I'd like all toggle skills to be able to use just one slot and be useful.
There is no such thing as the, 'epistemological method'.
Sure, there's epistemology and yes, we can use the word epistemology as an adjective and no, there is no such thing as the epistemological method.
I'm a fan of the study of knowledge and I study knowledge transfer systems and my god, does it look like you are using a word out of context in order to impress.
Magelight - in it's current form, is a great investment for a skill slot. Should we choose to invest twice, in both our weapon loadouts, then we should pay the price, twice.
I'd like all toggle skills to be able to use just one slot and be useful.
Then you completely misunderstand the concept behind why they require a slot on both bars. What you want does not equate logical balance.
This is a pointless thread anyway. Those wanting a toggle abilities to only require one slot when swapping weapons are clueless about the mechanics and the balancing behind them. Perhaps some may actually learn this reading through this thread but it is obvious will remain eternally clueless.
No it's a toggle skill they only function on one bar.
guybrushtb16_ESO wrote: »Note there are skills that stick through hotswaps and do not require dual slotting.
Should Magelight be altered in such a way that it will work on both bars without having to slot it twice?
There are no such skills in the game right now. There are 2 kinds of buffs, the "lasts for xx seconds" type will last through swaps, the "reserves xx% of your magicka" won't.
This thread is about 1 toggle skill, but I will be starting another about all toggle skills after this one runs it's course. I don't have the time to handle two threads so when I do start that one I will have to abandon this one. I have the day off and the game is down. If it's down long I might just go ahead and do it today. This thread is pretty close to the end anyway at 3 pages. 3 pages seems to be the magic number where things start to get repeated and that seems to hold true for all the forums I've been in.
So you are asking for an exception to be made for this toggle skill? Or all toggle skills?
I'm still going to say no as it will cause more balance problems. they will have to figure out potential combinations of essentially 6-8 skills and balance those.
Jacques Berge wrote: »There's really a thread where people think magelight should get a buff? Magelight is easily the most overpowered move in the game... It gives you a whopping 20% spell crit, you can inexplicably sneak with it active, it costs you MAYBE 100 magic, and it completely nerfs an entire class. Tell me how does it make sense that your 100 magicka, no counter guild skill should overpower my 420 magicka class skill that lasts 3 second!!! I'm waiting for my skill that negates ranged spell casting, prevents healing, and bypasses blocking. Oh and these skills should be constant and also boost my stats. Magelight should get a serious nerf. A level 10 player with magelight pulls a v12 NB out of cloak... how the hell does that make any sense?!?!?! The skill is overpowered.
OrangeTheCat wrote: »Like I said in your other posting of this poll (in the General Discussion forum), 1 skill point buys 1 skill. How you choose to slot them is your choice. Silly poll.
guybrushtb16_ESO wrote: »Note there are skills that stick through hotswaps and do not require dual slotting.
Should Magelight be altered in such a way that it will work on both bars without having to slot it twice?
There are no such skills in the game right now. There are 2 kinds of buffs, the "lasts for xx seconds" type will last through swaps, the "reserves xx% of your magicka" won't.
There are such skills. Shield skills can be activated once on one bar and they don't get turned off when you switch to the other. Shield stacking is a huge problem in Cyrodiil.
curlyqloub14_ESO wrote: »Should one person be allowed to post the same poll in 2 forum categories?
http://forums.elderscrollsonline.com/discussion/131802/should-1-skill-cost-1-skill-slot-or-2-skill-slots
What you are asking for is completely bonkers for all the logical reasons that people have already given about how skills work and the game is designed. If you want to use a skill on both bars, you have to slot it on both. Certain skill lines should not get some special treatment in this regard. Especially since this would clearly favor sorcs, and screw them they are already OP enough.
No matter how many times you post this same poll with different wording, clearly the majority is against you. Let it go.
Not the same poll. One is about a specific skill, one is about a whole category. If you can't tell the difference perhaps polls are not for you.
Appeal to the majority is a logical fallacy. Appealing to 35 people as a majority in less than 1% of a population is just a crime against statistics not to mention contrived.
I don't know how magelight would favor sorcs but if you want to complain about sorcs there are already numerous threads out there in which you can do so.
ThatHappyCat wrote: »The idea is that at any one time you have five skills plus one Ultimate in play, and while there is some grey area with medium-duration buffs/debuffs/area effects, this generally holds true.Being able to, for example, have Magelight on your off-bar basically means you have six skills in play. This may not seem like much but it definitely adds up.
Imagine a Sorcerer with Bound Armour, Inner Light, Unstable Clannfear and Twilight Matriarch active while still being able to cast Crystal Fragments, Crushing Shock, Velocious Curse, Hardened Ward and Bolt Escape without missing a beat. I dunno about you but that seems too much.
I'd like all toggle skills to be able to use just one slot and be useful.
Then you completely misunderstand the concept behind why they require a slot on both bars. What you want does not equate logical balance.
This is a pointless thread anyway. Those wanting a toggle abilities to only require one slot when swapping weapons are clueless about the mechanics and the balancing behind them. Perhaps some may actually learn this reading through this thread but it is obvious will remain eternally clueless.
The skill has nothing to do with the weapon. It has no bearing on a staff, or sword or a shield, just as any of our class skills have no bearing on a weapon type. The "Why" is because 1 button is used for 2 skills and so one skill must be "deactivated" so that another skill can be "activated". Do you think twilight matriarch cares what weapon you have equipped? When it's master switches weapon does the summon see that and say "Oh, I better die now because he's holding a resto staff instead of a sword." Does bound armor care what weapon you have on? Does it get so angry because it's master switched weapons that it just disintegrates? Of course not. There is a flaw in the system, and I'd like it fixed for all such skills.
Should Magelight be altered in such a way that it will work on both bars without having to slot it twice?
curlyqloub14_ESO wrote: »Not the same poll. One is about a specific skill, one is about a whole category. If you can't tell the difference perhaps polls are not for you.
Appeal to the majority is a logical fallacy. Appealing to 35 people as a majority in less than 1% of a population is just a crime against statistics not to mention contrived.
I don't know how magelight would favor sorcs but if you want to complain about sorcs there are already numerous threads out there in which you can do so.
They ARE the same poll, about the same general idea, just worded differently. One poll (this one) focuses on one skill, and one focuses on all skills, but the basic idea is the same in either case. If you can't comprehend that concept, perhaps English is not for you.
And really, perhaps it's not, because your next paragraph about logic and such... well, it doesn't even make sense, as it is not comprised of full and complete sentences. I don't know if you're talking about me or yourself, but I don't really care anyway. Nice try at debate though.
The idea is the same in either case - you basically want to be able to access (or have use of) all your skills on both bars at the same time, so that toggle abilities can be active even if they are on the inactive bar. As for why this concept favors sorcs, others have already very clearly outlined that in both this poll and your other one. This guy said it pretty well:ThatHappyCat wrote: »The idea is that at any one time you have five skills plus one Ultimate in play, and while there is some grey area with medium-duration buffs/debuffs/area effects, this generally holds true.Being able to, for example, have Magelight on your off-bar basically means you have six skills in play. This may not seem like much but it definitely adds up.
Imagine a Sorcerer with Bound Armour, Inner Light, Unstable Clannfear and Twilight Matriarch active while still being able to cast Crystal Fragments, Crushing Shock, Velocious Curse, Hardened Ward and Bolt Escape without missing a beat. I dunno about you but that seems too much.
No matter how many polls you make about the same idea, people are not going for it. The horse is dead already - just bury it.
I'd like all toggle skills to be able to use just one slot and be useful.
Then you completely misunderstand the concept behind why they require a slot on both bars. What you want does not equate logical balance.
This is a pointless thread anyway. Those wanting a toggle abilities to only require one slot when swapping weapons are clueless about the mechanics and the balancing behind them. Perhaps some may actually learn this reading through this thread but it is obvious will remain eternally clueless.
The skill has nothing to do with the weapon. It has no bearing on a staff, or sword or a shield, just as any of our class skills have no bearing on a weapon type. The "Why" is because 1 button is used for 2 skills and so one skill must be "deactivated" so that another skill can be "activated". Do you think twilight matriarch cares what weapon you have equipped? When it's master switches weapon does the summon see that and say "Oh, I better die now because he's holding a resto staff instead of a sword." Does bound armor care what weapon you have on? Does it get so angry because it's master switched weapons that it just disintegrates? Of course not. There is a flaw in the system, and I'd like it fixed for all such skills.
I have absolutely no idea what you are going on about. I made zero reference to what type of weapon someone has. I refer simply to the mechanic of switching bars. What a toggle ability is is very simple. It must exist on both bars to remain active when swapping weapons. I do not care if you dual wield rabid raccoons and a pink umbrella ... toggles work the way they do for a reason.
Those wanting mage light to change to ANYTHING ELSE is asking for the ability to be nerfed hard and changed into something entirely different. This may be what some like but many will not. Many here are asking for a flat out exception on how toggles work or an alternative way to use mage light as a single skill but with unique properties not existing in game for any other skill. This is not realistic.
The result of changing mage light to a non-toggle is simple: It will be nerfed in function and a much higher upfront resource cost and duration will be applied. This will be a major change that will cause a great uproar within the community. Not all will be on board with the change.
The only issue I see in this thread is the unrealistic expectations trying to get set here. If you want 100% up time on an ability without upkeep that works across both bars then you have toggles to consider. To expect anything else is to see a change toward how other abilities already function. No in between or made up mechanic is likely going to appear simply because a few players can't accept the the reality of existing mechanics.
1: There is still no such thing as the epidemiological method. If you want to refer to the scientific method, refer to the scientific method. The scientific method is not the study of knowledge. Yes, we can learn from it but no, it is not the study of knowledge. If you want to refer to the study of knowledge, including its transfer and extent, then refer to epistemology.
2: We pay the price twice because we enjoy the benefits on both skill load outs. Much as, if I wish to enjoy having Critical Charge, I must slot it on both bars - though with weapon specific skills, we must pay the prices, twice and have two different versions of the same weapon type.
Now, if folks would like to give Mage Light a duriation - as Vizier suggest and as in the case of shields and some other buffs, or a health pool - as in the case of summons, then perhaps we can consider your proposal. Until then, we choose to slot it twice, we should pay the price twice.Should Magelight be altered in such a way that it will work on both bars without having to slot it twice?
You've asked your question and the people have answered. Regardless of your opinion on the matter the majority of voters on this forum, as proven by your own poll, have voted for Mage Light being required to be slotted twice.
So, to answer you own question, as stated in you OP: YES
The majority is 35 people man, out of far less than 1% of players, I hope you are kidding.
Care to give and explanation for that, oh thats right I forgot you're the guy that can't tell one thing from another. Of course you would be confused about that.