pmn100b16_ESO wrote: »Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?
Quick vid:
http://youtu.be/70oMlr6svFw
Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.
Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version.
"Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds."
He is fearing with the base ability that states 2 enemies and making 3-6 mobs feared from one cast. Sort of the point of his post is how I took it.
pmn100b16_ESO wrote: »Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?
Quick vid:
http://youtu.be/70oMlr6svFw
Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.
Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version.
"Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds."
He is fearing with the base ability that states 2 enemies and making 3-6 mobs feared from one cast. Sort of the point of his post is how I took it.
lol nice. Imagine fear bombing in Cyrodiil if it actually has the new aoe cap of 60 or whatever.
Sweet!
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
Worked fine in WoW.
Just saying...
I also do not like (been very vocal about it) that we are forced into a morph instead of a method created to simply adapt the power to your highest stat. So far I think I can still maintain the build concept for my magicka NB. The greatest hit is with lotus fan SUCKING as the magicka morph option. It should have been buffed big time. We can always stick with the non-morph but it further takes away options.
I know the devs are intelligent people. I know they can see they are hurting players in order to fix issues for other players. I am just annoyed that opted for an easier fix for them over actually solving the issue for everyone. It screams corner cutting.
The old excuse of "we'll fix the fix later" is wearing VERY thin.
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I also do not like (been very vocal about it) that we are forced into a morph instead of a method created to simply adapt the power to your highest stat. So far I think I can still maintain the build concept for my magicka NB. The greatest hit is with lotus fan SUCKING as the magicka morph option. It should have been buffed big time. We can always stick with the non-morph but it further takes away options.
I know the devs are intelligent people. I know they can see they are hurting players in order to fix issues for other players. I am just annoyed that opted for an easier fix for them over actually solving the issue for everyone. It screams corner cutting.
The old excuse of "we'll fix the fix later" is wearing VERY thin.
Making every ability in the game scale off your highest stat is a bad idea. It sounds good on paper but what will really end up happening is everyone will ensure they have 1 magicka more then stamina at all times. This make all skills take magicka and your defensive stat is only used for defense. I keep seeing this idea and i just don't understand how people don't see it will totally limits there options far greater then anything currently in the game. A change like this would make every build in the game for every single class a magicka build.
bowmanz607 wrote: »I was using my stam NB build just fine on the PTS. the changes to ambush and killer blade make me way more effective. that said, there is obvious bugs with the stealth right now. just wait for the patch for it this coming week. patience. this is a lot of new crap and that is what the PTS is for. You didnt excatly expect it to be polished did you? It will be a work in progress for the next few weeks and they are just getting feedback the last four or five days. give them a chance to fix it.
bowmanz607 wrote: »I was using my stam NB build just fine on the PTS. the changes to ambush and killer blade make me way more effective. that said, there is obvious bugs with the stealth right now. just wait for the patch for it this coming week. patience. this is a lot of new crap and that is what the PTS is for. You didnt excatly expect it to be polished did you? It will be a work in progress for the next few weeks and they are just getting feedback the last four or five days. give them a chance to fix it.
Every patch that arrives, stealth becomes more broken & useless.
This has been the case since beta (not the console beta we've been playing, the real one).
Zenimax has had about 27 chances to fix it, but has instead made it more broken than before one patch after another.
It does not, NO buffs/debuffs of a similar type stack anymore.PlagueMonk wrote: »Can someone verify that The new blur stacks with the med armor evasion skill?
PlagueMonk wrote: »Can someone verify that The new blur stacks with the med armor evasion skill?
The change to stamina for ambush and sneak attack pretty much broke my magicka based build. I wish they'd just make class skills based off of what ever stat is higher. Magicka or stamina
bowmanz607 wrote: »The change to stamina for ambush and sneak attack pretty much broke my magicka based build. I wish they'd just make class skills based off of what ever stat is higher. Magicka or stamina
I see your point but now the skills are much better for my stam build. after all, stam builds had no skills at all. its nice to have some. That said I was still using that skill as a stam build and was effective when used right (i.e. ambush to death stroke. or ambush to impale to maximize my attack power.)
Seems like the solution you quoted would still be better for everybody, instead of "oh well, my stam build is fine, so whatevs".
: P
How so? As a stamina build you need your magicka pool for nothing vital. As a magicka build however you need every pixel of your stamina bar for blocking, dodge rolling, stun breaking etc. In addition, the new meta seems to dictate people to dump everything they have into their main resource due to the removal of soft caps. Tying an integral combat mechanic as a gap closer to stamina would be outright stupid.I understand your point, but I've played with ambush for months and haven't complained about having to use that pool even though I'm completely stamina based. The devs made this decision and we should try to work with it before slamming them on it. I have a feeling a lot of magicka builds could actually benefit from having stamina based morphs.
How so? As a stamina build you need your magicka pool for nothing vital. As a magicka build however you need every pixel of your stamina bar for blocking, dodge rolling, stun breaking etc. In addition, the new meta seems to dictate people to dump everything they have into their main resource due to the removal of soft caps. Tying an integral combat mechanic as a gap closer to stamina would be outright stupid.
Has anyone tested Manifestation of Terror in Cyrodiil?
Is the animation/effect on the ground visible by the opposite alliance members?
I met nobody using it. If anyone wants to test this, please write me a pm.
Yeah its good either way as a bow user bcuz, or i would think, that in general one would have the fear on a buff bar like a two hander. And when engaged on, u have to spend a second to swap weapon and fear, whereas with the trap u can pop it on ground while stealthed. When u then engage the enemy u have the cc to "hide" in or behind. But yeah, it would be awesome if it actually feared people who charged through it
Yeah its good either way as a bow user bcuz, or i would think, that in general one would have the fear on a buff bar like a two hander. And when engaged on, u have to spend a second to swap weapon and fear, whereas with the trap u can pop it on ground while stealthed. When u then engage the enemy u have the cc to "hide" in or behind. But yeah, it would be awesome if it actually feared people who charged through it
Be interesting if it feared a Sorc if they Bolt Escaped through it....