Cultural practices and Military prowess do not equal biological advantages, Magical or otherwise.
I agree it's very sad/annoying to be pinned in Cyrodiil between a river and rock and know that death is unavoidable but that will most likely change when then imperial city comes out.
Khajiit are stealthy because cats are stealthy. Wood Elves, see the green pact. Argonians don't have any anything that would offer them a biological or magical reason to be stealthy, unless you count birth signs.
1. Pots are technically free. Loot em, make, steal em, free.
2. Health regen while lore friendly only makes a a difference if you have a large pool to work with. The logic being that 10% of 10k (roughly 100hps) isn't that much compared to 10% of 25k (250hps). Even still from the bigger perspective that's only like a light attack's worth of damage recovered
Suggestion: Keep the pot passive, but make it like red diamond. Either pots have a chance to do a huge Magika/Health/Stamina heal/regen or each potion use grants 10-15% regen on all attributes. Mind you this gives it several bonuses over it's current state.
a. Can be use outside of combat
b. All potions (even invisibility, etc) work like elixirs of healing
c. The number is big enough that having enough points into anyone of those stats makes it noticeable, but small enough where it shouldn't be over powered.
Argonians are tribal. Illusions and Mysticism are not tools employed by common thieves....
That said, you're right and I was wrong. If we go back to Arena, Argonians are thieves who are adept at slight of hand. That in combination with Skyrim (which is the first time in like 17 years) when they finally get a sneak bonus, can you call them thieves.
Still, we have enough sneaky racial bonus, why add more when there is an opportunity to be unique?
Potions are in essence free. You can't play in PVE more than 30 minutes without getting one. They literally costs nothing to make. Unless you've confused time with money, they are free to find, make and use. Tying a racial to a consumable? That's about as stupid as tying a class or crafting(non-combat, wtf?) passive to one... oh wait. As if that wasn't enough we have enchantments, champion points and other ways to manipulate the benefits of using them. Obviously the game expects you to use them, a lot. It's lik- Never mind. Point is potions are so cheap it's like they are free.
Oh and before we forget, Alchemy is a racial bonus of Argonians. It just makes sense to add it in some form to their passives.
This would be the winner in my book.Well my suggestion is to dump the potion passive, in will never be effectively balanced across playstyles. Change the name to Amphibious warfare and provide a damage bonus against low health and vulnerable (cc) opponents of 5,10,15%. This level to offset the lack of a max stat bonus.
Then remove max health bonus and replace with health recovery at 10,20,30% to better replicate hist skin.
Finally change the name of quick to Mend to Healer of the Hist and add a healing output bonus equal to the healing received, 2,4,6%.
This would make Argonian characters have a credible hist skin style heal capability and provide unique racial passives that would be attractive, esp to assassins and healers... the two groups that are noted in the in-game representation of Argonians.
Fizzlewizzle wrote: »
i think 100% health regeneration bonus it's a lot more... but a 21% like bosmer, also quick to mend i think it must stay in the passieve tree but maybe like healing done and recived...
Well my suggestion is to dump the potion passive, in will never be effectively balanced across playstyles. Change the name to Amphibious warfare and provide a damage bonus against low health and vulnerable (cc) opponents of 5,10,15%. This level to offset the lack of a max stat bonus.
Then remove max health bonus and replace with health recovery at 10,20,30% to better replicate hist skin.
Finally change the name of quick to Mend to Healer of the Hist and add a healing output bonus equal to the healing received, 2,4,6%.
This would make Argonian characters have a credible hist skin style heal capability and provide unique racial passives that would be attractive, esp to assassins and healers... the two groups that are noted in the in-game representation of Argonians.
@Rettile Something like that, but I suspect that healing done, received and health regeneration would be considered op - as would health, resistance and damage reduction.
Medicinal use from the Alchemy skill line, but I think Jar_Ek has a good idea so might as well go with that. The racial low health might be slightly Op since each class and all the physical weapons already have finishers, but it's a good combat passive no other race has.
"Link to the Hist (3 ranks ) - Increase Healing Done and Recived (2/4/6)% and Healt Regen (10/20/30)%"
Maybe instead of flat health regen or increased health, maybe go with a proc like red diamond or adrenaline rush.
The lot of you are going off track...
Shadow Scales are not a dominating majority of the Argonian population. If anything you could consider them Zealot Druids.. Think of a time you didn't hear one speak of the Hist, I'll pay you if you can. To say they wouldn't be warriors is almost complete ignorance. Slaves who became racists and practically all sacrificial warriors as a means to stave off Imperial conquest. Now because of a few "Hist Visions" they stand in the Ebonheart though not specifically to stop or aid the planemeld but claim independence or at least end corruption of all forms inside the Empire.
So, where exactly do you see all the shadows? If that's not enough (and we're not going forward in time because that's just stupid) then where would anything be in terms of lore if the Shadow Scales suddenly had a number expansion assuming each player is a member. While it'd be nice to have such an option, then you'd have to talk even more about the Companions, Vampire Covens, Lycan packs, etc. It's simpler, reasonable, and effective to say you're a slave and given the circumstances presented now need to fight by shield and sword to survive again.
Like I said before, if you really see a vision for change, at least make sure it's comprehensible.
Couldn't resist making a suggestion so here's mine:
Amphibious: Increases movement speed by 50% whenever you enter water.
Bonuses are kept for (15/22/35)secs after leaving water.
Or
After being out of combat for 1 minute, increases damage of next attack by 5/10/15%.
(Either it has a cool down or reentering water simply refreshes it, not sure if it's too abusable. Basically the second one is the buff Empower {minor} but as a racial. I think this gives them an edge in all combat, but would probably be most noticeable when sneak attacking)
Quick to Mend: Increases healing done by 3/6/9%.
Also has a 10% chance on being hit to gain 20/40/60% health recovery for 10s. This can happen no more than once every 30s
Or
Also restores 100/200/300 health to player when damaged by an enemy.
(one of these would be really awesome but might push just a bit too close into OP territory unless similar buffs are added to other races. I think the increase healing done also works to replace the potion passive because it should be any form of healing initiated by the player. That makes it attractive for everyone no matter what their roll is.)
on hit 10% to gain 60& health regen? but you sai before health regen was usless...
but i think the idea of health restores when damaged are good...
Uhm after 1 minutes? not will be better a stealth passive in this way?
The best way to get developers attention is be positive and suggest things that aren't "single-player kills everyone but can't be killed" fantasies. Or insulting people so they remove posts Either way, I think just keeping the discussion going goes a long way.
When you can prove that evidence, I'm sure someone will believe it. Sadly all lore of the race says otherwise. Slaves, conquered people, hatred for all races of man, and their own plights in politics from the Hist and if you'd call it such a desire to cleanse the lands of all of the prior mentioned.kendellking_chaosb14_ESO wrote: »Health Regen is kinda terrible. It's really only useful in PVP and between encounters in PVE. Having a higher Health pool would be more desirable. Something like 3/6/12% in Amphibian works better IMO.
I Personally would cry if they added more stealth play to Argonians. Between Khajiit and Bosmer it'd be nice to have something different, not to mention you have to stack all these passives up against other races that currently have them. I still don't see a reason to make a nightblade Argonian over a Khajiit one even with the Warfare passive because it's essentially the same ones Khajiit get but without the bonus of Carnage...
That facts is that Argonians are a Stealth race but just like Nord, Red Guard, Orcs and Imperials are Warrior Races. Should they lose that part of their lore cause their are other warrior options
@ZOS_BrianWheeler c'mon and say something!
@ZOS_BrianWheeler c'mon and say something!
lol, they wouldn't even say anything about WHY they nerfed one of the weakest races in the game down to almost nothing, what makes you think they'd say something NOW?
Again, everyone complains about a nerf. Go play WoW, Rift, Guild Wars, Perfect World, APB:R, Maplestory the list goes on. Some developers address it, but only because it's the next months flavor so they drop someone else down a peg and everything is okay for the prior one now. Doesn't Nyhm even have a song about this? If you want something done, make it happen. Give it something to stick to lore for the Bethesda backing, and something small that doesn't require a ton of editing in code to be more interesting.ThatNeonZebraAgain wrote: »@ZOS_BrianWheeler c'mon and say something!
lol, they wouldn't even say anything about WHY they nerfed one of the weakest races in the game down to almost nothing, what makes you think they'd say something NOW?
This is the truth. We've been vocal about Argonians' nerf since 1.6 hit the PTS in January and not a single thread received a response.
If you think so highly of the Argonians, as I said. It's a politics and business game. Show reason, lore to get support from Bethesda and get backers at a minimum of hundred if not a thousand. A tall order? Maybe, reasonable and enough to make them start looking at it, well they added guild customizations and even added the Justice system. They made VR zones even harder just like players chanted out for... There's light, but you need to work your way down and make the echoes in the tunnel much louder.@ZOS_BrianWheeler c'mon and say something!
lol, they wouldn't even say anything about WHY they nerfed one of the weakest races in the game down to almost nothing, what makes you think they'd say something NOW?
Khajiit I don't think need any improvements at all. It's the best race to run if you want criticals and a stealth boost, especially with the Justice system now in place it's a very reasonable and profitable race.nothing2591 wrote: »khajit sucks aswell , pls no moar hp regen