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Nightblades 1.6 Discussion

  • helediron
    helediron
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    Been testing some more mage nightblade.
    - Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
    - Agony got lenghtened. It didn't need that. It just must be instant.
    - Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
    - The veil nerf wasn't that bad after all. We need to start wear some heavy armour to compensate the missing damage mitigation. But it is overall DPS drop. Again, fixing SA would be a good compensation. :smile:
    - I dislike now the new Grim Focus. Too complicated. Could it be instant big hit and count the LAs afterwards as cooldown?
    - There is quite many major buffs available, but not minor buffs. I think there could be alot more of these littered over skill morphs. Because one buff do not stack with itself, having more of them available is not opening any exploits. I DO hope minor and major buffs of the same stack together.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Aaramis
    Aaramis
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    Berinima wrote: »
    How so? As a stamina build you need your magicka pool for nothing vital. As a magicka build however you need every pixel of your stamina bar for blocking, dodge rolling, stun breaking etc. In addition, the new meta seems to dictate people to dump everything they have into their main resource due to the removal of soft caps. Tying an integral combat mechanic as a gap closer to stamina would be outright stupid.

    Not quite. Yes, Magicka users need Stamina as well (for blocking, dodging, running), but Stamina users will need Magicka as well.

    Most of Shadow and Siphoning will remain Magicka-based, with the exception of a few abilities, but they're still very required even for Stamina NB's. Strife is essential to almost any build, and Path of Darkness (Refreshing Path) is arguably also required for any AoE builds (have you SEEN the damage of groups of mobs on PTS? It's insane). Aspect of Terror still has its uses on PTS as well. Not to mention Mages' Guild abilities.

    And there's only so much +regen you can get on gear, after all. Stamina regens pretty quickly, but it can drain pretty quickly too, and depending 100% on Stamina alone can be a problem.
  • Xsorus
    Xsorus
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    helediron wrote: »
    Been testing some more mage nightblade.
    - Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
    - Agony got lenghtened. It didn't need that. It just must be instant.
    - Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
    - The veil nerf wasn't that bad after all. We need to start wear some heavy armour to compensate the missing damage mitigation. But it is overall DPS drop. Again, fixing SA would be a good compensation. :smile:
    - I dislike now the new Grim Focus. Too complicated. Could it be instant big hit and count the LAs afterwards as cooldown?
    - There is quite many major buffs available, but not minor buffs. I think there could be alot more of these littered over skill morphs. Because one buff do not stack with itself, having more of them available is not opening any exploits. I DO hope minor and major buffs of the same stack together.

    rofl....no..just no..

  • DeLindsay
    DeLindsay
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    helediron wrote: »
    - Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
    - Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
    SA has the debuff for a reason, it gives us NB's nearly unlimited resources, ZoS should NOT remove this. Sap Essence costs so much because it's a great ability. It needs to have a heavy cost and if you are using SA with it you can still pretty much perma spam it, no change needed.
  • helediron
    helediron
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    DeLindsay wrote: »
    helediron wrote: »
    - Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
    - Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
    SA has the debuff for a reason, it gives us NB's nearly unlimited resources, ZoS should NOT remove this. Sap Essence costs so much because it's a great ability. It needs to have a heavy cost and if you are using SA with it you can still pretty much perma spam it, no change needed.
    Do not just believe. Test them on 1.6 - it's a different world and beliefs from previous version no longer hold. The leading theme all over 1.6 is that each ability should be on bar for a good reason and no ability is weak.
    - In 1.5 SA drops DPS just a little amount. Now it cuts it directly. The same logic was with inner light. Earlier there was a debuff "for a reason". Now turning inner light increases magic and the "for a reason" has been reversed. Without fixing SA is a dead skill.
    - Sap Essence is no longer spammable with SA. My build has been optimized for sustainability and even it can't spam it.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Fatalyis
    Fatalyis
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    helediron wrote: »
    Do not just believe. Test them on 1.6 - it's a different world and beliefs from previous version no longer hold. The leading theme all over 1.6 is that each ability should be on bar for a good reason and no ability is weak.
    - In 1.5 SA drops DPS just a little amount. Now it cuts it directly. The same logic was with inner light. Earlier there was a debuff "for a reason". Now turning inner light increases magic and the "for a reason" has been reversed. Without fixing SA is a dead skill.
    - Sap Essence is no longer spammable with SA. My build has been optimized for sustainability and even it can't spam it.

    If Siphoning Attacks lost its damage debuff, it would be completely overpowered. There needs to be something there that gives it some sort of balance. If it didn't have the debuff, you'd have NBs not only being able to do full damage, but also have unlimited resources. That would be ridiculous...and I play a NB caster. I would be ashamed of myself :neutral_face: If the damage debuff needs to be tweaked, I'm okay with that. Damage across the board in 1.6 is sort of borked right now anyways. But to remove it entirely would be unbalanced.

    As for Sap Essence, it shouldn't be spammable. It's an awesome ability, but I think we're trying to get away from AoE spam....not encourage it. It has to have a drawback...it already heals you, your group, does damage and boosts weapon and spell power. It shouldn't be spammable in my opinion.
    Edited by Fatalyis on 8 February 2015 14:38
  • helediron
    helediron
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    Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.

    Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Darkonflare15
    Darkonflare15
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    Soul Siphon

    Sanctify nearby allies' souls with a night rune, healing them for [x] and an additional [y] every 0.5 seconds.
    Allies will also receive Major Vitality , increasing healing received by 30% for 4 seconds.
    An ally can target an enemy and activate Soul Leech to steal [x] Health .
    Heals nearby allies but deals less damage and no longer stuns.

    I wonder if this ability provides any kind buff to the user because I hate it when a ultimate only helps allies and not the user. This is the same problem that Bolstering Darkness has. The user only gets the damage mitigation but gets none of the healing. I also hate how the change is worded in the description. It says deals less damage but this skill does no damage. None at all. So the change should be Heals nearby allies but deals no damage and no longer stuns.
  • Sharee
    Sharee
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    Fatalyis wrote: »
    If Siphoning Attacks lost its damage debuff, it would be completely overpowered. There needs to be something there that gives it some sort of balance. If it didn't have the debuff, you'd have NBs not only being able to do full damage, but also have unlimited resources. That would be ridiculous...

    Everyone has unlimited resources. It's called regen.

    All SA does is increase the regen somewhat. 15% of your resource bars is a lot, but 1.5% is not, and that is the amount you on average get back from using abilities (15% regen only has a 10% proc chance).

    "There needs to be something that gives it some sort of balance" is already there: you have to give up 20% of your quickbar for an ability that does no damage, no healing, nothing but a small increase in your resource regeneration that is unreliable to boot.


    Just to put things into perspective: I have 2500 stamina. Leeching strikes will, on average, give me back 1.5% of that everytime i use an ability. 1,5% of 2500 is 37.5 stamina.

    I also have 1800 magicka. 1.5% of 1800 is 27.

    Total resources gained on average from leeching strikes on ability use = 64.5
    Resources i gain from my adrenaline rush passive: 75, and that one is reliable, does not take up an ability slot, and does not reduce my damage.
    Edited by Sharee on 8 February 2015 18:14
  • DeLindsay
    DeLindsay
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    helediron wrote: »
    Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.

    Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
    On Live right now I take a hit of almost 19% (18.9% to be exact) from SA for Weapon Damage scaling (CS build) and 19% (18.6% to be exact) from SA for Spell Damage scaling (FunnelBlade build). The tooltip for SA Rank IV shows 22% reduction so Soft caps do play a part but not remotely what you are saying. BTW, for both scaling builds I am over Soft cap. And I have tested on 1.6 thoroughly, my DPS on PTS is inline with what everyone else is reporting and that's WITH SA on. Without SA in 1.6 I can't make it more than 15 seconds or so before I'm oom for PvE DPS. SA needs the debuff or NB would instantly shoot up to #1 DPS in ESO, surpassing even the all mighty DK Gods, and we can't have that now can we ;)

    @Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.
  • Alphashado
    Alphashado
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    Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.
  • prototypefb
    prototypefb
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    DeLindsay wrote: »
    helediron wrote: »
    Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.

    Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
    On Live right now I take a hit of almost 19% (18.9% to be exact) from SA for Weapon Damage scaling (CS build) and 19% (18.6% to be exact) from SA for Spell Damage scaling (FunnelBlade build). The tooltip for SA Rank IV shows 22% reduction so Soft caps do play a part but not remotely what you are saying. BTW, for both scaling builds I am over Soft cap. And I have tested on 1.6 thoroughly, my DPS on PTS is inline with what everyone else is reporting and that's WITH SA on. Without SA in 1.6 I can't make it more than 15 seconds or so before I'm oom for PvE DPS. SA needs the debuff or NB would instantly shoot up to #1 DPS in ESO, surpassing even the all mighty DK Gods, and we can't have that now can we ;)

    @Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.
    with upcoming shield bubble stacker builds NB will be almost useless, none of NB class skills will proc for heal, NB don't have shield bubble to protect themselves aswell, only option - broken stealth builds with hope that opponents shield runs out at some point and that burst is enough to kill within few seconds.
  • Fatalyis
    Fatalyis
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    Alphashado wrote: »
    Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.

    Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either :smiley:
  • Sharee
    Sharee
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    DeLindsay wrote: »
    @Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.

    I am running stamina build without it. Only time i needed it was when i was experimenting with heavy armor. In medium armor, my primary DPS ability (rapid strikes) consumes so little stamina that i can beat on things all day long.

    Don't get me wrong, i am not saying leeching strikes/siphoning attacks is an useless ability. I am just shaking my head in disbelief about this "omg unlimited resources, sky is falling" claims.

    15% of my stamina with 10% chance of happening is 37 stamina gain on average. My regen alone gives me 160. Sure, you have a guaranteed 3% return on light attacks, which is great when you use light attacks, not so great when you either blockcast or rely on a channel (rapid strikes).

    As a DW stamian build, i simply do not have room on my quickbar for this.

    1, damage ability, no-brainer
    2, cloak, signature ability, NB without cloak is like a sorc without bolt escape
    3, gap closer, again, for a melee a no-brainer
    4, CC ability (fear), a must have in pvp
    5, one slot free. Here i could put leech, but at what cost? It competes with execute. It competes with flying blade which gives me a much-needed ranged option. It competes with sparks which is wtfop against melee enemies. And i could go on.

    Morale of the story, the mere fact i have to give up the above abilities just to slot leech means i pay a heavy price for having it. "If it wouldn't reduce damage, you would get resources for free" is simply false. There is an opportunity cost to pay, and it is not a small one.

    [edit] and you are right about the siphoning attacks of course, they are superior. I only used leeching strikes in the example because that's the morph i am currently leveling - the other one is already maxed.
    Edited by Sharee on 8 February 2015 21:35
  • prototypefb
    prototypefb
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    Fatalyis wrote: »
    Alphashado wrote: »
    Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.

    Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either :smiley:

    it was nerfed because Vob+annulment makes NB to take 0 dmg( or next to it) for the duration and can be spammed some builds. 1.6 will adress both skills to prevent that ^^
  • Alphashado
    Alphashado
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    Fatalyis wrote: »
    Alphashado wrote: »
    Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.

    Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either :smiley:

    Yeah. It just occurred to me that a NB wearing full heavy would be getting a free 11 second armor/spell resist buff in addition to the base personal mitigation from VoB.

    On a side note, I still can't seem to get Bow DPS anywhere near what I'm hearing that magicka ranged builds are pumping out. Would be a real tragedy if ZoS goes live without a decent ranged stamina build for NBs. I'm not sure if the Bow sucks right now with every class or just NBs. I keep digging around hoping I'm missing something...

    Edited by Alphashado on 8 February 2015 21:23
  • Xsorus
    Xsorus
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    I don't know who you guys are kidding, but I can Spam Sap Essence forever on PTS just like I can on live with Siphoning Attacks.

    Siphoning Attacks doesn't need a buff, its fine as it is.
  • Fatalyis
    Fatalyis
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    I don't know who you guys are kidding, but I can Spam Sap Essence forever on PTS just like I can on live with Siphoning Attacks.

    Siphoning Attacks doesn't need a buff, its fine as it is.

    Exactly. The only issue with Siphoning Attacks I've found is it's inability to register on damage shields. Aside from that, I never run out of resources when I run it...which is precisely why the damage debuff is there....to keep it balanced.
  • TheBucket
    TheBucket
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    Idk. Right now on live as a stamina build. You can run SA and keep resources will still doing high damage.
    William Reignes
    Magic Nightblade - Rogue Bomber
    Creator of Thirsty Thief Build (Retired 1.5)
  • EsORising
    EsORising
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    CONS:
    :| Really mad to see haste go and traded for that garbage skill. By the time it takes you to proc grim focus/assasins will you will do 3 to 4x that damage and even more if haste was still around. Do the test on FTC and compare DPS and the time it takes to kill a mob. Takes almost 3 to 4x longer using that lame skill that is based of spell crit. By the way don't think your going to do 6k dmg to a player with it. Normal mobs take 6k and 9-10k on a crit but those are mobs. Giants and players take half that or less. Hit a mage with spell def focused and this skill you will only do 2-3k. Don't forget how long it takes you to proc. People are lured by the damage but haven't really tested it by damage per second or on other players that are not running 0 spell def.This replacement was odd because haste was definitely a favorite skill for a lot of players and no one screamed OP but they just got rid of it anyways... WHY? Now there isn't 1 single atk speed skill in the game and my NB feels so slow.

    :\ Then there is sparks... so 100% dodge for insignificant damage returned "IF" you get hit by an AOE. wow... that not cool. Again I think it was a popular skill that was replaced for a lame one. If anything they should of messed with the siphoning skill line because 4/5 of those skills suck. Instead they messed with the 2 of the most used skills.

    I guess with haste and sparks gone it's like saying goodbye rouge char's. Those were 2 unique skills and now they are extinct altogther with the removal of those 2 skills. I can't think of any skills that will increase atk speed or dodge 100%.

    PROS:
    However they balanced out the stamina and magicka which is great. I know a lot of people are complaining but you can skill a lot more now because of the mix and a lot of things are based on stamina now anyways.

    Also they fixed the siphoning skill that drains speed and made it a great skill. Dehibilitate +40% movement to player and -40% movement to mob with a dot and refund magicka is great. Now if they can just fix the rest of the siphoning skill line...

    Mark target got buffed big time and now there is no penalty which is great.
  • bowmanz607
    bowmanz607
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    What's wrong with strife? Arguably one of the best skills we have. What's wrong with cripple it's a nice dot and gives a stun. What's wrong with drain power especially now with a stam morph. What's wrong with siphoning attacks? That's has to be a nb favorite especially in pve with those long draw Out boss battles.
  • Soulac
    Soulac
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    Fatalyis wrote: »
    Alphashado wrote: »
    Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.

    Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either :smiley:

    it was nerfed because Vob+annulment makes NB to take 0 dmg( or next to it) for the duration and can be spammed some builds. 1.6 will adress both skills to prevent that ^^

    There is still a way (actually two) for 100% dmg reduction, just saying.

    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • helediron
    helediron
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    DeLindsay wrote: »
    helediron wrote: »
    Let me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.

    Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
    On Live right now I take a hit of almost 19% (18.9% to be exact) from SA for Weapon Damage scaling (CS build) and 19% (18.6% to be exact) from SA for Spell Damage scaling (FunnelBlade build). The tooltip for SA Rank IV shows 22% reduction so Soft caps do play a part but not remotely what you are saying. BTW, for both scaling builds I am over Soft cap. And I have tested on 1.6 thoroughly, my DPS on PTS is inline with what everyone else is reporting and that's WITH SA on. Without SA in 1.6 I can't make it more than 15 seconds or so before I'm oom for PvE DPS. SA needs the debuff or NB would instantly shoot up to #1 DPS in ESO, surpassing even the all mighty DK Gods, and we can't have that now can we ;)

    @Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.

    For me on live the SA debuff is 8,9%. The mitigation comes from overshooting spelldamage way past soft cap and at the same time maximizing magicka to gain as much as possible from SA returns.

    And YES! I think the debuff should go exactly to beat DKs on DPS. I wonder why Flames of Oblivion doesn't have a debuff? We shouldn't be so shy and self censoring lot.
    On hiatus. PC,EU,AD - crafting completionist - @helediron 900+ cp, @helestor 1000+ cp, @helestar 800+ cp, @helester 700+ cp - Dragonborn Z Suomikilta, Harrods, Master Crafter. - Blog - Crafthouse: all stations, all munduses, all dummies, open to everyone
  • Tamanous
    Tamanous
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    Soulac wrote: »
    Fatalyis wrote: »
    Alphashado wrote: »
    Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.

    Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either :smiley:

    it was nerfed because Vob+annulment makes NB to take 0 dmg( or next to it) for the duration and can be spammed some builds. 1.6 will adress both skills to prevent that ^^

    There is still a way (actually two) for 100% dmg reduction, just saying.

    Your apparent intelligence quotient raises dramatically if you don't use those words after you say something.


    ... just typing. ;)
    Edited by Tamanous on 9 February 2015 19:16
  • ZRage
    ZRage
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    I'm not sure about siphoning strikes / unlimited resources issues, assuming you do 1 attack per second with your weapon (which is pretty much average rate in pve but u can expect way smaller rate in PvP). It's really not such a huge bonus, the only good thing about it is that u can just toggle it off when you need burst.

    Don't forget you lose a slot and plenty of dps which ends up mitigating this bonus.

    Anyway PvP - wise always bursting is way to go, that's why I think siphoning strikes could get a small buff, especially since game mechanic changes basically nerfed it.

    On top of that it only works with basic attacks while it reduces all the damage done with everything.
    Edited by ZRage on 10 February 2015 13:44
  • bowmanz607
    bowmanz607
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    Get the morph siphoning attacks. works with all attacks. that is where you get your return. the amount of resources you get back more than makes up for the damage you lose. doesnt mattter how much damage you do if you run out of resources. Best for dungeons or long drawn out fights in pve. quick fights, ya dont use it. Although, i do have a build for pvp with it. basically i outlast the person im fighting. i wait till they have low resources and then i swap it off and go in for the kill. throw in some fears and they are done. works well for dueling also. BAsically, no it is not good for all fights, but great for trails and dungeons.
  • Father
    Father
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    Dodge skills, like blur and its morphes elude / evasion are bugged.
    by doing a heavy attack with any staff it insta kills people and get around 40k dmg :sweat_smile:

    Grim focus, I found that I had little use of this skill,either I ran out of time or It doesn't work smoothly for me. tried it for pvp and pve . I picked up Relentless focus so I can get 8% dmg increase with 20% stamina regen.

    Does anyone know if the light attacks have to be in succession or just random skill weave/block in 20 sec >_> ??
  • xaraan
    xaraan
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    bowmanz607 wrote: »
    What's wrong with strife? Arguably one of the best skills we have.

    For Strife, it's not that great of a heal unless you are spec'd into magicka/spell power. I have a stamina NB and a tank NB and it's a pretty sad heal for both of them and it's really the only heal we have in the game (not counting being surrounded by mobs for sap or the heals you can get from killing something, i.e. fight is over). I've found it pretty weak playing a tank compared to other tank builds I have like breath of life, dragon's blood or even sorc shields. A HoT of 70 isn't going to do much to compare to those.

    I'd rather see something like instead of the morph that gives increase to healing done buff it gives double the HoT on the first tick. So, in my example above, I would get 140 instead of 70 from the first tick and that would make it so I could spam it a few times to get a dragon's blood sized heal if needed. It still wouldn't be quite as equal to the insta-heal of a breath or blood, but it would keep things in line with the way the power works and still give the Nightblade a bit of a burst heal.

    If they needed to control the power more to keep magicka builds from getting to crazy with it, they could always choose a set heal amount no matter your magicka and spell power and just let those scale up the damage portion of the power.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • Helluin
    Helluin
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    xaraan wrote: »
    bowmanz607 wrote: »
    What's wrong with strife? Arguably one of the best skills we have.

    For Strife, it's not that great of a heal unless you are spec'd into magicka/spell power. I have a stamina NB and a tank NB and it's a pretty sad heal for both of them and it's really the only heal we have in the game (not counting being surrounded by mobs for sap or the heals you can get from killing something, i.e. fight is over). I've found it pretty weak playing a tank compared to other tank builds I have like breath of life, dragon's blood or even sorc shields. A HoT of 70 isn't going to do much to compare to those.

    I'd rather see something like instead of the morph that gives increase to healing done buff it gives double the HoT on the first tick. So, in my example above, I would get 140 instead of 70 from the first tick and that would make it so I could spam it a few times to get a dragon's blood sized heal if needed. It still wouldn't be quite as equal to the insta-heal of a breath or blood, but it would keep things in line with the way the power works and still give the Nightblade a bit of a burst heal.

    If they needed to control the power more to keep magicka builds from getting to crazy with it, they could always choose a set heal amount no matter your magicka and spell power and just let those scale up the damage portion of the power.

    From what I read not many like the new Catalyst.
    So maybe something like "Restores X% health when activating (or dealing damage with) a Siphoning ability" could achieve what you say.
    It risks to be OP, so I'm not sure about it but it can be an idea with a low percentage or a CD.

    "... and the blue fire of Helluin flickered in the mists above the borders of the world, in that hour the Children of the Earth awoke, the Firstborn of Ilúvatar."
  • bowmanz607
    bowmanz607
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    xaraan wrote: »
    bowmanz607 wrote: »
    What's wrong with strife? Arguably one of the best skills we have.

    For Strife, it's not that great of a heal unless you are spec'd into magicka/spell power. I have a stamina NB and a tank NB and it's a pretty sad heal for both of them and it's really the only heal we have in the game (not counting being surrounded by mobs for sap or the heals you can get from killing something, i.e. fight is over). I've found it pretty weak playing a tank compared to other tank builds I have like breath of life, dragon's blood or even sorc shields. A HoT of 70 isn't going to do much to compare to those.

    I'd rather see something like instead of the morph that gives increase to healing done buff it gives double the HoT on the first tick. So, in my example above, I would get 140 instead of 70 from the first tick and that would make it so I could spam it a few times to get a dragon's blood sized heal if needed. It still wouldn't be quite as equal to the insta-heal of a breath or blood, but it would keep things in line with the way the power works and still give the Nightblade a bit of a burst heal.

    If they needed to control the power more to keep magicka builds from getting to crazy with it, they could always choose a set heal amount no matter your magicka and spell power and just let those scale up the damage portion of the power.

    Ya I don't use a tank build but for my stamina nb I use that and blood craze on dw to keep my healing up. But for a tank I imagine you could use sap, strife and siphoning strikes that gives you the healing and that could work. But I love funnel health especially in a dungeon on my magika build. Great dps and weaging capabilites. Plus the heal is nice with the dps and a side heal for the grout coupled with siphoning attacks and healing staff u can spam the hell out of it.
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