Thanks for answering my question.You would really unsubscribe over one passive skill (which mind you isn't causing broken mechanics like vampire pasives used to) not being "flat out nerfed"?
Umadbro?
I was only speaking of ONE EXAMPLE. Every other single person in the game knows of all the many reasons why light armor + staff is currently the only choice for maximum performance for your character ( it isn't even close ). I have posted this in previous threads. Resto staff is being used as a DPS weapon by min/maxers. This is absurd. I noticed it's power the very first day I ever played this game in beta and continued to play light armor + resto for 4 beta weekends and into release until I got sick of how this game was turning into a mage only game. It still is a mage only game despite the changes SO I NOW POINT OUT THE MAJOR REASON FOR IT that ZOS appears to miss each patch.
I need not repeat them all reasons why light armor + resto is OP for the wrong reasons ... except for you. Would you like to me to link the hundreds of threads on this topic since beta forums? Others seem to be able to keep caught up on the subject but perhaps I can assist you further to avoid these pointless posts.
Sounds pretty specific and ridiculous to me, considering other issues - FPS bug, mass crashing, bow animation bug, dmg increase over time bug, aoe cap, et al.If ZOS does not flat out nerf the Cycle of Life passive I am gone in the near future.
I had a feeling this might have been posted by a DK. How many MMO's over the years have had over powered heavy armour wearing sword swingers? Now here is a game that finally tries to balance the field with decent casters and people who traditionally go for DK type classes are forced to actually use some skill instead of steam rolling over everyone.
What logic leads you to think that someone with heavy armour and a sword MUST be more damaging than a mage? Is it because that how it's always been? Maybe its time for something new
NookyZooky wrote: »i feel you. My NB uses a bow. i WILL NOT use a staff. i wont do it. no matter how much ZOS tries to get me to, i wont do it.
moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
I don't believe people that wear heavy armor should be able to pull the type of DPS a person in medium/light should, and it's true due to lack of crit. I'm simply saying the weapons themselves suck. Medium and light should be the DPS builds, light also being healer, medium also being good at stealth. I haven't tested out DW too much but I know it's not much better than 2 hander if at all. They simply need to balance the weapons, every one except resto staff/S&B should be a very viable choice for putting out dmg in a group setting. There are useless passives/morphs in the 2 hand tree that need to be changed, and I'm sure the same can go for DW. They seem to have a problem balancing PvP and PvE and making it work for both, but the solution to that is simply in the scaling you get going into PvP. Fix PvE, then adjust the scaling of abilities for PvP. Other than that healing is fine and tanking is fine. Gear changes from update 3 was only a small step in the right direction.
Why not? Light and Medium armor can tank, and dps just fine..
Instead of re-balancing so heavy provides a definitive advantage for tanking, why not just allow it to be worn by melee dps and make it as competitive?
There is no reason the play style can't be differentiated, i.e. make it a heavy weapon damage build instead of crit and make. I'd much rather they expanded on the number of viable choices rather than limiting them, it is still an Elder Scrolls game after all.
moxiesauce wrote: »
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
jamie.goddenrwb17_ESO wrote: »moxiesauce wrote: »
true... but crit is where it's at for PvE DPS, heavy gives 0 crit. It gives weapon dmg, but weapon dmg is so terrible it's not even funny. As much as I'd like to wear full armor and put out crazy amounts of dmg I just think it would be better if they pushed heavy more for PvP, where crit isn't as important, and for tanking.
Yeah it is right now. No reason it still has to be in the future though since they're re-balancing the whole thing anyway. Boost the crap out of the weapon damage or give one of the passives some kind of synergy with 2h/dw abilities.
YES!!!moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
jamie.goddenrwb17_ESO wrote: »What frustrates me no end is this:
Is completely unviable in end game.
A heavy armor wrecking machine. I am hoping that when ZOS are done with their balancing they do consider a way to allow melee characters to do so in heavy armor
The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
I think people focus on dps way too much. If every class could dps the same there would be no point in having classes.
dragonknight is a tank class
tempkar is a healing class
sorc is a damage class
nightblade is a stealth class
that's how zenimax intended the game to be designed. Sure templar can tank, but there not as good at it as the dk. Sorcs can heal, but not as good as the templar.
this is both good and bad, good that each class is the best in its envisioned role, and bad because the "play as you want to" is not as flexible as many thought.
just my 2 cents
moxiesauce wrote: »2k dps on SA? how? for a mage, show me.moxiesauce wrote: »I refuse to play my NB with a Stick, Bow and 1H/S. I guess I stack the deck against me......
One of my guild leaders plays a NB with DW and Resto and 7 medium. He is stacked up on weapon crit with the latest patch and wrecks face.
I am sorry, but the NB is only as weak as the player.
And what's his dps like? Sure you can solo things and blah blah, but can he pull 2k on storm Atronach like a mage? hell 1.5k at the least.
A sorc in my guild claims he pulls 2.2 on storm atronach, I've personally SEEN other's pull 1.8k.
jamie.goddenrwb17_ESO wrote: »What frustrates me no end is this:
Is completely unviable in end game.
jamie.goddenrwb17_ESO wrote: »What frustrates me no end is this:
Unless he got so mad he snapped is restoration staff in half and that's what he's holding.
jamie.goddenrwb17_ESO wrote: »What frustrates me no end is this:
Is completely unviable in end game.
A heavy armor wrecking machine. I am hoping that when ZOS are done with their balancing they do consider a way to allow melee characters to do so in heavy armor
AlienDiplomat wrote: »But in PVE, the damage and utility of NB feels pretty meh.
I mean look at Restraining Prison for the Sorcerer. An AOE root that increases crit rate by 15%? AND they get the single target mez that NB gets, but that gives them 15% crit as well while ours gives us what? A poof of crap damage when it ends?
moxiesauce wrote: »2k dps on SA? how? for a mage, show me.moxiesauce wrote: »I refuse to play my NB with a Stick, Bow and 1H/S. I guess I stack the deck against me......
One of my guild leaders plays a NB with DW and Resto and 7 medium. He is stacked up on weapon crit with the latest patch and wrecks face.
I am sorry, but the NB is only as weak as the player.
And what's his dps like? Sure you can solo things and blah blah, but can he pull 2k on storm Atronach like a mage? hell 1.5k at the least.
A sorc in my guild claims he pulls 2.2 on storm atronach, I've personally SEEN other's pull 1.8k.
Ask him to post stats and build.
Cos 1.8k single target dps is quite unheard of for most sorc. I can easily understand aoe dps, but single target? Not sure math works out.
Not all, but yeah, to much of them.But what the hell good is medium armor if all the stamina skills from weapons suck ass?
All AOE DMG with Stamina Skills must be raised around 50-100%, cause all AOE Magicka DMG does nearly twice as much. Executioner is fine, cause it is a Finisher, like Assassins Blade from Nightblades.Cleave, damage is pathetic. Executioner, doesnt do much damage unless target is below 33%. Wrecking Blow, cast time makes it horrible for dps, makes you an easy target for an interrupt in pvp, and often the skill just wont cast.
I like Blood Craze but it should do a bit more DoT DMG, cause I don't see this as a spammer, instead a Skill that is used every 9 seconds if the DoT runs out.Blood Craze, pretty good for survival in solo pve, but again horrible for dps. Flurry, locked into channel animation makes it poor dps in pve and interrupt bait in pvp. whirlwind, laughable damage compared to impulse/other magicka AE. Flying Blade, good for pvp, but in pve dps is horrible.
Im not even going to do the bow.
On top of weapon skills generally being bad for pve dps, stamina builds have ZERO ways to regain health(blood craze or rally, but very small amounts). Try pvping against a guy with a resto staff, or a DK who can use dragon blood, or a templar spamming blazing shield, as a freaken stamina build... its not gonna happen. Stamina builds are forced to use the magicka survival mechanics to.. survive. And they have a much smaller magicka pool with no cost reduction so they just die.
As a Nightblade you have access to two 50% Heal Debuff Skills. If that is not enough, well, than I don't know.I am really trying to make a Warrior nightblade build work, and even if I can compete with spell damage dealers in pvp, I can't sustain my health bar with crappy soul swallows... I feel I am almost forced to go Vampire for the drain and devouring swarm to stay alive... but, I dont want to go vampire so...
/end rant (sorry)
Stamina builds in PVP are not underpowered vs magicka builds, especially on 1v1. As for trials, why should all builds have the same damage? Where is this rule?
Whirlwind, same as Cleave or both AOE Bow Skills. Needs a major DMG Buff or all Magicka AOE a huge Nerf.
moxiesauce wrote: »2k dps on SA? how? for a mage, show me.moxiesauce wrote: »I refuse to play my NB with a Stick, Bow and 1H/S. I guess I stack the deck against me......
One of my guild leaders plays a NB with DW and Resto and 7 medium. He is stacked up on weapon crit with the latest patch and wrecks face.
I am sorry, but the NB is only as weak as the player.
And what's his dps like? Sure you can solo things and blah blah, but can he pull 2k on storm Atronach like a mage? hell 1.5k at the least.
A sorc in my guild claims he pulls 2.2 on storm atronach, I've personally SEEN other's pull 1.8k.
Ask him to post stats and build.
Cos 1.8k single target dps is quite unheard of for most sorc. I can easily understand aoe dps, but single target? Not sure math works out.
Here i'll let you in on teh secret how we sorcs can top 1.5k and more DPS on all Atronach bosses:
In the Dark Magic skill line is a spell called deadric mines this spell spawns 3 mines which take 3s to arm and explode when a mob triggers them. No you can morph this skill to spawn either 3 mines in straight line that arm instantly or you can morph it to 5 runes that encircle you but still take 3s to arm.
The trick to the Atronach bosses is they have such a large hit box that, when placed correctly triggers all 5 mines. Now each mine hits for appropx 600dmg non-crit x5 and you dish out 3000dmg every 3s from the mines alone.
While the mines are arming you spam crystal fragment, if you're good (meaning you either block or interrupt at the end of the cast to cut the animation off) and on low latency you can get in 2 casts of fragments before the mines pop.
Oh and downing at the least the storm atronach in AA shouldn't last longer than 30-40s anyways so there is no issue with sustained DPS