what about add crowns to people for achievements:
-dungeon=200 crowns
-fishing =1000 each
-collectiables=1000 each
and etc. etc.
Attorneyatlawl wrote: »
If someone dislikes playing the game enough to where they'd say they hate it would the proper solution not be to go find something they like playing? Dyes aren't needs so if someone doesn't like pvp or doesn't like trials, they can make do without them and have zero impact o their gameplay. It's not like the dye is giving a double damage boost or something where you would feel compelled to play it or get it or suffer. And even then, people shouldn't be able to pay real cash to skip earning things in the game because they did not earn them. If you can buy everything it ceases to be a game, it becomes a credit card showoff simulation.MornaBaine wrote: »Attorneyatlawl wrote: »
I understand your point here but the fact is we all have content we LIKE to play and content we DON'T like to play and since most people have limited playtime it would be nice if they could devote their actual in-game time to solely doing the content they like. But also, plenty of people would like to have some of the things associated with the gameplay they DON'T like. Instead of telling them, "Just suffer," it does make a bit more business sense to offer the option to buy those things. Of course the logical end result of that line of thinking is that they have to offer darn near anything and someone with the cash to spend COULD just buy everything and not play the game. Personally, I think that would be nuts and I think it actually happening would be really rare. But if someone wants to do that? Not my job to tell them how to spend their money. Besides, it might encourage some of us to actually GO OUTSIDE a little more often! LOL
Attorneyatlawl wrote: »If someone dislikes playing the game enough to where they'd say they hate it would the proper solution not be to go find something they like playing? Dyes aren't needs so if someone doesn't like pvp or doesn't like trials, they can make do without them and have zero impact o their gameplay. It's not like the dye is giving a double damage boost or something where you would feel compelled to play it or get it or suffer. And even then, people shouldn't be able to pay real cash to skip earning things in the game because they did not earn them. If you can buy everything it ceases to be a game, it becomes a credit card showoff simulation.MornaBaine wrote: »Attorneyatlawl wrote: »
I understand your point here but the fact is we all have content we LIKE to play and content we DON'T like to play and since most people have limited playtime it would be nice if they could devote their actual in-game time to solely doing the content they like. But also, plenty of people would like to have some of the things associated with the gameplay they DON'T like. Instead of telling them, "Just suffer," it does make a bit more business sense to offer the option to buy those things. Of course the logical end result of that line of thinking is that they have to offer darn near anything and someone with the cash to spend COULD just buy everything and not play the game. Personally, I think that would be nuts and I think it actually happening would be really rare. But if someone wants to do that? Not my job to tell them how to spend their money. Besides, it might encourage some of us to actually GO OUTSIDE a little more often! LOL