CapuchinSeven wrote: »
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
And that every weapon will never ever be competitive in every content given.
As I see it their is a strenght in every Weapon:
- 2Hander (a lot of AOE DMG, CC and Boss Execution)
- Dual Wield (a huge single Target DPS and an AOE Trash Execution)
- Bow (Medicore Single Target DPS and great AOE DMG)
- 1H + Shield (Tank Skills)
CapuchinSeven wrote: »
So we should just accept that stamina abilities will never be on par with magicka ones? I think I've found the root of your problem now.
Are you seriously suggesting though that those without viable stamina DPS options should just suck it up and use the superior magicka equivalents?
You've kinda just shredded your credibility there.
Quit trying to project your opinions on the developers. I've been around since beta too, and unless you had your head in the sand, you'd have seen the dozens of times that they said "play your way", "your class is only a starting point"... heck, one of the last promo vids they posted before release bore the tagline "Be Who You Want to Be":CapuchinSeven wrote: »It doesn't matter if you don't believe or like it, it's been like that since closed beta, that's how they expected people to play the game. Weapons are there to supplement your class, not replace it.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
"your class is only a starting point"...
So no, weapons as a top-up was never their vision. But please, keep insisting that 2H isn't supposed to have viable damage skills. It's entertaining.
CapuchinSeven wrote: »So, 100%, totally and utterly what I said then. There is no such thing as an ambiguous no class ability build.
There are 4 classes in this game. Some classes are better at some things than others and some weapons are better some things than others. Throwing your class skills out and only running weapons was never ever suggested in beta, ever. Ever.
*slow clap*
Yes, I'll accept that there are some self-healing/utility spells that every class should get used to using, just as every class needs to learn to block/dodge.
CapuchinSeven wrote: »....dude, more strawmen please.
2Hander doesn't have a decent filler, I did not say it isn't supposed to have viable damage skills, I mean honestly where do you get this stuff?
You either need a class skill or you need to weapon swap if you find a gap in your build. It doesn't have a reflect, a fear, a blind, or a heal either.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Your solution was to use a class ability for that. That is what I have a problem with, that depending on your weapon, you should be forced to go somewhere else for damage once you've set-up your target. That is flat-out idiotic, and it is mind-boggling that you can't see that.
CapuchinSeven wrote: »You either need a class skill or you need to weapon swap if you find a gap in your build, it's clearly a burst/execute weapon. Hence why all the 800+ stamina DPS builds are... you know... using two handers on their execute bars... no build is all about doing every single thing, all of the time, with only one weapon in every situation. It doesn't have a reflect, a fear, a blind, a ranged attack, or a heal either.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
Every build does however need to do damage.
CapuchinSeven wrote: »CapuchinSeven wrote: »
So we should just accept that stamina abilities will never be on par with magicka ones? I think I've found the root of your problem now.
I don't have a problem.
My PVP bow build is 7 medium, all stamina.
My PVE DW 800DPS build is 7 medium, all stamina.Are you seriously suggesting though that those without viable stamina DPS options should just suck it up and use the superior magicka equivalents?
He, and everyone like you, are going to have to accept that currently this game is a class game, stamina abilities are there to fill holes in your certain class, not to fill your entire 2 bars with to make some sort of ambiguous stamina class.
Play a Nightblade with no direct heals? Slot a Resto Staff.
Play a DragonKnight and want some range? Slot a bow or a Destro Staff.
That's why 2Hander lacks a filler and that's why DW lacks a gap closer, they are not meant to be complete, out of the box, skill trees that you can drop on your bar and go.
It doesn't matter if you don't believe or like it, it's been like that since closed beta, that's how they expected people to play the game. Weapons are there to supplement your class, not replace it.You've kinda just shredded your credibility there.
Ugh you're such a bore.
CapuchinSeven wrote: »
What am I supposed to do? tickle him with light/heavy attacks?
No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.
I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.
demonlkojipub19_ESO wrote: »Its utter crap to suggest that one should use bow or staves or suck it up.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
demonlkojipub19_ESO wrote: »Its utter crap to suggest that one should use bow or staves or suck it up.
In fairness (since I know he'll pick up on it), he isn't directing people to any one weapon type in particular, just that those who do use stamina-based weapons should have to cobble stuff together to even run a DPS build (heaven forbid they try to run a back-up role), while stick-wavers get to run both DPS and heals with ease. That's totally balanced, right? Serious bro, the *real* problem's the unbalanced regen bonuses. True story.
demonlkojipub19_ESO wrote: »And that stamina is also used by block, sneak, dodge, cc break, and sprint. Its just worse that magicka based sets have far more ways to regen magicka or lower the costs.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
CapuchinSeven wrote: »
What am I supposed to do? tickle him with light/heavy attacks?
No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.
I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.
CapuchinSeven wrote: »
What am I supposed to do? tickle him with light/heavy attacks?
No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.
I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.
The folks who are TIRED OF WATCHING THE STICK AND DRESS BUILDS/or TIRED OF BEING TOLD HOW INEFFECTIVE THEY ARE BECAUSE THEY AREN'T A STICK AND DRESS BUILD/DON'T HAVE ON THE REQUISITE NUMBER OF LIGHT ARMOR PIECES on are not interested in reading that, however logical you feel it is
Its enough of a stretch to get players to go HYBRID but whats been 'adjusted' in 1.3 to supposed address the stam problem for melee is NOT enough...those who the stam/magicka ratio issue affects see that they need MORE STAM REGEN or something ...MORE/ADJUSTED/CHANGED/FIXED...not reminders that the TESO devs did all this craziness by design. Really. The repeated posts/threads are not some miniscule whine list, it is a part of player feedback since before live launch.
CapuchinSeven wrote: »
What am I supposed to do? tickle him with light/heavy attacks?
No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.
I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.
The folks who are TIRED OF WATCHING THE STICK AND DRESS BUILDS/or TIRED OF BEING TOLD HOW INEFFECTIVE THEY ARE BECAUSE THEY AREN'T A STICK AND DRESS BUILD/DON'T HAVE ON THE REQUISITE NUMBER OF LIGHT ARMOR PIECES on are not interested in reading that, however logical you feel it is
Its enough of a stretch to get players to go HYBRID but whats been 'adjusted' in 1.3 to supposed address the stam problem for melee is NOT enough...those who the stam/magicka ratio issue affects see that they need MORE STAM REGEN or something ...MORE/ADJUSTED/CHANGED/FIXED...not reminders that the TESO devs did all this craziness by design. Really. The repeated posts/threads are not some miniscule whine list, it is a part of player feedback since before live launch.
Hey Anastasia, I tend to agree with you but I think you may have missed his point. He is not saying you need to use a staff and Light Armor. he is saying that ZOS meant us to mix in our class abilities to supplement our weapon of choice. I'm currently running a full stamina build with zero items in magicka, yet I have quite a few class abilities on my bar since it supplements my weapon of choice (Bow/DW). You do not need to wear any light armor at all.
For example, I have Snipe and Venom Arrow on my bar as my two main attacks. I supplement that with Mark Target and Impale (two class abilities) since the Bow line doesn't have a ranged Execute.
Similarly, In my DW bar, I use Ambush (class skill) as a gap closer since the DW line doesn't have one. Ambush supplements the DW line very well since it stuns your target, which then let's the Ruffian passive take effect giving my DW attack 15% more damage, plus the damage increase I get from Ambush.
So he is saying that, the game isnt meant to be played with 100% stamina based skills since there will be things missing as mentioned above. Notice in my build, all my damage abilities are Stamina, but I sprinkle in class abilities to boost dps or survivability.
No, we got his point.
He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.
There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.
No, we got his point.
He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.
There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.
Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).
I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.
On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.
No, we got his point.
He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.
There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.
Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).
I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.
On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.
You sound very level-headed and generous.
That 'bone' took a long time to roll over near us, and its dry.
(*) (*) *BETTER STAM REGEN.* (*) (*)
No, we got his point.
He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.
There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.
Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).
I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.
On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.