@Jar_Ek I don't disagree with that. However, in terms of raw stat potential I'd personally say an Argonian tank has a bit more going for it (I play one, so we can just assume I'm being bias here). The facts are though that with enough gear and a strong enough play style, any race can do anything reasonably well.
Either way I'm just offering some devil's advocate because I don't feel like the race is completely useless yet. (even as a healer because of quick to mend they look kind of attractive).
@ThatHappyCat I'd also argue magicka is important for tanks, but running higher level content with a Stamina based tank is a bit easier than a Magicka based one. Eventually you can just stand in fire and hold block, not something I've seen many magicka based tanks accomplish.
@Jar_Ek I won't pursue the argument any more, but I feel I should point out that somewhere in these forums there was a discussion on the mending passive and how it actually does benefit argonians as healers. Either it had to due with the fact they do more healing on themselves and therefore can wear more pieces of light/heavy or that the amphibious potion passive made them attractive in that sense. Either way, not a huge advantage and certainly not a deep magicka pool or cost reduction so I guess it's a moot point anyway.
The bottom line I'm trying to make here is that stat per stat Argonian's and their passives may suck, but combined with the proper play-style I think they offer a fun and rewarding challenge that is completely viable. Either way, thanks for indulging my ramblings.
kendellking_chaosb14_ESO wrote: »What part of Guerrilla warfare involve standing and fighting for a long period of time. That would Guerrilla tactics are complete opposite in fact. A race that is born of and worships Sithis one of two original beings A God of Shadows and the Void. A people who's lands have never been invaded beyond the outer rims because of assassin that guard the inner Marsh that has NEVER been touch or seen by out sider
With that Shadow Scales all Argonians born under Shadow because Assassins from birth that like all Americans born under Leo being soldiers that's a lot of Assassins Shadows is in the sky for a month a month with all kids born becoming assassins and we can drink potions more efficiently!!!
We are a race that honors a God of Shadows, the best guerrilla fighters hands down, perfectly suited for scouting born of a harsh unforgiving Land with only the poison and disease passive reflectung this its no wonder many went Argonians Nightblade only damn thing we had going for a race that stood out in no other way
@Rettile At this point it doesn't matter what I say, if you have it made up in your mind I'm trolling then not really a point in humoring you. However I'm a glutton for punishment so here is a discussion that brings up something similar to what I had read before.
The point being once you add in class bonuses, armor bonuses and other things (pre 1.6) there are some attractive traits to tanking or healing with an Argonian. If you consider the Heavy armor "Rapid Mending" passive that could be an additional 7%-13% with just the racial and armor alone. If you want to add in 1.6 and the fact that other races will have to dip at least 10+champion points into "Blessed" from the apprentice tree to make up for that it makes it a tiny bit more attractive. However, the post I would like to find points out that even if you count HoTs ticks, it's only something like an additional 1-2k healing done overall (granted that was a post made before 1.6 fully came out so the numbers might be more attractive now). Again, I can't stress enough, it's not amazing and still needs attention from ZOS. My point being that the in-the-box thinking most people associate with the roles of tank and healer make Argonians a bad pick no matter how much those passives are buffed. That is a matter of perception, and it would either require new passives, or for people to change their minds (which can be done so long as people can prove it works and is competitive).
Oh and since Kendelking brought it up:
Guerrilla warefare: "The strategy and tactics of guerrilla warfare tend to focus around the use of a small, mobile force competing against a larger, more unwieldy one.[1] The guerrilla focuses on organizing in small units, depending on the support of the local population, as well as taking advantage of terrain more accommodating of small units." - Oxford History of Modern Warfare (you'll have to read the book to find the quote)
The Tali ban used guerrilla Tactics, Vietnamese used guerrilla tactics, and El Salvador in the 20th century. Sure its a lot of hit and run, but one thing all these battles had in common was using bunkers, hiding behind/utilizing civilians and knowing when to concede parts of your army to the superior force. The point being that if it was just hit and run tactics that's what they would call it, but it's not. It's digging in using the land to your advantage and winning mostly through attrition (that is whittling down the enemy's forces more so than just their resources). In a more lore related scenario, Argonians didn't "beat" Talos with just hit and run tactics, they pulled his army into Black Marsh where they had geographical, physiological, and possibly other unforeseen advantages. Even though the empire laid claim to Black Marsh through treaty, those Saxheel within still didn't recognize it. We also can't forget they pretty much sacrificed outlying territories like Shadowfen and Murkmire not only to the Empire but to the Dunmer as well.Heck even when the Argonians did decide to march on the weakened Dunmeri houses after Vvardenfell blew up, they STILL couldn't defeat the highly organized and very disciplined Dark Elves. The historical facts are that Argonians are just better at taking and absorbing attacks than they are at full fledge offensives. At least as a race. Individually though, they still make the best assassins, but that's not in a straight up fight.
More on topic, I don't see the hit and run tactics being all that great outside of being a Nightblade for Argonians. Amphibious already gives them an advantage (which they can't effectively use yet) in the water, which if you consider a massive regiment of Argonians attacking a keep, then high tailing it into Lake Rumare (something people already do with "mass suicides")... sure >_> Problem is we want the race to be strong as individuals, so working with what they have should come first.
Fizzlewizzle wrote: »
I don't understand you very will... but in comparison to Bosmer the 100% health Regeneration doesn't seem that high. Nords, Khajiit and Orc receive 30% Health Regeneration with the Robust passive, and they haven't had any health regen in previous ES games unlike the Argonian.Fizzlewizzle wrote: »
i think 100% health regeneration bonus it's a lot more... but a 21% like bosmer, also quick to mend i think it must stay in the passive tree but maybe like healing done and received...
Fizzlewizzle wrote: »I don't understand you very will... but in comparison to Bosmer the 100% health Regeneration doesn't seem that high. Nords, Khajiit and Orc receive 30% Health Regeneration with the Robust passive, and they haven't had any health regen in previous ES games unlike the Argonian.Fizzlewizzle wrote: »
i think 100% health regeneration bonus it's a lot more... but a 21% like bosmer, also quick to mend i think it must stay in the passive tree but maybe like healing done and received...
I personally have not much problems with healing and healing received, but as someone mentioned earlier healing is nerfed in Cyrodiil, so having that seems a bit less valuable than having passive health regen. Argonians also never had that much of a healer function/ role in previous ES games.
They should bump up that value pretty high to make that useful, especially in cyrodiil, which might make it OP outside of Cyrodiil. (I wouldn't mind it... as i like the healer role).
Health Regen is kinda terrible. It's really only useful in PVP and between encounters in PVE. Having a higher Health pool would be more desirable. Something like 3/6/12% in Amphibian works better IMO.
I Personally would cry if they added more stealth play to Argonians. Between Khajiit and Bosmer it'd be nice to have something different, not to mention you have to stack all these passives up against other races that currently have them. I still don't see a reason to make a nightblade Argonian over a Khajiit one even with the Warfare passive because it's essentially the same ones Khajiit get but without the bonus of Carnage...
@Athas24
Have you ever wondered why Argonians take Shadowscales from birth? I mean it'd be one thing if they were naturally sneaky like Khajiits or gifted mages like the Elves, but instead they have varied adaptability even beyond Men.
Consider this: Argonians when they are born are more so blank slates than any other race. The Hist give them names, a sex, a form and even a soul. To this end, the only natural gifts they are born with are those from the stars. If you consider the constellations to play a part in who they are to be as adults, then it just makes sense to take ALL possible shadow born into training because they would need a life time to make up for the natural advantages not afforded to them. If anything this is why shadow scales would make better assassins then even Dark Brotherhood or Morag Tong members due to the lifetime of training they have to go through.
Bottom line, Argonians must work harder for everything they want to be good at. However this makes their species extremely flexible and very resilient, and a VERY GOOD RP choice if you don't want a silver spoon in your mouth.
Still, they need buffs, slight ones, but noticeably good ones none-the-less.
Couldn't agree more.@Athas24
Have you ever wondered why Argonians take Shadowscales from birth? I mean it'd be one thing if they were naturally sneaky like Khajiits or gifted mages like the Elves, but instead they have varied adaptability even beyond Men.
Consider this: Argonians when they are born are more so blank slates than any other race. The Hist give them names, a sex, a form and even a soul. To this end, the only natural gifts they are born with are those from the stars. If you consider the constellations to play a part in who they are to be as adults, then it just makes sense to take ALL possible shadow born into training because they would need a life time to make up for the natural advantages not afforded to them. If anything this is why shadow scales would make better assassins then even Dark Brotherhood or Morag Tong members due to the lifetime of training they have to go through.
Bottom line, Argonians must work harder for everything they want to be good at. However this makes their species extremely flexible and very resilient, and a VERY GOOD RP choice if you don't want a silver spoon in your mouth.
Still, they need buffs, slight ones, but noticeably good ones none-the-less.
What are you saying it's correct, from RP side, but we can ask for passive like "bring what do you want", and a huge health regen it's not so bad, also in a duel 1vs1, a minimal bonus in physical protection will also a good think better then a "+6% when you spend money"
Health Regen is kinda terrible. It's really only useful in PVP and between encounters in PVE. Having a higher Health pool would be more desirable. Something like 3/6/12% in Amphibian works better IMO.
I Personally would cry if they added more stealth play to Argonians. Between Khajiit and Bosmer it'd be nice to have something different, not to mention you have to stack all these passives up against other races that currently have them. I still don't see a reason to make a nightblade Argonian over a Khajiit one even with the Warfare passive because it's essentially the same ones Khajiit get but without the bonus of Carnage...
kendellking_chaosb14_ESO wrote: »That facts is that Argonians are a Stealth race but just like Nord, Red Guard, Orcs and Imperials are Warrior Races. Should they lose that part of their lore cause their are other warrior options
@Athas24
Have you ever wondered why Argonians take Shadowscales from birth? I mean it'd be one thing if they were naturally sneaky like Khajiits or gifted mages like the Elves, but instead they have varied adaptability even beyond Men.
Consider this: Argonians when they are born are more so blank slates than any other race. The Hist give them names, a sex, a form and even a soul. To this end, the only natural gifts they are born with are those from the stars. If you consider the constellations to play a part in who they are to be as adults, then it just makes sense to take ALL possible shadow born into training because they would need a life time to make up for the natural advantages not afforded to them. If anything this is why shadow scales would make better assassins then even Dark Brotherhood or Morag Tong members due to the lifetime of training they have to go through.
Bottom line, Argonians must work harder for everything they want to be good at. However this makes their species extremely flexible and very resilient, and a VERY GOOD RP choice if you don't want a silver spoon in your mouth.
Still, they need buffs, slight ones, but noticeably good ones none-the-less.
kendellking_chaosb14_ESO wrote: »That facts is that Argonians are a Stealth race but just like Nord, Red Guard, Orcs and Imperials are Warrior Races. Should they lose that part of their lore cause their are other warrior options
That's the thing, they aren't. Shadow Scales are the only stealthy faction within their culture (that we know of). Aside from Skyrim they've never even had a bonus towards sneak (unless you count removed athletics), even then it was really tiny. So far, the only stealth races in the game are Khajiit and Bosmer. Unless you'd consider Imperials and Dunmer stealth races as well by way of the Blades/Morag tong :P