Sorry, you really can't seriously be saying that if it's in TES it must be in ESO.ZOS_MandiParker wrote: »that’s how it is in the Elder Scrolls series.
I know I was trying a bit of light humour by quoting a line froma Rush song .. sorry it went right over your head.eventide03b14a_ESO wrote: »There is no "time" it's pay or be executed without a trial.Can't do the time. don't do the crime?starkerealm wrote: »nerevarine1138 wrote: »Well, maybe the broke people should get more gold. If they need 80 gold, they will need to sell... let's see... about 4 normal quality items or a stack of foul hides. Or they could just kill a few things. Or... wait for it... they could not steal and incur a bounty if they (inexplicably) don't have the gold to cover it.
Yeah, those newbies that just got out of the wailing prison, that'll show them for not having a job the instant they dropped from the sky into the see. Layabouts all of 'em. Let 'em rot. Right?
So crafting has become yet more 1990s group-or-die then like leveling beyond VR10.ZOS_MandiParker wrote: »Oh! Also, if you have a hard time finding recipes or ingredients, then you should definitely spend more time in Delves and Dungeons -- always unowned and usually stuffed with goodies.
That phrase is much older than "Test for Echo", and I stand by what I said.I know I was trying a bit of light humour by quoting a line froma Rush song .. sorry it went right over your head.eventide03b14a_ESO wrote: »There is no "time" it's pay or be executed without a trial.Can't do the time. don't do the crime?starkerealm wrote: »nerevarine1138 wrote: »Well, maybe the broke people should get more gold. If they need 80 gold, they will need to sell... let's see... about 4 normal quality items or a stack of foul hides. Or they could just kill a few things. Or... wait for it... they could not steal and incur a bounty if they (inexplicably) don't have the gold to cover it.
Yeah, those newbies that just got out of the wailing prison, that'll show them for not having a job the instant they dropped from the sky into the see. Layabouts all of 'em. Let 'em rot. Right?
Absolutely and totally chalk and cheese comparison. TES games are off-line with SAVES! If you screw up like this you can 'Mulligan' it, you can't in an MMO.ZOS_MandiParker wrote: »We have discussed having a “no theft” type of option in the UI for players who never want to steal owned items. While this option is not consistent with the Elder Scrolls
So crafting has become yet more 1990s group-or-die then like leveling beyond VR10.ZOS_MandiParker wrote: »Oh! Also, if you have a hard time finding recipes or ingredients, then you should definitely spend more time in Delves and Dungeons -- always unowned and usually stuffed with goodies.
/sigh
Sorry, you really can't seriously be saying that if it's in TES it must be in ESO.ZOS_MandiParker wrote: »that’s how it is in the Elder Scrolls series.
On that basis there's a SWATHE of stuff far more important to many players than Justice which you've not implemented and repeatedly say you have no plans for .. Spellcrafting, Housing, Unarmed Fighting, etc. etc. etc. etc.
Simply justifying Justice's existence in the way you are is at best disingenuous .. and comparing disabling accidental stealing with being able to disable mob aggro really is scraping the barrel for a justification for not doing it.
There is an addon that prevents stealing unless you're hidden. This can help prevent accidentally picking up an item when you're trying to talk/interact etc.
No problem with the idea of paying fines if I intended to steal something but got caught but another matter when trying to interact with the world in a normal manner and being told I stole something I had no intention of taking.ZOS_MandiParker wrote: »Accidentally stealing a “takeable item” (an owned drink or apple on the table behind the merchant) produces a relative small bounty, and if you are intentionally avoiding criminal activity then you likely won’t suffer many consequences aside from paying a handful of gold that’s appropriate to your level.
This doesn't really seem like a comparable situation to me, since running into hostile enemies is, indeed, outside the control of the player. Choosing right or wrong when it comes to stuff like stealing should be fully within player choices. If the system chooses for us, what's the point of having it at all? I actually think THIS invalidates the system rather than the other way around.ZOS_MandiParker wrote: »Sometimes even the most careful player will run into a hostile monster by accident (and sometimes they get killed by this), but we do not allow players to toggle off hostility. That would be quite odd, right?
I still think there should be a toggle to allow people to not accidentally pick stuff up. Frequently lag is what causes this to happen. It is a valid option and should be available for those who do not want to accidentally steal. Your analogy to toggling hostility just doesn't apply in this situation as far as I can tell. It's like comparing apples to oranges.
@ZOS_MandiParker I do not see any reason not to provide this toggle.
Hearthfire was an expansion, but the vanilla game had housing. So did Oblivion. The justice system in ESO is a watered down version of the other games and needs a serious overhaul IMO.Sorry, you really can't seriously be saying that if it's in TES it must be in ESO.ZOS_MandiParker wrote: »that’s how it is in the Elder Scrolls series.
On that basis there's a SWATHE of stuff far more important to many players than Justice which you've not implemented and repeatedly say you have no plans for .. Spellcrafting, Housing, Unarmed Fighting, etc. etc. etc. etc.
Simply justifying Justice's existence in the way you are is at best disingenuous .. and comparing disabling accidental stealing with being able to disable mob aggro really is scraping the barrel for a justification for not doing it.
What are you talking about. Housing was only an expansion in Skyrim, Spellcrafting was being worked on as was only recently delayed in favor of DLC zones first, and unarmed fighting is already possible to a limited extent, but will be augmented with the Spellcrafting system.
Justice is central to all TES games and opting out of it is not something you should expect to be a priority for the reasons outlined already by Mindiparker.
eventide03b14a_ESO wrote: »Hearthfire was an expansion, but the vanilla game had housing. So did Oblivion. The justice system in ESO is a watered down version of the other games and needs a serious overhaul IMO.Sorry, you really can't seriously be saying that if it's in TES it must be in ESO.ZOS_MandiParker wrote: »that’s how it is in the Elder Scrolls series.
On that basis there's a SWATHE of stuff far more important to many players than Justice which you've not implemented and repeatedly say you have no plans for .. Spellcrafting, Housing, Unarmed Fighting, etc. etc. etc. etc.
Simply justifying Justice's existence in the way you are is at best disingenuous .. and comparing disabling accidental stealing with being able to disable mob aggro really is scraping the barrel for a justification for not doing it.
What are you talking about. Housing was only an expansion in Skyrim, Spellcrafting was being worked on as was only recently delayed in favor of DLC zones first, and unarmed fighting is already possible to a limited extent, but will be augmented with the Spellcrafting system.
Justice is central to all TES games and opting out of it is not something you should expect to be a priority for the reasons outlined already by Mindiparker.
ZOS_MandiParker wrote: »
Accidentally stealing a “takeable item” (an owned drink or apple on the table behind the merchant) produces a relative small bounty, and if you are intentionally avoiding criminal activity then you likely won’t suffer many consequences aside from paying a handful of gold that’s appropriate to your level.
ZOS_MandiParker wrote: »
Auto-looting stolen items is also a toggle because we wanted to allow you to specifically confirm your action to steal an individual item, as auto-looting many items at once could be as financially devastating as murder. Both of these opt-outs were specifically designed only to help players avoid the harshest penalties for truly accidental actions. (The unintentional criminal healing issue is a separate thing really, and we’re considering some options for it.)
Justice as a fully integrated system like Champion, Combat, and Crafting. It is critical to future content in the game, and we want players to learn how to live with the underlying rules of the system before introducing heavier mechanics and related content. Having said that, we will still continue to monitor friction points for players and address specific areas of concern, so please continue to report things that cause frustration and we will absolutely look into these issues as we develop the system further.
ZOS_MandiParker wrote: »
Oh! Also, if you have a hard time finding recipes or ingredients, then you should definitely spend more time in Delves and Dungeons -- always unowned and usually stuffed with goodies.
And so WOW-PVP-jerks will feel right at home in ESO.vyndral13preub18_ESO wrote: »Chuckleheads will be camping every quest in town that requires fighting.
I really love the justice system and appreciate your weighing in, but I'm very disappointed to see accidental pick-ups touted this way, because you're basically telling us an intentional feature of ESO is burdening players with a "gotcha" interface.ZOS_MandiParker wrote: »Accidentally stealing a “takeable item” (an owned drink or apple on the table behind the merchant) produces a relative small bounty, and if you are intentionally avoiding criminal activity then you likely won’t suffer many consequences aside from paying a handful of gold that’s appropriate to your level. For an accidental and uncommon pick-up, it is a minor fine and you’re back to your life as an upstanding citizen. This is relatively uncommon, and so it would be a low risk and no reward mode of gameplay for these players.