When you factor in that to get those shields to a level where they function as a reliable defense mechanism you are simply twoshotted without them - yeah, I would call that a tradeoff.
But you aren't without them. That's the point.
A tradeoff is a compromise. Give up damage, gain survivability.
Gaining survivability and damage is no compromise, it's just a straight-up boost.
Now, if shields only protected against magic damage, and you would sacrifice defense against physical attacks (armor) to make your defense against magical attacks (shield) better, that would be a tradeoff. But simply exchanging one form of defense for another one that is superior in all aspects? Nope.
When you factor in that to get those shields to a level where they function as a reliable defense mechanism you are simply twoshotted without them - yeah, I would call that a tradeoff.
But you aren't without them. That's the point.
A tradeoff is a compromise. Give up damage, gain survivability.
Gaining survivability and damage is no compromise, it's just a straight-up boost.
Now, if shields only protected against magic damage, and you would sacrifice defense against physical attacks (armor) to make your defense against magical attacks (shield) better, that would be a tradeoff. But simply exchanging one form of defense for another one that is superior in all aspects? Nope.
Take it from someone that plays 3 of the 4 classes at end game. I have both fought and fought as a sorc in pts. They are very killable solo.
DPS is damage per second. If you are spamming shields, you are losing precious time that should be used to raise your damage per second or throw out that winning cc. Tradeoff.
In a no cooldowns game, you need only one or two skills to effectively deal damage. There are slots for 10 (12 with Ultimates) skills. Not a tradeoff.Shield stacking requires at least two slots on your ability bar. Spaces that otherwise could be used for damage skills, cc, and utility. Tradeoff.
Making your shields effective means you are running with hp low enough to be one shotted. Tradeoff.
You want shields? Then say goodbye to the new highest dps lines in game (stamina builds). Tradeoff. .
Precious champ points must be invested in the increase of shield effectiveness and you forgo those dps bonuses. Tradeoff.
You have to play a sorc. A class whose bread and butter skill (frag) is the easiest to throw back in your own face and shut you down via reflects and absorbs. Tradeoff.
There are tradeoffs all over the place. You have not even considered how useless shield stacking will be in open world once you leave the warm bosom of 1v1s. Besides, no one is arguing with you crits and procs should work on shields. Once so, shield stacking won't be as effective and will have even higher costs.
ezareth_ESO wrote: »Having strong shields is the defensive tradeoff for not having any actual physical defenses
Under a tradeoff, i usually understand giving up something you need to get something else you also need. Like, you need damage, and you need survivability, and if you gain one at the cost of the other, that's a tradeoff.
But getting a shield that makes all physical defense a non-factor, while giving up just those physical defenses(that are a non-factor for you anyway, and you thus don't need anymore) is no tradeoff.
Damage Shields absorb 2-3 offensive skills, giving you 2-3 seconds to deal damage while not taking damage. Not a tradeoff.
In a no cooldowns game, you need only one or two skills to effectively deal damage. There are slots for 10 (12 with Ultimates) skills. Not a tradeoff.
You never get one shotted while you have a shield up. In fact, with a shield up (maintainable 24/7), you take less burst damage than someone in full heavy armour, since you can't be critted on. Not a tradeoff.
Magicka builds can deal equal DPS (DKs for instance), and pretty much universally have access to bigger burst damage (Entropy->Meteor for instance) than stamina builds. Not a tradeoff.
If you play enough, you can get all the shield bonus passives and damage passives. Not a tradeoff.
Or you can pick Templar & spam Blazing Shield to the same effect, or you can pick up Igneous Shield as a DK, or pick resto staff & spam Healing Ward, or Harness Magicka against magicka users, or Bone Shield & shut down stamina users. Not a tradeoff.
And how would a player not spamming shields fare in 1vX or larger group fights? Oh right, he's dead in 3 seconds.
ezareth_ESO wrote: »Dodge Roll and Block (The Heavy and Medium Armor alternativeS) require zero skill slots.
Magicka builds require their damage champion points to be split between two seperate abilities while stamina builds can focus on upgrading a single champion ability.
In a 1vX a Medium armor use can dodge roll and a Heavy armor can block and mitigate and survive far longer than a magicka user can spam shields. Avoidance and mitigation are far superior alternatives to absorption.
Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
ezareth_ESO wrote: »
Damage Shields absorb 2-3 offensive skills, giving you 2-3 seconds to deal damage while not taking damage. Not a tradeoff.
In a no cooldowns game, you need only one or two skills to effectively deal damage. There are slots for 10 (12 with Ultimates) skills. Not a tradeoff.
You never get one shotted while you have a shield up. In fact, with a shield up (maintainable 24/7), you take less burst damage than someone in full heavy armour, since you can't be critted on. Not a tradeoff.
Magicka builds can deal equal DPS (DKs for instance), and pretty much universally have access to bigger burst damage (Entropy->Meteor for instance) than stamina builds. Not a tradeoff.
If you play enough, you can get all the shield bonus passives and damage passives. Not a tradeoff.
Or you can pick Templar & spam Blazing Shield to the same effect, or you can pick up Igneous Shield as a DK, or pick resto staff & spam Healing Ward, or Harness Magicka against magicka users, or Bone Shield & shut down stamina users. Not a tradeoff.
And how would a player not spamming shields fare in 1vX or larger group fights? Oh right, he's dead in 3 seconds.
This is all just dross.
Spending 2-3 skills on defensive abilities is a tradeoff(Not even counting the fact as a sorc you not only have to stack shields you have to use bolt escape to put distance between you and a stamina opponent).
Dodge Roll and Block (The Heavy and Medium Armor alternativeS) require zero skill slots.
Magicka builds require their damage champion points to be split between two seperate abilities while stamina builds can focus on upgrading a single champion ability.
In a 1vX a Medium armor use can dodge roll and a Heavy armor can block and mitigate and survive far longer than a magicka user can spam shields. Avoidance and mitigation are far superior alternatives to absorption.
kkampaseb17_ESO wrote: »Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
If you are careful and watch what MOST people say is that mainly they want item/skill procs and DoTs to apply against shields. Maybe crits as well. That is the main thing. After that we can talk about adjustments IF they are required.
kkampaseb17_ESO wrote: »Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
If you are careful and watch what MOST people say is that mainly they want item/skill procs and DoTs to apply against shields. Maybe crits as well. That is the main thing. After that we can talk about adjustments IF they are required.
RoamingRiverElk wrote: »Who can blame shield stacking, when time-to-kill in 1.6 is so fast... I play a sword and board DK and I can survive a Lot in 1.5. In 1.6 I too have to be very careful in order to stay alive, and that does include using igneous shield more than would be necessary in 1.5. People just aren't able to have enough health, compared with how much incoming damage you easily get very, very fast.
kkampaseb17_ESO wrote: »Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
If you are careful and watch what MOST people say is that mainly they want item/skill procs and DoTs to apply against shields. Maybe crits as well. That is the main thing. After that we can talk about adjustments IF they are required.
I agree with procs and crits applying. It's the "if" after that which has me concerned. By sad experience, some people will never stop crying nerf until their class have no other challengers.
kkampaseb17_ESO wrote: »ezareth_ESO wrote: »Dodge Roll and Block (The Heavy and Medium Armor alternativeS) require zero skill slots.
Magicka builds require their damage champion points to be split between two seperate abilities while stamina builds can focus on upgrading a single champion ability.
In a 1vX a Medium armor use can dodge roll and a Heavy armor can block and mitigate and survive far longer than a magicka user can spam shields. Avoidance and mitigation are far superior alternatives to absorption.
Don't compare dodge roll with shields. One has retroactive value, one doesn't. And it isn't like you are doing damage while dodging...while you can put your shield on even if it stays for let's say 3s and do a cycle of damage before having to reapply it.
1 vs X was never a valid argument...ever.
kkampaseb17_ESO wrote: »Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
If you are careful and watch what MOST people say is that mainly they want item/skill procs and DoTs to apply against shields. Maybe crits as well. That is the main thing. After that we can talk about adjustments IF they are required.
I agree with procs and crits applying. It's the "if" after that which has me concerned. By sad experience, some people will never stop crying nerf until their class have no other challengers.
kkampaseb17_ESO wrote: »Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
If you are careful and watch what MOST people say is that mainly they want item/skill procs and DoTs to apply against shields. Maybe crits as well. That is the main thing. After that we can talk about adjustments IF they are required.
I agree with procs and crits applying. It's the "if" after that which has me concerned. By sad experience, some people will never stop crying nerf until their class have no other challengers.
Except this isn't about any particular class, it's about game mechanic available to everyone that has been broken for a looong time now, and only became more broken in 1.6.
kkampaseb17_ESO wrote: »Don't worry, DDuke. The new patch notes should be up soon. Based on ZOS's history of nerfing things based on the forum complaints of PvP-only players, I'd say the odds are excellent that sorcs will soon return to their familiar spot as negate-monkeys at the back of the pecking order.
(Negate got nerfed, too, though).
If you are careful and watch what MOST people say is that mainly they want item/skill procs and DoTs to apply against shields. Maybe crits as well. That is the main thing. After that we can talk about adjustments IF they are required.
I agree with procs and crits applying. It's the "if" after that which has me concerned. By sad experience, some people will never stop crying nerf until their class have no other challengers.
Except this isn't about any particular class, it's about game mechanic available to everyone that has been broken for a looong time now, and only became more broken in 1.6.
It influences some classes more than others. For instance, my DK is just as happy in a stamina build. My sorc? The transition is not as good. You have to understand how this affects each class differently. Have you tried actually playing a sorc on pts?
Edit: I feel I should state that no one is still implying dmg shields should be removed.
They should just be toned down, so that they allow weapon procs, ability charges, ulti gain, crits etc.
If this doesn't fix the problem, then other solutions should be examined.
I am still convinced you can survive without dmg shield playing as a sorc, even better actually in 1.6, since you can burst people down much easier & then just Bolt Escape away.
As for sorcs, I do have one & I have tested some things in PTS.
I am still convinced you can survive without dmg shield playing as a sorc, even better actually in 1.6, since you can burst people down much easier & then just Bolt Escape away.
Entropy->Meteor->Crystal Frags kills pretty much anyone who is not stacking shields.
I would like to see some other defensive mechanisms for sorcs, though.
Edit: I feel I should state that no one is still implying dmg shields should be removed.
They should just be toned down, so that they allow weapon procs, ability charges, ulti gain, crits etc.
If this doesn't fix the problem, then other solutions should be examined.
ezareth_ESO wrote: »
As for sorcs, I do have one & I have tested some things in PTS.
I am still convinced you can survive without dmg shield playing as a sorc, even better actually in 1.6, since you can burst people down much easier & then just Bolt Escape away.
Entropy->Meteor->Crystal Frags kills pretty much anyone who is not stacking shields.
I would like to see some other defensive mechanisms for sorcs, though.
Edit: I feel I should state that no one is still implying dmg shields should be removed.
They should just be toned down, so that they allow weapon procs, ability charges, ulti gain, crits etc.
If this doesn't fix the problem, then other solutions should be examined.
Everything you say here proves you know little about PvP and likely haven't been playing on PTS.
Meteor is blockable, reflectable, hits ball lightning. The damage is not even that great.
There isn't a player I've come across in PTS I've been able to "Burst down" without being touched.
Do you even PvP? Are the people discussing the merits of these abilities in PvP even real skilled PvPers?
ezareth_ESO wrote: »
As for sorcs, I do have one & I have tested some things in PTS.
I am still convinced you can survive without dmg shield playing as a sorc, even better actually in 1.6, since you can burst people down much easier & then just Bolt Escape away.
Entropy->Meteor->Crystal Frags kills pretty much anyone who is not stacking shields.
I would like to see some other defensive mechanisms for sorcs, though.
Edit: I feel I should state that no one is still implying dmg shields should be removed.
They should just be toned down, so that they allow weapon procs, ability charges, ulti gain, crits etc.
If this doesn't fix the problem, then other solutions should be examined.
Everything you say here proves you know little about PvP and likely haven't been playing on PTS.
Meteor is blockable, reflectable, hits ball lightning. The damage is not even that great.
ezareth_ESO wrote: »There isn't a player I've come across in PTS I've been able to "Burst down" without being touched.
ezareth_ESO wrote: »Do you even PvP? Are the people discussing the merits of these abilities in PvP even real skilled PvPers?
Joy_Division wrote: »ezareth_ESO wrote: »
As for sorcs, I do have one & I have tested some things in PTS.
I am still convinced you can survive without dmg shield playing as a sorc, even better actually in 1.6, since you can burst people down much easier & then just Bolt Escape away.
Entropy->Meteor->Crystal Frags kills pretty much anyone who is not stacking shields.
I would like to see some other defensive mechanisms for sorcs, though.
Edit: I feel I should state that no one is still implying dmg shields should be removed.
They should just be toned down, so that they allow weapon procs, ability charges, ulti gain, crits etc.
If this doesn't fix the problem, then other solutions should be examined.
Everything you say here proves you know little about PvP and likely haven't been playing on PTS.
Meteor is blockable, reflectable, hits ball lightning. The damage is not even that great.
There isn't a player I've come across in PTS I've been able to "Burst down" without being touched.
Do you even PvP? Are the people discussing the merits of these abilities in PvP even real skilled PvPers?
Don't waste your breath. All this dude has done the past few months is complain on the forums about damage shields.
ezareth_ESO wrote: »A dodge roll can avoid an infinite amount of damage, a damage shield can't. A dodge roll is something that requires skill and timing to use, a damage shield does not.
ezareth_ESO wrote: »Meteor is blockable, reflectable, hits ball lightning. The damage is not even that great.
ezareth_ESO wrote: »You actually have a space of time after dodge rolling that you are immune to all damage. I utilize this all the time to cast an ability.
Joy_Division wrote: »ezareth_ESO wrote: »
As for sorcs, I do have one & I have tested some things in PTS.
I am still convinced you can survive without dmg shield playing as a sorc, even better actually in 1.6, since you can burst people down much easier & then just Bolt Escape away.
Entropy->Meteor->Crystal Frags kills pretty much anyone who is not stacking shields.
I would like to see some other defensive mechanisms for sorcs, though.
Edit: I feel I should state that no one is still implying dmg shields should be removed.
They should just be toned down, so that they allow weapon procs, ability charges, ulti gain, crits etc.
If this doesn't fix the problem, then other solutions should be examined.
Everything you say here proves you know little about PvP and likely haven't been playing on PTS.
Meteor is blockable, reflectable, hits ball lightning. The damage is not even that great.
There isn't a player I've come across in PTS I've been able to "Burst down" without being touched.
Do you even PvP? Are the people discussing the merits of these abilities in PvP even real skilled PvPers?
Don't waste your breath. All this dude has done the past few months is complain on the forums about damage shields.
Yes, I'm a hipster. I hated dmg shields even before it became popular.
That said, most people agreed with me even during the past few months: http://forums.elderscrollsonline.com/discussion/143759/would-you-like-dmg-shields-heals-to-become-more-or-less-prevalent-in-pvp
Maybe if ZOS paid attention, there wouldn't be people complaining right now?
ezareth_ESO wrote: »You actually have a space of time after dodge rolling that you are immune to all damage. I utilize this all the time to cast an ability.
This is simply wrong. And i am saying this as someone who has been playing a stamina NB since release and for whom a dodge roll is the primary defensive mechanic.
Dodge roll only protects during the roll. If there was some kind of window after rolling that would allow for a cast while still immune, i could use that window to do another dodge roll and be completely immune until i run out of stamina.
Anyone who ever tried dodge rolling away from a zerg will tell you: When you are pelted with several attacks per second and are chaining rolls together, you take damage during the brief moment after one roll ends and before you can initiate another one. There is no magical 'space of time' where you can use abilities yet are still immune after dodge rolling.
The only exception is if you are wearing the crusader set. In that case you will get a 0.3 second window after a dodge roll where you still are immune. (That set however has exploration on all traits, and no-one ever uses it.)
Continually rolling away from a zerg:
https://www.youtube.com/watch?v=Bmr7KjCDOWQ
mike.gaziotisb16_ESO wrote: »ezareth_ESO wrote: »Meteor is blockable, reflectable, hits ball lightning. The damage is not even that great.
Actually, the bolded part is not true. It is true on live, but not true on PTS. Ball of Ligtning does not absorb meteor.
However, it still gets reflected by Scales, as well as Defensive Posture. Which makes my S&B, BoL Sorc all the more lovable
Tested that yesterday.
kkampaseb17_ESO wrote: »ezareth_ESO wrote: »A dodge roll can avoid an infinite amount of damage, a damage shield can't. A dodge roll is something that requires skill and timing to use, a damage shield does not.
There you said it yourself. That is why you cannot compare them. Just add 200-300ms ping and your dodge is useless as any meaningful defensive skill.
Again though, this derails the thread, which is not a comparison between damage shields and dodge rolls...or block. Let's stay focused on the fact that ZoS has to allow procs/dots and maybe crits. If we tunnel vision them maybe they will stick with this and hopefully solve this once and for all...
P.S Funnily enough, this change will not affect PvE players since mobs do not have procs that are blocked by shields or critical hits.
ezareth_ESO wrote: »You actually have a space of time after dodge rolling that you are immune to all damage. I utilize this all the time to cast an ability.
This is simply wrong. And i am saying this as someone who has been playing a stamina NB since release and for whom a dodge roll is the primary defensive mechanic.
Dodge roll only protects during the roll. If there was some kind of window after rolling that would allow for a cast while still immune, i could use that window to do another dodge roll and be completely immune until i run out of stamina.
Anyone who ever tried dodge rolling away from a zerg will tell you: When you are pelted with several attacks per second and are chaining rolls together, you take damage during the brief moment after one roll ends and before you can initiate another one. There is no magical 'space of time' where you can use abilities yet are still immune after dodge rolling.
The only exception is if you are wearing the crusader set. In that case you will get a 0.3 second window after a dodge roll where you still are immune. (That set however has exploration on all traits, and no-one ever uses it.)