demonlkojipub19_ESO wrote: »p_tsakirisb16_ESO wrote: »While I will agree most above, the whole issue resides on a single ability.
Pulsar. Replace the damn thing and it's morphs, and we will be ok.
Is too powerful for a game that we do not have any other resistance but blocking.
Because Spell Resistance is pathetic to boot since even an average magicka user like myself, has 5000 spell penetration with 2 light armour parts. (The Spell resistance cap is hard to get more than 2200).
You cant block impulse or its morphs, nor can you dodge them with dodgeroll or any dodge increasing skills.
deepseamk20b14_ESO wrote: »Collision wouldn't be to bad. Just fight your way through them like a real man. Use tactics. Don't all attack from one side. Plan siege weapon spots. use KOCOA for goodness sakes. I'm all for uncapped AoE as well, but it would have to be done carefully or it could be so OP it would break the games current siege mechanics. I liked the on idea I read of only X amount effecting a player at a given time so if 30 people spam on area, he isn't getting hit with all 30 directions of damage. That wouldn't bode to well for people trying to enter a fallen wall or gate lol.
It's pretty simple. Make Block very effective against all AOE, and make it so you can't move through player of another faction that is blocking.
You could have shield walls that the zerg is stopped by, while people behind the wall tear up the zerg.
You'd still be able to take down the blocking wall with single target attacks, and abuse would be very hard because you'd have to be blocking.
wllstrt75b14_ESO wrote: »You are never going to get rid of zergs...the zerg provides a sense of safety to those in the zerg and therefore attract people like flies to honey. Not tactic you implement will remove the feeling you get from the notion of safety in numbers it is ingrained in every human.
I have seen plenty of zergs fail due to intelligent tactics.
+1 for collision, people should be able to block access to things.
Remove the 'max player hit' cap and have an allowance of, say, 5 AoEs (arbitrarily) going off having the fullest of impact against the opposition.
Any more than 5 AoEs will result in the overcharge becoming friendly-fire as well as damaging the opponent.
who cares if one or two groups follow the same person?Maybe reduce the amount of players you can have in a team from 24 to maybe.. 12?
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
frosth.darkomenb16_ESO wrote: »Either way, I really don't get this whole "fear of aoes". The size of aoes in eso are fairly small and people are spread out enough to not be worth an aoe spell.
Aside from when they are stacking, there are rarely enough targets for aoes to warrant any weird or arbitrary features to counter aoes.
frosth.darkomenb16_ESO wrote: »I'm all for friendly fire, actually, eso is one of the first games I play without FF and it feels weird.
frosth.darkomenb16_ESO wrote: »Either way, I really don't get this whole "fear of aoes". The size of aoes in eso are fairly small and people are spread out enough to not be worth an aoe spell.
Aside from when they are stacking, there are rarely enough targets for aoes to warrant any weird or arbitrary features to counter aoes.
I'm honestly starting to wonder if you are even playing this game.
frosth.darkomenb16_ESO wrote: »I'm all for friendly fire, actually, eso is one of the first games I play without FF and it feels weird.
This probably explains why you don't realize that just about every major MMO has target caps without the blobbing issue. Obviously you haven't played them since none have friendly fire.
BTW - Friendly fire would be the biggest mistake you could possibly make in a MMO.
frosth.darkomenb16_ESO wrote: »Have you really never seen the game be played "normaly"?
frosth.darkomenb16_ESO wrote: »That said, I am curious about what you consider a major game that has both large scale pvp and target caps?
grimjim398 wrote: »Is is ZOS's job to win the fight for you?
trimsic_ESO wrote: »In ESO, you can chain cast PBAOE damage, without taking any risk, as long as you are under the protection of immovable.
It's so sad, so sad