AlienDiplomat wrote: »The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
It is one thing to make grandiose claims about a class being the best at something and it being an "indisputable fact," and to label any that disagree with you as morons that should L2P. It is quite another to actually PROVIDE SAID DATA, which I can't help but notice, you did not.
I play a Veteran 5 NB and they feel pretty darn weak compared to my Sorcerer of the same level. Even single target, I am just not seeing the numbers.
Now, before you call me names and tell me to L2P, here is my Sorcerer solo'ing various elites and world bosses in the highest veteran level zone for my faction:
http://www.youtube.com/watch?v=OvvxDCNPzks
My NB couldn't pull this off if ZOS tied one tentacle behind the boss' back! Elites? Sure they are easy. World bosses? Not on a good day!
I think you are imagining a "perfect storm" where the NB gets the jump from stealth with Surprise Attack, maybe throwing down Viel of Blades if it is up. But realistically, there just aren't that many options, and Sorcerer weapon skills and attacks scale better than NB by a landslide (due to staff abilities like Impulse scaling off magic which is Sorcerer's primary stat they can freely max, while NB has to split between magic for class skills and stamina for weapon skills, unless they use staff).
Any weapon other than staff is a perfect example of getting spread too thin.
>>>Everything gets normalized and you end up not being the best at anything, except maybe sneak ganking noobs off their horse in Cyrodiil before their friends happily slaughter you.<<<
But in PVE, the damage and utility of NB feels pretty meh.
I mean look at Restraining Prison for the Sorcerer. An AOE root that increases crit rate by 15%? AND they get the single target mez that NB gets, but that gives them 15% crit as well while ours gives us what? A poof of crap damage when it ends?
(Now watch, instead of fixing NB they'll take the crit away from Dark Magic passives or something! Go go "balance by nerf!") XD
Maybe they would rather the 70+% that PVE suffer instead of the EXTREMELY vocal PVP minority, so they leave it imbalanced to avoid the QQ can of FOTM worms.
I just don't know anymore.
moxiesauce wrote: »I'm not sure melee should do same amount of damage as abilities.
Abilities uses limited resources, weapon has no resource limit.
That's fine, being a melee you need give up positioning and safety in order to put out damage, Ranged has luxury on top of them being highest damage. Not to mention the horrible resource system that is stamina, it really does make sense for the swings alone to be viable.
Where the heck does it make logical sense to assign a restoration staff a boost to DAMAGE??? Isn't that why they have the ability to use the other DAMAGE dealing staves?
You should've looked at the trailers more closely.jamie.goddenrwb17_ESO wrote: »What frustrates me no end is this:
Is completely unviable in end game.
A heavy armor wrecking machine. I am hoping that when ZOS are done with their balancing they do consider a way to allow melee characters to do so in heavy armor
moxiesauce wrote: »
I'm basically saying, take this crappy 200 light attack with a greatsword, and make it 400 and scale better with weapon damage, a warrior criting 700+ with a light attack would make up for the crappy resource management.
I think that magicka builds aren't op. As I see it those high dps stamina builds are mainly for 1vs1 while magicka builds have a lot higher aoe dps. This seems to be a big issue for a lot of players. In pvp I die to Stamina builds and Magicka builds absolutely the same. Maybe they could adjust a bit the aoe damage for stamina builds. I can see that it is really problematic for trials or other group dungeons where lot of aoe damage is needed, that stamina builds/and maybe nightblades don't offer a lot. But I also think this game is far away from Elder Mages Online.
The thing is stamina builds use mostly weapon critical and weapon damage which doesn't require any resource, while a mage has poor stats on that. If a mage runs out of magicka he is doing poor damage compared to a stamina build. My idea would be to add some sort of Stamina AoE or change the weapon abilities a bit so that stamina builds have the option to use their stamina for aoe damage output.
Dramatic exaggerations wont help the devs to make the gameplay more balanced for each class.
I think that magicka builds aren't op. As I see it those high dps stamina builds are mainly for 1vs1 while magicka builds have a lot higher aoe dps.
This seems to be a big issue for a lot of players. In pvp I die to Stamina builds and Magicka builds absolutely the same. Maybe they could adjust a bit the aoe damage for stamina builds. I can see that it is really problematic for trials or other group dungeons where lot of aoe damage is needed, that stamina builds/and maybe nightblades don't offer a lot. But I also think this game is far away from Elder Mages Online.
If a mage runs out of magicka he is doing poor damage compared to a stamina build.
And, dual wield. He also uses a bow intermittently. The point being the NB is very strong if you understand how to use the abilities to your advantage. The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
I am using bow/resto, 2h/resto or bow/2h with 7 medium in pvp. I am 2-3 hitting people if i am stealthed with bow and 2h, also droping solid dmg with 2h 600 per light hit (it's a crit) out of stealth so i don't see how are magicka builds OP in PvP. Ye i know you can come across someone doing 800-1k dmg per hit with funnel health, but these people most of the time do not roll with immovable and you are able to lock them down and kill them in few hits.
I have no clue about how my build works in guild vs guild fight, i try to avoid them, because they are boring, but it would probably suck.
For PvE the only reason why sta builds are not viable for trials it's because they don't have something like spell symmetry (evil hunter is proc) and spells are too expensive(2h) or too week(bow).
Still you are able to get up to 1k with mixed sta/magicka build, but you will have to drink a lot of pots to keep stamina up.
At least you aren't a Templar. If your group is well geared and stacked you might be able to bring a pure templar healer and rank on trials.
But unfortunately there's nothing viable for a Templar if everybody has to use a resto staff for the flat multipliers it provides.
They will eventually fix something to make medium/heavy melee and bow builds competitive. Or tweak the "end game" so it's not completely shattered by stacking OP'd DPS builds.
moxiesauce wrote: »I'm not sure melee should do same amount of damage as abilities.
Abilities uses limited resources, weapon has no resource limit.
I think he is referring to melee including stamina based abilities, seeing as most stamina based abilities require you to be in a melee. Stamina is a limited resource ergo melee is limited by resources.
I'm basically saying, take this crappy 200 light attack with a greatsword, and make it 400 and scale better with weapon damage, a warrior criting 700+ with a light attack would make up for the crappy resource management.
moxiesauce wrote: »I'm not sure melee should do same amount of damage as abilities.
Abilities uses limited resources, weapon has no resource limit.
I think he is referring to melee including stamina based abilities, seeing as most stamina based abilities require you to be in a melee. Stamina is a limited resource ergo melee is limited by resources.
I'm basically saying, take this crappy 200 light attack with a greatsword, and make it 400 and scale better with weapon damage, a warrior criting 700+ with a light attack would make up for the crappy resource management.
I think people focus on dps way too much. If every class could dps the same there would be no point in having classes.
dragonknight is a tank class
tempkar is a healing class
sorc is a damage class
nightblade is a stealth class
that's how zenimax intended the game to be designed. Sure templar can tank, but there not as good at it as the dk. Sorcs can heal, but not as good as the templar.
this is both good and bad, good that each class is the best in its envisioned role, and bad because the "play as you want to" is not as flexible as many thought.
just my 2 cents
moxiesauce wrote: »I'm not sure melee should do same amount of damage as abilities.
Abilities uses limited resources, weapon has no resource limit.
I think he is referring to melee including stamina based abilities, seeing as most stamina based abilities require you to be in a melee. Stamina is a limited resource ergo melee is limited by resources.
I'm basically saying, take this crappy 200 light attack with a greatsword, and make it 400 and scale better with weapon damage, a warrior criting 700+ with a light attack would make up for the crappy resource management.
Just want to throw my hat in the ring for this "solution" as well.
People keep asking for a 4th resource bar, but with this change, that would be completely unnecessary. Besides magicka and stamina, there is already another source of damage in the game, and those are white attacks (light and heavy). If they were boosted for stamina-weapons (scaling with stamina), stamina-based skills would be primarily used for utility and not damage, just like the resource itself, whereas mages would use spells and thus magicka for their primary damage.
Makes a lot of sense to me. Only problem I see is the lack of AoE damage.
And, dual wield. He also uses a bow intermittently. The point being the NB is very strong if you understand how to use the abilities to your advantage. The fact is this: NB is the strongest single target DPS class in the game, period. There are enough proven facts out there, it should be indisputable, but of course there are so many morons playing ESO that don't know how to play that these facts get brushed under the rug.
NakedSnake wrote: »Im just wondering, does anyone actually play solely stamina based in TES games. Is it me or have TES games always centered around magicka?
NakedSnake wrote: »Im just wondering, does anyone actually play solely stamina based in TES games. Is it me or have TES games always centered around magicka?
I have played both oblivion and skyrim with 95% stamina based builds, using magicka only for heals between fights. None of the other games have been so focused on magicka as this game is, at least that has been my experience.
NakedSnake wrote: »Im just wondering, does anyone actually play solely stamina based in TES games. Is it me or have TES games always centered around magicka?
I have played both oblivion and skyrim with 95% stamina based builds, using magicka only for heals between fights. None of the other games have been so focused on magicka as this game is, at least that has been my experience.
NakedSnake wrote: »NakedSnake wrote: »Im just wondering, does anyone actually play solely stamina based in TES games. Is it me or have TES games always centered around magicka?
I have played both oblivion and skyrim with 95% stamina based builds, using magicka only for heals between fights. None of the other games have been so focused on magicka as this game is, at least that has been my experience.
So no nighteyes, absorb, cure, feather, drain? I find that hard to believe.
moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
xsorusb14_ESO wrote: »moxiesauce wrote: »NookyZooky wrote: »i want to say something about the 2h skill line, since we are talking about stamina weapons
this skill line needs a block breaker!!! half of this skill line has awful abilities. how about putting a block breaker in it somewhere?? increase the damage two handed weapons do, and put a block breaker in it. im tired of having this giant sword, only for it to be blocked the entire battle:(
good idea, Should make it a passive, arcane fighter is 100% useless and a waste of skill points, they could have a passive that bypasses up 50% of a block, put a 5 second CD on it.
*make it real nice and have it also give some minor armor pen.*
Umm arcane fighter is actually what makes 2 handed weapon incredibly good for pvp