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Thoughts on Update Notes 1.6? (PTS Forum) affecting PVP Builds, Playstyle

  • TheBull
    TheBull
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    As a Redguard stam NB from day 1 I feel
    gif-happy-dance.gif
    Edited by TheBull on 27 January 2015 19:22
  • RedTalon
    RedTalon
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    I love the changes to lightarmor though, its a super buff.

    -grins a little-
    Edited by RedTalon on 27 January 2015 19:26
  • RedTalon
    RedTalon
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    TheBull wrote: »
    As a Redguard stam NB from day 1 I feel
    gif-happy-dance.gif

    Can an orc nightblade get in on that dancing?
  • WebBull
    WebBull
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    Siege damage can't be mitigated now. To me that seems like the biggest change after the change to crits.

    Seems like that will a pretty important way to punish zergs and wipe flags. It'll make terrain much more important too.

    Caltrops will also do a metric buttload more damage to a large group.

    Thoughts?


    How do you figure Caltrops will do a buttload more hurt? Even if it is considered "siege" and there is no damage mitigation, the damage is miniscule in the scope of things. What am I missing?
  • Erock25
    Erock25
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    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    In my opinion, from purely a PVP perspective is that magicka sorcs do not experience much change. The changes to Critical Surge and Impenetrable while also taking Destruction staff to spell power and presumably reducing the defenses of Light Armor could end up being an overall buff or nerf. You lose Crit Surge buffing Destruction spells but also gain reliable self healing. At the same time, the heals might trigger on low dmg hits and result in poor HPS.

    Stamina Sorcs desperately needed some stamina sustainablilty, but it comes in a channel ability. Channeled abilities are tough to use against a good opponent without a liberal use of Bolt Escape. Bolt Escape + Crit Surge + new magicka draining Dark Exchange + stamina Sorc will be difficult to pull off.
    Edited by Erock25 on 27 January 2015 19:36
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  • DezIsDead
    DezIsDead
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    well... burning talons do more damage now. Guess the talon spam will still be real
    Dez Is Dead vr16 AD Sorc
    Rez Dez vr16 DC sorc
    Aimer Cantentius VR16 DC NB AKA Needs Vigor
    Vanreimus Comeback DC DK
    Ihealedurmum VR8 AD temp
    Unonti VR crafting sloot
    Zoschasedawaymyfweinds EP Temp
  • Suru
    Suru
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    Erock25 wrote: »
    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    In my opinion, from purely a PVP perspective is that magicka sorcs do not experience much change. The changes to Critical Surge and Impenetrable while also taking Destruction staff to spell power and presumably reducing the defenses of Light Armor could end up being an overall buff or nerf. You lose Crit Surge buffing Destruction spells but also gain reliable self healing. At the same time, the heals might trigger on low dmg hits and result in poor HPS.

    Stamina Sorcs desperately needed some stamina sustainablilty, but it comes in a channel ability. Channeled abilities are tough to use against a good opponent without a liberal use of Bolt Escape. Bolt Escape + Crit Surge + new magicka draining Dark Exchange + stamina Sorc will be difficult to pull off.

    Ah thank you for the response, since it seems like most sorcs are gonna be capped wont crit surge imulse be strong tho, just gonna have weapon dmge as spare change no? Id have to get into it more myself tho


    Suru
  • Asgari
    Asgari
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    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    If the notes are correct negate ain't very OP now. And crit surge has a cool down while not giving the only class heal from before. Also no more shield stacking like before so less shields to hide behind.

    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Shiv
    Shiv
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    Sorry but did i miss the line in all that patch notes text about;

    Removed block casting so targets can actually be hit while casting?
    Shiv-Dragonknight- vr11
    Warshiv- Nightblade- vr9
    Ex-Gm DAOC Rah D StreeA-Hibernia
    (50+ toons on Daoc All Hibernia)
  • Erock25
    Erock25
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    Suru wrote: »
    Erock25 wrote: »
    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    In my opinion, from purely a PVP perspective is that magicka sorcs do not experience much change. The changes to Critical Surge and Impenetrable while also taking Destruction staff to spell power and presumably reducing the defenses of Light Armor could end up being an overall buff or nerf. You lose Crit Surge buffing Destruction spells but also gain reliable self healing. At the same time, the heals might trigger on low dmg hits and result in poor HPS.

    Stamina Sorcs desperately needed some stamina sustainablilty, but it comes in a channel ability. Channeled abilities are tough to use against a good opponent without a liberal use of Bolt Escape. Bolt Escape + Crit Surge + new magicka draining Dark Exchange + stamina Sorc will be difficult to pull off.

    Ah thank you for the response, since it seems like most sorcs are gonna be capped wont crit surge imulse be strong tho, just gonna have weapon dmge as spare change no? Id have to get into it more myself tho

    Haven't played for a while but I remember impulse hitting for like 250-350 dmg single target while buffed. 350 x 0.65 x 1sec = 227.5 HPS at BEST. Considering it is highly unlikely to crit every single second exactly, the HPS will be way lower. This is also assuming that 1sec cooldown will mean that the dmg of a single hit will trigger it and not some weird mechanic where ZOS adds all the dmg you have done in the previous second. Nothing to complain about but not earth shattering when you figure in the assumed Light Armor nerf.
    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    If the notes are correct negate ain't very OP now. And crit surge has a cool down while not giving the only class heal from before. Also no more shield stacking like before so less shields to hide behind.

    Something tells me negate still acts as it did before and where does it say no shield stacking? I see no notes on shields in particular so maybe I am missing that part.
    Edited by Erock25 on 27 January 2015 19:50
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    You received 500 LOLs. It ain't no fluke, you post great stuff and we're lucky to have you here. +50 points
  • Suru
    Suru
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    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    If the notes are correct negate ain't very OP now. And crit surge has a cool down while not giving the only class heal from before. Also no more shield stacking like before so less shields to hide behind.

    Absorption field morph?
    Shiv wrote: »
    Sorry but did i miss the line in all that patch notes text about;

    Removed block casting so targets can actually be hit while casting?

    Wasn't removed, just nerfed so you have to light attack between cast for ult


    Suru
  • Asgari
    Asgari
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    Suru wrote: »
    Suru wrote: »
    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...

    Good luck... Massive Sorc Nerf in 1.6. I don't think I'll be ever playing my sorc again.

    Which nerf

    If the notes are correct negate ain't very OP now. And crit surge has a cool down while not giving the only class heal from before. Also no more shield stacking like before so less shields to hide behind.

    Absorption field morph?
    Shiv wrote: »
    Sorry but did i miss the line in all that patch notes text about;

    Removed block casting so targets can actually be hit while casting?

    Wasn't removed, just nerfed so you have to light attack between cast for ult

    I'll test later on pts but with how magic and spell dmg is to be used for destro I don't see any added dps now or even a heal coming back.
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Why did you touch RADIANT AURA? I gota dodge roll with stamina, I gota run with stamina, and I gota use my stamina to damage my enemy. It was my only way of consistently keeping up damage with stam nightblades. I still have stam issues, I have a stam pool of 2500, and 144 stam regen, but I find myself out of stamina after dodge rolling and then trying to attack. But then I look over and the magicka dps are still firing away cause they dont waste their resources on dodging. So annoyed by this change, just ruined my stamina Templar build. If I used Radiant Aura I could push my stam regen up to 170-ish, around the same regen rate as my Templar healer build. Oh yes, you *** with my templar healing passives. Thanks.
  • Fordd
    Fordd
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    Huntler wrote: »
    templars got bumducked, at least in my opinion. Several overall nerfs, massive nerf to templar healing with the change to the mending passive... like freaking massive nerf there. A few subtle buffs for PvE templars but thats obviously pointless in PvP.
    Obviously I'm biased towards PvP, but given they claimed templars were getting useful buffs, including healing, and most of our useless heal abilities were now going to be useful... I don't see any changes that make them useful. They nerfed the hell out of radiant aura reducing the regen rate from 80% to 30% when active and 15% passive to 10%. Rune focus is still useless, why bother using it when there are at least 3 other abilities everyone can use with the same effect. A channeled execute is laughable and they haven't learned their lesson on how weak channeled abilities can be so they gave the channeled execute already to the class that has been pigeonholed into channeled abilities (note I'm a healer, but this is just stupid). As I said before massive nerf to basically the one passive that made templar healers actually able to distinguish themselves as a healer. I can't tell if the change to rite of passage is a buff or nerf, sure the range increase might be useful, but they changed it into projectiles for god knows what reason/logic which means it is now a delayed heal.... fantastic, you turned the "oh *** heal ultimate" (the only heal ultimate useful in the game) into a delayed ultimate heal? WHAT. I see a ton of changes to things that weren't broken about healing (the game already has a super low TTK) with no reason to change them. With other changes in 1.6 coming with buffs to damage, people being able to crit now, etc. TTK is going to be a freaking joke.


    Magelight got bumducked too.



    And what happened to the new alliance war abilities? Are you serious ZOS?

    How much more difficult will it be for a Healing Templar to generate our ultimate?
    Fordd / Ford Trucks
    VR14 Templar (AD)
    VR14 DK (AD)

    Decibel Heals
  • Cody
    Cody
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    Well, my NB build is now completely obsolete and I have to change it:(
  • Ghostbane
    Ghostbane
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    I just need a Mammoth damnit.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Oughash
    Oughash
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    (Nearly) Every build is now obsolete. Commence operation Theory Craft on PTS.
  • david.haypreub18_ESO
    david.haypreub18_ESO
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    Soris_ESO wrote: »
    R.I.P Stamina templars. You had one overall perfect build and they took away that from you. :/
    rip aura

    It is a massive nerf to stamina Templars. For those who didn't notice it, Restoring Aura is going from 80% stamina regen to 30%... which basically pulls the rug out from the stamina Templar.
    Templars are 'just slower... by design'
    Yes, Gina actually said that (at least regarding Rushed Ceremony) right here:
    http://forums.elderscrollsonline.com/en/discussion/161959/templar-skills-bugged-made-useless-ignored/p24
    VR 16 Templar (retired until Templars get fixed)
    VR 16 Sorcerer
    38 Nightblade
    24 DK
  • Samadhi
    Samadhi
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    Waiting on further insights regarding the Critical Resistance buff:
    Critical Resistance: This attribute no longer reduces the chance to be hit by a Critical hit.

    Critical Resistance now reduces the bonus damage caused by a Critical hit, and with enough, can reduce the bonus damage to 0.
    ...

    Would like to figure out if there is any reason for me to build for Critical Rate on anything other than my Sorcerer or pure healing builds.

    Need to find out if Sneak Attacks will do any bonus damage at all anymore, or if their guaranteed crit is now pointless.

    Already figuring that the guaranteed crit bonus from using Shadowy Disguise on Nightblade will now be completely voided.
    Edited by Samadhi on 27 January 2015 21:19
    "If you want others to be happy, practice compassion. If you want to be happy, practice compassion." -- the 14th Dalai Lama
    Wisdom is doing Now that which benefits you later.
  • Asgari
    Asgari
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    Ishammael wrote: »
    (Nearly) Every build is now obsolete. Commence operation Theory Craft on PTS.

    Mine got buffed a lot. Especially with the addition of the bomb ability. I'm so happy!
    Formerly @Persian_Princess .. Now @Asgari
    Princess Asgari | Sorc
    Asgari | NB
    -Asgari | Stamplar
    Ariana Kishi | DK | True Liberator of Haderus
    Banner Down!
    No Mercy
    Youtube: Asgari
  • Tankqull
    Tankqull
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    Soris_ESO wrote: »
    R.I.P Stamina templars. You had one overall perfect build and they took away that from you. :/
    rip aura

    It is a massive nerf to stamina Templars. For those who didn't notice it, Restoring Aura is going from 80% stamina regen to 30%... which basically pulls the rug out from the stamina Templar.

    stop crying without thinking
    you are going as a dedicated stamina user from adding 3 point of stamina reg with "80%" increasement to 50point increasement with 30% value thanks to the drop of dimnishing returns.
    the change was needed as 250-400stamina reg would be by far to much and tremendously overpowered. [using old stamina reg numbers]
    Edited by Tankqull on 27 January 2015 22:14
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • Junipus
    Junipus
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    With the exception of a few new abilities on my bars, there'll be very little change to my stamina NB.

    I can foresee people, especially NBs, using more skill based AoEs now and a few of the other, less commonly used, morphs.

    Thankfully, radiant magelight and the alliance war skill means that sneaky magicka NBs will be pretty gimped against any but the non-prepared.
    The Legendary Nothing
  • cote-bmsb16_ESO
    cote-bmsb16_ESO
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    Tankqull wrote: »
    Soris_ESO wrote: »
    R.I.P Stamina templars. You had one overall perfect build and they took away that from you. :/
    rip aura

    It is a massive nerf to stamina Templars. For those who didn't notice it, Restoring Aura is going from 80% stamina regen to 30%... which basically pulls the rug out from the stamina Templar.

    stop crying without thinking
    you are going as a dedicated stamina user from adding 3 point of stamina reg with "80%" increasement to 50point increasement with 30% value thanks to the drop of dimnishing returns.
    the change was needed as 250-400stamina reg would be by far to much and tremendously overpowered. [using old stamina reg numbers]

    No one even said anything about restoring aura needing a nerf. I was able to put my stamina regen on par with that of my healing magicka build, both are around 170. But my stamina is in constant use. My stamina build is always dodging attacks, or running out of the way-- while casters still have their entire pool of magicka for damage while they are also dodging and running around. So frustrating when I had a great set up, bow/2h stamina templar, then I see this nerf. NBs were still able to push out more dps then my templar, I don't see how its OP at all.
    Perhaps these Champion Points we're getting will help my build out, otherwise I'll be forced to be a magicka templar.. I was having so much fun swinging around a claymore, and blasting things with arrows.
  • Grim13
    Grim13
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    Guard OP.
  • WebBull
    WebBull
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    Grim13 wrote: »
    Guard OP.

    You must be a bow user.
  • Scamandros
    Scamandros
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    Guys did you notice no mention about fixing purge yet?

    Also sorc overload no longer triggering global cooldown I assume means it can be animation cancelled into a skill. Prepare for crazy burst dps out of nowhere
    Aeryj
    Fantasia
    Blades of Vengeance


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    Written on this day
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    In the year of my troubles end
  • ThyIronFist
    ThyIronFist
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    I was reading the patch notes and was quite happy, wasn't planning on using Standard of Might anymore anyway once 1.6 hits, overall happy with the changes and will see how its gonna work out with the build I'm going to use. I'm happy with the ultimate changes, AoE changes, and the new buffs and stuff. Looks all very interesting.

    Hopefully it'll be an end to vampires spamming bats and zergballs, that crap has been plaguing Cyrodiil for far too long.
    The Elder Zergs Online
    Sainur Ironfist - DK - EU - Ebonheart Pact
    Retired
  • Ghostbane
    Ghostbane
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    Purge was confirmed as fixed on the reddit AUA the other day.
    Edited by Ghostbane on 27 January 2015 22:55
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
    350m+ AP PC - EU
    AD :: Imported Waffles [37]EP :: Wee ee ee ee ee [16]DC :: Ghostbane's DK [16], Impending Loadscreen [12]PC - NA
    AD :: Ghostbane [50], yer ma [43], Sir Humphrey Winterbottom 2.0 [18], robotic baby legs [18]EP :: Wee Mad Arthur [50], avast ye buttcrackz [49], Sir Horace Foghorn [27], Brother Ballbag [24], Scatman John [16]DC :: W T B Waffles [36], Morale Boost [30], W T F Waffles [17], Ghostbanë [15]RIPAD :: Sir Humphrey Winterbottom 1.0 [20]
    Addons
  • Oughash
    Oughash
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    Ishammael wrote: »
    (Nearly) Every build is now obsolete. Commence operation Theory Craft on PTS.

    Mine got buffed a lot. Especially with the addition of the bomb ability. I'm so happy!

    That bomb ability is gonna get nerfed so hard so fast. Can you imagine a squad of suicide bombers wrecking people? Oh it's gonna be so fun. People will cry so much.

    Also, are you talking about your DK or your Sorc? If DK (based on your bars in your vids) I agree not too much should change. Probably switch standard of might out, replace invasion with chains, dunno.
  • Lava_Croft
    Lava_Croft
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    Soulac wrote: »
    And im just sitting here thinking of playing on my sorc now mainly instead of my NB...
    It's too bad how some of our main Magicka skills went poof. Stamina builds are stealin' mah skillz.
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