If your group is bigger than 6 members gain 75% damage reduction.
lordrichter wrote: »How about a change Cyrodiil so that characters have collision?
lordrichter wrote: »How about a change Cyrodiil so that characters have collision?
Would empower a lot of griefing such as blocking entrances, or doors or skyshards. Doesn't sound like a good idea at all.
Removing the AoE caps however, now that would add value to a lot of other spells. That would increase the skill level involved.
lordrichter wrote: »How about a change Cyrodiil so that characters have collision?
Nox_Aeterna wrote: »By removing the AoE cap all you will make is people spamming AoE to take out the most they can.
If devs would only change immovable to require 5 pieces heavy armor, I couldn't care less about trains. If pugs/small groups could just CC those last in the train the trains would just die out. Currently those trains are really hard to break because they are CC immune most of the time.
Guys will some of you actually read some of the AoE cap discussions. The cap protects the blob because only six of them are hit at a time and the heals and synergies bring those 6 back up very quickly.
With no cap the damage would hit all of the blob and they have 2 choices ...Die in a blob or spread out.
Guys will some of you actually read some of the AoE cap discussions. The cap protects the blob because only six of them are hit at a time and the heals and synergies bring those 6 back up very quickly.
With no cap the damage would hit all of the blob and they have 2 choices ...Die in a blob or spread out.
Guys will some of you actually read some of the AoE cap discussions. The cap protects the blob because only six of them are hit at a time and the heals and synergies bring those 6 back up very quickly.
With no cap the damage would hit all of the blob and they have 2 choices ...Die in a blob or spread out.
Except for if you remove the cap, the pure damage output all around said blob is going to be so high all of the time that no one can actually get in there to hit them at all.
People dont think about this part. You want to walk into a stack of 24 aoes that WILL all hit you as you go in?
Except for if you remove the cap, the pure damage output all around said blob is going to be so high all of the time that no one can actually get in there to hit them at all.
People dont think about this part. You want to walk into a stack of 24 aoes that WILL all hit you as you go in?
Except for if you remove the cap, the pure damage output all around said blob is going to be so high all of the time that no one can actually get in there to hit them at all.
People dont think about this part. You want to walk into a stack of 24 aoes that WILL all hit you as you go in?
Ehm... that is how it works now?
AOE cap does not limit the number of people who can hit you at once. It only limits how many targets a single aoe spell can hit.
If you alone walk into a blob of 20 players who use pulsar at once, you will insta die. Correct me if i am wrong?
Age of Conan had it's flaws, but it had full character collision. If a character was blocking you, all you had to do was enter a crouch mode that would allow you to push through this character. The downside was that in this mode your damage resistances were effectively removed.
This meant that people didn't use it in PvP, but if players were blocking you in town, then you could simply 'squeeze through'.
It worked quite well tbh...
Except for if you remove the cap, the pure damage output all around said blob is going to be so high all of the time that no one can actually get in there to hit them at all.
People dont think about this part. You want to walk into a stack of 24 aoes that WILL all hit you as you go in?
Ehm... that is how it works now?
AOE cap does not limit the number of people who can hit you at once. It only limits how many targets a single aoe spell can hit.
If you alone walk into a blob of 20 players who use pulsar at once, you will insta die. Correct me if i am wrong?
Depends on the size of the group right now. The more people you have, the less damage your group takes because of the cap.
if you remove the cap, you could take 40 people up against that zerg ball and every one of them will vaporize instantly when they walk in.
The_Drexill wrote: »WTB AoE CC instead. Just give us an AoE mez!
Age of Conan had it's flaws, but it had full character collision. If a character was blocking you, all you had to do was enter a crouch mode that would allow you to push through this character. The downside was that in this mode your damage resistances were effectively removed.
This meant that people didn't use it in PvP, but if players were blocking you in town, then you could simply 'squeeze through'.
It worked quite well tbh...
ZOS_BrianWheeler wrote: »Moved this thread to Combat & Skill Lines.