xsorusb14_ESO wrote: »It's cost you more stamina using immovable every 6 seconds then it would to just break free with the skill equipped
Maybe stam NBs are too strong, but realize that by nerfing Mass Hysteria you're also hurting magicka/sustain NBs which are (I won't say terrible) but definitely below average on the power curve right now...
cozmon3c_ESO wrote: »So i still havent seen a legitiment counter to Fear and all abilities in this game should have a way to counter. dont worry fear is not the only ability in the game with out a counter, petrify is another one. these two abilites are the only two instant cast abilities that you cannot dodge or block.
Because there is no real counter to these abilities through skillful play. this is why they are considered OP in there very nature. the other abilities that are similar are rune prison, agony, and spear shard. all have a cast time or an amount of time to avoid the area it will land. petrify and fear cannot be countered.
in order to balance this they need to add a 1 second cast time to petrify and fear, this will give a skillful counter to these abilities that cannot be blockable or dodgable, and dont give me you cant cast stuff because i cast stuff all the time. nightblades can still get suprise fears on people, they will just have to cast while cloaked. petrify is way too good for an isntant cast ability anyway, there is no denying that. Notice that i am not putting the cast time on par with sorc and nightblades equivalents which are 1.5 second cast times, i think 1 second cast time for petrify and fear is a good compromise, even if they are still way better then rune prison, agony and spear shard.
I would love to instantly break fear :P. Sadly fear and some knockback effects have a slight delay when cc breaking.
monkeymystic wrote: »
Spoken like a true fearspamming NB.
Decent NBs atleast admit how horribly broken and OP it is atm.
monkeymystic wrote: »
Spoken like a true fearspamming NB.
Decent NBs atleast admit how horribly broken and OP it is atm.
It is not broken.
No. I don't play a nb (just in case you were assuming)
I play a templar.
Manage your stamina. DK's have tons of stam management. Everytime you cast an earthen heart ability you get 5% stamina.
Dragonblood increases your stamina regen by 20%. Battle Roar gives you resources back.
Don't hold block 24/7, and you will have enough stam to break out of fear.
Every class can build to perma dodge roll.
Non blockable skills:
DK=Petrify
Templar=Luminous Shards
NB=Fear
Sorc=Rune Prison(I think it's this one)
monkeymystic wrote: »
Spoken like a true fearspamming NB.
Decent NBs atleast admit how horribly broken and OP it is atm.
It is not broken.
No. I don't play a nb (just in case you were assuming)
I play a templar.
Manage your stamina. DK's have tons of stam management. Everytime you cast an earthen heart ability you get 5% stamina.
Dragonblood increases your stamina regen by 20%. Battle Roar gives you resources back.
Don't hold block 24/7, and you will have enough stam to break out of fear.
Every class can build to perma dodge roll.
Non blockable skills:
DK=Petrify
Templar=Luminous Shards
NB=Fear
Sorc=Rune Prison(I think it's this one)
Rune Prison can be blocked unfortunately from what I recall.
The real issue is CC that isn't instantly breakable and that right now is the cause of 50-70% of my deaths in PvP right now.
It's no big deal with you're a class with a large hitpoints pool and/or large physical damage values, but when you're the squishiest class in the game, even .5 seconds extra of being unable to break free and use active defensive is often the difference between life and death.
There are a ton of nightblades who are now saving their fears for a player to dodge roll so they can do this. I've seen 3 new ones in the past few days doing it. This crap needs fixed ASAP.
Tintinabula wrote: »5 sec immunity to fear after a break free is laughable. It needs to be longer.
Tintinabula wrote: »5 sec immunity to fear after a break free is laughable. It needs to be longer.
that much I can agree with.
Tintinabula wrote: »5 sec immunity to fear after a break free is laughable. It needs to be longer.
that much I can agree with.
Why does the immunity to fear need to be longer than to every other CC? o.O
Tintinabula wrote: »5 sec immunity to fear after a break free is laughable. It needs to be longer.
that much I can agree with.
Why does the immunity to fear need to be longer than to every other CC? o.O
i want it to be equal. is the timer not 8 seconds? or did they reduce it?
Didn't read the whole thread, but no one can "spam" fear... after you break it you have 8 second immunity...