Sit with same feeling as a magicka/spellpower based NB wondering "did they just rob me of what little free will the morphs gave!?" ....What good is a stamina based ambush? For a magicka based NB ? Looking forward to see this on PTS/live ..Please tell me it aint as bad as this sounds, forced morph choice depended on choice of resource (yes i am aware that i can still use ambush ,but with zero stamina the damage of ambush will be close to non existent)
Use lotus fan! How i understand the change:
Ambush got a general nerf. Instead of boosting next attack by 36%, you get a minor berserk buff for next attack, which is an 8% increase.
So now magicka-based lotus fan is not so far behind. The actual damage of the 2 abilities is the same, only lotus fan deals half of it as a DOT(but the DOT is aoe). Instead of 8% boost to next attack, you apply an AOE snare.
The ambush->soul harvest combo is no longer as powerful as it used to be, even for stamina NB's
I too am excited as a Healing NB but I think you've read a little too much into the patch notes. On PTS Refreshing Path (I have it maxed) still only does like 300 Health per tick vs the like 70 it does now on Live. Considering we will have 20-30K+ health that 110 is literally nothing. VoB will still be NB's best Ultimate, for Healing or anything else (as a Class Ultimate). I'm really interested in the change to Bone Surge that will have +8% Healing done to allies. Also the Spell Damage change to Resto Staves is super nice for Funnel Health NB Healers.
If you do end up Healing a Vet Dungeon or DSA or something without a Resto staff equipped PLEASE record it and link the video, I'd love to see that, seriously.
Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
ZOS_GinaBruno wrote: »Short answer is DKs likely won't be seeing a ton of changes before we go live; this class is still quite powerful (as it should be being a tank), even after some of the adjustments we've made to other classes and abilities.
Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.
Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
Yup. And with full heavy armor the duration is 11 seconds. My siphoning heavy armor NB is pretty godlike at the moment.
templar_von_midgard wrote: »My setup since launch:
-Near the cap spellpower
-Capped weaponpower
1. Dark Cloak
2. Surprise Attack
3. Killer's Blade
4. Flurry/Whirling Blades
5. Sap Essence
R. Soul Tether
They just ruined my NB with them stupid stam changes.
(I should add that with the Warlock's Set this setup was enough to AoE mobs, kill world bosses, and gank in Cyrodiil)
VoB is becoming an actual Healing type Ultimate and we gain +3% Healing done as a passive, that's nice too for us NB Healers
If you run in the right circles Templar never was the only real option for end game Healing. NB's have always been a strong contender for 2nd Healer while DK has had the ability for incredible burst Healing, and Sorcs have always been the best on-the-go Healers for super speed runs. But yeah, using the +20% Spell Dmg effect in the Mage's Guild to use Funnel Health for higher Heals was always a good trick for me to pop some extra large heals down.Darkintellect wrote: »I'm currently using...
Health Funnel
Rapid Regen
Power Sap
Healing Ward
Inner Light
With Health Funnel doing 330-440 every 2 seconds (using Ambush) and RR doing a 76% crit (dont know why) at 192 health, I normally don't need any other heals for trials. To give you an idea, I run around with 2200 health.
However, with changes on PTS, Entropy gives me 20% spell power boost and +20% to all damage of next attack with the mages guild passive, add in a Shdowy Disguise hit and Health Funnel was healing me for half my health every tick.
With the siphoning passive as you mentioned, I get 6 or 9% increased healing so that plus the other boosts to our healing, I'm honestly shocked at the level of damage and healing NB Healers do after this patch.
I was tired of Templars being the only real option end game.
So does Shadow Cloak actually work in 1.6?
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
Worked fine in WoW.
Just saying...
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
Worked fine in WoW.
Just saying...
Vanish wasn't fixed until the middle of WotLK, so it was in a broken state for over 4 years before Blizzard finally fixed it.
They fixed it by making the Rogue immune to all sources of damage for about 0.5 seconds after using Vanish, thus preventing stray effects from breaking the Vanish effect as it was being triggered.
ZOS, you should maybe take a note of that. It seems like the simplest and most elegant solution to the problem.
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
Worked fine in WoW.
Just saying...