rupt him with either bash or CS/VA = up to 5sec of cc on him and tons of dmg
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
For the Templars trying to defend it, please explain my obvious L2P issue re: Radiant Destruction. I'd love to have the perfect counter for this situation.
Let's say I've been tab targeted and then tagged with Radiant Destruction just as I've walked through a keep door and the beam is on me, through the door.... What's the secret there?
Can't interrupt it that's for sure, and while it's an execute like impale as some of you are suggesting, since when does impale hit you through a wall or door for anything between 10-20K of damage. Please don't defend it...
Or maybe (and you guys know you were trolling hard last night with it, must have been some serious lol's on your TS) a counter for getting hit by three of you at the same time. Spaz amount of damage, and at one time I saw 5 beams on one dude. As Yoda would say, Trolling hard you were...
Right now this skill is as borked as silver shards was for that infamous weekend when a level 10 fresh to Cyrodiil could one shot a VR12 vam PvP veteran.
Wasn't asking for nerf.
Your 'lazor' shoots through freaking walls, needs a fix. An Execute at 50% feels as rough as hessian underderps I feel, but that's just me. I don't run a Templar though and haven't read the tool tip, but 50% seems... high. I'd love my impale to run at 50%
I agree with Cinn, it's like snipe spam. If you are getting hit by 3-5 of that, or anything for that matter, chances are you'll die, and should expect to do so really, no doubts there and I agree.
It wasn't the fact some dude got tagged by 5 of them though, it was the fact all five of them were spamming RD and by sub's own admission he a few others racked up 500 kills in one night because of it.
You can call it what you want, but as a bystander, It looked like a bunch of guys have found a skill not working as intended and were exploiting it to maximum troll potential. It's funny to watch, but it needs to be fixed before things go live.
Wasn't asking for nerf.
Your 'lazor' shoots through freaking walls, needs a fix. An Execute at 50% feels as rough as hessian underderps I feel, but that's just me. I don't run a Templar though and haven't read the tool tip, but 50% seems... high. I'd love my impale to run at 50%
I agree with Cinn, it's like snipe spam. If you are getting hit by 3-5 of that, or anything for that matter, chances are you'll die, and should expect to do so really, no doubts there and I agree.
It wasn't the fact some dude got tagged by 5 of them though, it was the fact all five of them were spamming RD and by sub's own admission he a few others racked up 500 kills in one night because of it.
You can call it what you want, but as a bystander, It looked like a bunch of guys have found a skill not working as intended and were exploiting it to maximum troll potential. It's funny to watch, but it needs to be fixed before things go live.
Please re-read through this thread. Im pretty sure the majority of "us templars" have clearly stated that being able to use this ability through walls / doors is a bug, and it needs to be fixed prior to going live.
astal360b14_ESO wrote: »ok, after much testing with the wonderful skill that is radiant destruction... I have found the major flaw with it and why it is considered OP by everyone... and honestly I have to agree with that because of one simple reason
its an execute that starts doing 300% damage when the target is below HALF (50%) health.... not the 20-30% range of other execute skills
Agreed Cinn, the only problem with that is thats what a proportion of AD, EP and DC were doing till sub and co came along.
Well done btw guys, your little organised group of DC that decided to do a raid on testers was awesome, I guess that's what led you to your 500 in one night exercise in lol's
Props guys, do you also attack people that are obviously dueling too?
I watched some of you guys attacking people that were looking in their bags, swapping skills and armours and so on. All three alliances had people there that were clearly doing some testing, you know on the test server. :wtf:
Teargrants wrote: »Haven't had much time to test it, but to me it seems that the Jesus Beam is ignoring spell resist, period. 10k spell resist in my light armor, a Templar with 1100 spell dmg (basically equivalent to the base 93 on live), from full health (25k) his Jesus Beam takes me down to about 70%. Then if he uses Entropy for the spell dmg + Might of the Guild boost, his Jesus Beam takes me to 50% from full health.
Now, that's a lot for not even being in execute range! You can easily push spell dmg above 2k, so I'd cring to think what it would do then.
Then it gets interesting, if I put up Hardened Ward, his Entropy boosted Jesus Beam eats through about 1.5 wards, in other words exactly 50% of my health bar worth of wards. As we all know wards have no spell resist/armor. Hence my conclusion that the Jesus Beam is simply ignoring spell resist completely.
Now, until I bothered to test it I'd never even noticed the Jesus Beam as an issue in 3 days of pvp on the PTS. It's so easily countered by throwing on a dmg shield. That's not to say it's ok, obviously. It's current state just makes shield stacking even more important.
Can anyone else test the Jesus Beam against different spell resist values and see if my hunch is right?
I will attack duelers on sight if they are between nikel and ash, and if it's causing everyone to not fight at all except one on ones.
Some of us don't care about dueling and 1v1's
We care about group play and strategy and our ability to 1vx if you want to duel go pick an isolated part of the map and you won't have a problem.
As for me braidas and perph "abusing" it how is it different from 3 people sniping someone at once Ya chances are you are going to die.
The sodium levels and rage tells were amazing though, and I could not stop cracking up when 3 beams out of ghostbusters or something would just poop on a guy
ratgoddess495 wrote: »I will attack duelers on sight if they are between nikel and ash, and if it's causing everyone to not fight at all except one on ones.
Some of us don't care about dueling and 1v1's
We care about group play and strategy and our ability to 1vx if you want to duel go pick an isolated part of the map and you won't have a problem.
As for me braidas and perph "abusing" it how is it different from 3 people sniping someone at once Ya chances are you are going to die.
The sodium levels and rage tells were amazing though, and I could not stop cracking up when 3 beams out of ghostbusters or something would just poop on a guy
While all forms of play need to be tested, interrupting duels is interrupting people testing how skills act together. If you want to try fighting a group of people, it should be easy enough to find another group that also want to do so.
@WRX, if you ever get it downloaded, we should get a DB group together and meet up with Sub's group.
Has hubris overcome you so that you have forgotten who the TRUE owners of both Nickel fields are? I am ashamed, where is my group, we must reclaim what is ours by right!I'm not saying it's something I want to do, and duelers will tell you I have never bothered them.
That being said I stand by if you are between the nikel and ash mile gate and there isn't another single pair of swords on the PTS we want to practice as well. We got group fights going and it was a lot of fun.
Like I said, it's common sense you dont arrange duels in one of the heaviest traveled sections of the map.
But who knows, I might be bitter because I'm on my 3rd day of trying to download this ***. SO CLOSE
Teargrants wrote: »Haven't had much time to test it, but to me it seems that the Jesus Beam is ignoring spell resist, period. 10k spell resist in my light armor, a Templar with 1100 spell dmg (basically equivalent to the base 93 on live), from full health (25k) his Jesus Beam takes me down to about 70%. Then if he uses Entropy for the spell dmg + Might of the Guild boost, his Jesus Beam takes me to 50% from full health.
Now, that's a lot for not even being in execute range! You can easily push spell dmg above 2k, so I'd cring to think what it would do then.
Then it gets interesting, if I put up Hardened Ward, his Entropy boosted Jesus Beam eats through about 1.5 wards, in other words exactly 50% of my health bar worth of wards. As we all know wards have no spell resist/armor. Hence my conclusion that the Jesus Beam is simply ignoring spell resist completely.
Now, until I bothered to test it I'd never even noticed the Jesus Beam as an issue in 3 days of pvp on the PTS. It's so easily countered by throwing on a dmg shield. That's not to say it's ok, obviously. It's current state just makes shield stacking even more important.
Can anyone else test the Jesus Beam against different spell resist values and see if my hunch is right?