I don't know if this was already debated elsewhere, but should this be scaling off level or how many points in Stamina or Magicka you invested in? My intuition says it should have scaled off the points in the attribute.Combat & Gameplay
General
Fully-charged heavy attacks from the following weapons will now restore stamina based on your level:
One-handed weapons
Two-handed weapons
Bow
Dual wield
Fully-charged heavy attacks from the following weapons will now restore magicka based on your level:
Destruction staff
Restoration staff
smeeprocketnub19_ESO wrote: »umm no, this didn't really even get to the meat of the problem. I can't believe a magicka user is whining about people complaining that they are crippled for using stamina.
Have some empathy and stop thinking about just yourself.
I didn't think he was complaining about the complaining. However, he fails to explain why this is a magicka nerf. Especially since it reads to me like a destruction staff buff with a slight focus shift on restoration staffs.smeeprocketnub19_ESO wrote: »umm no, this didn't really even get to the meat of the problem. I can't believe a magicka user is whining about people complaining that they are crippled for using stamina.
Have some empathy and stop thinking about just yourself.
Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
I agree although will need to see how it plays now. This is why I have always suggested that roll/dodge/block cost reductions scale from the points spent in Stamina. Thus someone who built more stamina into their character will be better at these things than someone who put more points in health or magicka. This makes it so players have an interesting decision to make.It will be good if you can stack all the stam buffs. But unfortunately most of my stamina still goes out with roll dodging and sneaking.
Although nerf is highly debatable. You now have more magicka to cast Restoration skills.
driosketch wrote: »Restro DPS nerf, dedicated healer buff from the sounds of it. I'm okay with this.
I am going to go out and just say it, if you have a pure stamina build and you complain but wont adjust to a stamina based hybrid build you are an idiot. class abilities give the best buffs in this game, if you choose not to use them you will lose. Full magicka builds dont need to use stamina because the weapons and class abilities they use all cost magicka so everything synergises. I WANT STAMINA BASED BUFFS but until they are in the game suck it up and play a hybrid stam focused build
When players with two handed weapons and dual wielders can be invited into trials and not get booted then I think the issue will be solved. Until that day, its a work in progress.
Unfortunately, Light Armor is still the superior armor type to use due to how good the passives are. That is why you see everyone using it in PvP all the time.
When players with two handed weapons and dual wielders can be invited into trials and not get booted then I think the issue will be solved. Until that day, its a work in progress.
ghengis_dhan wrote: »Unfortunately, Light Armor is still the superior armor type to use due to how good the passives are. That is why you see everyone using it in PvP all the time.
That is just not true. You see many players in all medium armor for the sneak benefits. Gankers in particular are almost always in medium armor.
I wear 5 heavy, 2 light while in Cyrodiil.
Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
It's called sarcasm and I was answering the OP's claim that it is a magicka nerf.Arsenic_Touch wrote: »Although nerf is highly debatable. You now have more magicka to cast Restoration skills.
No, it's really not highly debatable. This was a magicka buff. Healers now have much more magicka gain, inferno stave users now have more magicka gain. The only change is that a healing staff no longer gives 10% damage, which was a bad mechanic from the start. Now dps casters will be using a dps weapon.
First of all who impulse spams anymore, it is one of the easiest moves to counter.
Second, this is a magicka nerf because my class abilities as a sorc deal good damage and the 10% additional damage was a synergy with my class as well as the magicka and health on heavy attack. I will be switching to destro when i play as a caster but it will do less damage and give me less magicka back