It is a toggle power. All toggle powers stop after switching weapons if not on both bars. Does this mechanic confuse people?
You are asking to have the skill changed to a limited duration skill. Would having to burn resources every 20-30 seconds and a gcd be better? I imagine many would not want that as well.
That is not what I asked. I said "Should Magelight be altered in such a way that it will work on both bars without having to slot it twice? " I said nothing about making it have a duration or altering it's class type. How you are able to assemble so many unwritten words and claim that I said them is the only confusing thing that I can see.
Yes you are. The ONLY skills that continue to work after you swap bars are limited duration skills that have a cost up front. You are talking about a toggle power. ALL toggle powers are required to be on both bars in order to maintain that ability when swapping. These are the rules regardless of their name and effect.
Therefore, if you are asking for a toggle ability to work while swapping bars but only want that skill to exist on one bar you are directly asking to have that ability changed to a limited duration, up front resource ability. It cannot exist any other way whether you understand how the mechanics work or not.
What I could live with, is a 6 Skill slot only usable with toggle Skills. Than every one can chose one without giving up 2 Slots of his current 10.
If someone wants to slot 2 toggle skills (f.e. Mage Light & Siphoning Strikes), he has to make sacrifices.
If so many use it, it is already very good. So it does not need to be made better.
This issue is simply not going to get much sympathy from the community. Mage Light is an awesome skill, utterly effective for next to no Magicka drain. Personally I believe Shadow cloak should trump ML for the magicka expended.
This issue is simply not going to get much sympathy from the community. Mage Light is an awesome skill, utterly effective for next to no Magicka drain. Personally I believe Shadow cloak should trump ML for the magicka expended.
That would leave no direct skill counter to stealthing away from a fight. Do you have any non invested reasons? Having a good reason, and simply wishing something to be for your own purposes do not equate to the same level of importance.
Screw you guys. This skill is already so wrong.. And you want to make it stronger?
1. No one has a skill that would stop sorcs from using BE, DKs from using green blood and reflecting scales, templars from using blazing shield. And here you go, there is a skill to make it impossible to survive for those who play class that has absolutely no "oh sh*t" buttons.
2. If it reveals invisible targets, then why the carrier can't sneak? Should make it impossible to sneak if the magelight is toggled. Currently, it's just illogical.
Lets take this premise, that because the other 3 classes have uncounterable skills NB should have uncounterable skills, to its logical conclusion as a reductio ad absurdum. If so then we have a game where sorcs can't be caught, Night Blades can't be found, Templars can't be touched, and DKs can't be killed. We then have no PvP. This premise leads to absurdity.
The premise is also faulty.
GDB - is reduced in half by disease
Reflective scales - only reflects projectiles
Blazing shield - can fired on at range (One should use caution here and make sure one stays at range because there is a bug where the shield rolls the damage into the next shield if not used.)
Bolt escape - I have been told in specific and completely nonvague terms that I need to use "counters" and L2P.
Magelight - I already listed 7 simply and easy counters to ML.
To take the reductio ad absurdum further we would be required to remove all disease damage, make reflective scales reflect all damage, make blazing shield have a 28 meter range.
Lets take this premise, that because the other 3 classes have uncounterable skills NB should have uncounterable skills, to its logical conclusion as a reductio ad absurdum. If so then we have a game where sorcs can't be caught, Night Blades can't be found, Templars can't be touched, and DKs can't be killed. We then have no PvP. This premise leads to absurdity.
The premise is also faulty.
GDB - is reduced in half by disease
[...]
Blazing shield - can fired on at range (One should use caution here and make sure one stays at range because there is a bug where the shield rolls the damage into the next shield if not used.)
Reflective scales - only reflects projectiles
Bolt escape - I have been told in specific and completely nonvague terms that I need to use "counters" and L2P.
1. No one has a skill that would stop sorcs from using BE, DKs from using green blood and reflecting scales, templars from using blazing shield. And here you go, there is a skill to make it impossible to survive for those who play class that has absolutely no "oh sh*t" buttons.
This issue is simply not going to get much sympathy from the community. Mage Light is an awesome skill, utterly effective for next to no Magicka drain. Personally I believe Shadow cloak should trump ML for the magicka expended.
That would leave no direct skill counter to stealthing away from a fight. Do you have any non invested reasons? Having a good reason, and simply wishing something to be for your own purposes do not equate to the same level of importance.
You created this thread asking for people's opinion, just to discard those not agreeing with you as being biased. You are using a strawman argument to refute points made. The person above you are seemingly answering to never said something about uncounterable skills in the line of them having no way to be countered insofar as there exist no way to reduce their effect or circumvent them. He was referring to a skill being able to completely cancel (aka make them not apply the effect they are intended to apply) out the effect of a class specific skill. All things you are listing
You are changing the words of the poster from "STOP" to unoperational. Mage light does not "STOP" a player from using invisibility. This is a list showing that all mentioned skills are counterable, just as invisibility is counterable.are not made unoperational by another skill/effect: You can not prevent a Dk from getting healed by GDB by using one skill (or an enchantment applying the debuff over which you have no control concerning its timing), you can only reduce the heal with certain skills - possibly up to 100% not sure about that. Going ranged against BS does not mean that you are preventing the templar from enjoying its main benefits: Shielding him from dmg and dealing dmg to enemies in melee range. This analogies would hold true only if a DK could uses GDB and gets no heal at all from it, a templar used BS and gets no shield from it and the shield wouldn't dmg enemies in melee range after an enemy used a certain skill.
I can do better than that. Negate, you are actually stopped from using it. Even if there is no negate, invisibility does apply because magelight is passive, not an active hard counter so the point is effete regardless of whether it's true or not that there is a way to stop it.
To prevent Reflective Scale from working, there is only one way, that's a stealth attack. Otherwise the skill is doing what it should: It prevents you from getting hit by projectiles. Way to make that effect not apply?
I mention this because I have only heard glib and vague explanations. I am told they exist, but I am unable to present them.
And here you are bringing a skill with no counter in, though for what reason? To show that the skill is overpowered? The point of @Artemis, maybe not exactly well-phrased, still holds true:
Again I am told that there are "counters" to bolt escape. Sorcs are rather emphatic about their existence, but you would have to ask them what those counters are because I have not been able to identify what they are. But even if it is actually uncounterable it does not lead to the conclusion that invisibility should be. And again I have already mentioned 7 very simple ways to counter magelight and that is by no means an exhaustive list.You mean like no direct skill counter to Bolt Escape? Is there a counter to Mage Light? So not only is there any way to keep a mage from getting away, since CC doesn't work on it. You suggest also there should also be no way to cloak up on them? That Mage Light should have no weakness or counter as well?
Again I am told that there are "counters" to bolt escape. Sorcs are rather emphatic about their existence, but you would have to ask them what those counters are because I have not been able to identify what they are. But even if it is actually uncounterable it does not lead to the conclusion that invisibility should be. And again I have already mentioned 7 very simple ways to counter magelight and that is by no means an exhaustive list.You mean like no direct skill counter to Bolt Escape? Is there a counter to Mage Light? So not only is there any way to keep a mage from getting away, since CC doesn't work on it. You suggest also there should also be no way to cloak up on them? That Mage Light should have no weakness or counter as well?
Again I am told that there are "counters" to bolt escape. Sorcs are rather emphatic about their existence, but you would have to ask them what those counters are because I have not been able to identify what they are. But even if it is actually uncounterable it does not lead to the conclusion that invisibility should be. And again I have already mentioned 7 very simple ways to counter magelight and that is by no means an exhaustive list.You mean like no direct skill counter to Bolt Escape? Is there a counter to Mage Light? So not only is there any way to keep a mage from getting away, since CC doesn't work on it. You suggest also there should also be no way to cloak up on them? That Mage Light should have no weakness or counter as well?
Yes. You suggest folks get out of the way or cast Negate? So merely stay out of the way? ROFL @U. Mage Light doesn't stop them from using cloak? Well it doesn't stop the player from pressing the button and magicka being used. That is essentially correct but for all intense and purposes it effectively negates shadowcloak. The argument is being made that perhaps it shouldn't. (Wow glad this isn't debate club...you might have won that point.)
Thankfully this is not debate club or a court of law that is limited to your notion of what a "good" argument is. It's people sharing ideas to trying and make for a better game if ZoS finds something compelling. If what I say or suggest resonates with some and they agree or are willing to entertain the idea then I'm content with that. That it doesn't sway you from whatever entrenched notions you have makes no difference to me. You don't get to set the rules or parameters upon which an argument will be made. If someone has a preference based on bias that is utterly their prerogative. It is their opinion and matters as much as yours and your crying about fallacious arguments really has no bearing here, but you can keep trying. I'm sure you will.
My contention is that pound for pound, cost for cost in MAGICKA shadow cloak should resist mage light caused reveals for the 2.9 seconds it is active. If magicka can be used to "reveal" and Magicka also used to create shadow and 'cloak' then it stands to reason the one spending more magicka in the moment might trump the other...just saying. Additionally SC should actually remove the dots it's supposed to. Furthermore I believe it is NOT working as intended in that self effects or dots placed on others keeps it from working.
And to reiterate keeping this topic on track Mage Light should indeed take a slot on each bar as all toggles seem to do.
Alter Mage Light in such a way as it costs 400ish Magicka and lasts for 10ish seconds, by all means, put it on only one bar. AND if that was the case I'd be satisfied with the state of SC and ML dynamics.
My contention is that pound for pound, cost for cost in MAGICKA shadow cloak should resist mage light caused reveals for the 2.9 seconds it is active. If magicka can be used to "reveal" and Magicka also used to create shadow and 'cloak' then it stands to reason the one spending more magicka in the moment might trump the other...just saying. Additionally SC should actually remove the dots it's supposed to. Furthermore I believe it is NOT working as intended in that self effects or dots placed on others keeps it from working.
And to reiterate keeping this topic on track Mage Light should indeed take a slot on each bar as all toggles seem to do.
Alter Mage Light in such a way as it costs 400ish Magicka and lasts for 10ish seconds, by all means, put it on only one bar. AND if that was the case I'd be satisfied with the state of SC and ML dynamics.
I am not setting any rules. We have an epistemological method for a reason. Something either is or it is not and there are correct and incorrect ways of determining that. I am interested in whether it is reasonable for a single skill to cost 2 skill slots. Those who truly seek truth will embrace a proper epistemology. I could be wrong, but I want to know that I am wrong. I could be right, but I want to know that I am right, not just feel that I am right. I don't do this to "win" I do it to "know".
You may have noticed that I have not engaged anyone leaving their opinion only, but only those who try to make a point of their opinion. That is an entirely different matter. As the OP it is my responsibility to challenge an actual counter point, it is not my duty to challenge someones opinion and I have not. If you look through the thread I have clearly left those people to their opinion.
If you are unwilling to do anything but press the W key and spam cloak then that is your right. But just because you refuse to make use of active counters doesn't mean there are not counters.
My contention is that pound for pound, cost for cost in MAGICKA shadow cloak should resist mage light caused reveals for the 2.9 seconds it is active. If magicka can be used to "reveal" and Magicka also used to create shadow and 'cloak' then it stands to reason the one spending more magicka in the moment might trump the other...just saying. Additionally SC should actually remove the dots it's supposed to. Furthermore I believe it is NOT working as intended in that self effects or dots placed on others keeps it from working.
And to reiterate keeping this topic on track Mage Light should indeed take a slot on each bar as all toggles seem to do.
Alter Mage Light in such a way as it costs 400ish Magicka and lasts for 10ish seconds, by all means, put it on only one bar. AND if that was the case I'd be satisfied with the state of SC and ML dynamics.
Should have made this thread about all toggle skills, and not just Magelight.
As it stands, if you're singling out Magelight alone for this treatment, I vote no.
Actually, due to the fact that it's intended that we make very meaningful choices about the abilities on our bars, I think I'd vote no even if this were regarding all toggle skills.
I find it funny, however, that people seem to think that it's NBs who oppose this change the most due to the stealth revealing mechanic of Magelight.
My caster NB would benefit from a change like this moreso than any other class that I play, as it would allow me to use Siphoning Attacks + Inner Light and still have 8 slots left for damage / utility.
Don't like negate? Try agony or aspect of terror. They are NB skills that "stop" you from using reflect.
Suggesting things like "negate" are counters but for Sorcerers, not Night Blades...just sayin. And yes, staying away from a player with Magelight is technically a "counter" but IMO not a reasonable request by any means. May as well say not engaging in combat is a counter to taking damage. Just because something is a "counter" does make it any less ludicrous a suggestion. It is a counter though, for sure.
I leave peoples opinions alone, and as such I do not reply to them. Are you now telling me you want me to engage their opinion? You have presented reasons, I disagree with those reasons and I am showing you why I disagree with those reasons. It's called seeking the truth of the matter."You also will notice that while I disagree with your strict adherence to your interpretation of the rules of discourse and debate. And I vehemently disagree with your dismissal of peoples opinions when they don't follow your rules. I do continuously give "reasons" for why I do believe shadow cloak should be better and why ML should take two slots.
No, I have not discounted any reasonable justification. I have tried to engage those. You complain that I cry "fallacious argument" over every opinion given, and yet now complain that I dismiss them? Are you just trying to complain about anything you can?
Additionally not all things must be reasoned out. You asked if it "should" take two slots. Even though you've been given multiple reasons why from many posters, IMO, It can be a preference without reason other than for preference sake. For some this is no different than asking "should the room be painted blue?" "Should I make pancakes or waffles?" Just because you give your inquiry more credence than they doesn't make their opinion less important or in this case less valid. Nonetheless folks have given many intelligent and reasonable justification for their position which you still discount with a wave of your hand.
My contention is that pound for pound, cost for cost in MAGICKA shadow cloak should resist mage light caused reveals for the 2.9 seconds it is active. If magicka can be used to "reveal" and Magicka also used to create shadow and 'cloak' then it stands to reason the one spending more magicka in the moment might trump the other...just saying. Additionally SC should actually remove the dots it's supposed to. Furthermore I believe it is NOT working as intended in that self effects or dots placed on others keeps it from working.
And to reiterate keeping this topic on track Mage Light should indeed take a slot on each bar as all toggles seem to do.
Alter Mage Light in such a way as it costs 400ish Magicka and lasts for 10ish seconds, by all means, put it on only one bar. AND if that was the case I'd be satisfied with the state of SC and ML dynamics.
I was all for making ML one slot, till I read the thread and the OP's comments. Hint for ya, OP. Stop trying to avoid the issues and the discussion by lawyering up. (everybody hates lawyers)
I can't imagine any reason the devs would change ML to a single slot toggle in it's current form. It flies in the face of every other toggle in the game, and I feel the skill is powerful enough already, inclusive of the fact that anyone can use it.
Now if a discussion would arise over how ML could be changed to better reflect it's PVP and PVE opportunities......