I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
demonlkojipub19_ESO wrote: »I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.
Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.
The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.
Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
I would say that reducing my damage by 10% on my sorc is a nerf
Luvsfuzzybunnies wrote: »Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
I would say that reducing my damage by 10% on my sorc is a nerf
The damage increase was across the board and not just to the weapon attacks itself?
demonlkojipub19_ESO wrote: »I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.
Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.
The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.
That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.
demonlkojipub19_ESO wrote: »I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.
Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.
The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.
That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.
Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
First of all who impulse spams anymore, it is one of the easiest moves to counter.
Second, this is a magicka nerf because my class abilities as a sorc deal good damage and the 10% additional damage was a synergy with my class as well as the magicka and health on heavy attack. I will be switching to destro when i play as a caster but it will do less damage and give me less magicka back
Luvsfuzzybunnies wrote: »Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
First of all who impulse spams anymore, it is one of the easiest moves to counter.
Second, this is a magicka nerf because my class abilities as a sorc deal good damage and the 10% additional damage was a synergy with my class as well as the magicka and health on heavy attack. I will be switching to destro when i play as a caster but it will do less damage and give me less magicka back
Tell us what ability counters impulse( i know youre not speaking of roll dodging away when everyone has gap closers, I'll concede bolt escape does but now we're limited to one class with an actual effective counter)? Also I would say look at the big zerg balls of any alliance and tell us what do they spam? Bat swarm and I'll give you a hint it rhymes with shmimpulse.
Edited for auto correct phone issues.
Arsenic_Touch wrote: »What is this I don't even? tell me how having extra magicka restore is a nerf. I'll wait.
FYI, it's a resto nerf and a magicka buff. You think impulse spammers need to worry about the damage from resto staves?
demonlkojipub19_ESO wrote: »I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.
Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.
The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.
That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.
Given that the tooltip says 'Also', I'm curious if they actually intended to nerf the damage at all and this is just an internal communication break. Odd.
ZOS_GinaBruno wrote: »Yup, that's correct. This was an error on our end, and we unintentionally left the damage increase in. It will be removed in our next patch, and the way the patch note is currently worded will be how the system works.nah this its unintended - i think it will be removed, after all the patch notes say it should be, we will see ^^
Given that the tooltip says 'Also', I'm curious if they actually intended to nerf the damage at all and this is just an internal communication break. Odd.demonlkojipub19_ESO wrote: »I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.
There you go, believing that magic damage should be superior to physical damage. Theres no reason for that other than your own personal interests.
Balance will be done with a series of alterations, buffs and nerfs whether you like it or not. There are still many magic abilities that just need to be nerfed one way or the other.
The only thing is, they are extremely slow about it. But, it will happen, if they want the game to have a healthy number of subscribers by the end of the year.
That's allot of silent threats, vague problems, lack of solutions other than nerf magicka buff stamina. Stamina builds aren't made to be in this game. They have no good utilities. If you want to do melee damage you still need to use magicka buffs. So it hybrid build or full magic. People can't understand that or don't want to change because they are stubborn.
Stats and itemization for stamina is 1:1 with magicka, therefore it should be a viable option to build heavily toward stamina. No, in its current form it doesn't make sense to go with a lot of weapon skills just as you say, they're severely lacking utility. It should change. If Stamina builds were topping out and the most competitive builds, people would ask to nerf them too.
Personally, I'm not asking for nerfs as long as stamina gets brought up to a level playing field. We really should be seeing more variety in what people play, but we're not.
It will be good if you can stack all the stam buffs. But unfortunately most of my stamina still goes out with roll dodging and sneaking.
So here are the nerfs and buffs
- stamina reduction is now 21% instead of 14%
- Resto staff no longer gives additional damage, instead gives more magicka back
- all weapons give magicka or stamina on heavy attack completion
So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked
(21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.
So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play
So here are the nerfs and buffs
- stamina reduction is now 21% instead of 14%
- Resto staff no longer gives additional damage, instead gives more magicka back
- all weapons give magicka or stamina on heavy attack completion
So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked
(21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.
So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play
Equilibrium exists. Most magicka builds still perform head and shoulders above most stamina builds, unfortunately. This was a step in the right direction, I agree.
You have a strange idea of equality if you think that magicka builds are not still better, though.
So here are the nerfs and buffs
- stamina reduction is now 21% instead of 14%
The reason I say its balanced is because if you keep buffying stamina and they add some better utility skills that cost stamina you will be unbalanced towards magicka, keep it how it is now so that when those buffs get here that will make it truly balanced.
demonlkojipub19_ESO wrote: »Not everyone uses a bow, wears medium armor, or is a sorc. There are many different combinations and only bow can get up to 56 IF you are a sorc, 51 for others.
A non-sorc 2h would get up to 41 in medium, 20 in heavy or light. So its unfair to look at what one weapon can get at max with a very specific class build.
Also, stamina still has non-ability costs associated with it and doesnt get an armor based penetration with it like light armor does.
Shaun98ca2 wrote: »SIGH......this is SUCH a sad state for the game its not even funny.
This is by far the worst change they could have EVER made and it just shows somebody somewhere DOESNT know what they are doing.
Now as a Magicka users your "forced" to use a Staff.
As a Stamina users your "forced to use Stamina based weapons.
IF you wanted to be a Magicka based user swinging around a 2 hander this screws you...No weapon swap doesn't make that better I just forces you to make sure you always have a staff on hand.
What SHOULD have been done was tone down the Magicka gain in general remove the DPS buff from the Restro Staff and give a buff to the Destro Staff.
With the Magicka gain toned down players would find that ALL weapons are viable and with being a Magicka user that Melee weapons would have even been more preferable as you can use the utility of melee weapons for the cost of Stamina that would normally be underused.
YES Magicka users would have more damage output from their class abilities but with Magicka gain toned down they wouldn't be able to spam it as often or as long.
This means Stamina users would have weakened class abilities YES but at the same time they would have MUCH MUCH more resources available for combat via Stamina pool and Magicka pool versus that of a Magicka user that just had the value of their Magicka pool as their Stamina pool's DPS would be garbage.
So you would have had Magicka users with High damage but small resource pool for the High damage versus that of Stamina users with good damage with 2 resource pools for good damage.
AND as we should all know combat in this game is also more than JUST DPS. Its also about survival. This is where BOTH Magicka and Stamina users would have to get creative as both resource pools are very limited.
But now with this change to Melee weapons now we spam abilities as fast as we can and attempt to get the resources back as possible and now all abilities need to be equal in DPS/Utility. This just further removes us from play as you want and Magicka versus Stamina is still far from balanced.
Good Job ZOS.
So here are the nerfs and buffs
- stamina reduction is now 21% instead of 14%
- Resto staff no longer gives additional damage, instead gives more magicka back
- all weapons give magicka or stamina on heavy attack completion
So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked
(21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.
So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play
Elmojito1000eb17_ESO wrote: »You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?
Elmojito1000eb17_ESO wrote: »So here are the nerfs and buffs
- stamina reduction is now 21% instead of 14%
- Resto staff no longer gives additional damage, instead gives more magicka back
- all weapons give magicka or stamina on heavy attack completion
So now that these changes have been made can we stop complaining about magick builds being so much better? I am a fan of the changes except the 14>21% reduction. This is going to be easily stacked
(21% from armor)+(20% from weapon)+(10% for bows with set bonus)+(5% for sorcs) = that is 56% on top of that stamina costs are also less than magicka. This is going to lead to allot of stamina spam but the devs made that decision so we can adjust to it.
So now that stamina has been given a good buff, I hope the hybrid build players can be happy, but the full stamina build play
Stamina costs may have been reduced, but you are missing something:
- Light armour passives allow you to ignore enemy spell resistance and so does the destruction staff.
Where is the armour bypass/ignore resistance on medium or heavy? or any weapon passive?
You get to trade 5% of your max magicka for 20% (i repeat twenty percent) spell crit. Where is the equivilent of that for stamina?
You can restore magicka from heavy attacks from staffs and more from restoration staff heavy attack as well as skills in resto staff while attacking an enemy. Where is that for stamina? whilrwind? seriously? did you even try it to compare?
Sorcs get to trade their stamina for BOTH health and magicka, where is the magicka to health + stamina equivilent?
The damage from your class abilities are always going to be higher than your weapon abilities, even with a full stamina build (my DK 2H 2K stamina build deals 173 dmg with cleave and 207 DOT, where unstable flame does over 300 DOT and 183 or so instant).
Reducing costs is a start, but ZOS is far from making stamina balanced compared to magicka skills and builds.
I dont get the point why you want magica build to get nerfed and stamina to get buffed.
You wanna be the best using stamina build?
There are GREAT improvements on stamina build,ur weapon damage cap is maxed my spell damage cap is lowered your medium armor now gives stamina cost reduction...Also light armor spell penetration is reduced
They are trying to balance it but you should know..magic damage is always superior to physical and there is nothing you can do about it..
So stick with it untill it will get buffed more or stop demanding nerfs nerfs nerfs.