killerintheline9 wrote: »Since it gives huge buff to crit, it is decent "penalty" to having it.
When weapon crit has the same 2 slot requirement to reach the amount of crit it can reach now then magelight taking 2 slots would be justified.killerintheline9 wrote: »Since it gives huge buff to crit, it is decent "penalty" to having it.
Note there are skills that stick through hotswaps and do not require dual slotting.
Should Magelight be altered in such a way that it will work on both bars without having to slot it twice?
guybrushtb16_ESO wrote: »Note there are skills that stick through hotswaps and do not require dual slotting.
Should Magelight be altered in such a way that it will work on both bars without having to slot it twice?
There are no such skills in the game right now. There are 2 kinds of buffs, the "lasts for xx seconds" type will last through swaps, the "reserves xx% of your magicka" won't.
The penalty would only make sense if there was a means to raise crit aside from what exists now.
There's no gear customization available to raise critical strike. And Magelight also only buffs spell crit.
Chuggernaut wrote: »I view mage light like a summon, and all summons drop off when you weapon swap so I think it should stay the same.
As long as it directly counters NBs cloak, detects stealthed enemies and buffs your spell crit by 10/20% (and optionally reduces dmg from stealth attacks by 50%) I think requiring it to be slotted twice is ok for the low price of 5% max. magicka.
Chuggernaut wrote: »I view mage light like a summon, and all summons drop off when you weapon swap so I think it should stay the same.
Well do you feel like a summon, such as a sorc summon, should require 2 skill slots to use? Is their value comparable to two skills worth?
I know many people are using the 1 bar summon exploit, but for those that do not wish to exploit is twilight matriarch worth 2 skill slots?
Chuggernaut wrote: »Chuggernaut wrote: »I view mage light like a summon, and all summons drop off when you weapon swap so I think it should stay the same.
Well do you feel like a summon, such as a sorc summon, should require 2 skill slots to use? Is their value comparable to two skills worth?
I know many people are using the 1 bar summon exploit, but for those that do not wish to exploit is twilight matriarch worth 2 skill slots?
Yeah the Sorcerer summons (and I assume the spell craft summons when they go live). They don't do a lot of damage, but they do help so I don't have a problem with them taking 2 slots. The only spell that actually shocked me that it required 2 slots was daedric armor.
Chuggernaut wrote: »Chuggernaut wrote: »I view mage light like a summon, and all summons drop off when you weapon swap so I think it should stay the same.
Well do you feel like a summon, such as a sorc summon, should require 2 skill slots to use? Is their value comparable to two skills worth?
I know many people are using the 1 bar summon exploit, but for those that do not wish to exploit is twilight matriarch worth 2 skill slots?
Yeah the Sorcerer summons (and I assume the spell craft summons when they go live). They don't do a lot of damage, but they do help so I don't have a problem with them taking 2 slots. The only spell that actually shocked me that it required 2 slots was daedric armor.
Yeah, daedric armor already comes with a penalty (-10% max magicka) why does it have to cost 10% magicka and 2 skill slot?
killerintheline9 wrote: »The penalty would only make sense if there was a means to raise crit aside from what exists now.
There's no gear customization available to raise critical strike. And Magelight also only buffs spell crit.
Yes there is. Twilight's Embrace. Ashen Grip. Night Mother's Gaze. Willow's Path. Hunding's Rage.
It is a toggle power. All toggle powers stop after switching weapons if not on both bars. Does this mechanic confuse people?
You are asking to have the skill changed to a limited duration skill. Would having to burn resources every 20-30 seconds and a gcd be better? I imagine many would not want that as well.
It is a toggle power. All toggle powers stop after switching weapons if not on both bars. Does this mechanic confuse people?
You are asking to have the skill changed to a limited duration skill. Would having to burn resources every 20-30 seconds and a gcd be better? I imagine many would not want that as well.
That is not what I asked. I said "Should Magelight be altered in such a way that it will work on both bars without having to slot it twice? " I said nothing about making it have a duration or altering it's class type. How you are able to assemble so many unwritten words and claim that I said them is the only confusing thing that I can see.
When weapon crit has the same 2 slot requirement to reach the amount of crit it can reach now then magelight taking 2 slots would be justified.killerintheline9 wrote: »Since it gives huge buff to crit, it is decent "penalty" to having it.
killerintheline9 wrote: »The penalty would only make sense if there was a means to raise crit aside from what exists now.
There's no gear customization available to raise critical strike. And Magelight also only buffs spell crit.
Yes there is. Twilight's Embrace. Ashen Grip. Night Mother's Gaze. Willow's Path. Hunding's Rage.
That's not really the ability to put crit on gear. Those are set bonuses. It's different. It takes multiple pieces to gain small amounts.
What do you mean?CaptainSilverbrow wrote: »I really wish Magelight just buffed crit' wholesale. This caster favoritism is ridiculous. Melee-centric players have gotta struggle and reconcile with harsh restrictions to itemization and choice just to break even, straight casters get 40% (of 50%) handed to them for a skill slot they don't even need because the other four are magicka-consuming IWIN buttons, ala Impulse.
It is a toggle power. All toggle powers stop after switching weapons if not on both bars. Does this mechanic confuse people?
You are asking to have the skill changed to a limited duration skill. Would having to burn resources every 20-30 seconds and a gcd be better? I imagine many would not want that as well.
That is not what I asked. I said "Should Magelight be altered in such a way that it will work on both bars without having to slot it twice? " I said nothing about making it have a duration or altering it's class type. How you are able to assemble so many unwritten words and claim that I said them is the only confusing thing that I can see.
Why should any one skill be allowed special permission to be toggled on while not slotted on the current action bar? There are not any other toggles to my knowledge that get the same exception. If one toggle is allowed to remain active while on the non active bar, all toggles should be treated the same. Which brings us back to beta. But of course, you want special treatment for one skill. tamanous, was just trying to give a logical implementation of what you seem to think is a good idea. Lol.
Outside of PvE Magelight isn't even great. Only use is Stealth detect or the reduced DMG Taken out of stealth. Cause in PvP, good players are at least Crit Immun up to 50% anyway.
As long as it directly counters NBs cloak, detects stealthed enemies and buffs your spell crit by 10/20% (and optionally reduces dmg from stealth attacks by 50%) I think requiring it to be slotted twice is ok for the low price of 5% max. magicka.
*Magelight is affected by stealth detection radius reduction so you still have to be right on them and far below the 12 meters. I have stood in the middle of an imperial gate with magelight on, watched a player dismount and stealth then in a few seconds I hear fighting behind me and it's that player. Magelight doesn't even cover half the width of an imperial gate entrance. Not to mention there are numerous threads saying it's detection is broken/useless.
*That 5% penatly is more than a mundus stone worth of magikca and 2 slots.
*1 piece of impenetrable armor is -10% crit.
* 2 piece of impenetrable armor is -20% crit,
* So in total Magelight is 6-7meteres of stealth detection, 0%crit, -120 magicka and 2 skills slots. If I want stealth detection I can pop a detect pot, it's far more useful and doesn't come at such a steep penalty.