DW requires you to be IN MELEE. For anyone who has a basic knowledge of combat in this game, you will understand that in most scenarios, this is a disadvantage. In complicated fights, ranged builds do more damage in virtually all cases, including bow vs DW.
trimsic_ESO wrote: »@apostate9
At a first place, I really thought you were joking. Finally, I believe you are serious when you state that stamina is not designed to be a main source of DPS and should not be considered as equal to magicka.
I would like to laugh out loudly; but for the sake of all the players who want to play a melee DPS class in ESO I won't.
The game is currently broken as magicka builds are way too powerful compared to stamina builds. This does not mean that the game will never be balanced. At least I hope so, because otherwise:
- Why should I wear an intermediate armor?
- Why should I equip dual wield weapon skills in my bar?
- Why should I equip 2 handed weapon skills in my bar?
Oh, I currently know the answer: because I'm just stupid. I should open my eyes and go for light armor, a destruction staff, and vampire skills. Done.
But this is not what I want for the future of the game. I deeply regret that the developers take a long time to fix these issues. Because this is leading to a lot of frustration, and people are still canceling their sub partly because of that.
There is no issue. Stamina builds are on par with magicka builds on PVP when used correctly.
As for trials, the easy solution is to enable bleeding/poison effect on bosses so that stamina players can also place dots on bosses.
I just saw a 2H DK pull 1300 dps on AA first boss, there are other builds out there. Instead of debating why stamina should be buffed or magicka nerfed, your time would be better spent theorycrafting and trying stamina sets.
I just saw a 2H DK pull 1300 dps on AA first boss, there are other builds out there. Instead of debating why stamina should be buffed or magicka nerfed, your time would be better spent theorycrafting and trying stamina sets.
Nerfing concentration is only going to buff light armor in return, since it provides more spell resistance than heavy or medium armor. Light armor wearers will have more protection against other light armor wearers (at a slight damage cost), and will still do more damage to medium/heavy armor wearers with spells.
I've already given up and cancelled my sub. All the devs are doing at this point is throwing darts at an idea board while blindfolded.
Nerfing concentration is only going to buff light armor in return, since it provides more spell resistance than heavy or medium armor. Light armor wearers will have more protection against other light armor wearers (at a slight damage cost), and will still do more damage to medium/heavy armor wearers with spells.
I've already given up and cancelled my sub. All the devs are doing at this point is throwing darts at an idea board while blindfolded.
trimsic_ESO wrote: »Nerfing concentration is only going to buff light armor in return, since it provides more spell resistance than heavy or medium armor. Light armor wearers will have more protection against other light armor wearers (at a slight damage cost), and will still do more damage to medium/heavy armor wearers with spells.
I've already given up and cancelled my sub. All the devs are doing at this point is throwing darts at an idea board while blindfolded.
Not really: the magical damage output will decrease, period. Not all the players have a light armor; most of them have one, but not all of them.
Crap, you're redefining arrogance here.CapuchinSeven wrote: »So... and it's kinda impossible to not read all these replies without a grin on my face...
Now it's my turn to grin. Matter of fact, that's hilarious. Just went ahead and highlighted the strawman in that paragraph. Unless of course you can find *any* quotes in this thread where someone argued magicka's insane regen abilities. Matter of fact, I'm still waiting for the quote where I said that a "no class ability build" was feasible. But please, do keep ignoring the bits where you embarrass yourself.CapuchinSeven wrote: »because this is the internet and because some of you are clearly about to suffer massive internet rage bold and italics heart attacks, I'll clarify something.
You are all replying to a strawman argument.
First. My first post in this thread agreed there is a problem with stamina builds. Like it or not, the primary issue with stamina builds is stamina regen, stamina builds hit 800+ DPS but they can't hold it for over 30 seconds. The reason magic builds can do this is because they can literally never run out of magic (struggling to understand how people can't know that, it's a game fact, they literally never run out of magic, why are some of you even arguing that point? Comical). With the ability to turn health into magic even when light armour and restoration staff siphon regen fails them, in a raid setting with healing circle spam, magic builds never run out of magic. Stamina builds can't do that.
Again, I totally get that you're not trying to endorse the current set-up, but the more you argue for the logic of the current system, the less credible your statement is. And frig, the issue raised with bows and DW isn't even anything to do with classes. Other weapons demonstrate far greater flexibility, and the fact that you're even calling it a class issue betrays a lack of understanding.CapuchinSeven wrote: »Second. My second follow up post was in reply to the question "what am I meant to do" in regards to a 2 handed sword having a weak filler. The answer I gave was NOT commentary on stamina builds, it was a simple piece of advice from someone with an 800 DPS stamina build. It is not my view on stamina builds and was not a statement on stamina builds.
It doesn't matter if you don't like it, this was built as a class game and if you find a gap in your weapon, ZOS intend for you to either fill that slot with a class skill or weapon swap to a weapon that can fill that slot.
This is NOT a statement of my agreement with how the game is/was built. I don't like that the game is a class game, I don't think a TES game should have ever been a class game.
If you don't see the giant problem with that, then sorry man, I don't know what to tell you. You may have this vision about what the Dev's feel the game should be, but that is your vision... and no offense but it stinks.
Forgive me a big ol' LOL here.khele23eb17_ESO wrote: »You need to read what you're replying to.CapuchinSeven wrote: »The highest DPS DW build I've seen uses animation cancelling with a heavy strike like magic builds. Haste has a morph that boosts heavy strike damage.with regard to the "haste" buff from rapid strikes...
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.
trimsic_ESO wrote: »Nerfing concentration is only going to buff light armor in return, since it provides more spell resistance than heavy or medium armor. Light armor wearers will have more protection against other light armor wearers (at a slight damage cost), and will still do more damage to medium/heavy armor wearers with spells.
I've already given up and cancelled my sub. All the devs are doing at this point is throwing darts at an idea board while blindfolded.
Not really: the magical damage output will decrease, period. Not all the players have a light armor; most of them have one, but not all of them.
Dont think you quite understood what I meant.
Light armor offers two things relevant to this issue:
1. Spell Penetration (which increases damage against high-resistance targets)
2. Spell Resistance (which decreases damage taken from spells).
The spell penetration is getting cut in half, so yes, casters will do less damage. However, while this is going to slightly decrease their damage output vs other casters, it wont matter at all against medium armor targets, and will only take a fraction of the impact against heavy armor targets.
In exchange, anyone wearing light armor just got a defensive -buff- because enemies wearing light armor will now be doing less damage to them as well.
trimsic_ESO wrote: »Everything else is super meh without separating the resource cost of stamina abilities and standard survival.
khele23eb17_ESO wrote: »
You need to read what youre replying to.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
CapuchinSeven wrote: »trimsic_ESO wrote: »Everything else is super meh without separating the resource cost of stamina abilities and standard survival.
I really don't agree with these views and really doesn't bring anything to the table, in full 7 medium with 1800-2000 stamina my bar barely moves when I move in stealth or when I run and I can get around 9 maybe 10 dodge rolls from a full stamina bar, in my light armour even when I'm using all my attacks from magicka I still end up stamina starved and can barley manage 2-3 dodge rolls.
Fact is in PVP at least, outside of blobbed impulse spam (which is an issue with blobbing not with armour, it would be just as bad if they all did it in heavy armour really) hybrid builds are much stronger and once you're used to it, stamina management isn't an issue.
Note, before we get yet another lame strawman argument, I'm not saying I can't run out of stamina and die but that's what my smaller magic pool is for, and I can spend it all on Dark Cloak, besides my magic PVP build can run out of magic as well and I get little to no dodges out of that build even when all my stamina is saved for them and with all my magic used for attack I can often have little left for Dark Cloak.
Hell when I feel like being really cocky I can throw on a Warlock hood, shoulders and jewels on my stamina build and get a ton of extra Dark Cloaks out of it. Point is, my stamina build is just as survivable, maybe even more so than my magic build when played correctly.
I think people should stop trying to play stamina builds like they play their magic builds, that would be a good start.
In PVE raids the issue is mainly one of magic builds being able to never run out of magicka thanks to converting health to magicka and then getting healed.
Also, classes and the theme park feel to things seem to come late in the development, it was almost like they had it dropped on them by the suits but you just can't get away from the game is a class game right now and you've got to make a build (stamina or magic) with that in mind.
Hopefully this will change somewhat with spell crafting.khele23eb17_ESO wrote: »
You need to read what youre replying to.
Yes I see sorry, was only a passing comment though, I'm pretty sure you've likely misread something before.
demonlkojipub19_ESO wrote: »Theres no way you can take a DW or a 2H into an actual large Cyrodil and keep your stamina, but people rush in with staves + magicka build all the time and just ruin people.
demonlkojipub19_ESO wrote: »And then you mention one of the most OP magicka based sets in the game, the new FOTM after magicka furnace got the nerf bat. I don't see why you even bother to pretend you are a stamina build.
demonlkojipub19_ESO wrote: »You think things are fine and dandy but they are as broken as broke can be. If you don't see this as a reason why the majority of players wear light armor and use staves then idk.
CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »Theres no way you can take a DW or a 2H into an actual large Cyrodil and keep your stamina, but people rush in with staves + magicka build all the time and just ruin people.
I don't just run in shouting "omg duelz weildz, no regetz!".
CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »Theres no way you can take a DW or a 2H into an actual large Cyrodil and keep your stamina, but people rush in with staves + magicka build all the time and just ruin people.
I don't just run in shouting "omg duelz weildz, no regetz!".
I was totally doing this last night. It didn't end well......on a side note, is there nothing more satisfying than the sound of Flying Dagger as you run through a crowd?
CapuchinSeven wrote: »CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »Theres no way you can take a DW or a 2H into an actual large Cyrodil and keep your stamina, but people rush in with staves + magicka build all the time and just ruin people.
I don't just run in shouting "omg duelz weildz, no regetz!".
I was totally doing this last night. It didn't end well......on a side note, is there nothing more satisfying than the sound of Flying Dagger as you run through a crowd?
My new fave when I spot a group trying to hide and gather up for an attack, is to run in with the bow using dodge and the bow speed boost around and around over and over while spamming fear. It's amazing just how easy it is to ruin their day as they try and lock you down.
CapuchinSeven wrote: »CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »Theres no way you can take a DW or a 2H into an actual large Cyrodil and keep your stamina, but people rush in with staves + magicka build all the time and just ruin people.
I don't just run in shouting "omg duelz weildz, no regetz!".
I was totally doing this last night. It didn't end well......on a side note, is there nothing more satisfying than the sound of Flying Dagger as you run through a crowd?
My new fave when I spot a group trying to hide and gather up for an attack, is to run in with the bow using dodge and the bow speed boost around and around over and over while spamming fear. It's amazing just how easy it is to ruin their day as they try and lock you down.
Yeah, I had this happen last night expect I blew up. Was stalking a DC around some rocks. In Mumble, I'm like, "Hey Guys, I see 2 DC over here." I walk over, there are like 30+ in stealth all concentrated in one spot. My NB went from 100% to 0% in .01s.
CapuchinSeven wrote: »demonlkojipub19_ESO wrote: »Theres no way you can take a DW or a 2H into an actual large Cyrodil and keep your stamina, but people rush in with staves + magicka build all the time and just ruin people.
What? What does that have to do with stamina? I can't take my magic NB melee build into the middle of a keep fight either, I line my target up before I switch to melee burst I don't just run in shouting "omg duelz weildz, no regetz!".
That's a melee ranged issue and would be just as bad if they removed all light armour from the game and is not just an ESO issue.
I've already commented on my stamina build survivability.demonlkojipub19_ESO wrote: »And then you mention one of the most OP magicka based sets in the game, the new FOTM after magicka furnace got the nerf bat. I don't see why you even bother to pretend you are a stamina build.
lol om gosh you people. I said I can throw it on if I'm feeling cocky, I have more than one build, my main as mentioned many times elsewhere is full 7 medium, 4 Ashen, 5 Hundings, bow/DW and sometimes a 2H/DW. No vamp or WW.
I have 3200 health, 2000 stamina, 1200 magicka and weapon damage soft capped with 50 magic regen and 140 stamina regen. My attack damage (other than a single class melee ultimate) is all weapon attacks using class magic only for CC.
Just WHAT would you call that Lord of Who Does and Doesn't Have a Stamina Build? Because at total worse that's a stamina heavy hybrid build.
Honest question, do you expect me to run around with no class skills at all?demonlkojipub19_ESO wrote: »You think things are fine and dandy but they are as broken as broke can be. If you don't see this as a reason why the majority of players wear light armor and use staves then idk.
lol what?! What are you even talking about? Yet another person taking a single post on one thing and talking about something else.
I commented on the need for a 2nd bar for dodging and running, I don't think it's needed.
7 medium and 2000 stamina with practice my stamina issues have become much less of a problem and in fact I'm relying on my many many dodges far more than a bugged Dark Cloak. I never said anything was fine and dandy or why people wear light armour, in fact in a number of posts in this thread I've made I've commented on why people wear light armour.
demonlkojipub19_ESO wrote: »If you don't think stamina abilities sharing resource with the dodge you like to do 6 times in a row or so, then you're just unable to see the real issues.
CapuchinSeven wrote: »The way some tell it anyone using just magic has this huuuge stash of stamina to just use for dodging all day and it just doesn't work that way in practice when you're in light armour. Magic builds have to rely on their magic pool for defense AND attack with skills like Dark Cloak, Heals and Bolt Escape, just the same way stamina builds have to rely on their stamina pool being used for defense and attack.
Adding in a dodge bar really isn't going to fix the problem and I really am not keen on it as an idea myself.
I can count to potato.
WWJLHD?Hypertionb14_ESO wrote: »another topic that cant see past its own farts.