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Getting to the root of the stamina/magicka problem.

  • MorHawk
    MorHawk
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    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities.

    So we should just accept that stamina abilities will never be on par with magicka ones? I think I've found the root of your problem now.

    Yes, I'll accept that there are some self-healing/utility spells that every class should get used to using, just as every class needs to learn to block/dodge. Are you seriously suggesting though that those without viable stamina DPS options should just suck it up and use the superior magicka equivalents? You've kinda just shredded your credibility there.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • khele23eb17_ESO
    khele23eb17_ESO
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    Kego wrote: »
    And that every weapon will never ever be competitive in every content given.

    As I see it their is a strenght in every Weapon:

    - 2Hander (a lot of AOE DMG, CC and Boss Execution)
    - Dual Wield (a huge single Target DPS and an AOE Trash Execution)
    - Bow (Medicore Single Target DPS and great AOE DMG)
    - 1H + Shield (Tank Skills)

    That is so arbitrary...
    P2P offered you 'hell yeah!' moments. F2P offers you 'thank god its over' moments.
  • Lynx7386
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    Have you even used a 2hander? I would hardly say it does "a lot of aoe damage".
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • Beerbill
    Beerbill
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    @Lynx7386‌ thanks for the post, I make your words my own... I tried some melee/stamina builds and faced the exact same problems you exposed.
  • CapuchinSeven
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    MorHawk wrote: »
    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities.

    So we should just accept that stamina abilities will never be on par with magicka ones? I think I've found the root of your problem now.

    I don't have a problem.

    My PVP bow build is 7 medium, all stamina.

    My PVE DW 800DPS build is 7 medium, all stamina.
    MorHawk wrote: »
    Are you seriously suggesting though that those without viable stamina DPS options should just suck it up and use the superior magicka equivalents?

    He, and everyone like you, are going to have to accept that currently this game is a class game, stamina abilities are there to fill holes in your certain class, not to fill your entire 2 bars with to make some sort of ambiguous stamina class.

    Play a Nightblade with no direct heals? Slot a Resto Staff.
    Play a DragonKnight and want some range? Slot a bow or a Destro Staff.

    That's why 2Hander lacks a filler and that's why DW lacks a gap closer, they are not meant to be complete, out of the box, skill trees that you can drop on your bar and go.

    It doesn't matter if you don't believe or like it, it's been like that since closed beta, that's how they expected people to play the game. Weapons are there to supplement your class, not replace it.
    MorHawk wrote: »
    You've kinda just shredded your credibility there.

    Ugh you're such a bore.
    Edited by CapuchinSeven on 15 August 2014 15:43
  • MorHawk
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    It doesn't matter if you don't believe or like it, it's been like that since closed beta, that's how they expected people to play the game. Weapons are there to supplement your class, not replace it.
    Quit trying to project your opinions on the developers. I've been around since beta too, and unless you had your head in the sand, you'd have seen the dozens of times that they said "play your way", "your class is only a starting point"... heck, one of the last promo vids they posted before release bore the tagline "Be Who You Want to Be":

    https://www.youtube.com/watch?v=NtPIon_SKJo

    So no, weapons as a top-up was never their vision. But please, keep insisting that 2H isn't supposed to have viable damage skills. It's entertaining.
    Edited by MorHawk on 15 August 2014 16:09
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • CapuchinSeven
    CapuchinSeven
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    MorHawk wrote: »
    "your class is only a starting point"...

    So, 100%, totally and utterly what I said then. There is no such thing as an ambiguous no class ability build.

    There are 4 classes in this game. Some classes are better at some things than others and some weapons are better some things than others. Throwing your class skills out and only running weapons was never ever suggested in beta, ever. Ever.

    *slow clap*
    MorHawk wrote: »
    So no, weapons as a top-up was never their vision. But please, keep insisting that 2H isn't supposed to have viable damage skills. It's entertaining.

    ....dude, more strawmen please.

    2Hander doesn't have a decent filler, I did not say it isn't supposed to have viable damage skills, I mean honestly where do you get this stuff?

    You either need a class skill or you need to weapon swap if you find a gap in your build, it's clearly a burst/execute weapon. Hence why all the 800+ stamina DPS builds are... you know... using two handers on their execute bars... no build is all about doing every single thing, all of the time, with only one weapon in every situation. It doesn't have a reflect, a fear, a blind, a ranged attack, or a heal either.
    Edited by CapuchinSeven on 15 August 2014 17:03
  • MorHawk
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    So, 100%, totally and utterly what I said then. There is no such thing as an ambiguous no class ability build.

    There are 4 classes in this game. Some classes are better at some things than others and some weapons are better some things than others. Throwing your class skills out and only running weapons was never ever suggested in beta, ever. Ever.
    *slow clap*

    Ironic here that you accuse *me* of strawmanning further down. You go ahead and find the quote where I said a "no class ability build" was feasible. Meanwhile, I'll just go ahead and leave this here:
    MorHawk wrote: »
    Yes, I'll accept that there are some self-healing/utility spells that every class should get used to using, just as every class needs to learn to block/dodge.
    ....dude, more strawmen please.

    2Hander doesn't have a decent filler, I did not say it isn't supposed to have viable damage skills, I mean honestly where do you get this stuff?

    You either need a class skill or you need to weapon swap if you find a gap in your build. It doesn't have a reflect, a fear, a blind, or a heal either.

    You're playing semantics here, we're talking about the same thing. @Stx asked what he should use as his primary source of damage/filler/whatever the heck you want to call it, once he'd done his opener and set up his DoT. Your solution was to use a class ability for that. That is what I have a problem with, that depending on your weapon, you should be forced to go somewhere else for damage once you've set-up your target. That is flat-out idiotic, and it is mind-boggling that you can't see that.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • CapuchinSeven
    CapuchinSeven
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    MorHawk wrote: »
    Your solution was to use a class ability for that. That is what I have a problem with, that depending on your weapon, you should be forced to go somewhere else for damage once you've set-up your target. That is flat-out idiotic, and it is mind-boggling that you can't see that.

    Ugh. I'll say it again one more time and then you can feel free to make ALL the bad builds that you want dude.

    You either need a class skill or you need to weapon swap if you find a gap in your build, it's clearly a burst/execute weapon. Hence why all the 800+ stamina DPS builds are... you know... using two handers on their execute bars... if you want to make a weapon something that it's not built for you either need to weapon swap or use a class skill, no build is all about doing every single thing, all of the time, with only one weapon in every situation. It doesn't have a reflect, a fear, a blind, a ranged attack, or a heal either.

    There is a reason you're always moaning that something needs changing or buffing.
    Edited by CapuchinSeven on 15 August 2014 17:22
  • MorHawk
    MorHawk
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    You either need a class skill or you need to weapon swap if you find a gap in your build, it's clearly a burst/execute weapon. Hence why all the 800+ stamina DPS builds are... you know... using two handers on their execute bars... no build is all about doing every single thing, all of the time, with only one weapon in every situation. It doesn't have a reflect, a fear, a blind, a ranged attack, or a heal either.

    You keep citing that list of support abilities and stuff as though it was synonymous with damage. You need to realize the difference. Not every build needs reflects, blinds etc, nor does every build even have access to them. Every build does however need to do damage. But at this point, it's clear we disagree. Let's move on now.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • CapuchinSeven
    CapuchinSeven
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    MorHawk wrote: »
    Every build does however need to do damage.

    Ugh jesus christ.

    Dealing damage != filler skill

    One more time. 2H is used in almost all of the 800+ DPS stamina builds.

    IF you don't want to weapon swap away from a two hander and you're finding a gap in your build you need to use a class skill instead, not every weapon can do every job and a 2H is strong on burst and executes.
  • Lynx7386
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    So, going by what you're stressing here, why can the destruction staff line do everything by itself? It's got single target damage, aoe damage, status effects, debuffing, and control all in one.

    Compare any weapon line to the destruction staff line and it will come up short. That's a problem, and you cant explain it away.
    PS4 / NA
    M'asad - Khajiit Nightblade - Healer
    Pakhet - Khajiit Dragonknight - Tank
    Raksha - Khajiit Sorcerer - Stamina DPS
    Bastet - Khajiit Templar - Healer
    Leonin - Khajiit Warden - Tank
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    MorHawk wrote: »
    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities.

    So we should just accept that stamina abilities will never be on par with magicka ones? I think I've found the root of your problem now.

    I don't have a problem.

    My PVP bow build is 7 medium, all stamina.

    My PVE DW 800DPS build is 7 medium, all stamina.
    MorHawk wrote: »
    Are you seriously suggesting though that those without viable stamina DPS options should just suck it up and use the superior magicka equivalents?

    He, and everyone like you, are going to have to accept that currently this game is a class game, stamina abilities are there to fill holes in your certain class, not to fill your entire 2 bars with to make some sort of ambiguous stamina class.

    Play a Nightblade with no direct heals? Slot a Resto Staff.
    Play a DragonKnight and want some range? Slot a bow or a Destro Staff.

    That's why 2Hander lacks a filler and that's why DW lacks a gap closer, they are not meant to be complete, out of the box, skill trees that you can drop on your bar and go.

    It doesn't matter if you don't believe or like it, it's been like that since closed beta, that's how they expected people to play the game. Weapons are there to supplement your class, not replace it.
    MorHawk wrote: »
    You've kinda just shredded your credibility there.

    Ugh you're such a bore.

    Bow this, bow that. There are stamina based weapons other than the bow. The bow is the only one that is safe to use and burn your stamina in a large PvP engagement, the others will get you killed.

    You think the only point of a 2h melee weapon is the gap closer? gap close to death while you remain safe with your bow?

    Its utter crap to suggest that one should use bow or staves or suck it up.
  • Anastasia
    Anastasia
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    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.

    I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.


    The folks who are TIRED OF WATCHING THE STICK AND DRESS BUILDS/or TIRED OF BEING TOLD HOW INEFFECTIVE THEY ARE BECAUSE THEY AREN'T A STICK AND DRESS BUILD/DON'T HAVE ON THE REQUISITE NUMBER OF LIGHT ARMOR PIECES on are not interested in reading that, however logical you feel it is :|

    Its enough of a stretch to get players to go HYBRID but whats been 'adjusted' in 1.3 to supposed address the stam problem for melee is NOT enough...those who the stam/magicka ratio issue affects see that they need MORE STAM REGEN or something ...MORE/ADJUSTED/CHANGED/FIXED...not reminders that the TESO devs did all this craziness by design. Really. The repeated posts/threads are not some miniscule whine list, it is a part of player feedback since before live launch.

    Edited by Anastasia on 15 August 2014 19:47
  • MorHawk
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    Its utter crap to suggest that one should use bow or staves or suck it up.

    In fairness (since I know he'll pick up on it), he isn't directing people to any one weapon type in particular, just that those who do use stamina-based weapons should have to cobble stuff together to even run a DPS build (heaven forbid they try to run a back-up role), while stick-wavers get to run both DPS and heals with ease. That's totally balanced, right? Serious bro, the *real* problem's the unbalanced regen bonuses. True story.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    MorHawk wrote: »
    Its utter crap to suggest that one should use bow or staves or suck it up.

    In fairness (since I know he'll pick up on it), he isn't directing people to any one weapon type in particular, just that those who do use stamina-based weapons should have to cobble stuff together to even run a DPS build (heaven forbid they try to run a back-up role), while stick-wavers get to run both DPS and heals with ease. That's totally balanced, right? Serious bro, the *real* problem's the unbalanced regen bonuses. True story.

    And that stamina is also used by block, sneak, dodge, cc break, and sprint. Its just worse that magicka based sets have far more ways to regen magicka or lower the costs.
    Edited by demonlkojipub19_ESO on 15 August 2014 19:32
  • MorHawk
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    And that stamina is also used by block, sneak, dodge, cc break, and sprint. Its just worse that magicka based sets have far more ways to regen magicka or lower the costs.

    Lol, sorry, my sarcasm in that last line was a tad obscure. Yes, the regen discrepancy is certainly an issue, but our beloved poochy seems to think that it's the only one.
    Observant wrote: »
    I can count to potato.
    another topic that cant see past its own farts.
    WWJLHD?
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
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    I'm too frustrated to sense sarcasm :neutral_face:
  • Stx
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    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.

    I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.

    So its okay that magicka builds can focus purely on magicka and not only EXCEL at dps, but also bring great healing along as well...

    But not only is it not possible to run a pure stamina build, but we have to swap away from our weapon of choice to make it work? And also use magicka abilities?

    If you don't see the giant problem with that, then sorry man, I don't know what to tell you. You may have this vision about what the Dev's feel the game should be, but that is your vision... and no offense but it stinks.

  • ghengis_dhan
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    I think the simplest and easiest solution to most of the poster's issues is a new ability that trades magicka for stamina (like the Sorcerer's Dark Exchange ability). Pure stamina builds will have access to more stamina at the cost of their magicka pool.

    Just add another level (11) to the Fighter's Guild skill line and have it unlock the new ability.
    "It is not the critic who counts: not the man who points out how the strong man stumbles or where the doer of deeds could have done better. The credit belongs to the man who is actually in the arena, whose face is marred by dust and sweat and blood, who strives valiantly, who errs and comes up short again and again, because there is no effort without error or shortcoming, but who knows the great enthusiasms, the great devotions, who spends himself for a worthy cause; who, at the best, knows, in the end, the triumph of high achievement, and who, at the worst, if he fails, at least he fails while daring greatly, so that his place shall never be with those cold and timid souls who knew neither victory nor defeat."

    Teddy Roosevelt, Paris, 1910
  • Jaxom
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    Anastasia wrote: »
    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.

    I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.


    The folks who are TIRED OF WATCHING THE STICK AND DRESS BUILDS/or TIRED OF BEING TOLD HOW INEFFECTIVE THEY ARE BECAUSE THEY AREN'T A STICK AND DRESS BUILD/DON'T HAVE ON THE REQUISITE NUMBER OF LIGHT ARMOR PIECES on are not interested in reading that, however logical you feel it is :|

    Its enough of a stretch to get players to go HYBRID but whats been 'adjusted' in 1.3 to supposed address the stam problem for melee is NOT enough...those who the stam/magicka ratio issue affects see that they need MORE STAM REGEN or something ...MORE/ADJUSTED/CHANGED/FIXED...not reminders that the TESO devs did all this craziness by design. Really. The repeated posts/threads are not some miniscule whine list, it is a part of player feedback since before live launch.

    Hey Anastasia, I tend to agree with you but I think you may have missed his point. He is not saying you need to use a staff and Light Armor. he is saying that ZOS meant us to mix in our class abilities to supplement our weapon of choice. I'm currently running a full stamina build with zero items in magicka, yet I have quite a few class abilities on my bar since it supplements my weapon of choice (Bow/DW). You do not need to wear any light armor at all.

    For example, I have Snipe and Venom Arrow on my bar as my two main attacks. I supplement that with Mark Target and Impale (two class abilities) since the Bow line doesn't have a ranged Execute.

    Similarly, In my DW bar, I use Ambush (class skill) as a gap closer since the DW line doesn't have one. Ambush supplements the DW line very well since it stuns your target, which then let's the Ruffian passive take effect giving my DW attack 15% more damage, plus the damage increase I get from Ambush.

    So he is saying that, the game isnt meant to be played with 100% stamina based skills since there will be things missing as mentioned above. Notice in my build, all my damage abilities are Stamina, but I sprinkle in class abilities to boost dps or survivability.
  • Stx
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    No, we got his point.

    He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.

    There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.
  • Anastasia
    Anastasia
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    Jaxom wrote: »
    Anastasia wrote: »
    Stx wrote: »

    What am I supposed to do? tickle him with light/heavy attacks?

    No you're meant to use class abilities or weapon swap, people are going to have to accept that a stamina build STILL uses magic class abilities. There is no such thing as a pure stamina build.

    I don't think ZOS ever intended for anyone to go full stamina builds, and I don't think stamina will ever be at that point.


    The folks who are TIRED OF WATCHING THE STICK AND DRESS BUILDS/or TIRED OF BEING TOLD HOW INEFFECTIVE THEY ARE BECAUSE THEY AREN'T A STICK AND DRESS BUILD/DON'T HAVE ON THE REQUISITE NUMBER OF LIGHT ARMOR PIECES on are not interested in reading that, however logical you feel it is :|

    Its enough of a stretch to get players to go HYBRID but whats been 'adjusted' in 1.3 to supposed address the stam problem for melee is NOT enough...those who the stam/magicka ratio issue affects see that they need MORE STAM REGEN or something ...MORE/ADJUSTED/CHANGED/FIXED...not reminders that the TESO devs did all this craziness by design. Really. The repeated posts/threads are not some miniscule whine list, it is a part of player feedback since before live launch.

    Hey Anastasia, I tend to agree with you but I think you may have missed his point. He is not saying you need to use a staff and Light Armor. he is saying that ZOS meant us to mix in our class abilities to supplement our weapon of choice. I'm currently running a full stamina build with zero items in magicka, yet I have quite a few class abilities on my bar since it supplements my weapon of choice (Bow/DW). You do not need to wear any light armor at all.

    For example, I have Snipe and Venom Arrow on my bar as my two main attacks. I supplement that with Mark Target and Impale (two class abilities) since the Bow line doesn't have a ranged Execute.

    Similarly, In my DW bar, I use Ambush (class skill) as a gap closer since the DW line doesn't have one. Ambush supplements the DW line very well since it stuns your target, which then let's the Ruffian passive take effect giving my DW attack 15% more damage, plus the damage increase I get from Ambush.

    So he is saying that, the game isnt meant to be played with 100% stamina based skills since there will be things missing as mentioned above. Notice in my build, all my damage abilities are Stamina, but I sprinkle in class abilities to boost dps or survivability.


    Yup you may be right, and I did mention Hybrid'ing things up --

    but I am thinkin' there is a difference between the way stam primary built players effectiveness is in PvE as opposed to PvP. I am not calling for complete redesign..I'd just like reasonable balance so that there are four of what are the base classes of TESO to actually be generally effective...up the STAM REGEN to start.

  • Jaxom
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    Stx wrote: »
    No, we got his point.

    He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.

    There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.

    Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).

    I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.

    On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.
  • Anastasia
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    Jaxom wrote: »
    Stx wrote: »
    No, we got his point.

    He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.

    There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.

    Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).

    I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.

    On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.

    You sound very level-headed and generous.

    That 'bone' took a long time to roll over near us, and its dry.

    (*) (*) *BETTER STAM REGEN.* (*) (*)

    Edited by Anastasia on 15 August 2014 20:48
  • Jaxom
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    Anastasia wrote: »
    Jaxom wrote: »
    Stx wrote: »
    No, we got his point.

    He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.

    There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.

    Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).

    I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.

    On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.

    You sound very level-headed and generous.

    That 'bone' took a long time to roll over near us, and its dry.

    (*) (*) *BETTER STAM REGEN.* (*) (*)

    I think the problem with the forums is that people tend to defend their point of view without addressing the debate as a whole. People can debate without being rude, unfortunately the veil of anonymity (spelled it right the first time!!!!) on the internet tends to bring out the bad in people. I try to be level-headed and a person who is good at debating will make their point while acknowledging their oppositions.

    As for the stamina buff you mentioned, yeah, it took far too long and there is still work to be done. Unfortunately, 1.4 doesn't seem like it will help us but those preview video's do not show the full picture. I'll reserve my judgement on 1.4 until I see the PTS Patch notes.

  • Head.hunter
    Head.hunter
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    With the new patch I read there's improvements to stamina/magicka generating? That's a real plus.
    I'm just a banana from another dimension.
  • Stx
    Stx
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    ✭✭
    Jaxom wrote: »
    Stx wrote: »
    No, we got his point.

    He is ignoring the whole part where its totally okay for magicka builds to do the exact thing that stamina builds can't get away with, and not only that, but also be the best for everything while doing so.

    There are two kinds of builds in ESO. Magicka, and Hybrid. The whole play the way you want thing is a myth. The players who want to play as a stamina user are getting tired of it, hence threads like this.

    Understood. I'm not OK with the gap there is (I've played both types of builds as a NB) but for me, I'm enjoying my stamina based build much more. I supposed it's in the eye of the beholder. I don't consider my build a Hybrid since all of my damaging abilities are Stamina based. My definition of Hybrid is having a Magicka based damage bar and a stamina based damage bar. You can go full Stamina with class abilities to supplement without being hybrid (at least how I see it, you may disagree).

    I feel with the recent change, Stamina builds took a step in the right direction and I feel the gap is closing. It's certainly not there yet but the dps to complete trials are now attainable just using Stamina skills. That was the largest complaint. I understand the magicka builds are doing 400 dps more and it's not acceptable but at least we can participate now.

    On a side note, Stamina builds do exceedingly well in PvP and the gap isn't as noticeable. It's PvE where the problems are mostly.

    The way I define what is a magicka build or a stamina build is simple.... if you stack magicka, then you are a magicka build.

    I consider hybrid builds to be any build that has a balance between the two resources, which is what I personally enjoy playing. I have 1900 magicka and 1900 stamina, allowing me to use weapon attacks(the few that are good), and also have plenty of magicka for class skills.

    With that said, I agree with everything you said... I just wouldn't call a build a "stamina build" just because it uses a weapon other than a staff.

  • AtriasNaradan
    AtriasNaradan
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    Everyone here seems to miss the actual root of the problem, which is TES series original stats usage principle. ZOS here use the same stats usage principle as other TES series. Now anyone please tell me any use of Stamina on TES series other than any phisycal actions (running, heavy attacks,light attacks, blocking, etc.)...and tell me if you can find any healing that use stamina.

    There's really no use of stamina stats in any TES series other than physical actions. The problem is, on previous TES series there are no pots cooldown, which is a must on every MMO's, which is why they using the same stats principle isn't working as good. When we play Oblivion for example, we can go melee all the way without any magic at all, goes all physical contact like a badass spartan, but we can heal using pots easily without cooldown, which makes it fine not having magic at all.

    So, yes, on any TES series, Stamina never amount that much, but they're compensated by no-cooldown item usages on the original series.
    ......................

    Now, the only good solution here is to make class abilities based on a whole different stat, just like how Bethesda done it with Dragon Shout on Skyrim. Sure, we can say that Sorceress is abilities are magicka abilities on previous series, but the difference in items usage principle makes it that it's best for any class abilities to use a whole different stat, if they won't give any possibilities for full stamina build to be effective.

    For now, i suggest doing hybrid build of stamina and magicka, if you don't want to go walking in light armor. I for one use all my stat points on health and stamina, while i have magicka enchantments on my heavy armor. my bar is always a mix of magical and physical abilities. Also i think being a Redguard helps me with stamina as well, making me doing totally fine on PVE ground when i use any weapons (other than resto, but that's only because i never level'd it up yet).

    And one more thing, don't always go anywhere sprinting, especially on dungeon. That's simply idiotic...anyone who does that can't say anything about the effectiveness of stamina build.
  • AtriasNaradan
    AtriasNaradan
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    Oh, and they have to make armor actives stay usable only by the usage of the related armor. That's important, because if a full light armor can use Immovable, what will be the use of heavy armor other than a few more base armor. They should make the active effects scaled with the amount of the related type of armor used by the player. For example, if you only use 2 heavy armor, you only get 2/7 of immovable effects.
    Edited by AtriasNaradan on 16 August 2014 06:27
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