dylanjaygrobbelaarb16_ESO wrote: »Easy way to stop the aoe trend. Give all aoes a cast time that also reduces move speed while casting. Like biting jabs. Being so mobile has let it get out of hand. Take that away then aoe zergs will be crawling along
biting jabs is a fantastic finisher after you deplete their stam and can cc the hell out of them, but when everyone is moving its no good at all. its so easy to miss because you are very slow and can barely turn, i only use it on cc or when flanking. so you are absolutely right about mobility but with aoe all instant casts, what can you do; your suggestion would in effect just be a major nerf.
Easy way to stop the aoe trend. Give all aoes a cast time that also reduces move speed while casting. Like biting jabs. Being so mobile has let it get out of hand. Take that away then aoe zergs will be crawling along
lordrichter wrote: »How about a change Cyrodiil so that characters have collision?
Would empower a lot of griefing such as blocking entrances, or doors or skyshards. Doesn't sound like a good idea at all.
Removing the AoE caps however, now that would add value to a lot of other spells. That would increase the skill level involved.
frosth.darkomenb16_ESO wrote: »Spend a bit more time to look at barrier, and try to see it in the context of uncapped aoes.
frosth.darkomenb16_ESO wrote: »Spend a bit more time to look at barrier, and try to see it in the context of uncapped aoes.
I'm talking in the context of the current game.
Friendly collisions maybe but not enemy collisions - Otherwise you could have 3 dragon nights blocking the breach and a zerg of healers behind them stopping anyone from entering lol
frosth.darkomenb16_ESO wrote: »
To find what is a reason to stack, you need to look at suspects on their own.
trimsic_ESO wrote: »In ESO, you can chain cast PBAOE damage, without taking any risk, as long as you are under the protection of immovable.
It's so sad, so sad
With vampire, you can do it while invisible.
With streak, you can effectively teleport in, go invisible, wipe an entire raid, then teleport out without the slightest bit of personal risk.
It's absurd.
frosth.darkomenb16_ESO wrote: »Come on, you're smarter than taking things this literaly.
You know full well I meant to take the suspects independently from each other, not alone in a total vacuum.
It would be silly to try to analyse things without the rest of the game context.
Friendly collisions maybe but not enemy collisions - Otherwise you could have 3 dragon nights blocking the breach and a zerg of healers behind them stopping anyone from entering lol
frosth.darkomenb16_ESO wrote: »Come on, you're smarter than taking things this literaly.
You know full well I meant to take the suspects independently from each other, not alone in a total vacuum.
It would be silly to try to analyse things without the rest of the game context.
No actually it would be silly to analyse things like you are doing. I'll ask a simpler question. Is it better to cast a barrier on one person in your group or 20? Even in your no cap world it would be a reason to stack. The logic would still be:
Should I stack for buffs?:
Pros: I can heal/buff more people
Con: I can get hit with uncapped AOEs
People will then weigh the Pros vs the Cons and make a decision. The point being that it's still a reason to stack even if you have more reasons to not stack.
I really don't know what I'm supposed to do with your list of skills. I honestly have zero desire to crunch numbers based on conjecture. The reality is if the numbers still favor healing you could just nerf healing. IMO the game would be an unplayable disaster at that point but obviously we disagree on that point.
xsorusb14_ESO wrote: »How about the fact that zerg balls cause lag.
Everyone by now has seen this...I posted about it a while back.. even made videos on it..
You can have a ton of people all around not stacking casting freely, the second a zerg ball forms up and goes to one spot and starts spamming abilities, the area and sometimes the entire campaign just lags to death.
frosth.darkomenb16_ESO wrote: »
Wrong. If something has more cons than pros, it isn't a meaningful choice.
It isn't part of the gameplay.
frosth.darkomenb16_ESO wrote: »How you can be so firm about something based on beliefs only?
frosth.darkomenb16_ESO wrote: »This "number crunching" you refuse to do takes basicaly 5 minutes to find the numbers online.
frosth.darkomenb16_ESO wrote: »Eitherways, It would have replaced with facts all those "conjectures" you operate on.
frosth.darkomenb16_ESO wrote: »
Wrong. If something has more cons than pros, it isn't a meaningful choice.
It isn't part of the gameplay.
Huh? If something has more cons then people will (usually) chose not to do it. That doesn't mean there isn't pros.
I can't believe we are even having this conversation.
Yet here we are, still discussing healing based on a guess of yours.frosth.darkomenb16_ESO wrote: »How you can be so firm about something based on beliefs only?
I'm not firm about it at all. I stated that already.
Not at all.frosth.darkomenb16_ESO wrote: »This "number crunching" you refuse to do takes basicaly 5 minutes to find the numbers online.
I'm not doing the number crunching because the removal of AOE caps can be implemented with an nearly infinite number of variations.
The problem is you ignore the healing springs returns mana. What happens when you cast that on a stack of 50 if it's uncapped? The short answer is, your healers never run out of mana and can spam the "expensive" skills endlessly all of which will be uncapped as well.
That's your opinion, and I respect that, but how would it make it a disaster?I already agree that the game could be made to where AOE damage outweighed the advantages of stacking. But like I said, the game, IMO, would be an unplayable disaster at that point.
frosth.darkomenb16_ESO wrote: »Eitherways, It would have replaced with facts all those "conjectures" you operate on.
As uncapped AOE's don't exist in this game anything we talk about is conjecture. So no it wouldn't replace anything with facts at all.
frosth.darkomenb16_ESO wrote: »Such situation is commonly refered as a non viable choice and gets discarded in decision theory discussions.
Bottom line is, we shouldn't discuss healing as a reason to stack.
frosth.darkomenb16_ESO wrote: »Every other info we have about the game stays unchanged and relevant.
There are no variations to think about, just this one alteration to the game context.
frosth.darkomenb16_ESO wrote: »I listed this ability and took it into consideration. I even mentionned it for its sustainability but slow heal per second.
To break even, you would need to hit 14 targets. So yes, it could be cast indefinitely for free and even some mana gains in your context of a stack of 50. (a bit under 2 additional spells worth of mana)
But while you cast that one spell giving 72 hp, the enemy dishes out over 250dmg.
Even those 2 bonus spells you can cast for free still heal less than the incoming damage.
Each second stacking, even with the 50 healing, you would lose hp without dishing damage.
You would lose the attrition war.
frosth.darkomenb16_ESO wrote: »That's your opinion, and I respect that, but how would it make it a disaster?