Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...
I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.
It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.
It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.
If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.
Rescorla_ESO wrote: »Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...
I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.
It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.
It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.
If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.
Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?
With Refreshing Path ticking for 450 every half seconds that's 0.5 seconds. Funnel Health and its morphs costing 1/3 less vs live. And sap essence, and Siphoning Attacks.
Tried stacking all Magicka 30kish with 15k health and 12.5k stamina and 5 piece heavy and warlock. Have both weapons sets as sword and shield. Can be very Glass cannonish. But can go from near dead to full health in about a second and kill group stuff easy. Was having Some Stamina problems till I added 2 block/bash decrease cost Runes. Lost about 100 damage from losing the 2 spell damage runes but now stamina is not a problem.
Rescorla_ESO wrote: »Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...
I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.
It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.
It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.
If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.
Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?
I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.
I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).
2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.
In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.
Rescorla_ESO wrote: »Rescorla_ESO wrote: »Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...
I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.
It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.
It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.
If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.
Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?
I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.
I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).
2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.
In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.
I obviously read your post because you specifically said Surprise Attack was the best spammable attack NBs had. Your exact words were "It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have."
My question was why you would you even consider spamming Surprise Attack now that it uses stamina because there are weapon attacks (in both DW and 2H) that give you more bang for your buck (hence the term more damage per stamina point spent).
Rescorla_ESO wrote: »Am I reading this right?
"Shadow Barrier: This passive now provides the buffs Major Resolve and Major Spell Resist for 4 seconds after using a Shadow ability, with the duration increased when wearing heavy armor."
After any Shadow Ability, like Veiled Strike?
Did ZOS just basically give melee NBs full-time Armor / Spell Resist buff just for spamming their main attack?
From my experience on live, surprise attack is pretty lousy dps. Well see how it compares. Might be good with the flurry nerf. Definitely a good option for pvp.
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates...
I'm pretty sure the only attacks that can hit harder are Cripple over long duration and Assassin's Blade at low health.
It's not great for PvE dps next to some of the other spam-attack contenders, but for NB it is pretty much the best spammable that we have.
It will be nice to have something to use on my 2h NB as a bread-n-butter attack that doesn't have a cast time or hit like a noodle.
If it is also going to give him full-time uptime on Major Armor / Spell Resist buff just for being in combat, this will be a very interesting time indeed.
Why would you want to spam Surprise Attack, especially since it now uses stamina? Seems to me you would want to use it once for the armor debuff on your target plus the armor and spell resist buff you get from Shadow passive. After that one use wouldn't it be better to spam a weapon attack (like Rapid Strikes) since they do more damage per stamina point spent?
I'm not sure if you just didn't read the post you quoted, but maybe I need to repeat it..
Surprise Attack is the highest base damage (non-DoT) ability that NBs have, outside of Ultimates.
I thought it would be clear that if I were talking about Surprise Attack, I was referring to a Stamina NB, and I use a 2hander. I also have Magicka NBs, but as 1 is just an alt for messing about and the other was pretty much completely demolished by 1.6 (Argonian NB Alchemist w/ Potion Speed glyphs, wrecked entirely).
2 hander doesn't have a lot of great spammable attacks that aren't channeled, which isn't great for PvP.
In PvE, I alternate heavy attacks w/ Wrecking Blow, so it doesn't matter much, I suppose. I was just surprised that they would basically give a class 100% uptime on major armor / spell resist just for attacking things.
It's is workable as both aoe damage and heal always was just better/easier now.With Refreshing Path ticking for 450 every half seconds that's 0.5 seconds. Funnel Health and its morphs costing 1/3 less vs live. And sap essence, and Siphoning Attacks.
Tried stacking all Magicka 30kish with 15k health and 12.5k stamina and 5 piece heavy and warlock. Have both weapons sets as sword and shield. Can be very Glass cannonish. But can go from near dead to full health in about a second and kill group stuff easy. Was having Some Stamina problems till I added 2 block/bash decrease cost Runes. Lost about 100 damage from losing the 2 spell damage runes but now stamina is not a problem.
Are you saying Refreshing Path is now viable as an aoe damage ability?
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
Worked fine in WoW.
Just saying...
It DIDN'T work in wow until they provided a similar fix.
It DIDN'T work in Swtor until they provided a similar fix.
Oh did you just say or type it or did I just read your mind? That saying is dumb.
So does Shadow Cloak actually work in 1.6?
There seem to be some bugs still, BUT the changes to stealth actually give Shadow Cloak a place on the battlefield. Stealth is now LoS based, and it's nearly impossible to stealth if someone is watching you, nbs now more than ever can be known as the stealthy class.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've always found use for it when out of combat as simply an improved stealth. In combat though it failed hard too often. Love for that to change.
I've noticed the same, most templar skills leave me visible for everyone. I believe purge+dark cloak need to be used in unison to prevent breaking, but it shouldn't need to be that way.
lol ya that appears to be the universal fix for every mmo. Haven't seen a vanish type spell work in nearly every single mmo I have ever played.
Worked fine in WoW.
Just saying...
It DIDN'T work in wow until they provided a similar fix.
It DIDN'T work in Swtor until they provided a similar fix.
Oh did you just say or type it or did I just read your mind? That saying is dumb.
Also, anyone notice potions of invisibility are lasting 9 seconds now?
Makes it kind of pointless to use shadow cloak for invis when it's only ~3 seconds.
Finally figuring out decent stamina setups. It seems dw/2h might be mandatory, although I'd much rather run dw/dw or dw/bow even. Blur seems to finally be worth a skill slot, and the new dw skill seems to help with mitigation.
Looking for the best balance, and I think Arena sets might become prominent for stam blades, possibly even considering 2 pieces of heavy.
If you look at armor passives they removed the 5 set ones, and replaced em with full armor required, removing the 5 / 2 mix.
It is. The problem is that stamina is already and over taxed resource. What's their solution? To make our abilities cost stamina....LMFAO.Thejollygreenone wrote: »Only thing missing is a buff/overhaul to Lotus Fan morph of Teleport Strike. I wish Agony got a larger buff as well, but meh.
Also, what in the world is with Soul Tether being able to tether 6 people now. Will the NB get lifedrain from all 6?? That sounds SO op! I wouldn't even want to use it as a NB due to how op it sounds.
Also kinda miffed about the changes to Mark Target, the last thing that ability needed was a buff. Now there seems to be no downside to using it while still getting monstrous benefits.
Again, sounding imbalanced as hell. I guess I'll hold reservations until the servers up and clarifications can be made.
Yea, I'm wondering if there is a change in Lotus Fan now. As, Magic Build Nightblades just got crippled for stamina builds. I feel the one thing Nightblades had was the ability to run a magic build and save resources for blocking and survival skills since we don't have the shields and heals other classes have.
Now it looks challenging.
maysonet_ESO wrote: »Grim Focus
-This ability has replaced Haste in the Assassination tree. Any experience gained in Haste will now apply to Grim Focus.
-When Grim Focus is activated, all weapon attacks will do additional damage for 20 seconds. Using light attacks or heavy attacks while the effect is active will grant a charge. When you gain eight charges, Grim Focus changes to Assassin’s Will.
-Assassin’s Will: This ability allows you to fire a spectral projectile at your target, dealing magic damage.
So to get Assassin's Will, you need to do 8 light/heavy attacks in 20 seconds. Kind of limited since not everyone will get off that many light/heavy attacks in 20 seconds under normal circumstances unless they are focusing on just that and there are no interruptions (like getting CCed, moving around, etc).
pmn100b16_ESO wrote: »Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?
Quick vid:
http://youtu.be/70oMlr6svFw
That's up to you if +8% damage is worth it to you as a NB and an ability that once it procs can hit for over 20K. Magicka NB's lost Flawless Dawnbreaker as our passive dmg increase so this ability gives that back to us.eventide03b14a_ESO wrote: »I agree. Is this ability even worth it?
pmn100b16_ESO wrote: »Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?
Quick vid:
http://youtu.be/70oMlr6svFw
Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.
Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version.
pmn100b16_ESO wrote: »Hmm, seems to be affecting 3 enemies as well instead of 2. Bug?
Quick vid:
http://youtu.be/70oMlr6svFw
Report it! Likely fixed instantly for NB as ZOS would have to commit seppuku if allowing any advantage for NB.
Now if this were a DK skill ZOS would let it go live for a year and later update tooltip to the empowered version.
"Mass Hysteria (morph): This ability now hits up to three targets. These targets will be affected by fear for three seconds, then affected by Minor Maim debuff and have their movement speed reduced for 4 seconds."
Assassins Will needs an improve.
Sorry but 8 hits it's awfull. Why? You never will get off that many light attacks in PVP. It will be better if they put 40 seconds instead of 20 secs and lower those 8 atacks to 6. 6 will be better yep.