nicab16_ESO wrote: »Customisation is coming, but will there be new hairstyles?
Think it's possible to make healing ward only put on your character instead of the person with lowest health
When can we expect a fix for the bug which is preventing the sorcerer pets from going into stealth? This bug continues to be a problem even though it was reported weeks before the Imperial City update. This bug makes players, who are already struggling to use pets effectively, more of a liability to their nearby allies as the pets can give away your position. I sincerely enjoy using the pets when soloing in PVP, and I would really like to develop ways to meaningfully incorporate them into my build when playing with a group; but this bug prevents me from doing that.
In addition, when can we expect the sorcerer pets to benefit from champion points? This is a topic which I've brought up in a previous post in the Ask Us Anything! thread.
With the CP system, enemy players will continue to gain resistance to the primary attacks from my pets (the twilight's lighting bolt, and the scamp's explosion), yet my pets cannot grow to challenge those stat increases. This issue also affects PVE, as my group members will continue to increase their damage as they build CP, but my pets will only benefit from the tiny amount of magicka I gain from 1/3rd of the CP I've acquired. If pets cannot benefit from the CP system due to technical limitations, when can we expect to see them buffed?
As a side note, I have a suggestion regarding the Daedric Prey morph of Daedric Curse. What are your thoughts on increasing the range of the curse explosion for this morph, and the damage the explosion deals to surrounding enemies? Because the pets themselves do not have much AOE utility, increasing the range and damage of the explosion would make pet builds slightly more effective against groups of enemies.
@ZOS_JessicaFolsom @ZOS_KaiSchober Have I missed the QoL suggestions thread, or have you not set it up yet? Thanks!ZOS_KaiSchober wrote: »Turelus - Can we have an official (pinned) thread for small quality of life improvement suggestions? Basically little things that wouldn't require too much work but make our lives easier and ultimately make players happy.
Yes! We’d be happy to do this. Expect us to set up this thread next week.
randolphbenoit wrote: »Can you add a new thread "AuA Answers!" and pin it up!
Ethromelb14_ESO wrote: »Why are players that play as vampires and werewolves not recognized in the game for being different, by pretty much anyone? And how is it possible for a vampire to blend in to society with ash-pale skin? Are there any plans to add story content that revolves around players be supernatural?
Lore Questions:
- Which river is the Xylo? And other river questions
- Why are Masser and Secunda always the same phase (as each other)?
- Which breed of Khajiit do we have in ESO currently? It was suggested previously that they are Suthay-raht, but the Suthay-raht in Morrowind were digitigrate, and the Khajiit in ESO (and Oblivion and Skyrim) are plantigrade, suggesting they are actually a different breed.
Just wanted to throw in my agreement/support for disabling the experience boost. I'd like to subscribe to ESO Plus, but the XP boost is one of the main reasons I may not, considering how much I over-level the 1-50 content already.With the inclusion of Experience Boost Potions in the Crown Store being mentioned, as well as the ESO Plus Experience Boost that is a bonus for being a subscriber, I just wanted to ask where/when I will be able to select the Experience Disable option?
[The question: Will we ever see an option to disable the ESO Plus XP boost, or otherwise slow down XP gain?]
@Gidorick: I paraphrased your question for my quote. I hope you don't mind<Can you address the discrepancy over the Blacklight/Velothi Mountains/Skuldafn area on the ESO in-game map when compared to the TES Anthology map?>
To ZOS, as an extension/alternative to Gidorick's question: Are you planning to update the in-game map so that it more appropriately represents the shape of the landforms in the Eastmarch/Velothi area? It doesn't match the online map, which has already has this problem fixed.Edit: @Ghrimn 's changes to my map are more accurate:Something else to note is that their own maps don't match each other. They mostly "fixed" the online map with regards to where Blacklight should be, but never followed through with it for the in-game map.
To fix the in-game map, all they really need to do is redraw the area of Eastmarch and move things around a bit so they still fit. (Those "things" being Bleakrock, Solstheim and the Velothi and Vvardenfell coastlines.)
Maintaining most of the shapes of the existing in-game map, here is what I think it should look like with the correct coastline:
[The question: Are you planning to update the in-game map so that it more appropriately represents the shape of the landforms in the Eastmarch/Velothi area? It doesn't match the online map, which has already has this problem fixed.]
Eyevea and the Earth Forge both have wayshrines. Why is it not possible to use the wayshrine system to fast travel into them (once their associated storylines are complete)? Is this something we may see in the future?
Edit: While we're on wayshrines...
Would you consider adding a wayshrine access point to the inside of the Harborage? It's currently possible to get to the Harborage via wayshrine, but not to get out again, which seems like a strange setup. Having a wayshrine in the Harborage would alleviate the cost (of paid recall) or time (of walking to the city) required to get back to your questing zone once a Main Quest chapter is complete.
Evermore currently has two wayshrines, the northern one of which is completely useless. The eastern one is better placed for everything in the city, while the northern one is the release point if you die in Silaseli or Murcien's Hamlet, meaning you have to fight through Northglen or swim the Bjoulsae to get back to where you were. Would you consider moving the northern Evermore Wayshrine to the road between Blackheart Haven and Murcien's Hamlet? This new "Murcien's Hamlet Wayshrine" would be in prime location for groups looking to run the Blackheart dungeon, as well as being a more useful spawn point for anyone who dies in Murcien's Hamlet.
Would you consider getting @ZOS_JoBurba on for a future Life at ZOS segment? It would be interesting to see what the "Director of Live Services" gets up to every day
There are two tiers of delves which haven't yet undergone expansion as part of the "Larger Delves" initiative which began in Update 3. Are expansions still on the cards for the 6 small delves in Stormhaven, Rivenspire, Deshaan, Shadowfen, Grahtwood and Greenshade?
The funny thing is that names for these exist already in the data. Health/Magicka/Stamina tri-pots are called "__ of Rejuvenation", Magicka/Spell Power/Spell Crit tri-pots are called "__ of Spell Weaving", and Stamina/Weapon Power/Weapon Crit tri-pots are called "__ of Strength". So perhaps a question for ZOS would be:I mean I craft a potom, which adds +5000 health, +5000 stam, +5000 magicka and I would like to have it in my inventory named differently than the others (just +5000 health), not both the same "....of health".
When will we see our crafted potions with multiple effects using the different potion names that exist in the data files? This would help quickly identify a true Health/Magicka/Stamina tri-pot without having to look through numerous "Potions of Health" to find the right version. Also, may we see crafted potions becoming green items (like the reagents) to easily distinguish them from dropped/bought potions?
How long would it take to level up from 1-50 off only the XP earned by killing innocents? (Justice-Neutral NPCs)
Why do soul gems not scale like all other consumables when you're battle-levelled?
This answer mentions "going into a cave and fighting the enemy, forcing them to respawn elsewhere", but the question is solely about dying a PvE death in a Cyrodiil delve, so doesn't involve killing other players. If someone is killed by the delve boss, they are sent back to the Cyrodiil border gate, and they'll have to go all the way back to the delve, fight all the mobs that have respawned, and then fight the boss again. It's the long journey from the border gate to the delve that's so tedious; at least if you died to a player you could respawn at a keep that was nearer the delve you died in.ZOS_JasonLeavey wrote: »Enodoc - Would you consider adding a "graveyard" wayshrine like in the PvE zones' delves (respawn only) to the Cyrodiil delves? Currently if you get killed by an enemy you are sent back to the border gate if you have no soul gems. (This would only apply to PvE deaths within the respective delve; PvP deaths would give you the option of respawning at a Keep as usual.)
We have thought about putting respawn wayshrines in the Cyrodiil delves, however this eliminated one of the more exciting portions of going into a cave and fighting the enemy, forcing them to respawn elsewhere.
How's that discussion going? This would be a really useful QoL feature.ZOS_JasonLeavey wrote: »Would it be possible to add the Campaign name to anything which involves being in Cyrodiil? For example, on the Group and Guild rosters, the Friends list, and the loading screens for Cyrodiil and its delves (and Imperial City, Sewers and Districts when they arrive). – Enodoc
This is a good suggestion. It’s possible that we could add this in a future update. We’ll discuss it.
Any progress on getting around those icon limitations?ZOS_JasonLeavey wrote: »Would you consider adding map and compass icons for the Imperial Milegates and Bridges in Cyrodiil? [...] – Enodoc
We have considered adding map icons for those key structures and locations like the Bridges and Milegates however we currently are butting up against some limitations on the amount of map pins allowed in a zone—Cyrodiil has an abundance. If we can get around those limitations, it’s possible.
grnmtnboy74 wrote: »What is the deal with motifs? I left to play Fallout 4 for a several months, came back, started a new character and at level 17 (opening every crate, container, drawer, desk, and urn) I still have not found a single motif of any level. What is the point in having a great crafting system and not being able to use 90% of it? On my V8 character I was able to find at least some of the lower level ones.