Elsterchen wrote: »Hi there,
I have asked this on the forum before, but no one was able to provide an answer to this question. Maybe the storywriters might shed some light on this: With the champion system we will be able to gain champion points that may be delegated into 12 constellations. The three guardians (mage, warrior and thief) which each are accompanied by 3 constellations. so far so good, but what has happened to the 13th constellation (the serpent)?
If I read up the storylines surrounding craglorn correctly there is no reason to exclude this constellation from the champion system.
So why is it excluded?
And even if the game designers decided to pick the events in craglorn as a fixed time point for the champion system. This does not explain why there is 12 constellations in the champion system. At the very beginning of the craglorn questline the 3 guardians are missing, as well as the serpent (= 9 constellations beeing present). ... The last guardian returns to the firmament after completing the very last quest in upper craglorn ... at which time the firmament is complete again (13 constellations ... including the serpent).
Why is the serpent excluded from the champion system?
Darkonflare15 wrote: »Elsterchen wrote: »Hi there,
I have asked this on the forum before, but no one was able to provide an answer to this question. Maybe the storywriters might shed some light on this: With the champion system we will be able to gain champion points that may be delegated into 12 constellations. The three guardians (mage, warrior and thief) which each are accompanied by 3 constellations. so far so good, but what has happened to the 13th constellation (the serpent)?
If I read up the storylines surrounding craglorn correctly there is no reason to exclude this constellation from the champion system.
So why is it excluded?
And even if the game designers decided to pick the events in craglorn as a fixed time point for the champion system. This does not explain why there is 12 constellations in the champion system. At the very beginning of the craglorn questline the 3 guardians are missing, as well as the serpent (= 9 constellations beeing present). ... The last guardian returns to the firmament after completing the very last quest in upper craglorn ... at which time the firmament is complete again (13 constellations ... including the serpent).
Why is the serpent excluded from the champion system?
@Elsterchen The reason why the Serpent is not included is because of the book The Firmament that you see in the past elder scrolls games. The mage,warrior, and thief each have three charges which is the reason why their is nine constellations in the champion system. The three guardian constellations protect their charges from the The serpent. Each constellation has a season were they are seen the clearest in. The serpent is not included because it does not have a season and it moves about the sky harassing the all the constellations hence the reasons why the guardian constellations protect their charges from it. Here is a link for more information. Hopes this helps you.
http://elderscrolls.wikia.com/wiki/The_Firmament
I have but 1 question, and it is this:
Are there ANY plans in either the near or distant future to do away with the subscription system of playing this game and introduce the 'free to play' paradigm?
A Player can live in hope of a straight answer from ZoS, even thought he knows they don't have a good track record in answering important concerns of paying players lol
1. -- Are you guys going to work on releasing guides to your new systems before they are released? --
2. -- Why, so close to releasing new content, do you guys remain so tight lipped about it? -- (No one wants to feel like it's a chore to go and find out if you've upped our soft/hard caps, or if you've nerfed our stats... Just tell us, THEN we can test it with the knowledge of what's going on and give you far greater feedback...)
What's happening in regards to the PVP low population bonus?
There have only been two (three if you include duplicate) developer responses to this and both have simply stated that it's working as intended and ZOS will continue to look into it.
There has been a lot of backlash from angry players about this mechanic and wondering if it will be addressed to not help factions win campaigns.
What limit? I don't remember any limit...LonePirate wrote: »Why is there a limit on the number of daily quests that can be completed each day?
AlexDougherty wrote: »akselmoieb17_ESO wrote: »Would it ever be possible to play without joining any of the alliances? Those who want to play neutral characters would like this. Maybe make them able to be mercenaries?
Mercenaries would fight for one side. They fought for money, but they were not free agents, they were paid to fight for a side, and were bound by to that side until the war was over.
As a general rule mercenaries that changed sides were not trusted, and given the missions that would get most of them killed. Mercenaries didn't swap sides constantly, as no-one would employ fighter without some code of conduct.
Hmm, I see. Maybe something else then than mercenary?
.. A hired blade, perhaps? Or is that exactly the same as mercenary?
I am confused now.
Eh, anyway, just being able to play and go everywhere without belonging into an alliance would be neat, especially in RP sense. If you would like to PvP maybe you could go running around as a neutral..?
EDIT: And another question! Would it be possible to add Vivec Arena in game for some 1v1, 3v3 and 5v5 PvP fun?