Stamina DMG is fine as it is. Bow can already hit like a truck. Get lucky and you can nearly instantly hit a player for ~ 2.500 DMG. (Lethal Arrow 1.500, Venom Arrow 400, Heavy Attack 500) A simple Attack outside of Hidden with Venom Arrow and Light Attack hits for 500-1.000 DMG depending on crits.Without addressing the uselessness of normal attacks for warriors and archers, you are never going to fix the basic problem. There is no way to bring stamina skills up to par with magicka skills, because they are not spells, they are physical actions and your options with those are limited if you want to continue having them make sense. The main damage has to come from normal attacks, currently the only spammable physical actions (save flurry and flying dagger), which means they would have to do a LOT more damage, scaling off stamina.
demonlkojipub19_ESO wrote: »2H and dw only ever work in very small scale encounters.
The counter to Vampires is Fighter Guild. With an Ambush + Camoflaged Hunter I can hit a Vampire Player for ~2.000 DMG at once and can fight over 15 seconds with a 20% chance at every attack to deal additional ~400DMG.CapuchinSeven wrote: »Personally I don't really like vampires or wolves giving bonuses outside of fluff in a multiplayer game frankly, it's stupid actually. In a game where you can have all skill lines filled with a single character, why wouldn't you take a tree that gives you the best AOE ultimate in the game, one of the best escapes in the game and a ton of regen? Because of fire damage? I've taken the vamp tree a few times before and the fire damage really wasn't an issue outside of siege with a few resists on. That's why we're playing vampires in cloaks with a staff online.
Means Vampires doesn't have to only deal with higher inc. Fire DMG. They get more DMG through Fighters Guild Skills as well. Not to forget the passive 9% more Weapon- and Spell DMG.
If more player would use Camo Hunter and/or Silver Bolt, a lot of player would think twice of becoming a Vampire.That said though, why ZOS think it makes sense for all those vampire passives to work all the time and for wolves to get... well, basically nothing is head wrinkling.
Well Vampires are always Vampires unlike Werwolves. They already said they will improve WW with more active skills, what is the right direction.
Thats correct and to be honest, a Magicka Build with only Melee Range Skills like Ambush, Concealed Weapon, Killer's Blade, Camo Hunter and Dark Cloak will be as useless in Sieges like the Stamina Build counterpart.CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »2H and dw only ever work in very small scale encounters.
That's a melee/class problem and has nothing to do with stamina vs melee really. My stamina melee build does fine, I'm just not crazy enough to charge into a zerg screaming "FORZ TEH STAMINA BUILDZ!". Melee damage Nightblades have to pick their targets for melee, else you'll end up dead cursing Dark Cloak.
I can hit for 470 with a light attack crit, that's with 3 Ashen's/5 Hundings.
I really don't think that's a bad amount of damage from a single mouse click.
Depends on the builds that are used. In my current build that I test, I had the free spaces. Even more cause 7/10 players fought are Vamp/WW.CapuchinSeven wrote: »While no single build should be capable of doing everything, no one really wants to spend a ton of points and space on FG passives and abilities just to deal with vampires, not when we have 5 spaces per weapon.
If FG was actually useful for stamina builds in general, like the comically useful mage guild is for all magic builds, then it might actually be worth taking up my bar space.
demonlkojipub19_ESO wrote: »Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.
demonlkojipub19_ESO wrote: »And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade.
demonlkojipub19_ESO wrote: »You can continue to come and attempt..... rage rage rage
demonlkojipub19_ESO wrote: »Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.
And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade. Or you just stand there while the magicka builds do the work. Not charging in like the magic impulsers = less effective than the magic impulsers. they will face roll your fabricated light attack numbers
If I see it right, that isn't even the highest possible DMG, cause you have always Siphoning Strikes active, that lowers your DMG done.
Really nice!
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
If I see it right, that isn't even the highest possible DMG, cause you have always Siphoning Strikes active, that lowers your DMG done.
Really nice!
CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »Unless your mundus is the shadow, you probably aren't hitting 470 on a melee light attack against anything but a wolf in the wild.
I don't have time to go back into PVE tonight, my map is already full and I don't have time to re-queue before leaving again so I found the highest defence mob in PVP I could find as well as a VR12 player (I'm VR8 in VR6 gear) and a Former Emperor VR12, two players I hit for far less on than your average mob.
https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_180748.jpg
https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_182524.jpg
https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_182531.jpg
I wouldn't claim I hit every time on everything for 400 or more and 470 was a little high to claim as it sounded like I was claiming every hit I make was so, but it's not often my light attack critical is below 400. Heavy attack crits will be in the 800 range.
The type of damage I can throw down out in a short space of time before the target has moved, this was taken from stealth though, so there is a boost to the snipe -
https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_184626.jpgdemonlkojipub19_ESO wrote: »And of course you aren't charging in. Lemme guess, Flying blade - flying blade - flying blade - flying blade.
Yawn.
https://dl.dropboxusercontent.com/u/33266171/Screenshot_20140902_183336.jpgdemonlkojipub19_ESO wrote: »You can continue to come and attempt..... rage rage rage
ugh people like you are literally just becoming a bore on every level. Take a step back, drop the attitude and come back and lets talk like grown ups, okay?
You take one small part of a post and blow it up, I simply stated when it comes to light attacks, as I have over things like a new energy bar for things like dodging that with a decent weapon damage/stamina build I don't think it's needed or really the nucleus of the problem.
I did not say all is okay in the stamina world.
Because that's totally the argument he was making:demonlkojipub19_ESO wrote: »Just because your bow is fine, and your bow uses stamina, does not mean there is any kind of balance between stamina and magicka.
CapuchinSeven wrote: »I did not say all is okay in the stamina world.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
In ANY MMORPG MeleeDMG is inferior to RangeDMG in large scale battles. That will never be solved in ESO, forget it.
MeleeDMG is fine in Small Scale PvP as well as 4-8 ppl. Groups. But in Sieges, no never. If you want to shine their as well, go with two different weapons like Bow/DW, Bow/Shield, Bow/2Hander, Staff/DW, Staff/Shield, Staff/2Handers.
The Bow + X Builds are for Stamina User, the Staff + X Builds for Magicka User.
A Staff has no better Melee Range Damage as at least Dual Wield. Greatsword only shines with Critical Rush and Execute. The rest of the skills are to weak for PvP.demonlkojipub19_ESO wrote: »You must love that a staff has better melee range damage AND sustainability than a greatsword. That makes tons of sense.
Good that I have fear in my Skillbar that gets rid of your block and my Fear costs way less than your Break free for every Fear I cast in your face.demonlkojipub19_ESO wrote: »Staff, destro specifically, has better melee range damage because you can't block impulse. Until they change that or just wipe impulse off the skill list, it will have better melee range damage. The other attacks you speak of are all blockable and I laugh at them when I roll with 1h/sh, but impulse not so much. Best melee attack in the game at present.
With DW Swords you get 5% DMG Bonus to class skills as well, means Resto Staff only deals another 5% more than DW Swords, well as long as you stay at 100% life.Resto staves give damage boost, and no class skill is weapon specific. If you can manage to get 1300 ambush and 650 concealed weapon (ive never gotten hit for that much out of stealth), then nightsticks with resto staves can do that ambush and concealed weapon damage out of stealth for more than that.
No, they are for 5% DMG Bonus through twin blade and blunt passive, that is always active, cause these 5% apply for just wearing two swords.Last I read those do not use weapon damage, they use spell damage, and are based on magicka being class skills. The dw weapons that you might see them carrying are just for show.
demonlkojipub19_ESO wrote: »eeeeeee!
CapuchinSeven wrote: »Yeah I don't agree with every single point but I agree it's the resto staff and equilibrium that that creates the gap in imbalance.
Fixing those would drastically close the gap.
Shaun98ca2 wrote: »CapuchinSeven wrote: »Yeah I don't agree with every single point but I agree it's the resto staff and equilibrium that that creates the gap in imbalance.
Fixing those would drastically close the gap.
Sadly they are adding a Stamina version of Equilibrium. I don't believe this is going to help the issue at all or even balance it since Magicka will still be at a strong advantage.
We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.
Could help at least in Premade Groups to get enought Stamina Regen for DMG.
CapuchinSeven wrote: »We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.
Could help at least in Premade Groups to get enought Stamina Regen for DMG.
It's pretty much just saying to me though, pick up a staff because magic or stamina, that's the only way you should be playing.
Rune_Relic wrote: »CapuchinSeven wrote: »We have to see as well how good the morphed Healing Spring will be, with its Stamina Regen attached to it, coming in Patch 1.4 and the Dragonstar Arena.
Could help at least in Premade Groups to get enought Stamina Regen for DMG.
It's pretty much just saying to me though, pick up a staff because magic or stamina, that's the only way you should be playing.
Say what ??? Using a spell and staff to provide stamina ?
WTAF!
Rather have stamina pots 2x regen or something.
Why the hell would a stamina build be rocking a staff ?