mike.gaziotisb16_ESO wrote: »First of all who impulse spams anymore, it is one of the easiest moves to counter.
Second, this is a magicka nerf because my class abilities as a sorc deal good damage and the 10% additional damage was a synergy with my class as well as the magicka and health on heavy attack. I will be switching to destro when i play as a caster but it will do less damage and give me less magicka back
C'mon man, a very high number of deaths is still attributed to Impulse+BatSwarm. It's still very popular with zergs, it's not like it's obsolete or anything.
Alphashado wrote: »This is the biggest change they have ever made towards balance. I like it personally. Yes it's a 10% nerf to casters using a Resto staff, but I always thought it was silly that everyone used a resto staff for dps builds because it was the best option. It is no longer the best option. Magicka builds can handle a 10% nerf. I like it.
Other than the DPS boost the only advantage of Resto was the magicka back now that you get that on Destro there is no reason to not use Destro. Honestly with Magicka back and destro doing more damage anyway this will be maybe a small dps change.
Other than the DPS boost the only advantage of Resto was the magicka back now that you get that on Destro there is no reason to not use Destro. Honestly with Magicka back and destro doing more damage anyway this will be maybe a small dps change.
wrong, i get combat prayer for the damage, I get the passive for the magicka on blocking spells and i got the health on complete heavy attack, as well as the 10% damage increase
edit: not to mention the it is a channel which helps fight DKs and all shield users
People defending HEALING staff being the DPS weapon of choice is about as funny as the people who defended sneaking at near-peak, horse sprint speed.
ghengis_dhan wrote: »I guess the moral of the story is to not get locked into any particular play style and to roll with the changes.
No, it really IS highly debatable.Arsenic_Touch wrote: »Although nerf is highly debatable. You now have more magicka to cast Restoration skills.
No, it's really not highly debatable. This was a magicka buff. Healers now have much more magicka gain, inferno stave users now have more magicka gain. The only change is that a healing staff no longer gives 10% damage, which was a bad mechanic from the start. Now dps casters will be using a dps weapon.
Yes, you're a Templar Healer so for you it is a buff. But for Sorcerers it's just another nerf. And I'll ask you the same question, what weapon should a DPS caster use as a 2nd weapon that doesn't favor STA?bertenburnyb16_ESO wrote: »were is the Magica nerf exactly?
all I see is magica getting buffed too with the mag return on heavy att, well they changed the resto staff passives from dam to even more mag return, which is fine, R staff isn't supposed to be equiped by a dam dealer, and even more mag return, my templar healer is gonna be so happy
funny though, how they said they wanne make babysteps, made an adjustement here and there over the past half year (mostly done nothing) and now KA-BOOM mayor change out of the blue in quick inbetween patch
Nightreaver wrote: »@kitsinni
Once you hit level 15 you have access to two weapons so I use the Resto staff in addition to my Destro staff, not in place of it. And as others have noted it simply is the best synergy option as a 2nd weapon for the Destro staff.
As a Ranged DPS Sorcerer I use both the Destro and Resto staves.
My Destro ability bar is setup for AOE encounters. The Destro passives affect Destro damage and do nothing improve my damage from most class abilities.
My Resto ability bar is setup for ST encounters as well as including a Heal.
The 10% loss means a 10% loss to my ST attacks as well as to my Healing.
I find Mutagen real nice for soloing since it heals both myself and my pet. It is also a nice backup heal when needed in a group.
Nightreaver wrote: »@kitsinni
Once you hit level 15 you have access to two weapons so I use the Resto staff in addition to my Destro staff, not in place of it. And as others have noted it simply is the best synergy option as a 2nd weapon for the Destro staff.
As a Ranged DPS Sorcerer I use both the Destro and Resto staves.
My Destro ability bar is setup for AOE encounters. The Destro passives affect Destro damage and do nothing improve my damage from most class abilities.
My Resto ability bar is setup for ST encounters as well as including a Heal.
The 10% loss means a 10% loss to my ST attacks as well as to my Healing.
I find Mutagen real nice for soloing since it heals both myself and my pet. It is also a nice backup heal when needed in a group.
Wait a second, your dps bar is destruction staff, and you are claiming this a nerf?
What is it about "with restoration staff equipped" that you do not understand?
The bold part above is your mistake. Weapon swapping, well at least for me, is working fairly smooth. Still an occasional hiccup during combat where I can't immediately change weapons and I have to take an extra second or 2 pause before hitting the swapping button on my mouse again.
Notice the key word "Instead" in boldWeapons •Restoration Staff •
•The Restoration staff passive Cycle of Life now increases magicka restore instead of increasing damage.
ZOS_GinaBruno wrote: »Thanks for the heads up, we'll take a look now.
Nightreaver wrote: »With the change to the amount of Magicka returned, even with the 30% increase I am getting less than what I was before. Previously I was getting about 245, now I'm getting 189.
ghengis_dhan wrote: »I guess the moral of the story is to not get locked into any particular play style and to roll with the changes.
You mean, like Mages are using its Mana for Healing, cause more than 3 Dodge Rolls are impossible, where a Medium Armor wearer can perform around 10+ Dodge Rolls.It will be good if you can stack all the stam buffs. But unfortunately most of my stamina still goes out with roll dodging and sneaking.
While it is getting better, the biggest issue is how the resource pools are utilized. They need to continue to work on ways that this is evened out for Magicka and Stamina users.
In addition to that, there are still significant disparities in the armor types themselves. That is one of the main issues. There should be benefits and penalties for the different armor types. Unfortunately, Light Armor is still the superior armor type to use due to how good the passives are. That is why you see everyone using it in PvP all the time.
I've felt stamina was pretty good for my character even before this, now it feels a bit better. (The reduction is needed as stamina skills seem to drain much faster vs. magicka - a magicka build can spam impulse much more than i can say, spam arrow spray).
My main issue with stamina builds is that most of the class powers that do damage are useless in a stamina based build. Sure, my NB can run haste or blur, but it's useless for me to run say impale as a finisher b/c even with it's 300% damage boost to targets with low health, it's going to do less damage (and have a MUCH lower crit chance) than me just continuing on with my attacks. Compare that with a magicka sorc that uses a good staff rotation and then uses mages wrath to finish. At least they have the ultimates going off whichever column is better now, but class skills for stamina users still need some tinkering.
Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
I would say that reducing my damage by 10% on my sorc is a nerf
I am glad you still consider this a nerf, but I agree magicka builds can take that hit while only hurting PvP casters not trials or pve casters.
So here are the nerfs and buffs
- stamina reduction is now 21% instead of 14%
- Resto staff no longer gives additional damage, instead gives more magicka back
- all weapons give magicka or stamina on heavy attack completion
So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked
(21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.
So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play
Nightreaver wrote: »@kitsinni
Once you hit level 15 you have access to two weapons so I use the Resto staff in addition to my Destro staff, not in place of it. And as others have noted it simply is the best synergy option as a 2nd weapon for the Destro staff.
As a Ranged DPS Sorcerer I use both the Destro and Resto staves.
My Destro ability bar is setup for AOE encounters. The Destro passives affect Destro damage and do nothing improve my damage from most class abilities.
My Resto ability bar is setup for ST encounters as well as including a Heal.
The 10% loss means a 10% loss to my ST attacks as well as to my Healing.
I find Mutagen real nice for soloing since it heals both myself and my pet. It is also a nice backup heal when needed in a group.