And, dual wield. He also uses a bow intermittently. The point being the NB is very strong if you understand how to use the abilities to your advantage. The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
Yes, NB is the strongest single target DPS class in the game......but how often are you running into 1v1's in pve OR pvp? They are very few and far in between. AOE's win fights, both in PvE and PvP. And NB only has 1 AOE ability really in Lotus fan which takes magicka and does crap AOE damage and then Veil of Blades....which is AWESOME. But it's an Ultimate. Whirlwind is a decent AOE when you morph it to give back stamina......but the point is you have to do SO much more to make stamina builds viable and the same isn't required of magicka builds. There is a HUGE balance gap between Restro/Destro Magicka users and 2h/DW/Bow Stamina users. The ESO development even said this is true at QuakeCon.
moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
Umm arcane fighter is actually what makes 2 handed weapon incredibly good for pvp
right cause a 130 point DoT is what wins fights?
xsorusb14_ESO wrote: »moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
Umm arcane fighter is actually what makes 2 handed weapon incredibly good for pvp
right cause a 130 point DoT is what wins fights?
No, but if swap disease onto your weapon like every sane person would you get a perma healing debuff that you apply to your target.
moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
Umm arcane fighter is actually what makes 2 handed weapon incredibly good for pvp
right cause a 130 point DoT is what wins fights?
No, but if swap disease onto your weapon like every sane person would you get a perma healing debuff that you apply to your target.
ok 1 use that's only useful in 20% of PvP ONLY situations.. would be much better to change it to a block breaking passive, and completely redo uppercut so it's instant and gives a healing debuff, and doesn't knock back.
xsorusb14_ESO wrote: »moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
Umm arcane fighter is actually what makes 2 handed weapon incredibly good for pvp
right cause a 130 point DoT is what wins fights?
No, but if swap disease onto your weapon like every sane person would you get a perma healing debuff that you apply to your target.
ok 1 use that's only useful in 20% of PvP ONLY situations.. would be much better to change it to a block breaking passive, and completely redo uppercut so it's instant and gives a healing debuff, and doesn't knock back.
It's useful in every encounter because everyone heals. You also get access to an execute, a guaranteed critical hit on charge, plus a long duration immobilize if ya morph it. The cone isn't terrible either for defense or ultimate gain and uppercut is alright. The only *** ability in that line momentum. Other then that it's perfectly ok for pvp. PvE it's *** for trials but then most stamina builds are except for dual wield.
moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »xsorusb14_ESO wrote: »moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
Umm arcane fighter is actually what makes 2 handed weapon incredibly good for pvp
right cause a 130 point DoT is what wins fights?
No, but if swap disease onto your weapon like every sane person would you get a perma healing debuff that you apply to your target.
ok 1 use that's only useful in 20% of PvP ONLY situations.. would be much better to change it to a block breaking passive, and completely redo uppercut so it's instant and gives a healing debuff, and doesn't knock back.
It's useful in every encounter because everyone heals. You also get access to an execute, a guaranteed critical hit on charge, plus a long duration immobilize if ya morph it. The cone isn't terrible either for defense or ultimate gain and uppercut is alright. The only *** ability in that line momentum. Other then that it's perfectly ok for pvp. PvE it's *** for trials but then most stamina builds are except for dual wield.
yea execute is fine, charge is fine, cleave needs a dmg buff, momentum could be good if weapon dmg scaled better, they should also make momentum more group oriented. Uppercut is fine before morph, w/e, when you can morph it you pick either more DMG on next attack, which is bad because weapon dmg sucks, or reduce the damage the target does, which is a completely useless morph. if it could be morphed to be instant and removed knocked down so it's not OP/annoying then 2 handers would do better in PvE. If they refuse to change their crappy skill line, they need to at least up the swings they do.
Unfortunately your average NB fails to recognize how powerful those skills are and how much they can bring to both magicka and stamina based NBs.xsorusb14_ESO wrote: »
And, dual wield. He also uses a bow intermittently. The point being the NB is very strong if you understand how to use the abilities to your advantage. The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
Yes, NB is the strongest single target DPS class in the game......but how often are you running into 1v1's in pve OR pvp? They are very few and far in between. AOE's win fights, both in PvE and PvP. And NB only has 1 AOE ability really in Lotus fan which takes magicka and does crap AOE damage and then Veil of Blades....which is AWESOME. But it's an Ultimate. Whirlwind is a decent AOE when you morph it to give back stamina......but the point is you have to do SO much more to make stamina builds viable and the same isn't required of magicka builds. There is a HUGE balance gap between Restro/Destro Magicka users and 2h/DW/Bow Stamina users. The ESO development even said this is true at QuakeCon.
Ummm night blades have power drain, which can be converted in either a 9 target pbae or a pbae lifetap, both incredibly good.
Unfortunately your average NB fails to recognize how powerful those skills are and how much they can bring to both magicka and stamina based NBs.
I see two main issues with Stamina Builds.
1. You have no synergies with Class and Guild Skills. Both scales of Magicka and SpellDMG, something you do not have as Stamina specced Player.
2. Bad ressource management. Magicka runs never ever dry. There are tons of tools that helps you to keep your magicka up. Stamina will always runs dry after ~60 Seconds of combat. Even if you can be competitive with Magicka, you will lose against them in any fight that lasts longer than 1 minute.
NakedSnake wrote: »Im just wondering, does anyone actually play solely stamina based in TES games. Is it me or have TES games always centered around magicka?
I have played both oblivion and skyrim with 95% stamina based builds, using magicka only for heals between fights. None of the other games have been so focused on magicka as this game is, at least that has been my experience.
moxiesauce wrote: »jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
Why not? Light and Medium armor can tank, and dps just fine..
Instead of re-balancing so heavy provides a definitive advantage for tanking, why not just allow it to be worn by melee dps and make it as competitive?
There is no reason the play style can't be differentiated, i.e. make it a heavy weapon damage build instead of crit and make. I'd much rather they expanded on the number of viable choices rather than limiting them, it is still an Elder Scrolls game after all.
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
NookyZooky wrote: »YES!!!moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
it would not make the skill line competitive with the "best ones" as i will call them(as weapon damage is still garbage) but would make it at least viable. course there is still the matter of DW and bow..... ach. hopefully they achieve at least some kind of balance in the future. i feel stupid for making a 2h char right now, as the damage i can do with it, is horrible compared to many other builds i tried:/
they just need to buff up weapon damage, and go thru these abilities and do a complete re-do. for ALL weapons.
vyndral13preub18_ESO wrote: »I think people focus on dps way too much. If every class could dps the same there would be no point in having classes.
dragonknight is a tank class
tempkar is a healing class
sorc is a damage class
nightblade is a stealth class
that's how zenimax intended the game to be designed. Sure templar can tank, but there not as good at it as the dk. Sorcs can heal, but not as good as the templar.
this is both good and bad, good that each class is the best in its envisioned role, and bad because the "play as you want to" is not as flexible as many thought.
just my 2 cents
I'm just curious since I've never seen 'stealth' as part of the trinity before. What is exactly the benefit a stealth class would bring in a group setting. Since this is an mmo and all. Designing a class concept around something that is mostly useless in groups seems sort of silly. Or is the stealth groups strength it's ability to not be invited pve groups?
Uninformed player mistake #1 thinking the absence of classessential would create more diversity. I might cite a few examples for you to help you better understand. Shield bash was mighty overpowered for a month at launch. Most players ran around with 1h/sh. Case # 2 vampirism was horribly imbalanced and able to exploited to stack ults vampires appeared in droves overnight. Impulse spam and resto staff + light armor (as mentioned in the op) used by a majority of players cause it provides the most dps for any class. It is not a coincidence that people tend towards the strongest builds it is in fact a direct correlation *me want do good damage me use fotm best damage build*. So making all skills open to everyone would create a less diverse game. At which point I'd be fine not playing any longer since there is no challenge only who can press their button in the most rapid of successions. No thinking required cause everyone uses the same mechanics. So you have 1 bar for defense and 1 for offense fights either end super fast or never end depending on whether or not cc has been fixed. You want another single player game and this is an mmo where people want the diversity for challenge.pecheckler wrote: »Play the way you want
Developer mistake #1: classes
AlienDiplomat wrote: »But in PVE, the damage and utility of NB feels pretty meh.
I mean look at Restraining Prison for the Sorcerer. An AOE root that increases crit rate by 15%? AND they get the single target mez that NB gets, but that gives them 15% crit as well while ours gives us what? A poof of crap damage when it ends?
Than use Shadowy Disguise that gives us a 100% Crit Chance. And Any Mob that is not Fear Immun will die easly against a NB, cause Fear does not break through DMG, means you can just Fear - DMG - Fear - DMG until you are OOM...oh wait, that will never happen with Leeching Strike.
NB is fine and it is the strongest Class, if you think about using Stamina Builds, cause we have an Insane Stamina Regen through the 30% Passive, and with the new Caps, the 40% out of Haste Buff.
For 1.4 ZOS needs to make their next moves with:
- Remove 10% DMG to all Skills via Resto Staff
- Rework Elemental Drain from Destruction Weapon
- Evocation from Light Armor, Magicka Cost Reduction from 3% to 2% per peace.
- Remove "see Invisible" from Mage Light and Morphs. It should just work against hidden Enemies. Same for the Potion.
Some minor tweaks but they are necessary, before ZOS moves deeper into Skill Buffs from Weapon Lines.
I always considered classes to be a skeleton of what you want to play as. Building blocks for your character with passives and skills you would want use. Now if we have more skills and abilities outside of the classes it would be more elder scrolls like. When we start getting the thieves guild and the Dark Brother hood skill lines, spell crafting, and the passives for the undaunted skill line with some fixes to the classes we be able to have plenty of viable builds other than the fotm builds. Then this game would be awesome.Luvsfuzzybunnies wrote: »Uninformed player mistake #1 thinking the absence of classessential would create more diversity. I might cite a few examples for you to help you better understand. Shield bash was mighty overpowered for a month at launch. Most players ran around with 1h/sh. Case # 2 vampirism was horribly imbalanced and able to exploited to stack ults vampires appeared in droves overnight. Impulse spam and resto staff + light armor (as mentioned in the op) used by a majority of players cause it provides the most dps for any class. It is not a coincidence that people tend towards the strongest builds it is in fact a direct correlation *me want do good damage me use fotm best damage build*. So making all skills open to everyone would create a less diverse game. At which point I'd be fine not playing any longer since there is no challenge only who can press their button in the most rapid of successions. No thinking required cause everyone uses the same mechanics. So you have 1 bar for defense and 1 for offense fights either end super fast or never end depending on whether or not cc has been fixed. You want another single player game and this is an mmo where people want the diversity for challenge.pecheckler wrote: »Play the way you want
Developer mistake #1: classes
Haha good job man funny lol for you.
And, dual wield. He also uses a bow intermittently. The point being the NB is very strong if you understand how to use the abilities to your advantage. The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
And you are DK right?
Luvsfuzzybunnies wrote: »moxiesauce wrote: »jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
Why not? Light and Medium armor can tank, and dps just fine..
Instead of re-balancing so heavy provides a definitive advantage for tanking, why not just allow it to be worn by melee dps and make it as competitive?
There is no reason the play style can't be differentiated, i.e. make it a heavy weapon damage build instead of crit and make. I'd much rather they expanded on the number of viable choices rather than limiting them, it is still an Elder Scrolls game after all.
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
Crit not important in pvp? I guess that's why no one runs impenetrable trait on armor right? Crack in me up you are.
CapuchinSeven wrote: »Luvsfuzzybunnies wrote: »moxiesauce wrote: »jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
Why not? Light and Medium armor can tank, and dps just fine..
Instead of re-balancing so heavy provides a definitive advantage for tanking, why not just allow it to be worn by melee dps and make it as competitive?
There is no reason the play style can't be differentiated, i.e. make it a heavy weapon damage build instead of crit and make. I'd much rather they expanded on the number of viable choices rather than limiting them, it is still an Elder Scrolls game after all.
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
Crit not important in pvp? I guess that's why no one runs impenetrable trait on armor right? Crack in me up you are.
His point is valid you're just dusting around that issue and pretending it's simple to make your point, which you fail at.
It's a circle, impenetrable reduces critical so much you have to stack a ton to have an effect, so it ends up going full circle and it's misty not going to get you anywhere in terms of crit.
That point gets deeper when you consider that in light armour with the right skills and passives you can have a ton of crit anyway.
CapuchinSeven wrote: »Luvsfuzzybunnies wrote: »moxiesauce wrote: »jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
Why not? Light and Medium armor can tank, and dps just fine..
Instead of re-balancing so heavy provides a definitive advantage for tanking, why not just allow it to be worn by melee dps and make it as competitive?
There is no reason the play style can't be differentiated, i.e. make it a heavy weapon damage build instead of crit and make. I'd much rather they expanded on the number of viable choices rather than limiting them, it is still an Elder Scrolls game after all.
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
Crit not important in pvp? I guess that's why no one runs impenetrable trait on armor right? Crack in me up you are.
His point is valid you're just dusting around that issue and pretending it's simple to make your point, which you fail at.
It's a circle, impenetrable reduces critical so much you have to stack a ton to have an effect, so it ends up going full circle and it's misty not going to get you anywhere in terms of crit.
That point gets deeper when you consider that in light armour with the right skills and passives you can have a ton of crit anyway.
Luvsfuzzybunnies wrote: »moxiesauce wrote: »jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
Why not? Light and Medium armor can tank, and dps just fine..
Instead of re-balancing so heavy provides a definitive advantage for tanking, why not just allow it to be worn by melee dps and make it as competitive?
There is no reason the play style can't be differentiated, i.e. make it a heavy weapon damage build instead of crit and make. I'd much rather they expanded on the number of viable choices rather than limiting them, it is still an Elder Scrolls game after all.
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
Crit not important in pvp? I guess that's why no one runs impenetrable trait on armor right? Crack in me up you are.
jamie.goddenrwb17_ESO wrote: »What frustrates me no end is this:
Is completely unviable in end game.
A heavy armor wrecking machine. I am hoping that when ZOS are done with their balancing they do consider a way to allow melee characters to do so in heavy armor
Luvsfuzzybunnies wrote: »Crit not important in pvp? I guess that's why no one runs impenetrable trait on armor right? Crack in me up you are.
The thing is, in Morrowind / Oblivion / Skyrim you had no "skillbar" like we have in ESO with the 5 buttons/ultimate slot.
It was only light/heavy attacks. As far as i remember ES games never had any hotkey-skills for weapons.
You could only do a light OR heavy attack OR cast a spell, nothing like the animation cancelling BS we have here, resulting in slower combat.
If you wanted to use a different spell you had to hotkey it or open your spellbook to swap (i guess this is our 5-skill-button-bar since you can not pause the game).
On armor: the single player ES games had no stupid OP passive skills like light armor has in ESO. Aside from the look and the enchantments on it, armor seemed to not be that much of a factor in ES (at least to me).