How so? As a stamina build you need your magicka pool for nothing vital. As a magicka build however you need every pixel of your stamina bar for blocking, dodge rolling, stun breaking etc. In addition, the new meta seems to dictate people to dump everything they have into their main resource due to the removal of soft caps. Tying an integral combat mechanic as a gap closer to stamina would be outright stupid.
Been testing some more mage nightblade.
- Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
- Agony got lenghtened. It didn't need that. It just must be instant.
- Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
- The veil nerf wasn't that bad after all. We need to start wear some heavy armour to compensate the missing damage mitigation. But it is overall DPS drop. Again, fixing SA would be a good compensation.
- I dislike now the new Grim Focus. Too complicated. Could it be instant big hit and count the LAs afterwards as cooldown?
- There is quite many major buffs available, but not minor buffs. I think there could be alot more of these littered over skill morphs. Because one buff do not stack with itself, having more of them available is not opening any exploits. I DO hope minor and major buffs of the same stack together.
SA has the debuff for a reason, it gives us NB's nearly unlimited resources, ZoS should NOT remove this. Sap Essence costs so much because it's a great ability. It needs to have a heavy cost and if you are using SA with it you can still pretty much perma spam it, no change needed.- Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
- Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
Do not just believe. Test them on 1.6 - it's a different world and beliefs from previous version no longer hold. The leading theme all over 1.6 is that each ability should be on bar for a good reason and no ability is weak.SA has the debuff for a reason, it gives us NB's nearly unlimited resources, ZoS should NOT remove this. Sap Essence costs so much because it's a great ability. It needs to have a heavy cost and if you are using SA with it you can still pretty much perma spam it, no change needed.- Siphoning Attacks have a debuff, which is now too much. Earlier it was less of a problem because soft caps mitigated it. I think the debuff should be removed completely. Replace it with a buff, e.g. minor protection. I compare it to e.g. Inner Light and Inferno. Both got their debuffs changed to buff. Overall these debuffs are dropping away and this one should too.
- Sap Essence feels too expensive. Even with 40 points in magicka, some spellcost CP, all glyphs and SA on, magicka depletes rather quickly. It should be just-about sustainable on such maximized builds. It's the hallmark of mage nightblades being able to tear through unlimited numbers of mobs. Please keep it that way in future.
Do not just believe. Test them on 1.6 - it's a different world and beliefs from previous version no longer hold. The leading theme all over 1.6 is that each ability should be on bar for a good reason and no ability is weak.
- In 1.5 SA drops DPS just a little amount. Now it cuts it directly. The same logic was with inner light. Earlier there was a debuff "for a reason". Now turning inner light increases magic and the "for a reason" has been reversed. Without fixing SA is a dead skill.
- Sap Essence is no longer spammable with SA. My build has been optimized for sustainability and even it can't spam it.
If Siphoning Attacks lost its damage debuff, it would be completely overpowered. There needs to be something there that gives it some sort of balance. If it didn't have the debuff, you'd have NBs not only being able to do full damage, but also have unlimited resources. That would be ridiculous...
On Live right now I take a hit of almost 19% (18.9% to be exact) from SA for Weapon Damage scaling (CS build) and 19% (18.6% to be exact) from SA for Spell Damage scaling (FunnelBlade build). The tooltip for SA Rank IV shows 22% reduction so Soft caps do play a part but not remotely what you are saying. BTW, for both scaling builds I am over Soft cap. And I have tested on 1.6 thoroughly, my DPS on PTS is inline with what everyone else is reporting and that's WITH SA on. Without SA in 1.6 I can't make it more than 15 seconds or so before I'm oom for PvE DPS. SA needs the debuff or NB would instantly shoot up to #1 DPS in ESO, surpassing even the all mighty DK Gods, and we can't have that now can weLet me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.
Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
with upcoming shield bubble stacker builds NB will be almost useless, none of NB class skills will proc for heal, NB don't have shield bubble to protect themselves aswell, only option - broken stealth builds with hope that opponents shield runs out at some point and that burst is enough to kill within few seconds.On Live right now I take a hit of almost 19% (18.9% to be exact) from SA for Weapon Damage scaling (CS build) and 19% (18.6% to be exact) from SA for Spell Damage scaling (FunnelBlade build). The tooltip for SA Rank IV shows 22% reduction so Soft caps do play a part but not remotely what you are saying. BTW, for both scaling builds I am over Soft cap. And I have tested on 1.6 thoroughly, my DPS on PTS is inline with what everyone else is reporting and that's WITH SA on. Without SA in 1.6 I can't make it more than 15 seconds or so before I'm oom for PvE DPS. SA needs the debuff or NB would instantly shoot up to #1 DPS in ESO, surpassing even the all mighty DK Gods, and we can't have that now can weLet me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.
Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
@Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.
Alphashado wrote: »Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.
@Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.
Alphashado wrote: »Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.
Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either
Alphashado wrote: »Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.
Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either
xsorusb14_ESO wrote: »I don't know who you guys are kidding, but I can Spam Sap Essence forever on PTS just like I can on live with Siphoning Attacks.
Siphoning Attacks doesn't need a buff, its fine as it is.
prototypefb wrote: »Alphashado wrote: »Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.
Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either
it was nerfed because Vob+annulment makes NB to take 0 dmg( or next to it) for the duration and can be spammed some builds. 1.6 will adress both skills to prevent that ^^
On Live right now I take a hit of almost 19% (18.9% to be exact) from SA for Weapon Damage scaling (CS build) and 19% (18.6% to be exact) from SA for Spell Damage scaling (FunnelBlade build). The tooltip for SA Rank IV shows 22% reduction so Soft caps do play a part but not remotely what you are saying. BTW, for both scaling builds I am over Soft cap. And I have tested on 1.6 thoroughly, my DPS on PTS is inline with what everyone else is reporting and that's WITH SA on. Without SA in 1.6 I can't make it more than 15 seconds or so before I'm oom for PvE DPS. SA needs the debuff or NB would instantly shoot up to #1 DPS in ESO, surpassing even the all mighty DK Gods, and we can't have that now can weLet me add my view is PvE, and there unlimited spamming IS important in end game. In 1.5 there isn't much debuff when spell damage is near soft cap. Less than 10%. So we are now OP and ridiculous, right? In 1.6 without fix no longer. That's the test result.
Okay, i can live with debuff, but it should be, say 10% to be in line with 1.5. But then again, look at inner light and inferno... Never mind, i have VR14 DK too, so i always win. Don't look inferno. Look at this light and relax... ZAP!
@Sharee Siphoning Attacks is superior to Leeching Strikes in every way. It gives a static 3% return and the 15% procs constantly with Crushing Shock at least. It's somewhat less reliable for FunnelBlade builds though. And from what I remember when I was Stamina DPS it was the only way I could remotely maintain Stamina while DPS'ing, but I never tried Deltia's Potion chugging build.
prototypefb wrote: »Alphashado wrote: »Do you think VoB was nerfed because it would have been OP with the Shadow barrier passive on heavy armor NBs? Since VoB now procs the passive buff to armor and spell resist.
Possibly, yes. I know from a PvP perspective that it was pretty effective at mitigating damage and dealing some insane numbers. Maybe they changed it because it was one of the most used NB Ultimates? Who knows....and I would expect an explanation from the big wigs, either
it was nerfed because Vob+annulment makes NB to take 0 dmg( or next to it) for the duration and can be spammed some builds. 1.6 will adress both skills to prevent that ^^
There is still a way (actually two) for 100% dmg reduction, just saying.
bowmanz607 wrote: »What's wrong with strife? Arguably one of the best skills we have.
bowmanz607 wrote: »What's wrong with strife? Arguably one of the best skills we have.
For Strife, it's not that great of a heal unless you are spec'd into magicka/spell power. I have a stamina NB and a tank NB and it's a pretty sad heal for both of them and it's really the only heal we have in the game (not counting being surrounded by mobs for sap or the heals you can get from killing something, i.e. fight is over). I've found it pretty weak playing a tank compared to other tank builds I have like breath of life, dragon's blood or even sorc shields. A HoT of 70 isn't going to do much to compare to those.
I'd rather see something like instead of the morph that gives increase to healing done buff it gives double the HoT on the first tick. So, in my example above, I would get 140 instead of 70 from the first tick and that would make it so I could spam it a few times to get a dragon's blood sized heal if needed. It still wouldn't be quite as equal to the insta-heal of a breath or blood, but it would keep things in line with the way the power works and still give the Nightblade a bit of a burst heal.
If they needed to control the power more to keep magicka builds from getting to crazy with it, they could always choose a set heal amount no matter your magicka and spell power and just let those scale up the damage portion of the power.
bowmanz607 wrote: »What's wrong with strife? Arguably one of the best skills we have.
For Strife, it's not that great of a heal unless you are spec'd into magicka/spell power. I have a stamina NB and a tank NB and it's a pretty sad heal for both of them and it's really the only heal we have in the game (not counting being surrounded by mobs for sap or the heals you can get from killing something, i.e. fight is over). I've found it pretty weak playing a tank compared to other tank builds I have like breath of life, dragon's blood or even sorc shields. A HoT of 70 isn't going to do much to compare to those.
I'd rather see something like instead of the morph that gives increase to healing done buff it gives double the HoT on the first tick. So, in my example above, I would get 140 instead of 70 from the first tick and that would make it so I could spam it a few times to get a dragon's blood sized heal if needed. It still wouldn't be quite as equal to the insta-heal of a breath or blood, but it would keep things in line with the way the power works and still give the Nightblade a bit of a burst heal.
If they needed to control the power more to keep magicka builds from getting to crazy with it, they could always choose a set heal amount no matter your magicka and spell power and just let those scale up the damage portion of the power.