Huckdabuck wrote: »I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Doesn't make sense to me either, but they covered this before on an ESO Live segment. The gist of their reasoning was that melee weapons you have to be up close to use, so those should yield a higher damage number because you are much more likely to take damage as a melee than at range. Risk vs Reward.
Ridiculous V. Retotted
Jules that sig.....just EWWWWWWWWW. Something just looks so wrong in it.....what is it? Oh yeah the non bella toon. Must fix ASAP.
Ugh, I was drunk that day.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Doesn't make sense to me either, but they covered this before on an ESO Live segment. The gist of their reasoning was that melee weapons you have to be up close to use, so those should yield a higher damage number because you are much more likely to take damage as a melee than at range. Risk vs Reward.
I look forward to a S+B SD buff then.
Yeah seriously. Sounds like a bunch of phooey that they made up to cover the unintended +SD that 2h & DW got.
I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.
I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
Magicka users (Sorcs, Templars, Nightblades) use it because it gives a higher damage output than a staff does increased Tooltip damage, increased spell damage is better than the elemental effect you get from a staff, however this doesn't work for Dragonknights, they benefit far too much from a Destruction Staff. There are no downsides to increasing your damage output by using something that isn't a Destruction Staff, this Meta has been around for quite some time a lot of people have accustomed to it by now.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
You kidding me? That's an l2p issue jules. Half my kills come from heavy weaves in small group situations. You can't simply say "THIS ADVANTAGE DOESN'T COUNT" as if that's the ipso facto word on the difference between dw and destro staff. Spell power builds exist, they can reach ungodly numbers just like stam builds. The raw dps output of caster DK's, as far as I can tell, is still better than the most glass cannon of glass cannon stam builds. One of the major reasons for that is the heavy weave combined with molten armaments. Top shelf dps potential is there, has always been there, will always be there for casters. Do the things necessary to get it and become a glass cannon like me, OR stop stressing about the lack of power you have in a sustain build. And if you think that stam defense/sustain while being bursty is still a thing.... then you're not really playing stam. Now if you want to survive as a burst stam you need to be wily.
asneakybanana wrote: »There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
You kidding me? That's an l2p issue jules. Half my kills come from heavy weaves in small group situations. You can't simply say "THIS ADVANTAGE DOESN'T COUNT" as if that's the ipso facto word on the difference between dw and destro staff. Spell power builds exist, they can reach ungodly numbers just like stam builds. The raw dps output of caster DK's, as far as I can tell, is still better than the most glass cannon of glass cannon stam builds. One of the major reasons for that is the heavy weave combined with molten armaments. Top shelf dps potential is there, has always been there, will always be there for casters. Do the things necessary to get it and become a glass cannon like me, OR stop stressing about the lack of power you have in a sustain build. And if you think that stam defense/sustain while being bursty is still a thing.... then you're not really playing stam. Now if you want to survive as a burst stam you need to be wily.
Stop trying to get me nerfed Yonk. Dks are hands down the worst pve dps in the game and need to have their abilities tuned up about 25% to make the in line with the rest of the classes. Also bring back old35% banner
asneakybanana wrote: »There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetimeNo imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.Mages almost reache the same amount of spelldamage these days, AND they have more magicka than Stamina classes stamina. Why still bother with this? >.>In fact, they can get ashigh as stamina builds AND this is without the Spelldamage Mundus.
And we all know Mages use high damage setups without really using Magicka Recovery whereas Stamina builds really rely on their Stamina Recovery for rolling/blocking.
I have no idea how you achieved those numbers.
Well, let me think. I guess maybe one way would be to use a procced Molag kena 2 piece and perhaps a procced Scathing mage 5 piece as well; provided they proc simultaneously. Those numbers distinctly make me think this is a PVE build moreso than PVP, but I'm still impressed. It is unfortunate that it relies on the dual proc of those two sets whereas the weapon dmg build is static except 1 proc. Regardless, you have more spell damage than I have ever seen on a magicka build on NA.
In the end i still think that Magicka classes are superior in PvP atm. The nerf to rolldodge and the 0StamrecBlock killed quite a lot of builds for me for all classes in PvP.
DK I have to go full nuke and rely on Potion,Ulti and Helping Hands Passive.
NB is the least affected because you could rolldoge>cloak>rolldodge...
Stam Sorc got quite some fancy passives+Dark Deal
Stam Templar got RIPed in this patch.@frozywozy I don't understand why you included my post in your rant, since you are talking about something completely different. My post is part of an ongoing discussion with @Jules about the relevance of the raw character sheet weapon/spell damage stat comparisons over its actual tangible effect on damage done. It has nothing at all to do with class imbalances. But just for the record, I am of the opinion that DKs did get the shortest stick in the current game state, when compared on solo viability.
Sorry, wrong quote. My mistake.There is no imbalance between spell damage and weapon damage. Weapon damage is higher, but in return magicka builds get far superior utility and survivability. If spell damage were as high, it would be completely overpowered.
That's also why CPs can be used to mitigate magical damage easier than physical. All stamina skills can do is damage and some CC, while spells get a wide range of powerful utility (Dragon Fire Scales, Hardened Ward, Illustrous Healing, Mutagen, Healing Ward, Dark Cloak, Breath of Life, Limunous Shards, Repentance, Bolt Escape, etc etc)
Magicka builds are simply far more versatile, they have spells that are tactical game changers, while stamina skills just do damage, which spells can do as well and often even better. Spells are just superior in every way to stamina skills, so there has to be some kind of trade off or no one would ever play a stamina build.
With the changes coming with IC, stamina builds already took a gigantic hit, most players ditching their build to go magicka, make this even worse by raising spell damage or lowering weapon damage, and there'll be a total absence of stamina builds.
In the future stamina builds will have to receive some kind of significant upgrade to offset the huge nerfs.
Did you actually read the post edited by Jules?These could be some of the reasons as to why weapon damage is able to stack to 3 - 4k, 5-6k where as spell damage is gimpy at approximately 1.7-2.1k 2.4-3.4k (generously).
A stamina class can use all the magicka utility abilities anyway. Of course they cannot spam it but who need to spam Igneous shield or Dragon Fire Scale or Volatile Armor? You usually use it once per fight and when it's time to refresh, your magicka pool is already back up. Drinks are so OP at the moment, it is easy to manage your magicka pool as a stamina user with a few tweaks.
You are also saying that stamina users have no utility abilities when Vigor and Rally are probably the best heals in the game at the moment after Breath of Life.
You are saying that magicka classes have more survivability. You are definitely reffering to Templars because of Breath of Life, or Nightblades because of cloak spam or Sorcerers because of Bolt Escape/Streak and Hardened Ward but what about DKs? Magicka DKs have to spec hybrid to stand any chance into a fight and their damage is significantly reduced at the same time. A magicka DK has no survivability other than mist form + dodge rolling and with the amount of snares in the game atm, he must also run efficient purge otherwise mist form is totally useless.
People are NOT rerolling magicka since IC came out, people are rerolling stamina, which I did yesterday spending around 500-600k gold to switch over.
Your explanation makes no sense at all.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.
If you didn't realize it yet, IC is all about burst so it doesn't matter if your flat damage is not high enough, it's all about burst right now and magicka DKs can only relay on DoTs and low damage because they need more stamina to block/dodge roll/ccbreak.No imbalance between spell and weapon dmg at all.
And things that increase dmg only for few seconds aren't that good, because till u get them up, your dmg is smaller than with normal bonus.And I repeat my core point, which has been ignored in your reply:
How much damage does your CF crit hit a target with 15k spell resist.
How much damage does his WB crit hit a target with 15k physical resist.
That difference is what you need to base your comparison on. Not a number that has no direct impact on gameplay.
But consider that you have only looked at one part of the equation. After that comparison, do the much more difficult comparison of defensive abilities he has with his build and you have with yours. After that, do it for sustainability. Aggregate all results.
Make a qualitative comparison, since you are now far away from tangible numbers and finally somewhere that could be called a non biased comparison between stamina and magicka. I wish you all the best in trying, I have long since given up since my own mental capacities aren't sufficient to pull it off without bias.
I run with 32k spell resistances and 24k physical resistance on magicka DK and I can barely manage to survive in 1v1 fights and obviously I don't have enough damage output when stam sorcs can run with 10-13k phys/spell resistances and do miracles because STREAK.
Sounds like a L2P/DK issue, not a complete game balance one.
For everyone else, how's the DPS metrics working out this patch for magicka vs stamina builds? I saw early numbers which still put stamina builds behind magicka, by a further amount than the previous update. Like Yonkit said, the new gear sets are really nice for magicka, while the stamina ones, or rather just the one is kinda meh. This also need to be taken into account, you can't balance the game around just PvP or just PvE. Push something too far for one side and it has adverse affects in other aspects of the game.
Ps Jules I think you owe someone some Taco Bell and singing their praises for a lifetime
L2P issue? say that to SypherPk or any great 1vX magicka DK player who struggle to find a proper build since 1.6 came out. Templars and nightblades have the same issue damage wise, they can just survive longer because BoT and because Cloak. But this thread is about damage output of magicka classes which is lacking for all classes compared to stamina builds, not survivability.
http://forums.elderscrollsonline.com/en/discussion/219457/endgame-viable-magicka-dragonknight-pvp-build
Magicka Templar and Nightblade don't have the same issue with damage as a DK does.
I think you need to read the OP again. There are several reasons that make OVERALL magical damage lower than physical damage as mentioned in the OP. For example, the fact that magicka classes have to split their points between elemental expert and thaumaturgy unlike stamina classes who just put their points in mighty. I suggest that you go read again.
Dude...I'm going all white girl right now to say I can't even with you sometimes...You talk about Templar/Nightblade Magicka but when I respond to that, I'm the one that needs to go read the OP again?? That's rich. Magicka damage abilities are hitting less than stamina, but that doesn't address the DPS metrics for PvE. Magicka has always had the highest DPS for PvE, and all of the numbers that I've seen from this update and 1.6 still prove that to be true.
You're also wrong about Stamina builds, DK and Nightblade need to put points into more than just Mighty. Sorc is arguably the only stamina build that needs to put points only into Mighty, because Burning Light Proc is Magic damage so Templars with their Biting Jabs spam could make good use of Thaumaturge as well, especially if they have bow as their offhand DPS.
@Dyride Sorry but Jules is right here. It's completely backwards that we can reduce every kind of damage except Physical. Stamina builds don't rely on crits for their damage in PvP either, the base damage on abilities alone is higher than that of Magicka builds. On my Stamplar which is not fully geared with BiS, I can get upwards of 13k tooltip on my WB. Just for a comparison on Biting Jab/Puncturing Sweeps. I can hit 1450 per jab on the tooltip with my Stamplar. Blabafat I think is just about 900 now with an almost full spell damage build with crafted sets. I'm also using all crafted sets except Molag Kena shoulders which both builds have.
There isn't a single magicka ability in the game like that where you can get the same kind of damage. Except that setup which @Alcast posted a picture of, but that's extremely hard to obtain. Stamina builds only rely on critical hits if they want to one-two shot other players. Something that isn't available to Magicka builds.I agree with everything you stated here
Weapon damage is way easier to stack than spell damage, thus why stamina builds are able to achieve way higher damage numbers
Also, the masters weapons, at least the greatsword and dagger(I've tested), do increase your spell damage.
Yes, like all 2h and DW.
But why should magicka builds have to use utterly useless weapons with stam skills and stam passives that 90% of which don't apply to them just to get some measly spell damage?! It's ridiculous. Destro and resto should give max spell damage, why is it any other way
Well here is the thing:
When you use Dual Wield/2H over Destro what do you gain?
Spell damage
What do you lose?
Sustained DPS with crushing shock, and potentially some magicka sustain(if you are killing people with destro)
Now, if you had BOTH of those things, that would be too strong, and it would eliminate diverse builds. EVERY Magicka build would be running Destro Staff. Currently, there are magicka builds running EVERY Weapon because each weapon has something to offer, for potentially all types of builds.
Blab, ilu. But your logic is flawed.
You can't just use the "well then it'd be too op" argument but fail to recognize how stamina weapons work.
Please do not forget that meanwhile, DW has:
-Major brutality buff
-Flying blade, strong range
-Weapon Damage bonus from equipping
-Strongest AOE (that is almost 2x impulse range and also an execute)
All within the same weapon line.
I think I was probably the most prolific user of flying blade in the last patch, but even I have turned away from it since 1.7 hit because it didn't suit the versatility needs that I wanted.
The other big boon to destro staff are the heavy weaves which can be done from any range, which makes it a much more complete weapon than just DW. For IC and them tight corners this doesn't matter as much, but I don't ever see as many good fights in the sewers, so the DW works fine for there.
That's what we're going with? Heavy weaving?
Heavy weaving with a destro doesn't come close to making these two equivalent.
You kidding me? That's an l2p issue jules. Half my kills come from heavy weaves in small group situations. You can't simply say "THIS ADVANTAGE DOESN'T COUNT" as if that's the ipso facto word on the difference between dw and destro staff. Spell power builds exist, they can reach ungodly numbers just like stam builds. The raw dps output of caster DK's, as far as I can tell, is still better than the most glass cannon of glass cannon stam builds. One of the major reasons for that is the heavy weave combined with molten armaments. Top shelf dps potential is there, has always been there, will always be there for casters. Do the things necessary to get it and become a glass cannon like me, OR stop stressing about the lack of power you have in a sustain build. And if you think that stam defense/sustain while being bursty is still a thing.... then you're not really playing stam. Now if you want to survive as a burst stam you need to be wily.
Stop trying to get me nerfed Yonk. Dks are hands down the worst pve dps in the game and need to have their abilities tuned up about 25% to make the in line with the rest of the classes. Also bring back old35% banner
So I levelled my Sorc this weekend finally and played him for the first time really in 4+ Months.
After spending the past month in the sewers grinding on my Fully geared Stamina NB I decided to try it with my Sorc instead.
LOL. I couldn't believe how easy everything was. By the time I was got my bearings I was pulling entire rooms of mobs and AoEing them down like it was cracked wood cave. Something I had zero chance of doing on my NB. I cleared every boss in the dungeon solo. I cleared all the portals around Molag Bal, treasure chest portals, it was just easy. Once again, something impossible for me on my NB.
When Cinn signed on with her Sorc we destroyed sweepers with just us two, something impossible for us on my Stamblade/magicka templar combo. I guarantee we could have done Molag Baal just as easily.
33K (unempowered) overload crits. 25K Fire staff heavy attacks. 25K crystal Fragment procs. from 10% heal to full life instant heals. I almost felt like a God compared to my NB (although I still wouldn't want to fight my nightblade)
3522 Spell damage and all my gear isn't even V16 yet.
I think the premise of this thread may be backwards :P~
''wanderlustx5 wrote: »Kind of like there is no mundis stone that give stamina regen.
Another incredible oversight. There absolutely should be a stamina regen mundus.
DannyLV702 wrote: »So I levelled my Sorc this weekend finally and played him for the first time really in 4+ Months.
After spending the past month in the sewers grinding on my Fully geared Stamina NB I decided to try it with my Sorc instead.
LOL. I couldn't believe how easy everything was. By the time I was got my bearings I was pulling entire rooms of mobs and AoEing them down like it was cracked wood cave. Something I had zero chance of doing on my NB. I cleared every boss in the dungeon solo. I cleared all the portals around Molag Bal, treasure chest portals, it was just easy. Once again, something impossible for me on my NB.
When Cinn signed on with her Sorc we destroyed sweepers with just us two, something impossible for us on my Stamblade/magicka templar combo. I guarantee we could have done Molag Baal just as easily.
33K (unempowered) overload crits. 25K Fire staff heavy attacks. 25K crystal Fragment procs. from 10% heal to full life instant heals. I almost felt like a God compared to my NB (although I still wouldn't want to fight my nightblade)
3522 Spell damage and all my gear isn't even V16 yet.
I think the premise of this thread may be backwards :P~
i really want to see screenshots of your 25k procd frags. I feel you're exaggerating everything you said to a degree just to make your NB seem like a defenseless little fella.
Sounds like complete BS to be honest...
rich.magab14a_ESO wrote: »''wanderlustx5 wrote: »Kind of like there is no mundis stone that give stamina regen.
Another incredible oversight. There absolutely should be a stamina regen mundus.
Didnt the serpent stone get changed from Health regen to stamina regen with the IC patch?
rich.magab14a_ESO wrote: »''wanderlustx5 wrote: »Kind of like there is no mundis stone that give stamina regen.
Another incredible oversight. There absolutely should be a stamina regen mundus.
Didnt the serpent stone get changed from Health regen to stamina regen with the IC patch?
So I levelled my Sorc this weekend finally and played him for the first time really in 4+ Months.
After spending the past month in the sewers grinding on my Fully geared Stamina NB I decided to try it with my Sorc instead.
LOL. I couldn't believe how easy everything was. By the time I was got my bearings I was pulling entire rooms of mobs and AoEing them down like it was cracked wood cave. Something I had zero chance of doing on my NB. I cleared every boss in the dungeon solo. I cleared all the portals around Molag Bal, treasure chest portals, it was just easy. Once again, something impossible for me on my NB.
When Cinn signed on with her Sorc we destroyed sweepers with just us two, something impossible for us on my Stamblade/magicka templar combo. I guarantee we could have done Molag Baal just as easily.
33K (unempowered) overload crits. 25K Fire staff heavy attacks. 25K crystal Fragment procs. from 10% heal to full life instant heals. I almost felt like a God compared to my NB (although I still wouldn't want to fight my nightblade)
3522 Spell damage and all my gear isn't even V16 yet.
I think the premise of this thread may be backwards :P~