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What about making dyes purchaseable with crowns?

  • EQBallzz
    EQBallzz
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    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.
  • Vyle_Byte
    Vyle_Byte
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    I totally respect RP'ers, I am not one but I respect that that's your thing and how you enjoy spending your time.

    However, that being said, I cannot support this idea. I know that I will never have the PVP red or the black, even though I would love to have them, I accept that since I choose not to participate in that part of the game those dyes will never be achievable to me.

    I agree to whomever said it would be like a slap in the face to those who have attained, put in the time, the effort to gain colors. Achievements don't actually do a damn thing for your character, the color IS the achievement.

    For example, I just recently obtained the skyshard color. I have been playing since beta. I had to go through all 3 factions, play in Cyrodill even though i am not a PVP'er, it took effort. The feeling I got when I got my last shard, AWESOME. Immediately headed for town to put on my new color and proudly display it... I DID IT!! WOOHOO! Finally!

    Now, you put that color in the crown shop and it minimizes my accomplishment. Whats the point of even playing the game?
    Member of the Old Guard
    Mother of the Byte Family
    Vyle Byte||Ivana Byte||Vyible Byte||Hakate Vampler Former EMPRESS BWB||Haan Zolo {Retired} (He swung first)||Lunari ||Wardyn Chalyk Tahno||Dirti Dianah||Bonnie||
    Viva la Byte
  • Elsonso
    Elsonso
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    ✭✭✭✭✭
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    So eliminate the grind. On your 365th day, nonconsecutive, where you spend at least an hour in Cyrodiil, you get an achievement.

    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • MCMancub
    MCMancub
    ✭✭✭✭
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.
  • skarvika
    skarvika
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    I don't see why people consider this particular idea bad. It's purely cosmetic. Seriously. It's just colors for your gear. You can earn the dyes in game if you want to put the time in or you can pay for them. That's fair.
    QQing is a full time job
  • jkemmery
    jkemmery
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    skarvika wrote: »
    I don't see why people consider this particular idea bad. It's purely cosmetic. Seriously. It's just colors for your gear. You can earn the dyes in game if you want to put the time in or you can pay for them. That's fair.

    Because this ...
    For example, I just recently obtained the skyshard color. I have been playing since beta. I had to go through all 3 factions, play in Cyrodill even though i am not a PVP'er, it took effort. The feeling I got when I got my last shard, AWESOME. Immediately headed for town to put on my new color and proudly display it... I DID IT!! WOOHOO! Finally!

    Now, you put that color in the crown shop and it minimizes my accomplishment. Whats the point of even playing the game?
  • Elsonso
    Elsonso
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    jkemmery wrote: »
    skarvika wrote: »
    I don't see why people consider this particular idea bad. It's purely cosmetic. Seriously. It's just colors for your gear. You can earn the dyes in game if you want to put the time in or you can pay for them. That's fair.

    Because this ...
    For example, I just recently obtained the skyshard color. I have been playing since beta. I had to go through all 3 factions, play in Cyrodill even though i am not a PVP'er, it took effort. The feeling I got when I got my last shard, AWESOME. Immediately headed for town to put on my new color and proudly display it... I DID IT!! WOOHOO! Finally!

    Now, you put that color in the crown shop and it minimizes my accomplishment. Whats the point of even playing the game?

    I felt the same way in Wow when I hit level 90, and not from a level 80 toon. Guess how I feel now that it is only worth $60, free with Draenor?
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Moonscythe
    Moonscythe
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    Lifsteinn wrote: »
    Why not? This is just colors, cosmetic, not a big deal.
    If they continue allow you to obtain this with normal gameplay, it is fine!

    I would probably not buy, but I'm not against selling anything pure cosmetic.

    But, that's the point. The dyes are not just cosmetic, they are a visible sign that you have achieved something and that achievement would be cheapened by someone being able to buy the colour. There are colours I would like to have access to and probably never will because of the way I play but I can get a good selection fairly fast and be able to dye my armor as I want.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • MCMancub
    MCMancub
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    Moonscythe wrote: »
    Lifsteinn wrote: »
    Why not? This is just colors, cosmetic, not a big deal.
    If they continue allow you to obtain this with normal gameplay, it is fine!

    I would probably not buy, but I'm not against selling anything pure cosmetic.

    But, that's the point. The dyes are not just cosmetic, they are a visible sign that you have achieved something and that achievement would be cheapened by someone being able to buy the colour. There are colours I would like to have access to and probably never will because of the way I play but I can get a good selection fairly fast and be able to dye my armor as I want.

    So replace the dyes with an actual reward! No one is suggesting you shouldn't be rewarded for your effort. I think most would just agree that dyes shouldn't be that reward.
  • EQBallzz
    EQBallzz
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    MCMancub wrote: »
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.

    That's great and all but that's not the system in place. If I had designed the dye and achievement systems I probably wouldn't have tied them together but that is the system in place so that is the reward for the achievement and it likely won't change so no point in crying over it. My argument isn't poor..it's just reality. I know gear affects gameplay but we aren't talking about gameplay we are talking about rewards and the reward for achievements are dyes.
  • krashwire_ESO
    krashwire_ESO
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    Stop trying to get out of playing the game by paying. Go play something else if you don't like the game or better yet go swallow a towel.
  • MCMancub
    MCMancub
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    EQBallzz wrote: »
    MCMancub wrote: »
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.

    That's great and all but that's not the system in place. If I had designed the dye and achievement systems I probably wouldn't have tied them together but that is the system in place so that is the reward for the achievement and it likely won't change so no point in crying over it. My argument isn't poor..it's just reality. I know gear affects gameplay but we aren't talking about gameplay we are talking about rewards and the reward for achievements are dyes.

    It likely won't change? Good sir, if ZOS thinks they can make money by replacing dyes as a reward with something else and selling them in the store I can assure you it will change. Money.
  • I_killed_Vivec
    I_killed_Vivec
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    ✭✭
    If you can buy a daedric motif and apply it to armour without restriction (that is, without having reached the crafting level required to use it) then logically you should be able to buy a die that represents another achievement that you haven't earned...

    But I have to admit dyes don't concern me in the slightest. I only used one (black) to get rid of the ridiculous colours they gave daedric armour.
  • EQBallzz
    EQBallzz
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    MCMancub wrote: »
    EQBallzz wrote: »
    MCMancub wrote: »
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.

    That's great and all but that's not the system in place. If I had designed the dye and achievement systems I probably wouldn't have tied them together but that is the system in place so that is the reward for the achievement and it likely won't change so no point in crying over it. My argument isn't poor..it's just reality. I know gear affects gameplay but we aren't talking about gameplay we are talking about rewards and the reward for achievements are dyes.

    It likely won't change? Good sir, if ZOS thinks they can make money by replacing dyes as a reward with something else and selling them in the store I can assure you it will change. Money.

    Touche'. I meant the reward wouldn't change but you are right about the money. It wouldn't surprise me at this point if they monetize everything and completely ruin this game.
  • Acrolas
    Acrolas
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    Achievement dyes aren't character-specific. When one character earns it, you earn it for every other character you ever make. I think that's motivation enough to chase the achievement once.

    If they want to offer one exclusive dye in the shop per year - I'm looking at you, Pantone of the Year - that's fine. Nobody's going to be bending over backward for Marsala in 2016 anyway so it makes sense as a limited 2015 exclusive while somebody might care about it.


    The motifs were already a pretty bad idea, because any printed material in the game should be a limited and valuable resource. Giving you the option to buy Butthurt Purple because it may take you a year otherwise to get it? Kind of takes away one of the most valuable aspects of role-playing - your coveted grail and the conflict that inevitably surrounds it.
    signing off
  • Thymos
    Thymos
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    I wouldn't mind some new dye sets popping up in the crown store, but don't sell the ones from achievements.
    The Older Gamers Recruitment Thread
    Always accepting new members for NA and EU server. PvP PvE RP all welcome. Must be 25+ yo to join.
    http://www.theoldergamers.com/
  • Audigy
    Audigy
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    MCMancub wrote: »
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.

    I disagree with you.

    Dyes are prestige, as they show what a char did in the game. Same as titles or ranks. These things should keep their special touch, as if everyone could buy them, then there is no achievement in said dyes anymore.

    I wouldn't mind if specific motifs or item sets are sold, as they are not bound to an achievement but a grind. Grinds should be lowered for those that want, see XP pots. But achievements that show dedication are a special case and at least in my opinion should keep that status.
  • HungryHobo
    HungryHobo
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    I support this! Better than crafting upgrade components!

    Or make new colors / patterns that are dye-able... like leopard print? lol
    Edited by HungryHobo on 16 April 2015 17:26
  • Araxleon
    Araxleon
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    If you dare make all my hardwork to get slaughterfish pink go away...I will find you
  • Araxleon
    Araxleon
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    Now common and uncommon are fine to buy. Rare dyes and up shouldnt.
  • EQBallzz
    EQBallzz
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    Thymos wrote: »
    I wouldn't mind some new dye sets popping up in the crown store, but don't sell the ones from achievements.

    Nope. Don't do this either. I don't get why people are so quick to monetize everything. Don't you see what that will do? Even if they only add new dye to the crown store that means they won't be adding new achievements to the game. I would rather see them add new achievements to work on with new dye rewards than just throwing more and things to buy in a shop. What is fun or rewarding about buying things in a cash shop?
  • sagitter
    sagitter
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    This guys is what b2p or f2p brings, opens the doors to all casual players with 0 will, to earn things.
    They just want all ready and done, play the game some months, than stop play.
  • MCMancub
    MCMancub
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    Audigy wrote: »
    MCMancub wrote: »
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.

    I disagree with you.

    Dyes are prestige, as they show what a char did in the game. Same as titles or ranks. These things should keep their special touch, as if everyone could buy them, then there is no achievement in said dyes anymore.

    I wouldn't mind if specific motifs or item sets are sold, as they are not bound to an achievement but a grind. Grinds should be lowered for those that want, see XP pots. But achievements that show dedication are a special case and at least in my opinion should keep that status.

    Dyes themselves are not inherently prestigious, we only see them that way because they are the current rewards in place. Directly, they do not display anything that your character has done. Indirectly they show that you completed some achievements (because you can only get them that way). Replace them with something else (a golden apple, or something) and that new thing becomes the "prestigious" item.
    Edited by MCMancub on 16 April 2015 18:42
  • ShadowHvo
    ShadowHvo
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    sagitter wrote: »
    This guys is what b2p or f2p brings, opens the doors to all casual players with 0 will, to earn things.
    They just want all ready and done, play the game some months, than stop play.
    Stop trying to get out of playing the game by paying. Go play something else if you don't like the game or better yet go swallow a towel.

    OK

    Would you guys try to be less offensive and judgemental of your fellow players? Toxic behavior is absolutely unnecessary. If you do not agree with my suggestion so be it, disagree with it. But there is no need to judge others for their desires in the game.

    Also..
    29g206b.jpg

    I would hardly consider a player who has over 3 months of total playtime on one character, and who has played since the launch of the game "casual player with 0 will".
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


    Want to roleplay in elder scrolls online? Check out eso-rp.com
  • Moonscythe
    Moonscythe
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    So maybe the buyable dyes should reflect what they are. Greenback , Silver Dollar, Elvis Gold Lame, etc.
    Scura di Notte - Altmer Nightblade (gear)
    Lalin del Sombra - Bosmer Sorcerer (alchemy/enchanting)
    Angevin Sarkany - Bosmer Dragonknight
    Alkemene Velothi - Dunmer Warden (Morrowind)
    Sanna yos'Phalen - Altmer Sorcerer (provisioning)
    Cosima di Mattina -Altmer Sorcerer
    Naria Andrano - Dunmer Templar
    Luca della Serata - Redguard Templar
  • Daraugh
    Daraugh
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    If rare dyes, or any dye, wasn't a visual representation of an achievement then there would be no reason to not dye armor and then sell or give it away. The mere fact that dyed armor is bound says very clearly that the player achieved something. I really want that jade green from the Sanctum Ophidia but at my current rate it'll be years before I get it. Still, buying it would suck.

    Why do -some- RPers say that because its.. 'just for rp it doesn't matter' What a way to drag down the reputation of RPers. It smacks of so much entitlement.

    I hate buying stuff in the store other than pets or costumes. Not even a fan of buying mounts. It takes away from the game, it installs a big "why bother" button in easy reach.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • ShadowHvo
    ShadowHvo
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    Daraugh wrote: »
    Why do -some- RPers say that because its.. 'just for rp it doesn't matter' What a way to drag down the reputation of RPers. It smacks of so much entitlement.

    ... Who said that? I did not.

    We're speaking of dyes and -DYES- only. We're not bloody asking to buy the Grand Overlord or Boethia's Scythe titles!
    Nighren - The Shadow Striker
    Leader of Bloodlines
    -- EU --


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  • MCMancub
    MCMancub
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    ShadowHvo wrote: »
    Daraugh wrote: »
    Why do -some- RPers say that because its.. 'just for rp it doesn't matter' What a way to drag down the reputation of RPers. It smacks of so much entitlement.

    ... Who said that? I did not.

    We're speaking of dyes and -DYES- only. We're not bloody asking to buy the Grand Overlord or Boethia's Scythe titles!

    The problem is that all of these people who have seen dyes as a reward for the last year can't possibly see them as simply a cosmetic choice (which is what they are). They instinctively think that if dyes are no longer prestigious, it means their accomplishments mean nothing.
    Edited by MCMancub on 16 April 2015 18:51
  • Audigy
    Audigy
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    MCMancub wrote: »
    Audigy wrote: »
    MCMancub wrote: »
    EQBallzz wrote: »
    ShadowHvo wrote: »
    Alphashado wrote: »
    Trivialize another thing that used to require some effort. Yeah. Ok.

    It is becoming very clear to me now. All of the people that complain about the subscription model aren't really opposed to paying $15 a month. They are opposed to effort. I'm beginning to believe it has nothing to do with money and everything to do with getting everything in the game w/o earning it.

    Every thread like this just pushes me an inch closer to the uninstall button.

    Or you know, maybe because you don't want to spend 16 hours in Cyrodiil every day for an entire year in order to get a single dye?

    I love the subscription model, and I love a good challenge, but grind does not equal challenge or hard content, a grind is a grind, a tedious concept which is made for MMO's to force players through content before they can get to the bits they actually prefer.

    This is not asking for achievements, achievement points, gear, benefits, experience bonuses OR anything, it is asking for the possibility of buying a -colour- for an overpriced price, so you wouldn't have to drag yourself through a tedious grind in order to get ONE thing you really need in order to make your perfect roleplaying outfit.

    Or you could you know...just accept the fact that certain rewards are for other people? There are PvP sets and trial sets that I know I likely won't get because I don't participate enough to get them but that doesn't mean the people who do them shouldn't have a reward for that activity. If you make every reward accessible for purchase it devalues the effort required to get it. I guess some people will just never understand this.

    Or you could give actual rewards for achievements instead of what should have never been there in the first place. Dyes should have never been a reward. Titles, alliance ranks, ornate nameplates, these things should be rewards.

    Also, your argument is poor. Sets affect gameplay, dyes do not.

    I disagree with you.

    Dyes are prestige, as they show what a char did in the game. Same as titles or ranks. These things should keep their special touch, as if everyone could buy them, then there is no achievement in said dyes anymore.

    I wouldn't mind if specific motifs or item sets are sold, as they are not bound to an achievement but a grind. Grinds should be lowered for those that want, see XP pots. But achievements that show dedication are a special case and at least in my opinion should keep that status.

    Dyes themselves are not inherently prestigious, we only see them that way because they are the current rewards in place. Directly, they do not display anything that your character has done. Indirectly they show that you completed some achievements (because you can only get them that way). Replace them with something else (a golden apple, or something) and that new thing becomes the "prestigious" item.

    I for sure wouldn't run around with an apple on my chars head ;) If I dress my chars, then because it looks nice :D But still, gaining all those dyes and I only have maybe 15% unlocked atm. is fun and trivializing this would not be something I like.

    In my opinion there are enough things that ZOS can sell in the shop that don't have an impact on the gameplay of its players. Anything grindy should be available, but this is where I would leave it be.
  • Danikat
    Danikat
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    I do think it was an odd decision to tie dyes to achievements and it would have been better to introduce dyes another way (maybe as objects that could be found, traded, maybe even crafted) and give something else as achievement rewards.

    But working under the assumption that ZOS is unlikely to change that system now maybe a good compromise could be for them to make sure each colour (in a broad sense of the word) can be obtained in multiple different ways.

    Say for example there's a dark blue dye awarded for reaching a high PvP rank. A similar dark blue dye could be awarded for killing a difficult boss in PvE and a 3rd dark blue for killing 500 of some type of creature.

    That way you've got 3 options, all of which are roughly equal but which will appeal to different types of players. If you hate PvP and grinding then all you have to do is kill 1 boss. If you can't possibly get that far through PvE because you don't want to group or whatever you can grind easier enemies and if you hate PvE you can play PvP until you get it.

    That way everyone has to earn it, but everyone has a choice in how they go about doing that and can pick the method that best suits them as a player.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
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