equivalent and balanced.
All comparisons made here in the forums always consider that character sheet number only, never the actual effect in damage output. As was mentioned, it is easy to stack magicka to 40k while still getting a good chunk of spell damage in, but it is nigh impossible to reach 6k weapon damage while still getting more than 30k stamina. 10k resources are roughly equivalent to 1k damage stat in regards to actual effect.
Unless these comparisons are based on the effective damage of abilities on an average geared opponent (with similar spell resistance and physical resistance values), the claims of advantages for weapon damage stacking can't be taken seriously.
1Spell/Weapdamage=10,5 Magicka/Stamina
Being conservative, I used these hypothetical numbers to illustrate how much more magicka one would need to overcome the difference in damage.
Average Magicka user's spell damage= 2.6k
Average Stamina user's weapon damage= 4k
Difference = 1.4k damage
if 1 damage = 10.5 resource
spenc_cathb16_ESO wrote: »Being conservative, I used these hypothetical numbers to illustrate how much more magicka one would need to overcome the difference in damage.
Average Magicka user's spell damage= 2.6k
Average Stamina user's weapon damage= 4k
Difference = 1.4k damage
if 1 damage = 10.5 resource
Great visual Jules! Although I think the first tables legend is slightly off, should it not read:
X=14,700 resource to outweigh a difference of 1.4K damage
And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
Why deliberately misunderstand me? You know exactly what I mean. Having 6k weapon damage on the char screen does not equate to dealing 6000 damage with a weapon attack. It is hidden in a formula, that has several variables and different scaling factors for different abilities. The damage difference between a surprise attack at 4000 weapon damage stat and a surprise attack with 6000 weapon damage stat, while having everything else constant, is not 2000, but some other number.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I presume you mean whip and surprise attack and not CF and WB.
And I will work on getting data concerning this.
Edit: but if you think spell and weapon damage have "no direct impact on gameplay" then I don't even think I know what to tell you.
You can. There's several passives that add to your armor. Yes, they are ***.Just gonna leave this here again.
From champion points you can decrease the damage you take from magic damage and fire,shock and cold damage, but you cannot decrease the dmg you take from physical damage.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.