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Getting to the root of the stamina/magicka problem.

  • Kego
    Kego
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    Zsymon wrote: »
    Without addressing the uselessness of normal attacks for warriors and archers, you are never going to fix the basic problem. There is no way to bring stamina skills up to par with magicka skills, because they are not spells, they are physical actions and your options with those are limited if you want to continue having them make sense. The main damage has to come from normal attacks, currently the only spammable physical actions (save flurry and flying dagger), which means they would have to do a LOT more damage, scaling off stamina.
    Stamina DMG is fine as it is. Bow can already hit like a truck. Get lucky and you can nearly instantly hit a player for ~ 2.500 DMG. (Lethal Arrow 1.500, Venom Arrow 400, Heavy Attack 500) A simple Attack outside of Hidden with Venom Arrow and Light Attack hits for 500-1.000 DMG depending on crits.

    As already mentioned some times in this threat. Stamina vs Magicka is in PvP no big issue. Most Player cry cause of that stupid designed Trails, that favours sustained DMG over several minutes.
    Edited by Kego on 2 September 2014 11:46
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    No, Stamina damage is not fine, bow is a different story because it is ranged. Said before but the there are other stamina based weapons than the bow and the bow is the only safe stamina based weapon in PvP, period. Its not on par with magicka based damage anywhere.

    2H and dw only ever work in very small scale encounters, and that doesn't happen when participating on objective taking. And even then you will often lose to those magicka based people with the OP sets that will never run out of magicka and can endlessly heal themselves. 1h/s Can make you a nice distraction, but its meant for tanking and without using class skills, which you will do, you won't be killing anyone. The number of people who KNOW this are overwhelming. If it were fine in pvp, we wouldn't have the zergballs of stick wielders showing us exactly how it is not fine.

    Stamina damage being done is extremely low in pvp, and is not fine at all. Not counting the only safe weapon, bow, possibly every 1 out of 100 attacks made during a keep siege is stamina based melee attack, but the Melee attacks of choice are all magic spells, primarily impulse. Not even any arena 4v4 type challenges will feature any winning "stamina" based setups, because any magicka based setups will always crush them. Stamina based melee attacks are used sparingly because "Every time you use a weapon skill, you make yourself easier to kill".

    When I roll in with the group with my 2h or dual wield to kill folks and take flags, I know I'm just there and not much more. Its the people pointing their sticks to the sky that are making the stuff fall dead. Things go very slow the less of those guys you have.
    Edited by demonlkojipub19_ESO on 2 September 2014 12:50
  • CapuchinSeven
    CapuchinSeven
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    2H and dw only ever work in very small scale encounters.

    That's a melee/class problem and has nothing to do with stamina vs melee really. My stamina melee build does fine, I'm just not crazy enough to charge into a zerg screaming "FORZ TEH STAMINA BUILDZ!". Melee damage Nightblades have to pick their targets for melee, else you'll end up dead cursing Dark Cloak.

    I can hit for 470 with a light attack crit, that's with 3 Ashen's/5 Hundings.

    I really don't think that's a bad amount of damage from a single mouse click.
    Kego wrote: »
    Personally I don't really like vampires or wolves giving bonuses outside of fluff in a multiplayer game frankly, it's stupid actually. In a game where you can have all skill lines filled with a single character, why wouldn't you take a tree that gives you the best AOE ultimate in the game, one of the best escapes in the game and a ton of regen? Because of fire damage? I've taken the vamp tree a few times before and the fire damage really wasn't an issue outside of siege with a few resists on. That's why we're playing vampires in cloaks with a staff online.
    The counter to Vampires is Fighter Guild. With an Ambush + Camoflaged Hunter I can hit a Vampire Player for ~2.000 DMG at once and can fight over 15 seconds with a 20% chance at every attack to deal additional ~400DMG.

    Means Vampires doesn't have to only deal with higher inc. Fire DMG. They get more DMG through Fighters Guild Skills as well. Not to forget the passive 9% more Weapon- and Spell DMG.

    If more player would use Camo Hunter and/or Silver Bolt, a lot of player would think twice of becoming a Vampire.
    That said though, why ZOS think it makes sense for all those vampire passives to work all the time and for wolves to get... well, basically nothing is head wrinkling.

    Well Vampires are always Vampires unlike Werwolves. They already said they will improve WW with more active skills, what is the right direction.

    While no single build should be capable of doing everything, no one really wants to spend a ton of points and space on FG passives and abilities just to deal with vampires, not when we have 5 spaces per weapon.

    If FG was actually useful for stamina builds in general, like the comically useful mage guild is for all magic builds, then it might actually be worth taking up my bar space.
    Edited by CapuchinSeven on 2 September 2014 13:14
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.

    And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade. Or you just stand there while the magicka builds do the work. Not charging in like the magic impulsers = less effective than the magic impulsers. they will face roll your fabricated light attack numbers. The "clipped" attacks with resto staff will do more than your number-out-ass.

    You can continue to come and attempt contradiction on what people believe is balanced and not based on what you do to "make your build work" for you, but you're not a fighter, you're an assassin, rogue even, "Nightblade". You tell me how does a Templar do it, without the cloak. Or dragon knight. Seen the sorc video already, "run away". You've still yet to post any video proof of how badass awesome you're hiding stamina build does in keep sieges with massive numbers. We've seen video proof of what magicka builds can do. Will be waiting for that.

    Warriors engage. Warriors engage the crowd. The only warriors that can do that at present are magic knights. While you're stealthed somewhere waiting for a lamb to walk away from the flock, the magic knights are making bodies hit the floor.
    Edited by demonlkojipub19_ESO on 2 September 2014 14:34
  • Kego
    Kego
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    2H and dw only ever work in very small scale encounters.

    That's a melee/class problem and has nothing to do with stamina vs melee really. My stamina melee build does fine, I'm just not crazy enough to charge into a zerg screaming "FORZ TEH STAMINA BUILDZ!". Melee damage Nightblades have to pick their targets for melee, else you'll end up dead cursing Dark Cloak.

    I can hit for 470 with a light attack crit, that's with 3 Ashen's/5 Hundings.

    I really don't think that's a bad amount of damage from a single mouse click.
    Thats correct and to be honest, a Magicka Build with only Melee Range Skills like Ambush, Concealed Weapon, Killer's Blade, Camo Hunter and Dark Cloak will be as useless in Sieges like the Stamina Build counterpart.
    While no single build should be capable of doing everything, no one really wants to spend a ton of points and space on FG passives and abilities just to deal with vampires, not when we have 5 spaces per weapon.

    If FG was actually useful for stamina builds in general, like the comically useful mage guild is for all magic builds, then it might actually be worth taking up my bar space.
    Depends on the builds that are used. In my current build that I test, I had the free spaces. Even more cause 7/10 players fought are Vamp/WW.

    After running some time with Stamina Bow/DW and Bow/Shield, I'm currently running DW/Resto Staff:

    Dual Wield:
    - Ambush
    - Concealed Weapon
    - Killers Blade
    - Camo Hunter
    - Dark Cloak
    - Soul Tether

    Resto Staff:
    - Funnel Health
    - Crippling Grasp
    - Mutagen
    - Ward Ally
    - Mass Hysteria
    - Veil of Blades

    Resto Staff for Sieges and Small Scale PvP as Support if needed, else I run Dual Wield as Main Weapon.

    As Assasin played my favored Armor is 5x Night Mother for it's 60% Speed and 4x Torgu's Pact.
  • CapuchinSeven
    CapuchinSeven
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    Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.

    I don't have time to go back into PVE tonight, my map is already full and I don't have time to re-queue before leaving again so I found the highest defence mob in PVP I could find as well as a VR12 player (I'm VR8 in VR6 gear) and a Former Emperor VR12, two players I hit for far less on than your average mob.

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_180748.jpg

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_182524.jpg

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_182531.jpg

    I wouldn't claim I hit every time on everything for 400 or more and 470 was a little high to claim as it sounded like I was claiming every hit I make was so, but it's not often my light attack critical is below 400. Heavy attack crits will be in the 800 range.

    The type of damage I can throw down out in a short space of time before the target has moved, this was taken from stealth though, so there is a boost to the snipe -

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_184626.jpg
    And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade.

    Yawn.

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_183336.jpg
    You can continue to come and attempt..... rage rage rage

    ugh people like you are literally just becoming a bore on every level. Take a step back, drop the attitude and come back and lets talk like grown ups, okay?

    You take one small part of a post and blow it up, I simply stated when it comes to light attacks, as I have over things like a new energy bar for things like dodging that with a decent weapon damage/stamina build I don't think it's needed or really the nucleus of the problem.

    I did not say all is okay in the stamina world.
    Edited by CapuchinSeven on 2 September 2014 18:28
  • Kego
    Kego
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    If I see it right, that isn't even the highest possible DMG, cause you have always Siphoning Strikes active, that lowers your DMG done.
    Really nice!
  • MorHawk
    MorHawk
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    Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.

    And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade. Or you just stand there while the magicka builds do the work. Not charging in like the magic impulsers = less effective than the magic impulsers. they will face roll your fabricated light attack numbers

    Nothing grants a person's argument legitimacy quite like ridiculously exaggerated hyperbole and insulting smack talk that turns out to be factually incorrect. Quit it.
    Kego wrote: »
    If I see it right, that isn't even the highest possible DMG, cause you have always Siphoning Strikes active, that lowers your DMG done.
    Really nice!

    Indeed. Though I would assume he'd let the siphon expire to get the bigger numbers. Either way, the numbers are in his favour.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • Jaxom
    Jaxom
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    Kego wrote: »
    If I see it right, that isn't even the highest possible DMG, cause you have always Siphoning Strikes active, that lowers your DMG done.
    Really nice!

    From the toolbar, it doesn't look like it's turned on. It would have that bar around the skill, which I'm not seeing.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.

    I don't have time to go back into PVE tonight, my map is already full and I don't have time to re-queue before leaving again so I found the highest defence mob in PVP I could find as well as a VR12 player (I'm VR8 in VR6 gear) and a Former Emperor VR12, two players I hit for far less on than your average mob.

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_180748.jpg

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_182524.jpg

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_182531.jpg

    I wouldn't claim I hit every time on everything for 400 or more and 470 was a little high to claim as it sounded like I was claiming every hit I make was so, but it's not often my light attack critical is below 400. Heavy attack crits will be in the 800 range.

    The type of damage I can throw down out in a short space of time before the target has moved, this was taken from stealth though, so there is a boost to the snipe -

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_184626.jpg
    And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade.

    Yawn.

    https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_183336.jpg
    You can continue to come and attempt..... rage rage rage

    ugh people like you are literally just becoming a bore on every level. Take a step back, drop the attitude and come back and lets talk like grown ups, okay?

    You take one small part of a post and blow it up, I simply stated when it comes to light attacks, as I have over things like a new energy bar for things like dodging that with a decent weapon damage/stamina build I don't think it's needed or really the nucleus of the problem.

    I did not say all is okay in the stamina world.

    Oh look, its back to bow talk, again. Bow bow bow its always the bow with you. You can't comment on the other weapons, all you every come out with is what you can do with a bow. I should have known you weren't talking about DW or 2H.

    Until you can provide any concrete evidence of Dual wield and 2h being viable in a large fight, then just save all your smart assy replies. You have nothing for them. You keep coming with bow this and bow that.

    Thats why you respected dual wield and only have 1 skill learned right? rest are pretty useless and easily replaced with class skills aren't they. Thanks for that nice piece of evidence. Youre really not bringing anything that says dual wield and 2h are any good to the table, because you tote the only safe stamina using weapon in the game most of the time.

    You know what happens when you "get into it" with 2h and DW. You die, thats why you run and hide with your ranged attacks. Yet you come and try to play like the melee game is fine, with only 1 dw skill learned. But the way you play works out just fine. Everyone just drop 2h and dw and use a bow. Its headed in that direction.

    Accomplished nothing but pointing out that you use a bow and give 2 craps about the weapons and how they actually fare. Just because your bow is fine, and your bow uses stamina, does not mean there is any kind of balance between stamina and magicka.
    Edited by demonlkojipub19_ESO on 2 September 2014 21:57
  • MorHawk
    MorHawk
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    Just because your bow is fine, and your bow uses stamina, does not mean there is any kind of balance between stamina and magicka.
    Because that's totally the argument he was making:
    I did not say all is okay in the stamina world.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Cool, then why the *** keep coming back with how good the bow can do, when I already stated bow is the only safe weapon and the others are not fine? Needless comments.
  • Kego
    Kego
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    In ANY MMORPG MeleeDMG is inferior to RangeDMG in large scale battles. That will never be solved in ESO, forget it.
    MeleeDMG is fine in Small Scale PvP as well as 4-8 ppl. Groups. But in Sieges, no never. If you want to shine their as well, go with two different weapons like Bow/DW, Bow/Shield, Bow/2Hander, Staff/DW, Staff/Shield, Staff/2Handers.

    The Bow + X Builds are for Stamina User, the Staff + X Builds for Magicka User.
    Edited by Kego on 3 September 2014 06:34
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Kego wrote: »
    In ANY MMORPG MeleeDMG is inferior to RangeDMG in large scale battles. That will never be solved in ESO, forget it.
    MeleeDMG is fine in Small Scale PvP as well as 4-8 ppl. Groups. But in Sieges, no never. If you want to shine their as well, go with two different weapons like Bow/DW, Bow/Shield, Bow/2Hander, Staff/DW, Staff/Shield, Staff/2Handers.

    The Bow + X Builds are for Stamina User, the Staff + X Builds for Magicka User.

    Fail.
  • Kego
    Kego
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    No, just reality.
    During Sieges Range DPS > Melee DPS
    During Flag Capture AOE Ultimates > AOE DPS > Single Target DPS.
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    So if you decide that it should never happen, why are you here? making sure it never happens?

    You must love that a staff has better melee range damage AND sustainability than a greatsword. That makes tons of sense.
    Edited by demonlkojipub19_ESO on 3 September 2014 09:00
  • Kego
    Kego
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    You must love that a staff has better melee range damage AND sustainability than a greatsword. That makes tons of sense.
    A Staff has no better Melee Range Damage as at least Dual Wield. Greatsword only shines with Critical Rush and Execute. The rest of the skills are to weak for PvP.
    But Show me a Staff as Nightblade that deals out of stealth:

    Ambush - 1.300 DMG
    Concealed Weapon - 650DMG (non crit)
    Light Attack - 250 (non crit)

    That's 67% HP loss for a character with 3.300 HP, let him back with effective ~10% HP left, cause as soon as he drops that 10% Killer Blade/Impale will finish him off with a non crit 1.000+ Hit.

    If you don't want to play a Magickal Assassin, you can go Stamina and use Blinding Flurry and Flying Blade hitting both quite hard up to 1.000 DMG as well if the enemy is debuffed or low on health.

    There is currently ONLY an issue with 2Handers in PvP, cause the hole weapon is created about having everything but no anything good as "Spammer".

    In PvE I don't think their is a DMG Buff needed in first hand. The main issue in PvE is just ressource management. Give Stamina Builds infinite Stamina and I bet the difference of Magicka vs Stamina will be quite small.
    Edited by Kego on 3 September 2014 10:08
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Staff, destro specifically, has better melee range damage because you can't block impulse. Until they change that or just wipe impulse off the skill list, it will have better melee range damage. The other attacks you speak of are all blockable and I laugh at them when I roll with 1h/sh, but impulse not so much. Best melee attack in the game at present.

    Resto staves give damage boost, and no class skill is weapon specific. If you can manage to get 1300 ambush and 650 concealed weapon (ive never gotten hit for that much out of stealth), then nightsticks with resto staves can do that ambush and concealed weapon damage out of stealth for more than that. Last I read those do not use weapon damage, they use spell damage, and are based on magicka being class skills. The dw weapons that you might see them carrying are just for show. When using ANY class skill, magical weapons take the place of whatever that night blade is holding. Thats also why certain nightblade traits also increase spell power. If they only increased weapon damage, they wouldn't see an increase on class skill damage. The only thing class skills may go by differently is crit.
    Edited by demonlkojipub19_ESO on 3 September 2014 09:58
  • Kego
    Kego
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    Staff, destro specifically, has better melee range damage because you can't block impulse. Until they change that or just wipe impulse off the skill list, it will have better melee range damage. The other attacks you speak of are all blockable and I laugh at them when I roll with 1h/sh, but impulse not so much. Best melee attack in the game at present.
    Good that I have fear in my Skillbar that gets rid of your block and my Fear costs way less than your Break free for every Fear I cast in your face. ;)
    Resto staves give damage boost, and no class skill is weapon specific. If you can manage to get 1300 ambush and 650 concealed weapon (ive never gotten hit for that much out of stealth), then nightsticks with resto staves can do that ambush and concealed weapon damage out of stealth for more than that.
    With DW Swords you get 5% DMG Bonus to class skills as well, means Resto Staff only deals another 5% more than DW Swords, well as long as you stay at 100% life.
    Last I read those do not use weapon damage, they use spell damage, and are based on magicka being class skills. The dw weapons that you might see them carrying are just for show.
    No, they are for 5% DMG Bonus through twin blade and blunt passive, that is always active, cause these 5% apply for just wearing two swords.
    Or you go Dual Daggers and gain 10% more Weapon Crit, that you won't get with your Resto Staff. Play Khajit and you have 16% more Crit Chance for Ambush, Concealed Weapon and Killer's Blade.

    I know that Class Skills does not benefit from Weapon DMG. But with fighting DW you get access to a better White DMG and access to two Weapon Enchants. F.e. DMG + Magicka Regen and Desease.

    If you would go Stamina Build with DW than you use Ambush as Gap Closer, as well as the 36% DMG Bonus to next Attack and Surpise Attack instead of Concealed Weapon, cause of the 40% Armor Reduction Debuff. As you can see here as well, Veiled Strike already considered their would be Stamina Based Assassins as well as Magicka based Assassins.

    As for Circle of Life, I would like to see it changed that it increased your Critical Chance of a Heal instead of the DMG Bonus.
    Edited by Kego on 3 September 2014 11:30
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    Ok so DW twin blade and blunt passive, while wielding a sword, gives up to 2.5% increased damage with for each sword equipped and applies to class skills, even tho its not listed. the vagueness... But what is Up to, and how is it determined that you would get less than 2.5% per sword equipped. 5% bonus damage to heavily armored targets per mace equipped is vague too. What is "heavily armored". Most people are wearing light armor and when the armor gets heavy that 5% extra damage isn't really a lot. Its just a situational armor pen. Crit chance and bleed chance are the only two that are straightforward.

    Its not hard for a resto staffer to keep their HP up, it heals after all. that 10% extra damage for the opener is better than 5% or situational 10%. DW weapons are still inferior to resto staff damage bonus until they change resto staff damage bonus to something else. Nightstick mages can do me in much easier than any dw nightblade out there, tried and proven.

    I don't impulse btw, and I'm not a nightblade. The whole game changes when the class changes.
  • Pmarsico9
    Pmarsico9
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    Actually Resto staff is 18% if you have combat prayer up on you.
  • CapuchinSeven
    CapuchinSeven
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    eeeeeee!

    It's impossible to read your posts without hearing it in a very very high screamy voice.

    Almost all your posts are actually class vs class and melee vs range problems and actually have very little bearing on stamina vs magic and when you DO make a valid point like staffs being used in melee you sound so mentally wound up no one can actually be bothered to reply to you because the slightest disagreement with you sets you off.

    Take a deep breath, most people in here are just passing ideas backwards and forwards, you don't have to puff up your chest like a 6 year old to show everyone just how big you are.
  • Shaun98ca2
    Shaun98ca2
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    I think Dev's need to calculate into their "balancing" that Melee's are at a natural disadvantage versus ranged.

    100 DPS Range > 100 DPS Melee

    You'd expect it to be equal but its been found in MMO's that that is just simply not true. Due to Melee being at an innate disadvantage one would always choose range.

    100 DPS Range = 125 DPS Melee (this is actually a guess for example as not sure what would be a actual perfect balance of this)

    Now if this example above is true and accurate its VERY hard to implement on our current system with a few facts in place.

    Magicka users get almost unlimited Magicka with Restro Staff. Add in abilities like Dark Exchange and your at an absolute disadvantage. Personally I think the Magicka gain abilities should be simply removed as the circumvent the restricted resource we have which makes no sense.

    Next they are adding a Magicka to Stamina gain........I DONT think this will be overly used in combat since your IN combat and would simply be harder to execute while staying alive unless its instant.

    To me to balance Magicka and Stamina 1st we need to get rid of these Magicka/Stamina gains we have and will have.

    Next make POTs not an instant gain but a regen that boosts over the cap for X period or something or increased cool down for instant gain as people are also using these to circumvent the system we have in place.
    ________________________________________________________________________

    IF you don't understand the system we have in place try wearing LA that doesn't have Magicka gain in it minus a Restro Staff minus the use of Equilibrium and see just how far your TOP DPS really takes you in a trial.
  • CapuchinSeven
    CapuchinSeven
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    Yeah I don't agree with every single point but I agree it's the resto staff and equilibrium that that creates the gap in imbalance.

    Fixing those would drastically close the gap.
  • Shaun98ca2
    Shaun98ca2
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    Yeah I don't agree with every single point but I agree it's the resto staff and equilibrium that that creates the gap in imbalance.

    Fixing those would drastically close the gap.

    Sadly they are adding a Stamina version of Equilibrium. I don't believe this is going to help the issue at all or even balance it since Magicka will still be at a strong advantage.
  • CapuchinSeven
    CapuchinSeven
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    Shaun98ca2 wrote: »
    Yeah I don't agree with every single point but I agree it's the resto staff and equilibrium that that creates the gap in imbalance.

    Fixing those would drastically close the gap.

    Sadly they are adding a Stamina version of Equilibrium. I don't believe this is going to help the issue at all or even balance it since Magicka will still be at a strong advantage.

    Possibly, but I think I'd be pretty happy with a ability that dumbed magic into stamina (throw in a direct heal and I'd be bouncing). I can see that on my bow bar in place of my stealth.

    With Siphoning Strikes running I can keep my magic up pretty high, I only use magic for utility and a situational quick end fight, Ambush, Soul Harvest, Impale on Dragon Knights and Templars after a fear. Because every attack I do has a chance to restore stamina and magic I can keep my pretty small magic pool up fairly high when it's only being used situationally.
  • Kego
    Kego
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    We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.

    Could help at least in Premade Groups to get enought Stamina Regen for DMG.
    Edited by Kego on 5 September 2014 13:49
  • CapuchinSeven
    CapuchinSeven
    ✭✭✭✭✭
    Kego wrote: »
    We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.

    Could help at least in Premade Groups to get enought Stamina Regen for DMG.

    It's pretty much just saying to me though, pick up a staff because magic or stamina, that's the only way you should be playing.
  • Rune_Relic
    Rune_Relic
    ✭✭✭✭✭
    Kego wrote: »
    We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.

    Could help at least in Premade Groups to get enought Stamina Regen for DMG.

    It's pretty much just saying to me though, pick up a staff because magic or stamina, that's the only way you should be playing.

    Say what ??? Using a spell and staff to provide stamina ?
    WTAF!

    Rather have stamina pots 2x regen or something.
    Why the hell would a stamina build be rocking a staff ?
    Edited by Rune_Relic on 5 September 2014 20:56
    Anything that can be exploited will be exploited
  • CapuchinSeven
    CapuchinSeven
    ✭✭✭✭✭
    Rune_Relic wrote: »
    Kego wrote: »
    We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.

    Could help at least in Premade Groups to get enought Stamina Regen for DMG.

    It's pretty much just saying to me though, pick up a staff because magic or stamina, that's the only way you should be playing.

    Say what ??? Using a spell and staff to provide stamina ?
    WTAF!

    Rather have stamina pots 2x regen or something.
    Why the hell would a stamina build be rocking a staff ?

    Healing Springs (see Kego's post above) is a Resto staff ability.
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