Wir wollen aber sicher stellen, dass Spieler, die die meisten Inhalte schon abgeschlossen haben, beim Gewinn von weiteren Championpunkten nicht benachteiligt sind.
Ein Spieler, der durchgequestet hat, soll genauso schnell Championpunkte sammeln können, wie jemand, der gerade erst mit den Quests in Cadwells Silber beginnt.
OK, so let me make sure I understand this properly...
As of the day the update goes live, this is what will happen, in three different hypothetical situations:
- An account that has 8 characters, all of which are maxed out at VR14, will get 30 CP on each character.
- An account that has one character that just barely reached VR1 (say, the day before the update), and 7 more characters that were just created (again, the day before the update) and only level 3, will get 30 CP on each character.
-An account with 8 characters, that are all at level 49.99, but none that have ticked over the magic VR1 threshold, will get zero CP. Not a single point on any character.
Did I get that right?
And if so, this makes sense how?
So no one is ever supposed to be able to catch up to the point you're at? All it seems like to me is that the people complaining want to sit on top of a cold, lonely throne, able to be the best by simply brute-forcing their way through everything because they have more skill points, attribute points and champion points.
All that will lead to is stagnation of the pool of top-tier players incredibly quickly. If older stuff isn't nerfed in some way, new blood in top-tier is rare. Thats a terrible thing, and you'll wind up with less players to compete/work with. What part of doing content alone is fun? Or are you just scared to have to use skill instead of brute force in things like pvp?
They made a bad descision and they reversed it. I've been seeing the vetscomplaining about this call normal players "special snowflakes" in a lot of the debates over this. I really think it's the other way around....
For people that dont follow dev tracker (or don't speak german )Wir wollen aber sicher stellen, dass Spieler, die die meisten Inhalte schon abgeschlossen haben, beim Gewinn von weiteren Championpunkten nicht benachteiligt sind.
We want to make sure that players who already completed most content are not at a disadvantage when it comes to earning more champion points.Ein Spieler, der durchgequestet hat, soll genauso schnell Championpunkte sammeln können, wie jemand, der gerade erst mit den Quests in Cadwells Silber beginnt.
A player who completed all quests should be able to collect champion points at the same rate as someone who is just beginning doing his Cadwell's silver quests.
OK, so let me make sure I understand this properly...
As of the day the update goes live, this is what will happen, in three different hypothetical situations:
- An account that has 8 characters, all of which are maxed out at VR14, will get 30 CP on each character.
- An account that has one character that just barely reached VR1 (say, the day before the update), and 7 more characters that were just created (again, the day before the update) and only level 3, will get 30 CP on each character.
-An account with 8 characters, that are all at level 49.99, but none that have ticked over the magic VR1 threshold, will get zero CP. Not a single point on any character.
Did I get that right?
And if so, this makes sense how?
The entire game is being revamped because of the feedback we have given during 7+ months of paid console beta. Our loyalty is being rewarded with, "Do not pass Go. Do not collect $200."
I don't want another vanity pet, I want adequate compensation.
For people that dont follow dev tracker (or don't speak german )Wir wollen aber sicher stellen, dass Spieler, die die meisten Inhalte schon abgeschlossen haben, beim Gewinn von weiteren Championpunkten nicht benachteiligt sind.
We want to make sure that players who already completed most content are not at a disadvantage when it comes to earning more champion points.Ein Spieler, der durchgequestet hat, soll genauso schnell Championpunkte sammeln können, wie jemand, der gerade erst mit den Quests in Cadwells Silber beginnt.
A player who completed all quests should be able to collect champion points at the same rate as someone who is just beginning doing his Cadwell's silver quests.
Sure, the guy with Account #1 (in the above hypothetical situation) is getting royally screwed compared the guy with Account #2. But that's not the only injustice here.OK, so let me make sure I understand this properly...
As of the day the update goes live, this is what will happen, in three different hypothetical situations:
- An account that has 8 characters, all of which are maxed out at VR14, will get 30 CP on each character.
- An account that has one character that just barely reached VR1 (say, the day before the update), and 7 more characters that were just created (again, the day before the update) and only level 3, will get 30 CP on each character.
-An account with 8 characters, that are all at level 49.99, but none that have ticked over the magic VR1 threshold, will get zero CP. Not a single point on any character.
Did I get that right?
And if so, this makes sense how?
So no one is ever supposed to be able to catch up to the point you're at? All it seems like to me is that the people complaining want to sit on top of a cold, lonely throne, able to be the best by simply brute-forcing their way through everything because they have more skill points, attribute points and champion points.
All that will lead to is stagnation of the pool of top-tier players incredibly quickly. If older stuff isn't nerfed in some way, new blood in top-tier is rare. Thats a terrible thing, and you'll wind up with less players to compete/work with. What part of doing content alone is fun? Or are you just scared to have to use skill instead of brute force in things like pvp?
They made a bad descision and they reversed it. I've been seeing the vetscomplaining about this call normal players "special snowflakes" in a lot of the debates over this. I really think it's the other way around....
LonePirate wrote: »So no one is ever supposed to be able to catch up to the point you're at? All it seems like to me is that the people complaining want to sit on top of a cold, lonely throne, able to be the best by simply brute-forcing their way through everything because they have more skill points, attribute points and champion points.
All that will lead to is stagnation of the pool of top-tier players incredibly quickly. If older stuff isn't nerfed in some way, new blood in top-tier is rare. Thats a terrible thing, and you'll wind up with less players to compete/work with. What part of doing content alone is fun? Or are you just scared to have to use skill instead of brute force in things like pvp?
They made a bad descision and they reversed it. I've been seeing the vetscomplaining about this call normal players "special snowflakes" in a lot of the debates over this. I really think it's the other way around....
You just don't get it, do you? Many VR14s have completed all of the Cadwell's Silver and Gold zones and all of Craglorn as well. How are they supposed to obtain Champion Points beyond the initial 30 ZOS gives them?
Now compare that to a brand new player to the game. They can speed grind their way to VR1. Then they have hours and hours of content not to mention millions and millions of XP ahead of them in order to earn Champion Points beyond the initial 30 they are given.
How is this fair in any way? How is this treating top level players as special snowflakes? On top of that, ZOS told us to keep playing because the XP we earned would be tracked for the Champion System. That turned out to be a blatant lie. ZOS is giving the VR14s the shaft and not even using any lube.
Unlikely_Ghostbuster wrote: »So no one is ever supposed to be able to catch up to the point you're at? All it seems like to me is that the people complaining want to sit on top of a cold, lonely throne, able to be the best by simply brute-forcing their way through everything because they have more skill points, attribute points and champion points.
All that will lead to is stagnation of the pool of top-tier players incredibly quickly. If older stuff isn't nerfed in some way, new blood in top-tier is rare. Thats a terrible thing, and you'll wind up with less players to compete/work with. What part of doing content alone is fun? Or are you just scared to have to use skill instead of brute force in things like pvp?
They made a bad descision and they reversed it. I've been seeing the vetscomplaining about this call normal players "special snowflakes" in a lot of the debates over this. I really think it's the other way around....
I'm sorry, but I've been swept up by your cloud of vagueness. Honestly, I'm not even sure if you understand what's being discussed, here.
Let's just pretend what you said made sense, however. All of the top-tier content in this game at max-level is highly competitive. Ever run any trials? Ever get picked up by a trials-specific guild? For those best timed runs, it requires both skill and brute force. People go to extraordinary lengths to strengthen their characters in any/every way possible, sometimes going through some very convoluted theory-crafting to do so.
On October 3rd, @ZOS_MariaAliprando made an official post assuring all players that (if we stay subbed and don't leave for games with new, better content, thereby funding the development of Champion and Justice through the autumn and winter) we would have our veteran XP tracked to reward players with Champion Points accordingly when the system drops, up to a cap. Someone on the 2nd or 3rd page of this thread reposted it, so you can read it, yourself, without having to dig.
When that news dropped, all of us with severe OCD about strengthening our builds saw the potential of playing tenaciously (through a lot of unrepeatable content) before the Champion System dropped, as that would earn us more Champion Points, accordingly, which would afford us a lot more freedom with our characters. Basically, that our time spent in-game before the Champion System would *still* count for something after the system is implemented. And as a community, the players rejoiced.
We rolled alts we otherwise would not have. We played a lot of unrepeatable quests we otherwise would not have. And we kept playing *this* game throughout all of Fall's new game releases... ...when we otherwise would not have. All because of that October 3rd assurance from ZOS!
Now, they've reneged. All that content we did will count towards, precisely, nothing. I have three VR characters and zero motivation to play them because it's not going to count towards any character's progression under the new system, contrary to what they told us would be the case.
They reneged. They lied. They betrayed. They misled. Describe it however you want to, all of those verbs suck. We stayed subbed and kept playing in good faith that our time and efforts would be rewarded accordingly, like they *explicitly* told us they would be. They know *WE* held up *OUR* end of the bargain. That's why @ZOS_GinaBruno has done some very careful word-smithing to avoid telling us that the XP to CP conversion isn't going to happen, anymore (if it ever was going to). So people are justifiably PO'd they've been dedicating time and effort to this game under false pretenses.
That's the issue. If you *still* think ZOS's farts smell like roses after I've explained it to you, then I don't understand the blind faith. You can clearly see how ZOS rewards loyalty.
The longer you play this game, the worse ZOS treats you. It's completely counter-intuitive and a bad business model. Honestly, I don't know from where they think all these *new* players are going to come from -- most everyone who wants to play ESO has already tried it. Even if I grant the premise that there *is* some vast, untapped pool of new players, what motivation will they have to *start* playing this game (to get invested in it) if they know ZOS only has more and more disdain for you as a player, the longer you play?
That's the word on the street, as of now: the longer you play ESO, the less ZOS cares about your enjoyment of the game. That's a fact. That's a fact spreading across the internet like wildfire, as we speak. And it's only going to gain more momentum. ZOS hasn't even announced the console release, they're earning a reputation for screwing long-term players, and ZOS thinks people will want to *start* playing? Who in their right mind would want to start this MMO knowing to expect utter contempt from the developers the *more* time they invest?
What happens when ZOS has *another* bright idea to spice up character progression and build diversity? Will there be another hypothetical pool of "future players" they'll be scrambling to please then, as well? Will there be a THIRD development reboot NEXT autumn? Oh, right. Spell crafting. LOL
ZOS reminds me more and more of political campaign, not a game studio. Constantly telling us to be patient, that good things are coming tomorrow, while they screw us, today. Nope. Nope nope nope. Not doing this, anymore. ZOS, keeps saying "Hope and Change" but they keep disappointing me.
Agreed. I have 3 VR14 chars and one at 43. Hard enough to slog through the quests an Nth time. Now I really have minimal incentive to play.Unlikely_Ghostbuster wrote: »Now, they've reneged. All that content we did will count towards, precisely, nothing. I have three VR characters and zero motivation to play them because it's not going to count towards any character's progression under the new system, contrary to what they told us would be the case.
This.Unlikely_Ghostbuster wrote: »Honestly, I don't know from where they think all these *new* players are going to come from -- most everyone who wants to play ESO has already tried it.
Do you all really think that a VR1 + 30CP will be equivalent to a VR14+30CP?
When we get our CP per XP there will be no more vet levels. That isn't happening yet. Phases.
Anyone not understanding that this is being done for the good of the game and its long term viability, needs to take a break for a bit and calm down.