Am I the only one on PTS that's seeing Transfer as the exact same value for 1/2 as it is for 2/2? The 1.6.2 patch was supposed to change it yet it reads for both 1/2 and 2/2 "Activating a Siphoning ability grants 1 additional Ultimate. This effect has a 6 seconds cooldown."
But for Pressure Points, I still think that the Assassination passive Executioner has a name that it's not really related to what provided by the actual bonus (X magicka over time when killing a target).
To be something more in line with the "Executioner" term, it could grant:
- X% more damage on low health targets
- or X% more critical damage on low health targets
- or X% more critical chances on low health targets
Otherwise a name like Killer's Instinct would be better with the magicka bonus.
killedbyping wrote: »Any1 found any viable Stamina builds so far ?
How does Bow builds feel on PTS ?
bowmanz607 wrote: »What's wrong with strife? Arguably one of the best skills we have.
For Strife, it's not that great of a heal unless you are spec'd into magicka/spell power. I have a stamina NB and a tank NB and it's a pretty sad heal for both of them and it's really the only heal we have in the game (not counting being surrounded by mobs for sap or the heals you can get from killing something, i.e. fight is over). I've found it pretty weak playing a tank compared to other tank builds I have like breath of life, dragon's blood or even sorc shields. A HoT of 70 isn't going to do much to compare to those.
I'd rather see something like instead of the morph that gives increase to healing done buff it gives double the HoT on the first tick. So, in my example above, I would get 140 instead of 70 from the first tick and that would make it so I could spam it a few times to get a dragon's blood sized heal if needed. It still wouldn't be quite as equal to the insta-heal of a breath or blood, but it would keep things in line with the way the power works and still give the Nightblade a bit of a burst heal.
If they needed to control the power more to keep magicka builds from getting to crazy with it, they could always choose a set heal amount no matter your magicka and spell power and just let those scale up the damage portion of the power.
What do you think guys about changes to NB passives?
Because I'm not a fan of catalyst change, neither like this ultimate passive seem underpowered a lot.
i understand where your coming from but they also put a 1second global CD on SA and didnt even note it i hope they either remove the debuff or remove the CD or atleast lower it to 0.25 like they did to sorcs surge just my 2 cents worthSA has the debuff for a reason, it gives us NB's nearly unlimited resources, ZoS should NOT remove this. Sap Essence costs so much because it's a great ability. It needs to have a heavy cost and if you are using SA with it you can still pretty much perma spam it, no change needed.- Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
- Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
i understand where your coming from but they also put a 1second global CD on SA and didnt even note it i hope they either remove the debuff or remove the CD or atleast lower it to 0.25 like they did to sorcs surge just my 2 cents worthkeni_harringtonb16_ESO wrote: »SA has the debuff for a reason, it gives us NB's nearly unlimited resources, ZoS should NOT remove this. Sap Essence costs so much because it's a great ability. It needs to have a heavy cost and if you are using SA with it you can still pretty much perma spam it, no change needed.
keni_harringtonb16_ESO wrote: »i understand where your coming from but they also put a 1second global CD on SA and didnt even note it i hope they either remove the debuff or remove the CD or atleast lower it to 0.25 like they did to sorcs surge just my 2 cents worth
maysonet_ESO wrote: »keni_harringtonb16_ESO wrote: »i understand where your coming from but they also put a 1second global CD on SA and didnt even note it i hope they either remove the debuff or remove the CD or atleast lower it to 0.25 like they did to sorcs surge just my 2 cents worth
It always had a 1 second global CD, they just didn't state it.
maysonet_ESO wrote: »keni_harringtonb16_ESO wrote: »i understand where your coming from but they also put a 1second global CD on SA and didnt even note it i hope they either remove the debuff or remove the CD or atleast lower it to 0.25 like they did to sorcs surge just my 2 cents worth
It always had a 1 second global CD, they just didn't state it.
How is going on with 1.6.3?
So far I had less issues with Cloak but I want to test this more.
Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.
Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
keni_harringtonb16_ESO wrote: »maysonet_ESO wrote: »keni_harringtonb16_ESO wrote: »i understand where your coming from but they also put a 1second global CD on SA and didnt even note it i hope they either remove the debuff or remove the CD or atleast lower it to 0.25 like they did to sorcs surge just my 2 cents worth
It always had a 1 second global CD, they just didn't state it.
i was unsure as to if it did have the 1 second CD but then i went onto live and just pummeled with a bunch of light attacks and every hit procced the 3% also i tried it with leeching bcuz i was going to work leeching into my 1.6 test and that also doesnt have a 1 sec CD on live but it does on 1.6 honestly i would say to go check again bcuz im 99% sure its not got the CD on live but has on 1.6 honestly go try
This is now old news. SA debuff was reduced to 17% in 163.Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.
Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
Inner light got buffed to make up for the 10% crit reduction nerf it took. They just put inferno in line with it.
Indeed, but keep in mind 17% is roughly equal to Live after overcharged kicks in. On Live I get hit for ~18% so it was a reasonable change from ZoS and still puts SA pretty much on par with Live in regards to the debuff.This is now old news. SA debuff was reduced to 17% in 163.Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.
Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
Inner light got buffed to make up for the 10% crit reduction nerf it took. They just put inferno in line with it.