I am sorry if this has already been answered, but as you already announced a 64 bit client, then I am curious:
Will the game start to take advantage of DirectX 12 functionality/optimizations?
So... any update on first person mount riding?
Heavy amor : are there improvements on the way ? The passives are still weak regarding to medium or light ones.
We need some more offensive stat on it, like giving it back the +7% damage increase (1% per piece).
Thanks.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
NewBlacksmurf wrote: »In this thread there is an idea, maybe that can fix Cyrodil lag once and for all.
Would you consider, changing our appearances to focus on PvP and remove a lot of cosmetics that may contribute to loading in hopes as a way to reduce Cyrodil lag. This seems to be a non-labor intensive task, and only involves decision making. Heck, it can even utilize certain models based on each campaign.
Just throwing things on the wall, but seriously. Why not? @ZOS_GinaBruno
Lnk - http://forums.elderscrollsonline.com/en/discussion/comment/2598929/#Comment_2598929
credit to @uberkull for thee thread which provoked the idea.
ZOS_BrianWheeler wrote: »The culling of figures won't actually do anything server wise because those players still exist and are casting abilities that hit the server. It would help with your client sure, but so does turning down your graphics options, which in either of those cases, don't help at all with server performance. Running your client at 60 FPS is great, but when the server is hitching, it doesn't really matter what your client is doing.
The bubble/phasing approach would also be an issue with the server because it still tracks everyone in the same world/zone definition. You sort of see this already with a fight happening on Alessia Bridge affecting a fight in Fort Warden in the prior example.
HeSo... any update on first person mount riding?
http://www.esoui.com/downloads/info1048-ImmersiveHorseRiding.html
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
@SevenKingdomsLikely never, they really like their trading system and say that it's working well.SevenKingdoms wrote: »When can we expect an auction house? Or anything other than the current trade system?They are working on a "Looking for Guild" system.SevenKingdoms wrote: »When can we expect a way to search for a guild in-game?Character name instead of PSN ID/XBL GT is in the works.SevenKingdoms wrote: »Are we ever going to be able to display our character's name instead of an account name? On consoles, players' PSN ID is used for everything they do, not just ESO.Get yourself certified and do the daily writs. They provide a good amount of inspiration.SevenKingdoms wrote: »Are there any plans to fix the "inspiration" gain during crafting? New characters' levels are far outpacing their crafting skill. The only way to receive "inspiration" is to deconstruct and research items, and the latter only gives a minuscule amount of xp, especially considering the time it takes to complete. You can't even craft yourself a basic set of steel armor before you're well past the levels you'd use it.