nerevarine1138 wrote: »Solution 1: Be more careful.
Solution 2: Don't be more careful, and cough up the paltry sum of gold for your bounty.
The Justice System is absolutely necessary in an Elder Scrolls game. I hate that they even have an opt out option for attacking innocents, because "opting out" should be done by not attacking innocents.
It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Fleshreaper wrote: »nerevarine1138 wrote: »Solution 1: Be more careful.
Solution 2: Don't be more careful, and cough up the paltry sum of gold for your bounty.
The Justice System is absolutely necessary in an Elder Scrolls game. I hate that they even have an opt out option for attacking innocents, because "opting out" should be done by not attacking innocents.
I never understand this kind of thinking. Let's FORCE people to do something they may not want to do. And your reply will be, don't play the game then. Well, look at it from the other side. They put the changes in and you don't like them. Guess what, don't play the game, then. Giving people an option is fine and it will not change you experience one bit.
There's just one thing that bothers me and that's not the justice system, it's bad cleaning up to prepare a smooth game with a new system in it.
There's this questline in Riften, I can't even remember what it's called. You're on this island and take some riddle quest, some combat quest and then there's a drinking contest with a time limit where you drink from a barrel. You have to go to a table to have a snack in between every three jugs and there's other people's stuff on the table I stole several items by accident.
That's not much of an issue, I paid the fee and was done, and gold is not an issue in the game (a very sad thing btw)
The point is: If you have single click stealable items by all means clean up the objects a player needs to interact with because of quest/game reasons.
It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
bellanca6561n wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Or concede that there is a fundamental difference between single players games and online multiplayer games.
The whole Justice System homage to a series of single player games is certainly interesting. But the part I don't get is the notion that folks who simply don't play single player games, and never will, can't opt out of yet another anti-social, non multiplayer game system.
That said, "Disaster" might be overstating it. Awkwardly implemented perhaps....
Right-o. Turning off justice system only prevents you from damaging NPCs and farm animals. Does not stop you from stealing or healing. Bonus feature: if you have this setting turned off when you get caught stealing something and an NPC comes at you and starts pummeling you with his/her fists, you can't even fight back.Goddamit, does no one read anymore?
Healing is NOT disabled by the option. Stealing stuff by rightclick without confirmation just because that damn NPC in the booth moved from under your reticle just at the moment you press "E" and there just happens to be one of those pick-up-able junk items within line of sight is NOT disabled by the option.
While the healing thing may be a point of discussion and appreciated to stop the bank-healing-springs-spam, the other one is just idiotic.
So this wonderful piece of advice:is so completely useless and inappropriate I can't even find words for it.sc_prabhu1986rwb17_ESO wrote: »2) Go to your settings and turn the justice system off. Yes, the option is ALREADY there. No need to wonder how this got past the test server, cause it didn't.
It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Knootewoot wrote: »starkerealm wrote: »Well, you know, except for Morrowind... and Skyrim... and, come to think of it, Oblivion. But other than being different, you're right, it's completely the same.deal with it.. its the exact same in morrowind, oblivion, and skyrim..Maybe the inability to quickload? I don't know, it's just a thought.why would they change that in ESO?Because there is no such thing as lag. That's a myth.if an item has a red name on it then it doesnt belong to you, if you misclicked it then thats your faultWell, you know, except for that time before 1.6 when the AI was completely cool with you stealing stuff from under their noses. So, yes, it's always been that way... since last month.the AI has always been like that when it comes to stealing property
1: It is the same as in previous TES game.
- you can pickpocket and get caught - CHECK
- you can "accidently" steal an item not belonging to you - CHECK
- Except for Morrowind in Oblivion and Skyrim when indicated as red it means not yours - CHECK
2: Quickload? Never used that when caught stealing in previous TES games. It is part of your story and you just reverse time. Never understood this in RPG. It is what makes the game, bad or good choices.
3: Lag. We have lots of lag now. But I never accidenrly stole something because of it. So due to lag you press "e" grab all?
4: He ment the AI from the previous TES games. And now it's in TESO since 1.6. So yes it has always been like that in previous TES games.
It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Because some short sighted individuals don't like you rocking THEIR boat Actually I love the Justice system and have a sneaky vamp NB Kahjiit that's very good at it. However, I do believe there is room for improvements and having a total opt-out for people who don't want to participate is something that I would love to see as well. Really, there is no good reason they shouldn't do it IMHO.
nerevarine1138 wrote: »It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences.
Mountain_Dewed wrote: »Is the Justice system live now? Cool if it is!
nerevarine1138 wrote: »It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences.
Not sure if you're trolling or didn't read... the point of my complaint was not that the justice system exists, but that it is poorly implemented in a way that actually does create situations players don't have control over. Perhaps one could argue to be more careful about who to assist, but stuff like trying to speak with a merchant but ending up stealing instead unintentionally is just dumb especially when it's due to lag or NPC movements or even just proximity. If I intended to steal then fine, consequences make sense.
Be honest. It's partially there, you still can't mete out justice as a player :sad-face:It sure is and it's awesome!!Mountain_Dewed wrote: »Is the Justice system live now? Cool if it is!
nerevarine1138 wrote: »It's about the game being a living, breathing world. No one is forcing you to click on the wrong items. No one is forcing you to heal criminals. No one is forcing you in to combat with that friendly NPC.
This is not a new feature in the Elder Scrolls universe, and actions should have consequences.
Not sure if you're trolling or didn't read... the point of my complaint was not that the justice system exists, but that it is poorly implemented in a way that actually does create situations players don't have control over. Perhaps one could argue to be more careful about who to assist, but stuff like trying to speak with a merchant but ending up stealing instead unintentionally is just dumb especially when it's due to lag or NPC movements or even just proximity. If I intended to steal then fine, consequences make sense.
Like I said, it never ceases to amaze me, and it never leads to a better game.nerevarine1138 wrote: »This thread isn't suggesting an improvement. It's suggesting an even further reduction in the interactivity of the world.
If you aren't used to having a Justice System in-game, then get used to it. This is the Elder Scrolls Online, and the Justice System is absolutely, 100% indispensable. There shouldn't be any checkboxes that let you opt out, but since there are, no one has any excuses.
nerevarine1138 wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Because some short sighted individuals don't like you rocking THEIR boat Actually I love the Justice system and have a sneaky vamp NB Kahjiit that's very good at it. However, I do believe there is room for improvements and having a total opt-out for people who don't want to participate is something that I would love to see as well. Really, there is no good reason they shouldn't do it IMHO.
I'd rather hear a good reason as to why an opt-out is needed. "I don't like having to pay attention to my surroundings," is not a good reason.
A Case In PointlessLike I said, it never ceases to amaze me, and it never leads to a better game.nerevarine1138 wrote: »This thread isn't suggesting an improvement. It's suggesting an even further reduction in the interactivity of the world.
If you aren't used to having a Justice System in-game, then get used to it. This is the Elder Scrolls Online, and the Justice System is absolutely, 100% indispensable. There shouldn't be any checkboxes that let you opt out, but since there are, no one has any excuses.
Your own arguments argue against you.
nerevarine1138 wrote: »As for lag: it doesn't do what you think it does. If I interact with an NPC in front of me, and the NPC moves before the interaction happens, the dialogue window either opens late or doesn't open at all (if they moved out of range). But that interaction does not apply to some object behind the NPC that I never highlighted. That's simply not how server lag works.
nerevarine1138 wrote: »It never ceases to amaze how strenuously some people will argue against making improvements to the game.
I know why that's the case, but still, it never ceases to amaze me.
Because some short sighted individuals don't like you rocking THEIR boat Actually I love the Justice system and have a sneaky vamp NB Kahjiit that's very good at it. However, I do believe there is room for improvements and having a total opt-out for people who don't want to participate is something that I would love to see as well. Really, there is no good reason they shouldn't do it IMHO.
I'd rather hear a good reason as to why an opt-out is needed. "I don't like having to pay attention to my surroundings," is not a good reason.
OK, but who is it hurting by not giving people the option? You? No, because you can still play like you want to. The game? No, because there are those who will participate. It's about giving people a choice, not shoving it down their throats.
Well it's a problem for folks who don't like being all super cautious about every move they make when they're used to being able to play the game like any other MMO or like you know, pre-patch Though I do see your point, especially when a lot of folks won't read the entire thread (completely fair by now), so I did change it to be a tad more specific!Could you possibly rename your post something like . . . "Justice System Better player controls needed" ? I think disaster is too strong of a word here.