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Huge stamina buff and magicka nerf.

  • Nicko_Lps
    Nicko_Lps
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    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.

    Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.

    The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.
    Edited by demonlkojipub19_ESO on 27 September 2014 15:41
  • Ryzium
    Ryzium
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    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.

    Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.

    The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.

    That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.
    Ryzium
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  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Ryzium wrote: »
    What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.

    FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?

    I would say that reducing my damage by 10% on my sorc is a nerf

    The damage increase was across the board and not just to the weapon attacks itself?
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  • Ryzium
    Ryzium
    ✭✭✭
    Ryzium wrote: »
    What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.

    FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?

    I would say that reducing my damage by 10% on my sorc is a nerf

    The damage increase was across the board and not just to the weapon attacks itself?

    Yes, it was to all outgoing damage
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  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Ryzium wrote: »
    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.

    Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.

    The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.

    That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.

    I gave many various solutions in-game and in various threads on the forums that include changes to weaponskill lines, changes to class skills, changes to armor, etc. You aren't special enough for me to go find them all and repeat them just for you.

    Tho, people like the one I quoted earlier also do not have anything to add, other than the selfish deal with it.

    Seems you are doing the same thing. So you too can save it.

    BTW wanna guess what one of the solutions towards balance I gave a while was? Has something to do with this thread.
    Edited by demonlkojipub19_ESO on 27 September 2014 16:13
  • Rune_Relic
    Rune_Relic
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    Ryzium wrote: »
    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.

    Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.

    The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.

    That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.

    No its not because we are stubborn its because the game balance is broken. So broken they never even conceived of non-magicka users. Let alone magicka vs non-magicka on a level playing field.
    Edited by Rune_Relic on 27 September 2014 16:05
    Anything that can be exploited will be exploited
  • Luvsfuzzybunnies
    Luvsfuzzybunnies
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    Ryzium wrote: »
    What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.

    FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?

    First of all who impulse spams anymore, it is one of the easiest moves to counter.

    Second, this is a magicka nerf because my class abilities as a sorc deal good damage and the 10% additional damage was a synergy with my class as well as the magicka and health on heavy attack. I will be switching to destro when i play as a caster but it will do less damage and give me less magicka back

    Tell us what ability counters impulse( i know youre not speaking of roll dodging away when everyone has gap closers, I'll concede bolt escape does but now we're limited to one class with an actual effective counter)? Also I would say look at the big zerg balls of any alliance and tell us what do they spam? Bat swarm and I'll give you a hint it rhymes with shmimpulse.
    Edited for auto correct phone issues.
    Edited by Luvsfuzzybunnies on 27 September 2014 16:05
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  • Khivas_Carrick
    Khivas_Carrick
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    As a staple of Elder Scrolls gameplay, a full on stamina user should be dead even with a full on stamina user, and stamina abilities do have utility, just not as much as magicka one's, but it's there.
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  • Ryzium
    Ryzium
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    Ryzium wrote: »
    What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.

    FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?

    First of all who impulse spams anymore, it is one of the easiest moves to counter.

    Second, this is a magicka nerf because my class abilities as a sorc deal good damage and the 10% additional damage was a synergy with my class as well as the magicka and health on heavy attack. I will be switching to destro when i play as a caster but it will do less damage and give me less magicka back

    Tell us what ability counters impulse( i know youre not speaking of roll dodging away when everyone has gap closers, I'll concede bolt escape does but now we're limited to one class with an actual effective counter)? Also I would say look at the big zerg balls of any alliance and tell us what do they spam? Bat swarm and I'll give you a hint it rhymes with shmimpulse.
    Edited for auto correct phone issues.

    Harness magicka your argument is invalid. Complaining about getting killed by a zerg is like saying why couldn't I stop that semi from running me over. You won't be able to stop it doesnt matter what ability they use.
    Ryzium
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  • dylanjaygrobbelaarb16_ESO
    dylanjaygrobbelaarb16_ESO
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    What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.

    FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?

    I assume he was talking about the perk that increases ALL damage by 10% not just restore staff attacks, loosing that would be a Nerf for healer/ DPs builds. I haven't actually no ticed a change here yet. I'll have to check.
  • KenjiJU
    KenjiJU
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    Given that the tooltip says 'Also', I'm curious if they actually intended to nerf the damage at all and this is just an internal communication break. Odd.
    Ryzium wrote: »
    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.

    Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.

    The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.

    That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.

    Stats and itemization for stamina is 1:1 with magicka, therefore it should be a viable option to build heavily toward stamina. No, in its current form it doesn't make sense to go with a lot of weapon skills just as you say, they're severely lacking utility. It should change. If Stamina builds were topping out and the most competitive builds, people would ask to nerf them too.

    Personally, I'm not asking for nerfs as long as stamina gets brought up to a level playing field. We really should be seeing more variety in what people play, but we're not.
  • Sharee
    Sharee
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    KenjiJU wrote: »
    Given that the tooltip says 'Also', I'm curious if they actually intended to nerf the damage at all and this is just an internal communication break. Odd.

    Yes, they intended to nerf the damage:

    http://forums.elderscrollsonline.com/discussion/comment/1285970#Comment_1285970
    inspiral1 wrote: »
    nah this its unintended - i think it will be removed, after all the patch notes say it should be, we will see ^^
    Yup, that's correct. This was an error on our end, and we unintentionally left the damage increase in. It will be removed in our next patch, and the way the patch note is currently worded will be how the system works.
  • Ryzium
    Ryzium
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    KenjiJU wrote: »
    Given that the tooltip says 'Also', I'm curious if they actually intended to nerf the damage at all and this is just an internal communication break. Odd.
    Ryzium wrote: »
    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.

    Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.

    The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.

    That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.

    Stats and itemization for stamina is 1:1 with magicka, therefore it should be a viable option to build heavily toward stamina. No, in its current form it doesn't make sense to go with a lot of weapon skills just as you say, they're severely lacking utility. It should change. If Stamina builds were topping out and the most competitive builds, people would ask to nerf them too.

    Personally, I'm not asking for nerfs as long as stamina gets brought up to a level playing field. We really should be seeing more variety in what people play, but we're not.

    It is not a viable option because you have 3 class skill trees that use magicka and a max of 2 weapons that use stamina so if you are dealing damage with your stamina based weapons you have to stack both to be viable because weapons have no utility or at the best very little. If you are using staves you are fine because you only need to stack 1 pool not 2.

    I hope stamina gets some more utility, it needs it. Weapon based ultimates would be a good start. When they make the stamina version of spell crafting it will be hopefully balanced. But on this thread needing the damage of Resto staff because it isn't supposed to be a "damage weapon" is simply the devs saying "Yea all the caster get 10% more damage over stamina users and a heal, we should take that away because they have been QQing on the forums." Sword and shield isn't a damage weapon, are we going to take nerf it because it is the best weapon now?
    Ryzium
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  • Lava_Croft
    Lava_Croft
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    Yeah, thanks a lot for gimping my damage output. Dual-resto NB's are so incredibly strong compared to DK's, Templars and Sorcs.

    Right? Sigh.
  • dodgehopper_ESO
    dodgehopper_ESO
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    Saet wrote: »
    It will be good if you can stack all the stam buffs. But unfortunately most of my stamina still goes out with roll dodging and sneaking.

    Get hit with talon, talon, talon, and say good bye stamina.
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  • Varicite
    Varicite
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    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%
    - Resto staff no longer gives additional damage, instead gives more magicka back
    - all weapons give magicka or stamina on heavy attack completion

    So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked

    (21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.

    So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play

    Equilibrium exists. Most magicka builds still perform head and shoulders above most stamina builds, unfortunately. This was a step in the right direction, I agree.

    You have a strange idea of equality if you think that magicka builds are not still better, though.
  • Ryzium
    Ryzium
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    Varicite wrote: »
    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%
    - Resto staff no longer gives additional damage, instead gives more magicka back
    - all weapons give magicka or stamina on heavy attack completion

    So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked

    (21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.

    So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play

    Equilibrium exists. Most magicka builds still perform head and shoulders above most stamina builds, unfortunately. This was a step in the right direction, I agree.

    You have a strange idea of equality if you think that magicka builds are not still better, though.

    You have equilibrium from a PvE standpoint but for PvP you don't. I think it is harder to get magicka back from passives. Stamina is easier to get back from passives but harder else where.

    As far as PvP goes they are as balanced as they can be without giving people a stamina heal or some good stamina utility abilities.

    The reason I say its balanced is because if you keep buffying stamina and they add some better utility skills that cost stamina you will be unbalanced towards magicka, keep it how it is now so that when those buffs get here that will make it truly balanced.
    Edited by Ryzium on 30 September 2014 10:32
    Ryzium
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  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Not everyone uses a bow, wears medium armor, or is a sorc. There are many different combinations and only bow can get up to 56 IF you are a sorc, 51 for others.

    A non-sorc 2h would get up to 41 in medium, 20 in heavy or light. So its unfair to look at what one weapon can get at max with a very specific class build.

    Also, stamina still has non-ability costs associated with it and doesnt get an armor based penetration with it like light armor does.
    Edited by demonlkojipub19_ESO on 30 September 2014 16:42
  • Davadin
    Davadin
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    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%

    that's medium armor only, right?
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  • Varicite
    Varicite
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    Ryzium wrote: »
    The reason I say its balanced is because if you keep buffying stamina and they add some better utility skills that cost stamina you will be unbalanced towards magicka, keep it how it is now so that when those buffs get here that will make it truly balanced.

    So basically, you are saying that it's "balanced" because it's not actually balanced.

    And you don't think that things should be balanced, because someday something might be added in the vague future to make things more balanced.

    Yeah, none of that makes any sense.

    This entire statement just reads to me like: I don't want stamina to ever be better than magicka, and I have no problem w/ stamina being subpar for months, even years, if that means that it is never better than magicka.

    They aren't balanced, which you freely admit. They should be balanced, and not around some vague future that may or may not even be on anyone's radar.

    They should be balanced on live. And when things are added in the future, it will be much easier to keep them balanced if they aren't lopsided to begin w/.
  • Ryzium
    Ryzium
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    Not everyone uses a bow, wears medium armor, or is a sorc. There are many different combinations and only bow can get up to 56 IF you are a sorc, 51 for others.

    A non-sorc 2h would get up to 41 in medium, 20 in heavy or light. So its unfair to look at what one weapon can get at max with a very specific class build.

    Also, stamina still has non-ability costs associated with it and doesnt get an armor based penetration with it like light armor does.

    It isn't very specific. cost reduction only improves your dps, it is the best way to improve dps besides guaranteeing you have a return on your resource.

    I used bow as en example, you could use duel wield or 2 handed and get slightly less but you missed the point. I cant get anywhere near that much as a sorc using magic abilities but you can easily get over what i get through my entire build simply using armor and a weapon.
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  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    It is very specific. You have to wear medium armor, have to be a sorc, have to use that item set, and have to put skill points into each relevant trait to get that much reduction from bow attacks. Im not a sorc and I dont have that item set, so the most I get is 41 in medium. Same amount as when I dual wield or 2h in medium.

    And the fact that stamina still has non-ability costs associated with it nulls the extra cost reduction. The best stamina build is still easily killed by the best magicka build, because the magicka build wont be using that precious defense resource. First hand experience. Stamina is still not equal to magicka.

    But you may have your mind on pve. Its not bad for pve but the focus needs to be pvp. On that note it will remain pointless to continuously bring up the bow unrless its about pvp damage nerfs. Its by far the only safe stamina weapon to ude for stamina dps in crodil combat. Stamina in pvp is not fine when it comes to dw and 2h. Its actually disturbing how focused the are in improving bow damage when the melee weapons remain garbagw suicide tools.
    Edited by demonlkojipub19_ESO on 1 October 2014 17:26
  • Shaun98ca2
    Shaun98ca2
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    SIGH......this is SUCH a sad state for the game its not even funny.

    This is by far the worst change they could have EVER made and it just shows somebody somewhere DOESNT know what they are doing.

    Now as a Magicka users your "forced" to use a Staff.
    As a Stamina users your "forced to use Stamina based weapons.

    IF you wanted to be a Magicka based user swinging around a 2 hander this screws you...No weapon swap doesn't make that better I just forces you to make sure you always have a staff on hand.

    What SHOULD have been done was tone down the Magicka gain in general remove the DPS buff from the Restro Staff and give a buff to the Destro Staff.

    With the Magicka gain toned down players would find that ALL weapons are viable and with being a Magicka user that Melee weapons would have even been more preferable as you can use the utility of melee weapons for the cost of Stamina that would normally be underused.

    YES Magicka users would have more damage output from their class abilities but with Magicka gain toned down they wouldn't be able to spam it as often or as long.

    This means Stamina users would have weakened class abilities YES but at the same time they would have MUCH MUCH more resources available for combat via Stamina pool and Magicka pool versus that of a Magicka user that just had the value of their Magicka pool as their Stamina pool's DPS would be garbage.

    So you would have had Magicka users with High damage but small resource pool for the High damage versus that of Stamina users with good damage with 2 resource pools for good damage.

    AND as we should all know combat in this game is also more than JUST DPS. Its also about survival. This is where BOTH Magicka and Stamina users would have to get creative as both resource pools are very limited.


    But now with this change to Melee weapons now we spam abilities as fast as we can and attempt to get the resources back as possible and now all abilities need to be equal in DPS/Utility. This just further removes us from play as you want and Magicka versus Stamina is still far from balanced.

    Good Job ZOS.
  • HeroOfNone
    HeroOfNone
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    There a a ton of builds out there using melee with magicka builds, or are we not counting folks with close ranged class abilities that use sword and board or two hander to close the gap.

    Only viable complaint I can see on the difference between magicka builds and stamina builds is the magicka builds has an easy mode escape built in with either roll dodging or blocking when you mess up and run out of magicka. With stamina builds if you don't slot a spell to rescue you and you only put on weapon and fighter's guild abilities, you're screwed when that stamina runs out. I can agree that leads to less versatility, but I don't see a way around it unless they had some ability to swap rolling and blocking to take from magicka instead, which would probably break a bunch of other things. My hope is a few more stamina ability lines would be added instead.
    Herfi Driderkitty of the Aldmeri Dominion
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  • Khivas_Carrick
    Khivas_Carrick
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    Shaun98ca2 wrote: »
    SIGH......this is SUCH a sad state for the game its not even funny.

    This is by far the worst change they could have EVER made and it just shows somebody somewhere DOESNT know what they are doing.

    Now as a Magicka users your "forced" to use a Staff.
    As a Stamina users your "forced to use Stamina based weapons.

    IF you wanted to be a Magicka based user swinging around a 2 hander this screws you...No weapon swap doesn't make that better I just forces you to make sure you always have a staff on hand.

    What SHOULD have been done was tone down the Magicka gain in general remove the DPS buff from the Restro Staff and give a buff to the Destro Staff.

    With the Magicka gain toned down players would find that ALL weapons are viable and with being a Magicka user that Melee weapons would have even been more preferable as you can use the utility of melee weapons for the cost of Stamina that would normally be underused.

    YES Magicka users would have more damage output from their class abilities but with Magicka gain toned down they wouldn't be able to spam it as often or as long.

    This means Stamina users would have weakened class abilities YES but at the same time they would have MUCH MUCH more resources available for combat via Stamina pool and Magicka pool versus that of a Magicka user that just had the value of their Magicka pool as their Stamina pool's DPS would be garbage.

    So you would have had Magicka users with High damage but small resource pool for the High damage versus that of Stamina users with good damage with 2 resource pools for good damage.

    AND as we should all know combat in this game is also more than JUST DPS. Its also about survival. This is where BOTH Magicka and Stamina users would have to get creative as both resource pools are very limited.


    But now with this change to Melee weapons now we spam abilities as fast as we can and attempt to get the resources back as possible and now all abilities need to be equal in DPS/Utility. This just further removes us from play as you want and Magicka versus Stamina is still far from balanced.

    Good Job ZOS.

    Dude, seriously? This is one of the silliest posts I've ever read. Everything you described I'd what was wrong earlier but in a far worse light. Stamina and magicka are a lot closer to being balanced now, the only thing that's missing it's the disparity of damage and utility between the two resources. It's still far from bad though, and I say this as a 2H Templar
    Bobbity Boop, this game might become poop, but I'll still play because I'm just a pile of goop!
  • ZoM_Head
    ZoM_Head
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    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%
    - Resto staff no longer gives additional damage, instead gives more magicka back
    - all weapons give magicka or stamina on heavy attack completion

    So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked

    (21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.

    So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play

    Stamina costs may have been reduced, but you are missing something:

    - Light armour passives allow you to ignore enemy spell resistance and so does the destruction staff.

    Where is the armour bypass/ignore resistance on medium or heavy? or any weapon passive?

    You get to trade 5% of your max magicka for 20% (i repeat twenty percent) spell crit. Where is the equivilent of that for stamina?

    You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?

    Sorcs get to trade their stamina for BOTH health and magicka, where is the magicka to health + stamina equivilent?

    The damage from your class abilities are always going to be higher than your weapon abilities, even with a full stamina build (my DK 2H 2K stamina build deals 173 dmg with cleave and 207 DOT, where unstable flame does over 300 DOT and 183 or so instant).

    Reducing costs is a start, but ZOS is far from making stamina balanced compared to magicka skills and builds.
    Edited by ZoM_Head on 5 October 2014 04:49
    mDKs still need a lot of love!
  • Varicite
    Varicite
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    You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?

    Not sure if you've played much lately, but this is already in game. They added restoration to all of the weapon heavy attacks, stamina for stamina-based weapons, and magicka for the staves.

    Most of your other points are still valid, though. Except for maybe the crit, which medium gives 21% off the rip for just equipping it, and weapon crit is far easier to come by on gear than spell crit.

    : )
  • Ryzium
    Ryzium
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    Ryzium wrote: »
    So here are the nerfs and buffs
    - stamina reduction is now 21% instead of 14%
    - Resto staff no longer gives additional damage, instead gives more magicka back
    - all weapons give magicka or stamina on heavy attack completion

    So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked

    (21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.

    So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play

    Stamina costs may have been reduced, but you are missing something:

    - Light armour passives allow you to ignore enemy spell resistance and so does the destruction staff.

    Where is the armour bypass/ignore resistance on medium or heavy? or any weapon passive?

    You get to trade 5% of your max magicka for 20% (i repeat twenty percent) spell crit. Where is the equivilent of that for stamina?

    You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?

    Sorcs get to trade their stamina for BOTH health and magicka, where is the magicka to health + stamina equivilent?

    The damage from your class abilities are always going to be higher than your weapon abilities, even with a full stamina build (my DK 2H 2K stamina build deals 173 dmg with cleave and 207 DOT, where unstable flame does over 300 DOT and 183 or so instant).

    Reducing costs is a start, but ZOS is far from making stamina balanced compared to magicka skills and builds.

    You get 20% armor pen just by entering a PvP zone. MacesMaces also let you ignore enemy armor

    We trade 5% of our laxagicka and 2 skill slots for it. So the trade off between that and medium armor with melee weapons give much more crit and much more cost reduction.

    Skills on Resto don't restpre magicka in any significant way. The regen on heavy attack is good but that's it and now all weapons do that.

    You are complaining about a class ability that not even 25% of the players have access to? QQ some more please. When spell crafting comes out ZOS already confirmed an ability that converts magicka into stamina.

    Of course class abilities do more damage, that was how the game was made. All class abilities scale more than weappn abilities. If you don't use the good class abilities you have to support your stamina build then you are just a bad player, stubborn player.
    Ryzium
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  • Cody
    Cody
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    Nicko_Lps wrote: »
    I dont get the point why you want magica build to get nerfed and stamina to get buffed.
    You wanna be the best using stamina build?
    There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
    They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
    So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.

    a huge greatsword impaling someones chest is just as lethal as a fireblast to the face....
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