Well NBs, if you were the kind of NB who was fond of stealth... things just got a whole lot worse.
The new support skill that launches a flare and reveals all stealthed enemy for 8 seconds is not only spammable by just about anybody... you also cannot see it.
Sure, there is an audio cue that tells you it's being thrown nearby, and your eye immediately opens up when it goes off, but if there is any incidental background noise... you won't hear it.
And with a range of about 38 metres, you'll most likely spend the bulk of your time near any objective in the visible state.
While it's too early to proclaim stealth completely dead... It's well on it's way, imho.
david.haypreub18_ESO wrote: »omfgitsbatman wrote: »Honestly, I've seen Templars match the DPS of Nightblades. I've seen a stam build Templar pull off 1.4k+ DPS consistently. I've seen sorcs pull off 1.2k+ consistently. NB's that I've seen are in that ballpark too... but Templars and sorcs are both getting some love on the dps side of things in 1.6
I'm not trying to argue here. I'm not saying nerf anyone. I'm saying that there needs to be a balance. I completely agree that templar dps should be competitive with every other class. I think that sorcs should be able to tank as well as DK's. I think that NB's should be able to heal as well as templars. I'd love to be able to go into high end trials with a Sorc tank, NB and DK healers, and Templar DPS and stand a decent shot of completing it... But good luck trying that. They have said "Any class can perform any role." It's time for that statement to be backed up. From my preliminary reading of the patch notes. It seems like they are getting closer to it.
The problem is, 1.6 is also nerfing Restoring Aura from an 80% stamina regen to a 30% stamina regen. That was the reason Templar DPS was competitive. Hence, the complaints.
It's not as huge of a nerf as people make it out to be. Let's say you have 100 Stam regen and get the 80% buff. (For the sake of math, let's say 100 Stam regen is the soft cap) you'll have 140 Stam regen.
With the 30% buff and no softcaps you'll sit at 130. The Numbers will vary. But it's not as huge of a nerf as people make it out to be.
Well NBs, if you were the kind of NB who was fond of stealth... things just got a whole lot worse.
The new support skill that launches a flare and reveals all stealthed enemy for 8 seconds is not only spammable by just about anybody... you also cannot see it.
Sure, there is an audio cue that tells you it's being thrown nearby, and your eye immediately opens up when it goes off, but if there is any incidental background noise... you won't hear it.
And with a range of about 38 metres, you'll most likely spend the bulk of your time near any objective in the visible state.
While it's too early to proclaim stealth completely dead... It's well on it's way, imho.
now if one goes into the general area of the keep, they are un-stealthed....
Well NBs, if you were the kind of NB who was fond of stealth... things just got a whole lot worse.
The new support skill that launches a flare and reveals all stealthed enemy for 8 seconds is not only spammable by just about anybody... you also cannot see it.
Sure, there is an audio cue that tells you it's being thrown nearby, and your eye immediately opens up when it goes off, but if there is any incidental background noise... you won't hear it.
And with a range of about 38 metres, you'll most likely spend the bulk of your time near any objective in the visible state.
While it's too early to proclaim stealth completely dead... It's well on it's way, imho.
now if one goes into the general area of the keep, they are un-stealthed....
Which is a tad annoying.
But did anyone see the cost of the Cleanse morph of purge?!
Self/Group Heal for ALL?! definitely take a look at that. Lol
themizario wrote: »I tried the new zerg buster skill. Saw no health bars move on explosion. Anyone else see this?
xsorusb14_ESO wrote: »Funnel Health is 890? Mean while stamina abilities are in the 2k range..nice...
The problem is that it can be spammed of course. If they would have made it too powerful it would be hella OP. Cooldown based mmo's don't have any trouble with this, but in eso there are no boundaries other than resources to prevent imba spamming. Its a huge problem for ZOS to balance their abilities.themizario wrote: »I tried the new zerg buster skill. Saw no health bars move on explosion. Anyone else see this?
it does mediocre damage. Groups can just heal thru it.
ZOS apparently lacks the guts to make it worthwhile.
The problem is that it can be spammed of course. If they would have made it too powerful it would be hella OP. Cooldown based mmo's don't have any trouble with this, but in eso there are no boundaries other than resources to prevent imba spamming. Its a huge problem for ZOS to balance their abilities.themizario wrote: »I tried the new zerg buster skill. Saw no health bars move on explosion. Anyone else see this?
it does mediocre damage. Groups can just heal thru it.
ZOS apparently lacks the guts to make it worthwhile.
Funnel Health 405 for me, that's totally not normal.
This cost is less than my regeneration..
6% reduction champion-system, 3reduction glyphs and light Armor.. Not even Arch Mage or seducer.
The problem is that it can be spammed of course. If they would have made it too powerful it would be hella OP. Cooldown based mmo's don't have any trouble with this, but in eso there are no boundaries other than resources to prevent imba spamming. Its a huge problem for ZOS to balance their abilities.themizario wrote: »I tried the new zerg buster skill. Saw no health bars move on explosion. Anyone else see this?
it does mediocre damage. Groups can just heal thru it.
ZOS apparently lacks the guts to make it worthwhile.
If you don't take the walking bomb morph, you can apply the spell to every individual target at once. I can usually get three ticking before the first detonates, or come very close, which results in three consecutive heavy hits. Combined with some other specific abilities, this is actually pretty good. Not to mention that if multiple people run it, you can have a whole raid primed to explode on one another.
This doesn't even address some of the incredible combos which exist for the walking bomb morph.
The problem is that it can be spammed of course. If they would have made it too powerful it would be hella OP. Cooldown based mmo's don't have any trouble with this, but in eso there are no boundaries other than resources to prevent imba spamming. Its a huge problem for ZOS to balance their abilities.themizario wrote: »I tried the new zerg buster skill. Saw no health bars move on explosion. Anyone else see this?
it does mediocre damage. Groups can just heal thru it.
ZOS apparently lacks the guts to make it worthwhile.
If you don't take the walking bomb morph, you can apply the spell to every individual target at once. I can usually get three ticking before the first detonates, or come very close, which results in three consecutive heavy hits. Combined with some other specific abilities, this is actually pretty good. Not to mention that if multiple people run it, you can have a whole raid primed to explode on one another.
This doesn't even address some of the incredible combos which exist for the walking bomb morph.
The problem is cast time, how many times you have a chance to cast anything in combat, unless whole group does it out of stealth, or will protect caster, chances to apply bombs over and over are quite small.
mike.gaziotisb16_ESO wrote: »Funnel Health 405 for me, that's totally not normal.
This cost is less than my regeneration..
6% reduction champion-system, 3reduction glyphs and light Armor.. Not even Arch Mage or seducer.
What the...? What's the base cost if you take your light armour off?
Cause it should be 2.8k, or 2.6k (93% * 2.8k) with just the Champion system cost reduction
Funnel Health 405 for me, that's totally not normal.
This cost is less than my regeneration..
6% reduction champion-system, 3reduction glyphs and light Armor.. Not even Arch Mage or seducer.