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Huge stamina buff and magicka nerf.

  • Khivas_Carrick
    Khivas_Carrick
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    Cody wrote: »
    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    a huge greatsword impaling someones chest is just as lethal as a fireblast to the face....

    What he said ^^^
    Ryzium wrote: »
    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%
    - Resto staff no longer gives additional damage, instead gives more magicka back
    - all weapons give magicka or stamina on heavy attack completion

    So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked

    (21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.

    So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play

    Stamina costs may have been reduced, but you are missing something:

    - Light armour passives allow you to ignore enemy spell resistance and so does the destruction staff.

    Where is the armour bypass/ignore resistance on medium or heavy? or any weapon passive?

    You get to trade 5% of your max magicka for 20% (i repeat twenty percent) spell crit. Where is the equivilent of that for stamina?

    You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?

    Sorcs get to trade their stamina for BOTH health and magicka, where is the magicka to health + stamina equivilent?

    The damage from your class abilities are always going to be higher than your weapon abilities, even with a full stamina build (my DK 2H 2K stamina build deals 173 dmg with cleave and 207 DOT, where unstable flame does over 300 DOT and 183 or so instant).

    Reducing costs is a start, but ZOS is far from making stamina balanced compared to magicka skills and builds.

    You get 20% armor pen just by entering a PvP zone. MacesMaces also let you ignore enemy armor

    We trade 5% of our laxagicka and 2 skill slots for it. So the trade off between that and medium armor with melee weapons give much more crit and much more cost reduction.

    Skills on Resto don't restpre magicka in any significant way. The regen on heavy attack is good but that's it and now all weapons do that.

    You are complaining about a class ability that not even 25% of the players have access to? QQ some more please. When spell crafting comes out ZOS already confirmed an ability that converts magicka into stamina.

    Of course class abilities do more damage, that was how the game was made. All class abilities scale more than weappn abilities. If you don't use the good class abilities you have to support your stamina build then you are just a bad player, stubborn player.

    That's a PvP zone, PvP is only half of the game, sooooo yea no that's invalid already since I'm assuming the armor pen also stacks with LA's buffs. Second, 2H Maces ignore 80 armor. Not 80%, literally just 80 armor, which is so useless I can't even begin to tell you what's up.

    That's all, I'm done for now. I'm still of the mind that Stamina and Weapon Skills need a serious boost to their usage and utility.
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • Cody
    Cody
    ✭✭✭✭✭
    ✭✭✭
    Cody wrote: »
    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    a huge greatsword impaling someones chest is just as lethal as a fireblast to the face....

    What he said ^^^
    Ryzium wrote: »
    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%
    - Resto staff no longer gives additional damage, instead gives more magicka back
    - all weapons give magicka or stamina on heavy attack completion

    So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked

    (21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.

    So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play

    Stamina costs may have been reduced, but you are missing something:

    - Light armour passives allow you to ignore enemy spell resistance and so does the destruction staff.

    Where is the armour bypass/ignore resistance on medium or heavy? or any weapon passive?

    You get to trade 5% of your max magicka for 20% (i repeat twenty percent) spell crit. Where is the equivilent of that for stamina?

    You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?

    Sorcs get to trade their stamina for BOTH health and magicka, where is the magicka to health + stamina equivilent?

    The damage from your class abilities are always going to be higher than your weapon abilities, even with a full stamina build (my DK 2H 2K stamina build deals 173 dmg with cleave and 207 DOT, where unstable flame does over 300 DOT and 183 or so instant).

    Reducing costs is a start, but ZOS is far from making stamina balanced compared to magicka skills and builds.

    You get 20% armor pen just by entering a PvP zone. MacesMaces also let you ignore enemy armor

    We trade 5% of our laxagicka and 2 skill slots for it. So the trade off between that and medium armor with melee weapons give much more crit and much more cost reduction.

    Skills on Resto don't restpre magicka in any significant way. The regen on heavy attack is good but that's it and now all weapons do that.

    You are complaining about a class ability that not even 25% of the players have access to? QQ some more please. When spell crafting comes out ZOS already confirmed an ability that converts magicka into stamina.

    Of course class abilities do more damage, that was how the game was made. All class abilities scale more than weappn abilities. If you don't use the good class abilities you have to support your stamina build then you are just a bad player, stubborn player.

    That's a PvP zone, PvP is only half of the game, sooooo yea no that's invalid already since I'm assuming the armor pen also stacks with LA's buffs. Second, 2H Maces ignore 80 armor. Not 80%, literally just 80 armor, which is so useless I can't even begin to tell you what's up.

    That's all, I'm done for now. I'm still of the mind that Stamina and Weapon Skills need a serious boost to their usage and utility.

    you are so right that...... its some kind of analogy or metaphor that I cant make up:D

    the mace skill only ignores a max of 80 armor....... just..................... 80........ when facing vets, that's roughly... what......... 5% of their armor?
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