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I can't take it! Argonian is soooo bad compared to other races.

  • jpalm1995
    jpalm1995
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    Khajiit is garbage too. The health recovery in combat passive is worthless. So is the crit passive since it can't go past 68.7% and with the extra 12% from the champ system, I have crit thats just being wasted. The only remotely helpful one is the damage from stealth.
    I always say that I hate this game, yet for some reason i'm still here.
  • Athas24
    Athas24
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    I love the way Argonians look. That's about it. LoL :o
    ...OverTwerked & Underpaid.
    Rajaat04 in game @Athas24 on forums
  • Vordae
    Vordae
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    Why do we as Argonian's have the only passive that requires us to spend money every time we want to trigger it. That is just stupid to begin with. They need to rework the passives completely. Some idea's that i think would be fun and make more sense:

    A stealth passive. Not the same thing the wood elf and Khajiit have. Instead they could have: Increase stealth detection radius and increase stealth speed(stacks with other stealth speed increases). Increased damage done while in stealth(same % as wood elf and Khajiit. This would make the Argonian's the stealth hunters and forward scouts.

    A health % and health regen passive. This should be similar in strength to the Imperial passive. Lets say 10% max health so the Imperial one still gives you more max health. In addition to the % health increase they should add an out of combat effect. Heal 5% of you max hp a sec when out of combat. This extra effect will have no effect when you are actually fighting but if you are able to drop combat you could re engage again very quickly at full health. The other option for a health regen is a Heal over time that kicks in when Argonian's drop below 50% health. Something like heal for 5% of you max hp a sec for 4 sec. With 20k hp you would heal for 1k hp a sec for 4 sec.

    The last passive would be there more Dps oriented one. Lore says that most races believe an Argonian shaman created the Knahaten Flu and that Argonian's were immune to it. This passive will give them poison and Disease resist. In addition to that the Dps aspect would be an increase to all DoT damage they do by 7%/14%/20%.

    I think stuff like that would fit there lore a lot more, make them unique, and be much more competitive then what they currently have. Obviously the numbers i put here are just examples and testing would be need to see what would actually be balanced.

  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I tend to disagree with people who push for Argonians to have stealth-related passives. Yes, it fits with the lore, but there are already two races with stealth-based passives, so why have a third? I would also argue that stealth-based passives have even less utility than potion-based ones, especially for end-game PvE and the majority of PvP where you are engaged in non-stealth combat. I'm a fan of the current increase to healing received, since it is unique amongst racials (and is something I've carefully integrated that into the Argonian NB tank build I've been playing since launch ha); I just think the value needs to be increased and/or also be a bonus to healing dealt.

    For those interested, here are a bunch of great threads about the state of Argonian passives (none of which have any replies from ZOS, so it is pretty apparent racial passives aren't a priority):
    Although I do see your point there are two other stealth races but they are both in one alliance and Argonians are a stealth race being the best scouts and guerrilla fighters but of which demand stealthly powers not to mention the Shadow Scales but because MMOs need a healer race it got relegated to Argonians as a nice slap in the face to TES fans when compared to the other races it's a wonder someone green lighted this and said "yup that's so balanced people will have some hard choices to make for their race" they will glad come here to make edits for profanity but they will be damned if they respond
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Makkir
    Makkir
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    Every time I see them all I think are the Iksar from EQ
  • Cody
    Cody
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    Agreed. They replaced a very unique and useful (I would say necessary, for NBs) passive with ones that are much less so. My Argonian NB tank is still very powerful in PvE, but much less so in PvP now. As a stamina build, without Vigor since it is locked away behind months of hardcore PvPing, I now have crap for reliable burst self-heals, whereas previously I could pop big self-heal potions every 15-20 seconds. This has made a huge difference in my survivability in PvP.

    That said, I don't think the Argonian nerf was intentional. It was simply a casualty of the buff consolidation ZOS implemented with 1.6. Since potions are now considered buffs just like what abilities confer, and since all buffs now only come in Major/Minor variations whose values don't change (though durations do), Potion Effectiveness was simply rendered obsolete. The issue is that it is very apparent they didn't think through why those passives were important, especially to people that rolled Argonian Nightblades. As a result, the replacement passives don't offer nearly the same utility, and we are left with a downgrade. The passive itself isn't terrible given, but the values are indeed too low, especially since they increased the potion cooldown so much.

    I tend to disagree with people who push for Argonians to have stealth-related passives. Yes, it fits with the lore, but there are already two races with stealth-based passives, so why have a third? I would also argue that stealth-based passives have even less utility than potion-based ones, especially for end-game PvE and the majority of PvP where you are engaged in non-stealth combat. I'm a fan of the current increase to healing received, since it is unique amongst racials (and is something I've carefully integrated that into the Argonian NB tank build I've been playing since launch ha); I just think the value needs to be increased and/or also be a bonus to healing dealt.

    For those interested, here are a bunch of great threads about the state of Argonian passives (none of which have any replies from ZOS, so it is pretty apparent racial passives aren't a priority):

    http://forums.elderscrollsonline.com/en/discussion/151415/1-6-changes-to-potions-and-related-passives-abilities-issues-and-possible-solutions

    http://forums.elderscrollsonline.com/en/discussion/154490/change-to-argonians-best-passive-still-not-in-the-notes#latest

    http://forums.elderscrollsonline.com/en/discussion/154004/zenimax-please-reconsider-argonian-racial-passives/p1

    http://forums.elderscrollsonline.com/en/discussion/154048/how-come-racials-werent-given-a-pass-in-1-6-zos

    http://forums.elderscrollsonline.com/en/discussion/153268/my-case-for-race-change-option-in-1-6/p1

    http://forums.elderscrollsonline.com/en/discussion/152091/racial-disparity-with-full-list/p1

    http://forums.elderscrollsonline.com/en/discussion/150659/lets-talk-about-argonians-race-change-please/p1

    https://www.reddit.com/r/elderscrollsonline/comments/30t64a/argonians_huh_good_god_yall_what_are_they_good_for/

    you think stealth is useless in PvP?

    you should really go back to it and see how wrong you are:/
  • ThatNeonZebraAgain
    ThatNeonZebraAgain
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    Cody wrote: »
    Agreed. They replaced a very unique and useful (I would say necessary, for NBs) passive with ones that are much less so. My Argonian NB tank is still very powerful in PvE, but much less so in PvP now. As a stamina build, without Vigor since it is locked away behind months of hardcore PvPing, I now have crap for reliable burst self-heals, whereas previously I could pop big self-heal potions every 15-20 seconds. This has made a huge difference in my survivability in PvP.

    That said, I don't think the Argonian nerf was intentional. It was simply a casualty of the buff consolidation ZOS implemented with 1.6. Since potions are now considered buffs just like what abilities confer, and since all buffs now only come in Major/Minor variations whose values don't change (though durations do), Potion Effectiveness was simply rendered obsolete. The issue is that it is very apparent they didn't think through why those passives were important, especially to people that rolled Argonian Nightblades. As a result, the replacement passives don't offer nearly the same utility, and we are left with a downgrade. The passive itself isn't terrible given, but the values are indeed too low, especially since they increased the potion cooldown so much.

    I tend to disagree with people who push for Argonians to have stealth-related passives. Yes, it fits with the lore, but there are already two races with stealth-based passives, so why have a third? I would also argue that stealth-based passives have even less utility than potion-based ones, especially for end-game PvE and the majority of PvP where you are engaged in non-stealth combat. I'm a fan of the current increase to healing received, since it is unique amongst racials (and is something I've carefully integrated that into the Argonian NB tank build I've been playing since launch ha); I just think the value needs to be increased and/or also be a bonus to healing dealt.

    For those interested, here are a bunch of great threads about the state of Argonian passives (none of which have any replies from ZOS, so it is pretty apparent racial passives aren't a priority):

    http://forums.elderscrollsonline.com/en/discussion/151415/1-6-changes-to-potions-and-related-passives-abilities-issues-and-possible-solutions

    http://forums.elderscrollsonline.com/en/discussion/154490/change-to-argonians-best-passive-still-not-in-the-notes#latest

    http://forums.elderscrollsonline.com/en/discussion/154004/zenimax-please-reconsider-argonian-racial-passives/p1

    http://forums.elderscrollsonline.com/en/discussion/154048/how-come-racials-werent-given-a-pass-in-1-6-zos

    http://forums.elderscrollsonline.com/en/discussion/153268/my-case-for-race-change-option-in-1-6/p1

    http://forums.elderscrollsonline.com/en/discussion/152091/racial-disparity-with-full-list/p1

    http://forums.elderscrollsonline.com/en/discussion/150659/lets-talk-about-argonians-race-change-please/p1

    https://www.reddit.com/r/elderscrollsonline/comments/30t64a/argonians_huh_good_god_yall_what_are_they_good_for/

    you think stealth is useless in PvP?

    you should really go back to it and see how wrong you are:/

    I did not say useless. I said passives that boost stealth-related things provide overall less utility than potions for most situations. I play solo most of the time in PvP, so I use stealth all the time. After that first shot from stealth though, those passives are no longer useful. During prolonged keep sieges, they are similarly not useful (and for any group or end-game PvE they have zero utility). Since the large majority of the abilities you use in PvP happens outside of stealth, and since stealth passives have virtually zero uses for any group of end-game PvE, I think stealth-related passives are not a good way to improve Argonian racials.
    Gore-of-the-Forest Argonian Nightblade
    Wode Earthrender Breton Dragonknight
    Ceol the Last Baron Redguard Dragonknight
    Wayra High Elf Sorceress
    Erebain Salothran Dark Elf Templar
    Rituals-of-the-Forest Argonian Warden
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Stealth is an Argonian skill regardless of if it has a large purpose in endgame much like swimming fast this has zero uses in PvP or PvE, leveling or endgame completely useless but it's still hear I would gladly take one power stealth Attack over swimming fast everyday
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Cody wrote: »
    Agreed. They replaced a very unique and useful (I would say necessary, for NBs) passive with ones that are much less so. My Argonian NB tank is still very powerful in PvE, but much less so in PvP now. As a stamina build, without Vigor since it is locked away behind months of hardcore PvPing, I now have crap for reliable burst self-heals, whereas previously I could pop big self-heal potions every 15-20 seconds. This has made a huge difference in my survivability in PvP.

    That said, I don't think the Argonian nerf was intentional. It was simply a casualty of the buff consolidation ZOS implemented with 1.6. Since potions are now considered buffs just like what abilities confer, and since all buffs now only come in Major/Minor variations whose values don't change (though durations do), Potion Effectiveness was simply rendered obsolete. The issue is that it is very apparent they didn't think through why those passives were important, especially to people that rolled Argonian Nightblades. As a result, the replacement passives don't offer nearly the same utility, and we are left with a downgrade. The passive itself isn't terrible given, but the values are indeed too low, especially since they increased the potion cooldown so much.

    I tend to disagree with people who push for Argonians to have stealth-related passives. Yes, it fits with the lore, but there are already two races with stealth-based passives, so why have a third? I would also argue that stealth-based passives have even less utility than potion-based ones, especially for end-game PvE and the majority of PvP where you are engaged in non-stealth combat. I'm a fan of the current increase to healing received, since it is unique amongst racials (and is something I've carefully integrated that into the Argonian NB tank build I've been playing since launch ha); I just think the value needs to be increased and/or also be a bonus to healing dealt.

    For those interested, here are a bunch of great threads about the state of Argonian passives (none of which have any replies from ZOS, so it is pretty apparent racial passives aren't a priority):

    http://forums.elderscrollsonline.com/en/discussion/151415/1-6-changes-to-potions-and-related-passives-abilities-issues-and-possible-solutions

    http://forums.elderscrollsonline.com/en/discussion/154490/change-to-argonians-best-passive-still-not-in-the-notes#latest

    http://forums.elderscrollsonline.com/en/discussion/154004/zenimax-please-reconsider-argonian-racial-passives/p1

    http://forums.elderscrollsonline.com/en/discussion/154048/how-come-racials-werent-given-a-pass-in-1-6-zos

    http://forums.elderscrollsonline.com/en/discussion/153268/my-case-for-race-change-option-in-1-6/p1

    http://forums.elderscrollsonline.com/en/discussion/152091/racial-disparity-with-full-list/p1

    http://forums.elderscrollsonline.com/en/discussion/150659/lets-talk-about-argonians-race-change-please/p1

    https://www.reddit.com/r/elderscrollsonline/comments/30t64a/argonians_huh_good_god_yall_what_are_they_good_for/

    you think stealth is useless in PvP?

    you should really go back to it and see how wrong you are:/

    I did not say useless. I said passives that boost stealth-related things provide overall less utility than potions for most situations. I play solo most of the time in PvP, so I use stealth all the time. After that first shot from stealth though, those passives are no longer useful. During prolonged keep sieges, they are similarly not useful (and for any group or end-game PvE they have zero utility). Since the large majority of the abilities you use in PvP happens outside of stealth, and since stealth passives have virtually zero uses for any group of end-game PvE, I think stealth-related passives are not a good way to improve Argonian racials.

    so being able to sneak away from a large group after killing one of their peeps IS NOT an important skill in PvP?

    im confused:/

    there is more to stealth than you are letting on, lets just leave it at that.
    Edited by Cody on 4 April 2015 02:57
  • runagate
    runagate
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    I play a magicka DK Argonian (my main is a Khajiit nightblade) almost solely because I wanted to make a pink lizard after playing with the inimitable Yote for so long. Obviously the racial passives are crap but after reading through this whole thread the one thing that haunts me is was in hell Shadesofkin could possibly mean by being a "munchkin" in the below quote. I really, really tried to infer this from context, but I am at a total loss:
    I tend to agree that Argonians need some love, I've got one for pure flavor, but I'm as much a munchkin as I am an RPer and I would like to reliable do both with any race.

  • Jar_Ek
    Jar_Ek
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    @runagate munchkin in this context means min/maxer.
  • maryriv
    maryriv
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    Don't roll argonian...
  • ThatHappyCat
    ThatHappyCat
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    I'd like to see Argonians get more health bonus than just 3%. Give Quick to Mend a 3/6/9% health bonus for a total of 12%, reduce the healing received bonus to 2/3/4% if necessary (though I don't see why it would be).

    Would be nice to get a more useful potion bonus too. I was thinking 3/6/9s reduction to potion cooldown (may be a bit too good but on the other hand it costs money to take full advantage of), but the increased spell/weapon power on potion ingestion sounds good too.

    ....

    While we're on the subject of racials, I believe there shouldn't be racials that are completely useless for major builds, e.g. Red Diamond and Adrenaline Rush only working for melee attacks: these should really work for all attacks, including spells. Khajiit's Carnage should give both spell and weapon crit, and maybe also a fall damage reduction for flavour (call it Feline Grace).

    Other races that need a boost include Orc (Swift is a weird racial) and Nord (almost nothing deals frost damage and like Argonians they only have 3% stat boost in total).
    Edited by ThatHappyCat on 4 April 2015 13:03
  • olsborg
    olsborg
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    I agree, the racials for argonian seems to be in its own (bad) league. All races should have atleast ONE stat boost of 10%.

    PC EU
    PvP only
  • Nutronic
    Nutronic
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    I think the current passives for Argonians are attractive and the mending one stacks well with heavy armor. That being said if they just bumped the numbers up a bit here and there it would be pretty competitive.

    Even though the amphibious swift swim seems kinda useless now, wait until the remove slaughter fish in Cyrodiil or add combat in water. I think a skill like that is both really fun and makes me miss my Argonian main (who is tank by the way) whenever I play another character and have to swim out to some annoying island.

    Also if you look at old passives for Argonian FEMALES from older TES games they usually get the restoration bonus. Considering how most Argonians sacrifice themselves so often in game, it kinda makes sense to just give them a slight bonus to healing done to compliment the healing staff learning bonus. Heck, I wouldn't be opposed if all races with a preferred weapon type had a damage bonus tied to said favored weapon skill line.
  • Sord
    Sord
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    I loved my Argonian NB before 1.6 and now I have stopped playing him because of the whole potion nerf to the race and class. Now I get 6% return on my health and stats every 45 secs vs every 15 sec before? Just isn't worth it. Just switch it out for a simple stat replacement ability for all 3 stats something like 2/3/4% bonus to health/stam/magic would equal 12% which is inline with a lot of other races. OR give them something to do with guerrilla warfare since they are according to lore the best at that then all the other races. Why any one plays this race now (except for RP purposes) is beyond me.
    www.fateslegacy.com Share your build or find a build here at Fate's Legacy!
    -This is your life and its ending one moment at a time-
  • Skafsgaard
    Skafsgaard
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    Swim speed AND a tail.. totally op!
    The Elder Scrolls Online: Tamriel Unlimited supports hundreds of players on screen at once in an open world fight for control of Cyrodiil. Get ready for the most intense online PvP experience ever created, with The Elder Scrolls Online: Tamriel Unlimited.

    Yes, I am ready...


    Source:
    http://www.elderscrollsonline.com/en-us/game-guide/the-alliance-war
  • Rettile
    Rettile
    Argonian don't need a passive that work with potion... i don't wont a passive bound to my pocket!

    like Zeon say:

    Amphibian Physiology (3 ranks) – Increases swimming speed by 50% and health regen in and out of combat (7/14/21)%

    Argonian Hardiness (3 ranks) – Increases maximum Health by (3/6/9)% and Increases Poison/Disease resistance by 1440. Disease resistance should apply directly to disease abilities, lessening their effect by a flat amount (including meatbag catapults)

    Guerrilla Warfare Expertise (3 ranks) – Increases movement speed while stealthed by (7/14/21)% and increases non magicka based attacks while stealthed by (3/6/9)%

    This will be a good idea for an Argonian skill tree... and i would suggest a physical protection bonus like (1/2/3)% and a decrease of health bonus suggested like (2/4/6)%

    Reptilian always have a hard skin and a sort of regeneration! it's the only animal capable ( like octopus) to use stem cell to regenerate body parts...
    Edited by Rettile on 5 April 2015 22:03
  • ThatHappyCat
    ThatHappyCat
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    A stealth-based passive would be useless to a large proportion of Argonian players, given that many of us chose the race without that in mind. I'd rather see current passives buffed rather than adding a whole new one that could completely ruin the race for many of us.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    I know a lot a people go healing Argonian Templar but that's not the lore, our passive are jacked up because ZOS needed a healer race cause that's what MMOs do problem being that TES doesn't have a race of healer so they took the race they though no one would care about at the end of the day ZOS don't give a damn . Point blank period
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • ThatHappyCat
    ThatHappyCat
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    I know a lot a people go healing Argonian Templar but that's not the lore, our passive are jacked up because ZOS needed a healer race cause that's what MMOs do problem being that TES doesn't have a race of healer so they took the race they though no one would care about at the end of the day ZOS don't give a damn . Point blank period

    Argonians aren't a "healer" race... people take one look at the Resto staff exp gain and think "oh Argonians are meant to be healers" when it makes absolutely no difference. Every race except Imperial has a unique exp passive.

    The other passive, Quick to Mend, only works for healing you receive, not healing you do, and it is very much in line with lore (Histskin increasing health regen).

    As it is since Argonians did not start with a stealth passive, it should not get one.
  • kendellking_chaosb14_ESO
    kendellking_chaosb14_ESO
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    Quick to mend is not regen when you heal for every 100 heals you get 6 more that's not as good as health regen and cause the racial passives suck that means they must always suck and require you to farm mats or buy potions to be used.

    All that plus the fact that only meat bags and enchants (weak) does disease damage and with resistance it doesn't cut the damage or Debuff that meat bags do poison is far more usefull but they both have a place and should stay they both should cut damage and effects only one does

    They had zero problems completely change class and race passives so why not a must need balance

    Edit: typos
    Edited by kendellking_chaosb14_ESO on 6 April 2015 16:08
    Chaos Shadow-Scale: Shadow Archer
    Chaos Death-Scale: Shadow Knight
    Tanks-With-Sap-Essence: Dark Mage
    Dark Brotherhood Listener: Blade of Argonia
    Chaos Dragon-Scale: Draconic Shield Master
    Chaos Light-Scale: Marsh Paladin
    Chaos Lightning-Scale: Daedric Master
    Hurricane Chaos: Storm Archer
    Bask-In-My-Light: Warrior of The Light
    Forged-In-Dragon-Fire: Pyro Mage
    Guardian of The Hist: Light Mender
    Chaos of Black Marsh: Master of The Burning Sword
    Star of Chaos: Frost Blade Champion
    Chaos-Lightning-Tower: Lightning Shield Master

    For the King of Argonia
    May Sithis hold back his Void
  • Nutronic
    Nutronic
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    Argonians are like the most adaptable race in the series:

    Daggerfall - They make good melee warriors in Daggerfall.

    Morrowind - They were all around great jack of all trades in Morrowind.

    Oblivion - Females made strong mages, while Males were great warriors and rogues.

    Skyrim - Skyrim almost wants them to be sneaky healers (looking at nightblade bloodmages).

    Online - Again they look to be tougher healers. Honestly, if quick to mend was a healing done buff as well as healing taken buff it might work out well.

    To me, the only real consistency among the franchise is that Argonians are great with potions and good at long sustained conflicts. Guerrilla warfare is more than just hit an run tactics. It's keep the enemy off balance by way of deception, taking and forcing attacks where you want them, and keeping your forces healthier than the opposition (especially when over powered/outclassed). As it stands in game now, Argonians do all of this well, they just don't do it better than anyone else. I think that partially plays to their strengths because it does make the more flexible as race over all.

    We also can't forget they seem to be very good alchemists... but meh.
  • Jar_Ek
    Jar_Ek
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    @Nutronic I have to disagree with the view that Argonians are flexible in ESO. I would rather say they are strictly less effective than any other race in almost all endeavours. This is because their racials are just so bad. The maths has been done before, so I won't repeat it.

    As for the potion passive, that was added last minute during beta to change an even more ineffective passive and has now been seriously gutted. Because potion durations have increased and cool downs have increased gaining a small percentage resource regeneration on use is strictly less useful than any other racial passive due to its highly situational effect. And i am unsure the mechanic could ever be balanced as in PvP a high return (25%) would be OP - yet for the relative usefulness that is exactly what is required. Maybe the potion passive could have a trip resource regen bonus for the potions duration? But tying a racial passive to potions seems like a bad idea to me generally.
  • Rettile
    Rettile
    A stealth-based passive would be useless to a large proportion of Argonian players, given that many of us chose the race without that in mind. I'd rather see current passives buffed rather than adding a whole new one that could completely ruin the race for many of us.

    You want see buffed potion passive? o c'mon don't be ridiculus, potion passive is a stupid skill that require money to be used!
    And i'm not worried about why people choose Argonian, but to give people a better race to play... ( i have a DK and i took the race because i love it from morrowind and the other TES game ).

    Leave Guerrila Warfare Expertise and reput Quick to Mend in list, it's not the problem, only i don't want a potion passive... and more people think this..
  • ThatHappyCat
    ThatHappyCat
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    Rettile wrote: »
    A stealth-based passive would be useless to a large proportion of Argonian players, given that many of us chose the race without that in mind. I'd rather see current passives buffed rather than adding a whole new one that could completely ruin the race for many of us.

    You want see buffed potion passive? o c'mon don't be ridiculus, potion passive is a stupid skill that require money to be used!
    And i'm not worried about why people choose Argonian, but to give people a better race to play... ( i have a DK and i took the race because i love it from morrowind and the other TES game ).

    Leave Guerrila Warfare Expertise and reput Quick to Mend in list, it's not the problem, only i don't want a potion passive... and more people think this..

    Given that many people rolled Argonian NB just for the potion synergy, your opinion is hardly shared by most Argonian players.
  • Nutronic
    Nutronic
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    Jar_Ek wrote: »
    @Nutronic I have to disagree with the view that Argonians are flexible in ESO. I would rather say they are strictly less effective than any other race in almost all endeavours. This is because their racials are just so bad. The maths has been done before, so I won't repeat it.

    As for the potion passive, that was added last minute during beta to change an even more ineffective passive and has now been seriously gutted. Because potion durations have increased and cool downs have increased gaining a small percentage resource regeneration on use is strictly less useful than any other racial passive due to its highly situational effect. And i am unsure the mechanic could ever be balanced as in PvP a high return (25%) would be OP - yet for the relative usefulness that is exactly what is required. Maybe the potion passive could have a trip resource regen bonus for the potions duration? But tying a racial passive to potions seems like a bad idea to me generally.

    Well let me put it like this: Who makes a worse tank? A Breton or Argonian? Who's a worse healer? A Nord or an Argonian. I'm not saying they are great at anything, but they certainly aren't the worst at those roles either (even my examples might have cases where they make good in those roles) and anything either. Rather, the lack of amazing passives just makes them decent and able, instead of amazing and meta.

    I do agree though, they need buffs and working with what they have currently instead of taking on new skills seems like a better idea. Besides, there is always the rumor ZOS is brining Racial ultimates back into the game so who knows how those would affect races.

    Edited by Nutronic on 6 April 2015 08:50
  • ThatHappyCat
    ThatHappyCat
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    That's why I'm for a bigger health bonus, since health is useful regardless of build. +12% health from +3% would go a long way to making Argonians a viable race.
  • Rettile
    Rettile
    Rettile wrote: »
    A stealth-based passive would be useless to a large proportion of Argonian players, given that many of us chose the race without that in mind. I'd rather see current passives buffed rather than adding a whole new one that could completely ruin the race for many of us.

    You want see buffed potion passive? o c'mon don't be ridiculus, potion passive is a stupid skill that require money to be used!
    And i'm not worried about why people choose Argonian, but to give people a better race to play... ( i have a DK and i took the race because i love it from morrowind and the other TES game ).

    Leave Guerrila Warfare Expertise and reput Quick to Mend in list, it's not the problem, only i don't want a potion passive... and more people think this..

    Given that many people rolled Argonian NB just for the potion synergy, your opinion is hardly shared by most Argonian players.

    Perfect you just rolled an argonian only for a potion synergy? and a bonus for stealth attack nont will be better? Most of people complaing about the potion passive because it's the only passive link to your money... be serius, the skill must be remplaced, it's not my fault if you bring this race only for that passive, and in that case, your build it's just ruined from ZOS at the moment, not will be better if they change it instand to return it back for a "item-passive"?
  • ThatHappyCat
    ThatHappyCat
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    Rettile wrote: »
    Rettile wrote: »
    A stealth-based passive would be useless to a large proportion of Argonian players, given that many of us chose the race without that in mind. I'd rather see current passives buffed rather than adding a whole new one that could completely ruin the race for many of us.

    You want see buffed potion passive? o c'mon don't be ridiculus, potion passive is a stupid skill that require money to be used!
    And i'm not worried about why people choose Argonian, but to give people a better race to play... ( i have a DK and i took the race because i love it from morrowind and the other TES game ).

    Leave Guerrila Warfare Expertise and reput Quick to Mend in list, it's not the problem, only i don't want a potion passive... and more people think this..

    Given that many people rolled Argonian NB just for the potion synergy, your opinion is hardly shared by most Argonian players.

    Perfect you just rolled an argonian only for a potion synergy? and a bonus for stealth attack nont will be better? Most of people complaing about the potion passive because it's the only passive link to your money... be serius, the skill must be remplaced, it's not my fault if you bring this race only for that passive, and in that case, your build it's just ruined from ZOS at the moment, not will be better if they change it instand to return it back for a "item-passive"?

    I said many people, I didn't say I did it (I didn't). My point was your claim that people don't want a potion-based racial is wrong.
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